celestia/src/celengine/opencluster.h

58 lines
1.6 KiB
C++

// opencluster.h
//
// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef CELENGINE_OPENCLUSTER_H_
#define CELENGINE_OPENCLUSTER_H_
#include <celutil/reshandle.h>
#include <celengine/deepskyobj.h>
class OpenCluster : public DeepSkyObject
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
OpenCluster() = default;
const char* getType() const override;
void setType(const std::string&) override;
std::string getDescription() const override;
bool pick(const celmath::Ray3d& ray,
double& distanceToPicker,
double& cosAngleToBoundCenter) const override;
bool load(AssociativeArray*, const fs::path&) override;
void render(const Eigen::Vector3f& offset,
const Eigen::Quaternionf& viewerOrientation,
float brightness,
float pixelSize,
const Matrices& m,
const Renderer* r = nullptr) override;
uint64_t getRenderMask() const override;
unsigned int getLabelMask() const override;
const char* getObjTypeName() const override;
public:
enum ClusterType
{
Open = 0,
Globular = 1,
NotDefined = 2
};
private:
// TODO: It could be very useful to have a list of stars that are members
// of the cluster.
};
#endif // CELENGINE_OPENCLUSTER_H_