celestia/shaders/star_vert.glsl

12 lines
233 B
GLSL

attribute vec3 in_Position;
attribute vec4 in_Color;
attribute float in_PointSize;
varying vec4 color;
void main(void)
{
gl_PointSize = in_PointSize;
color = in_Color;
gl_Position = MVPMatrix * vec4(in_Position, 1.0);
}