52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// mesh.h
|
|
//
|
|
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
|
|
#ifndef _SPHEREMESH_H_
|
|
#define _SPHEREMESH_H_
|
|
|
|
#include "vecmath.h"
|
|
#include "mesh.h"
|
|
#include "dispmap.h"
|
|
|
|
class SphereMesh : public Mesh
|
|
{
|
|
public:
|
|
SphereMesh(float radius, int _nRings, int _nSlices);
|
|
SphereMesh(Vec3f size, int _nRings, int _nSlices);
|
|
SphereMesh(Vec3f size,
|
|
const DisplacementMap& dispmap,
|
|
float height = 1.0f);
|
|
SphereMesh(Vec3f size,
|
|
int _nRings, int _nSlices,
|
|
DisplacementMapFunc func,
|
|
void* info);
|
|
~SphereMesh();
|
|
|
|
void render();
|
|
|
|
private:
|
|
void createSphere(float radius, int nRings, int nSlices);
|
|
void generateNormals();
|
|
void scale(Vec3f);
|
|
void fixNormals();
|
|
void displace(const DisplacementMap& dispmap, float height);
|
|
void displace(DisplacementMapFunc func, void* info);
|
|
|
|
int nRings;
|
|
int nSlices;
|
|
int nVertices;
|
|
float* vertices;
|
|
float* normals;
|
|
float* texCoords;
|
|
int nIndices;
|
|
unsigned short* indices;
|
|
};
|
|
|
|
#endif // _SPHEREMESH_H_
|