90 lines
3.7 KiB
C++
90 lines
3.7 KiB
C++
// renderglsl.h
|
|
//
|
|
// Functions for rendering objects using dynamically generated GLSL shaders.
|
|
//
|
|
// Copyright (C) 2006-2020, the Celestia Development Team
|
|
// Original version by Chris Laurel <claurel@gmail.com>
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
|
|
#ifndef _CELENGINE_RENDERGLSL_H_
|
|
#define _CELENGINE_RENDERGLSL_H_
|
|
|
|
#include <celengine/lightenv.h>
|
|
#include <Eigen/Geometry>
|
|
|
|
class Renderer;
|
|
|
|
void renderEllipsoid_GLSL(const RenderInfo& ri,
|
|
const LightingState& ls,
|
|
Atmosphere* atmosphere,
|
|
float cloudTexOffset,
|
|
const Eigen::Vector3f& semiAxes,
|
|
unsigned int textureRes,
|
|
uint64_t renderFlags,
|
|
const Eigen::Quaternionf& planetOrientation,
|
|
const celmath::Frustum& frustum,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
void renderGeometry_GLSL(Geometry* geometry,
|
|
const RenderInfo& ri,
|
|
ResourceHandle texOverride,
|
|
const LightingState& ls,
|
|
const Atmosphere* atmosphere,
|
|
float geometryScale,
|
|
uint64_t renderFlags,
|
|
const Eigen::Quaternionf& planetOrientation,
|
|
double tsec,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
void renderClouds_GLSL(const RenderInfo& ri,
|
|
const LightingState& ls,
|
|
Atmosphere* atmosphere,
|
|
Texture* cloudTex,
|
|
Texture* cloudNormalMap,
|
|
float texOffset,
|
|
const Eigen::Vector3f& semiAxes,
|
|
unsigned int textureRes,
|
|
uint64_t renderFlags,
|
|
const Eigen::Quaternionf& planetOrientation,
|
|
const celmath::Frustum& frustum,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
void renderAtmosphere_GLSL(const RenderInfo& ri,
|
|
const LightingState& ls,
|
|
Atmosphere* atmosphere,
|
|
float radius,
|
|
const Eigen::Quaternionf& planetOrientation,
|
|
const celmath::Frustum& frustum,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
void renderRings_GLSL(RingSystem& rings,
|
|
RenderInfo& ri,
|
|
const LightingState& ls,
|
|
float planetRadius,
|
|
float planetOblateness,
|
|
unsigned int textureResolution,
|
|
bool renderShadow,
|
|
float segmentSizeInPixels,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
void renderGeometry_GLSL_Unlit(Geometry* geometry,
|
|
const RenderInfo& ri,
|
|
ResourceHandle texOverride,
|
|
float geometryScale,
|
|
uint64_t renderFlags,
|
|
const Eigen::Quaternionf& planetOrientation,
|
|
double tsec,
|
|
const Matrices &m,
|
|
const Renderer* renderer);
|
|
|
|
#endif // _CELENGINE_RENDERGLSL_H_
|