celestia/src/celengine/glsupport.cpp

39 lines
976 B
C++

#include "glsupport.h"
namespace celestia
{
namespace gl
{
bool ARB_shader_texture_lod = false;
bool ARB_vertex_array_object = false;
bool EXT_framebuffer_object = false;
bool EXT_texture_compression_s3tc = false;
bool EXT_texture_filter_anisotropic = false;
namespace
{
inline bool has_extension(const char* name) noexcept
{
return epoxy_has_gl_extension(name);
}
}
bool init() noexcept
{
ARB_shader_texture_lod = has_extension("GL_ARB_shader_texture_lod");
ARB_vertex_array_object = has_extension("GL_ARB_vertex_array_object");
EXT_framebuffer_object = has_extension("GL_EXT_framebuffer_object");
EXT_texture_compression_s3tc = has_extension("GL_EXT_texture_compression_s3tc");
EXT_texture_filter_anisotropic = has_extension("GL_EXT_texture_filter_anisotropic");
return true;
}
bool checkVersion(int v) noexcept
{
return epoxy_gl_version() >= v;
}
} // gl
} // celestia