705 lines
16 KiB
Makefile
705 lines
16 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on celestia.dsp
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!IF "$(CFG)" == ""
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CFG=celestia - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to celestia - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "celestia - Win32 Release" && "$(CFG)" != "celestia - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "celestia.mak" CFG="celestia - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "celestia - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "celestia - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "celestia - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\celestia.exe"
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CLEAN :
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-@erase "$(INTDIR)\3dsmesh.obj"
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-@erase "$(INTDIR)\3dsmodel.obj"
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-@erase "$(INTDIR)\3dsread.obj"
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-@erase "$(INTDIR)\asterism.obj"
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-@erase "$(INTDIR)\astro.obj"
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-@erase "$(INTDIR)\bigfix.obj"
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-@erase "$(INTDIR)\body.obj"
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-@erase "$(INTDIR)\celestia.res"
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-@erase "$(INTDIR)\celestiacore.obj"
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-@erase "$(INTDIR)\cmdparser.obj"
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-@erase "$(INTDIR)\color.obj"
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-@erase "$(INTDIR)\command.obj"
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-@erase "$(INTDIR)\config.obj"
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-@erase "$(INTDIR)\console.obj"
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-@erase "$(INTDIR)\constellation.obj"
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-@erase "$(INTDIR)\debug.obj"
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-@erase "$(INTDIR)\dispmap.obj"
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-@erase "$(INTDIR)\execution.obj"
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-@erase "$(INTDIR)\favorites.obj"
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-@erase "$(INTDIR)\filetype.obj"
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-@erase "$(INTDIR)\galaxy.obj"
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-@erase "$(INTDIR)\glext.obj"
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-@erase "$(INTDIR)\meshmanager.obj"
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-@erase "$(INTDIR)\observer.obj"
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-@erase "$(INTDIR)\octree.obj"
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-@erase "$(INTDIR)\orbit.obj"
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-@erase "$(INTDIR)\overlay.obj"
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-@erase "$(INTDIR)\parser.obj"
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-@erase "$(INTDIR)\perlin.obj"
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-@erase "$(INTDIR)\regcombine.obj"
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-@erase "$(INTDIR)\render.obj"
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-@erase "$(INTDIR)\resmanager.obj"
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-@erase "$(INTDIR)\selection.obj"
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-@erase "$(INTDIR)\simulation.obj"
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-@erase "$(INTDIR)\solarsys.obj"
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-@erase "$(INTDIR)\spheremesh.obj"
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-@erase "$(INTDIR)\star.obj"
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-@erase "$(INTDIR)\stardb.obj"
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-@erase "$(INTDIR)\starname.obj"
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-@erase "$(INTDIR)\stellarclass.obj"
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-@erase "$(INTDIR)\texfont.obj"
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-@erase "$(INTDIR)\texmanager.obj"
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-@erase "$(INTDIR)\texture.obj"
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-@erase "$(INTDIR)\texturefont.obj"
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-@erase "$(INTDIR)\tokenizer.obj"
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-@erase "$(INTDIR)\univcoord.obj"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vertexlist.obj"
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-@erase "$(INTDIR)\visstars.obj"
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-@erase "$(INTDIR)\winmain.obj"
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-@erase "$(INTDIR)\wintimer.obj"
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-@erase "$(OUTDIR)\celestia.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D WINVER=0x0400 /D _WIN32_WINNT=0x0400 /Fp"$(INTDIR)\celestia.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\celestia.res" /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\celestia.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib opengl32.lib glu32.lib ijl.lib zlib.lib libpng1.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\celestia.pdb" /machine:I386 /out:"$(OUTDIR)\celestia.exe"
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LINK32_OBJS= \
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"$(INTDIR)\3dsmesh.obj" \
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"$(INTDIR)\3dsmodel.obj" \
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"$(INTDIR)\3dsread.obj" \
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"$(INTDIR)\asterism.obj" \
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"$(INTDIR)\astro.obj" \
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"$(INTDIR)\bigfix.obj" \
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"$(INTDIR)\body.obj" \
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"$(INTDIR)\celestiacore.obj" \
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"$(INTDIR)\cmdparser.obj" \
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"$(INTDIR)\color.obj" \
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"$(INTDIR)\command.obj" \
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"$(INTDIR)\config.obj" \
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"$(INTDIR)\console.obj" \
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"$(INTDIR)\constellation.obj" \
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"$(INTDIR)\debug.obj" \
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"$(INTDIR)\dispmap.obj" \
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"$(INTDIR)\execution.obj" \
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"$(INTDIR)\favorites.obj" \
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"$(INTDIR)\filetype.obj" \
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"$(INTDIR)\galaxy.obj" \
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"$(INTDIR)\glext.obj" \
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"$(INTDIR)\meshmanager.obj" \
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"$(INTDIR)\observer.obj" \
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"$(INTDIR)\octree.obj" \
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"$(INTDIR)\orbit.obj" \
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"$(INTDIR)\overlay.obj" \
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"$(INTDIR)\parser.obj" \
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"$(INTDIR)\perlin.obj" \
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"$(INTDIR)\regcombine.obj" \
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"$(INTDIR)\render.obj" \
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"$(INTDIR)\resmanager.obj" \
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"$(INTDIR)\selection.obj" \
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"$(INTDIR)\simulation.obj" \
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"$(INTDIR)\solarsys.obj" \
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"$(INTDIR)\spheremesh.obj" \
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"$(INTDIR)\star.obj" \
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"$(INTDIR)\stardb.obj" \
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"$(INTDIR)\starname.obj" \
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"$(INTDIR)\stellarclass.obj" \
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"$(INTDIR)\texfont.obj" \
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"$(INTDIR)\texmanager.obj" \
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"$(INTDIR)\texture.obj" \
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"$(INTDIR)\texturefont.obj" \
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"$(INTDIR)\tokenizer.obj" \
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"$(INTDIR)\univcoord.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\vertexlist.obj" \
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"$(INTDIR)\visstars.obj" \
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"$(INTDIR)\winmain.obj" \
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"$(INTDIR)\wintimer.obj" \
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"$(INTDIR)\celestia.res"
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"$(OUTDIR)\celestia.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "celestia - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\celestia.exe"
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CLEAN :
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-@erase "$(INTDIR)\3dsmesh.obj"
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-@erase "$(INTDIR)\3dsmodel.obj"
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-@erase "$(INTDIR)\3dsread.obj"
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-@erase "$(INTDIR)\asterism.obj"
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-@erase "$(INTDIR)\astro.obj"
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-@erase "$(INTDIR)\bigfix.obj"
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-@erase "$(INTDIR)\body.obj"
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-@erase "$(INTDIR)\celestia.res"
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-@erase "$(INTDIR)\celestiacore.obj"
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-@erase "$(INTDIR)\cmdparser.obj"
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-@erase "$(INTDIR)\color.obj"
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-@erase "$(INTDIR)\command.obj"
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-@erase "$(INTDIR)\config.obj"
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-@erase "$(INTDIR)\console.obj"
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-@erase "$(INTDIR)\constellation.obj"
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-@erase "$(INTDIR)\debug.obj"
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-@erase "$(INTDIR)\dispmap.obj"
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-@erase "$(INTDIR)\execution.obj"
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-@erase "$(INTDIR)\favorites.obj"
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-@erase "$(INTDIR)\filetype.obj"
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-@erase "$(INTDIR)\galaxy.obj"
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-@erase "$(INTDIR)\glext.obj"
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-@erase "$(INTDIR)\meshmanager.obj"
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-@erase "$(INTDIR)\observer.obj"
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-@erase "$(INTDIR)\octree.obj"
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-@erase "$(INTDIR)\orbit.obj"
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-@erase "$(INTDIR)\overlay.obj"
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-@erase "$(INTDIR)\parser.obj"
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-@erase "$(INTDIR)\perlin.obj"
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-@erase "$(INTDIR)\regcombine.obj"
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-@erase "$(INTDIR)\render.obj"
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-@erase "$(INTDIR)\resmanager.obj"
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-@erase "$(INTDIR)\selection.obj"
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-@erase "$(INTDIR)\simulation.obj"
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-@erase "$(INTDIR)\solarsys.obj"
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-@erase "$(INTDIR)\spheremesh.obj"
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-@erase "$(INTDIR)\star.obj"
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-@erase "$(INTDIR)\stardb.obj"
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-@erase "$(INTDIR)\starname.obj"
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-@erase "$(INTDIR)\stellarclass.obj"
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-@erase "$(INTDIR)\texfont.obj"
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-@erase "$(INTDIR)\texmanager.obj"
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-@erase "$(INTDIR)\texture.obj"
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-@erase "$(INTDIR)\texturefont.obj"
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-@erase "$(INTDIR)\tokenizer.obj"
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-@erase "$(INTDIR)\univcoord.obj"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(INTDIR)\visstars.obj"
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-@erase "$(INTDIR)\vertexlist.obj"
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-@erase "$(INTDIR)\winmain.obj"
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-@erase "$(INTDIR)\wintimer.obj"
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-@erase "$(OUTDIR)\celestia.exe"
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-@erase "$(OUTDIR)\celestia.ilk"
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-@erase "$(OUTDIR)\celestia.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D WINVER=0x0400 /D _WIN32_WINNT=0x0400 /Fp"$(INTDIR)\celestia.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\celestia.res" /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\celestia.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib opengl32.lib glu32.lib ijl.lib zlibd.lib libpng1d.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\celestia.pdb" /debug /machine:I386 /out:"$(OUTDIR)\celestia.exe" /pdbtype:sept
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LINK32_OBJS= \
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"$(INTDIR)\3dsmesh.obj" \
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"$(INTDIR)\3dsmodel.obj" \
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"$(INTDIR)\3dsread.obj" \
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"$(INTDIR)\asterism.obj" \
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"$(INTDIR)\astro.obj" \
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"$(INTDIR)\bigfix.obj" \
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"$(INTDIR)\body.obj" \
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"$(INTDIR)\celestiacore.obj" \
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"$(INTDIR)\cmdparser.obj" \
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"$(INTDIR)\color.obj" \
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"$(INTDIR)\command.obj" \
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"$(INTDIR)\config.obj" \
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"$(INTDIR)\console.obj" \
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"$(INTDIR)\constellation.obj" \
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"$(INTDIR)\debug.obj" \
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"$(INTDIR)\dispmap.obj" \
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"$(INTDIR)\execution.obj" \
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"$(INTDIR)\favorites.obj" \
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"$(INTDIR)\filetype.obj" \
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"$(INTDIR)\galaxy.obj" \
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"$(INTDIR)\glext.obj" \
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"$(INTDIR)\meshmanager.obj" \
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"$(INTDIR)\observer.obj" \
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"$(INTDIR)\octree.obj" \
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"$(INTDIR)\orbit.obj" \
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"$(INTDIR)\overlay.obj" \
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"$(INTDIR)\parser.obj" \
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"$(INTDIR)\perlin.obj" \
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"$(INTDIR)\regcombine.obj" \
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"$(INTDIR)\render.obj" \
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"$(INTDIR)\resmanager.obj" \
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"$(INTDIR)\selection.obj" \
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"$(INTDIR)\simulation.obj" \
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"$(INTDIR)\solarsys.obj" \
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"$(INTDIR)\spheremesh.obj" \
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"$(INTDIR)\star.obj" \
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"$(INTDIR)\stardb.obj" \
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"$(INTDIR)\starname.obj" \
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"$(INTDIR)\stellarclass.obj" \
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"$(INTDIR)\texfont.obj" \
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"$(INTDIR)\texmanager.obj" \
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"$(INTDIR)\texture.obj" \
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"$(INTDIR)\texturefont.obj" \
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"$(INTDIR)\tokenizer.obj" \
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"$(INTDIR)\univcoord.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\visstars.obj" \
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"$(INTDIR)\vertexlist.obj" \
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"$(INTDIR)\winmain.obj" \
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"$(INTDIR)\wintimer.obj" \
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"$(INTDIR)\celestia.res"
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"$(OUTDIR)\celestia.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("celestia.dep")
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!INCLUDE "celestia.dep"
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!ELSE
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!MESSAGE Warning: cannot find "celestia.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "celestia - Win32 Release" || "$(CFG)" == "celestia - Win32 Debug"
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SOURCE=.\src\3dsmesh.cpp
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"$(INTDIR)\3dsmesh.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\3dsmodel.cpp
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"$(INTDIR)\3dsmodel.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\3dsread.cpp
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"$(INTDIR)\3dsread.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\asterism.cpp
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"$(INTDIR)\asterism.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\astro.cpp
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"$(INTDIR)\astro.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\bigfix.cpp
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"$(INTDIR)\bigfix.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\body.cpp
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"$(INTDIR)\body.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\color.cpp
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"$(INTDIR)\color.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\celestiacore.cpp
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"$(INTDIR)\celestiacore.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\cmdparser.cpp
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"$(INTDIR)\cmdparser.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\command.cpp
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"$(INTDIR)\command.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\config.cpp
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"$(INTDIR)\config.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\src\console.cpp
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"$(INTDIR)\console.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\constellation.cpp
|
|
|
|
"$(INTDIR)\constellation.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\debug.cpp
|
|
|
|
"$(INTDIR)\debug.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\dispmap.cpp
|
|
|
|
"$(INTDIR)\dispmap.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\execution.cpp
|
|
|
|
"$(INTDIR)\execution.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\favorites.cpp
|
|
|
|
"$(INTDIR)\favorites.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\filetype.cpp
|
|
|
|
"$(INTDIR)\filetype.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\galaxy.cpp
|
|
|
|
"$(INTDIR)\galaxy.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\glext.cpp
|
|
|
|
"$(INTDIR)\glext.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\meshmanager.cpp
|
|
|
|
"$(INTDIR)\meshmanager.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\observer.cpp
|
|
|
|
"$(INTDIR)\observer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\octree.cpp
|
|
|
|
"$(INTDIR)\octree.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\orbit.cpp
|
|
|
|
"$(INTDIR)\orbit.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\overlay.cpp
|
|
|
|
"$(INTDIR)\overlay.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\parser.cpp
|
|
|
|
"$(INTDIR)\parser.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\perlin.cpp
|
|
|
|
"$(INTDIR)\perlin.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\regcombine.cpp
|
|
|
|
"$(INTDIR)\regcombine.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\render.cpp
|
|
|
|
"$(INTDIR)\render.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\resmanager.cpp
|
|
|
|
"$(INTDIR)\resmanager.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\selection.cpp
|
|
|
|
"$(INTDIR)\selection.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\simulation.cpp
|
|
|
|
"$(INTDIR)\simulation.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\solarsys.cpp
|
|
|
|
"$(INTDIR)\solarsys.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\spheremesh.cpp
|
|
|
|
"$(INTDIR)\spheremesh.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\star.cpp
|
|
|
|
"$(INTDIR)\star.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\stardb.cpp
|
|
|
|
"$(INTDIR)\stardb.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\starname.cpp
|
|
|
|
"$(INTDIR)\starname.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\stellarclass.cpp
|
|
|
|
"$(INTDIR)\stellarclass.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\texfont.cpp
|
|
|
|
"$(INTDIR)\texfont.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\texmanager.cpp
|
|
|
|
"$(INTDIR)\texmanager.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\texture.cpp
|
|
|
|
"$(INTDIR)\texture.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\texturefont.cpp
|
|
|
|
"$(INTDIR)\texturefont.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\tokenizer.cpp
|
|
|
|
"$(INTDIR)\tokenizer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\univcoord.cpp
|
|
|
|
"$(INTDIR)\univcoord.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\util.cpp
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\visstars.cpp
|
|
|
|
"$(INTDIR)\visstars.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\vertexlist.cpp
|
|
|
|
"$(INTDIR)\vertexlist.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\winmain.cpp
|
|
|
|
"$(INTDIR)\winmain.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\src\wintimer.cpp
|
|
|
|
"$(INTDIR)\wintimer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\res\celestia.rc
|
|
|
|
!IF "$(CFG)" == "celestia - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\celestia.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\celestia.res" /i "res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "celestia - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\celestia.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\celestia.res" /i "res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
!ENDIF
|
|
|