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3dsmesh.cpp
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
3dsmesh.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
CGBuffer.h
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
Makefile.am
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Added module boundaries.cpp
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2002-06-05 05:41:19 +00:00 |
asterism.cpp
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
asterism.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
astro.cpp
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Added some more astronomical constants
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2002-04-30 06:52:46 +00:00 |
astro.h
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Added some more astronomical constants
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2002-04-30 06:52:46 +00:00 |
atmosphere.h
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Renamed MultiTexture class to MultiResTexture
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2002-02-18 08:20:30 +00:00 |
body.cpp
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Added InfoURL field for bodies
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2002-08-25 04:19:09 +00:00 |
body.h
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Added InfoURL field for bodies
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2002-08-25 04:19:09 +00:00 |
boundaries.cpp
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Fixed bug in code to read boundaries file
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2002-06-05 05:23:05 +00:00 |
boundaries.h
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Code to read and render constellation boundaries.
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2002-06-04 16:45:23 +00:00 |
catalogxref.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
catalogxref.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
celengine.dsp
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no message
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2002-03-20 05:55:29 +00:00 |
celestia.h
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
cmdparser.cpp
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Enhanced print command
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2002-09-22 09:17:10 +00:00 |
cmdparser.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
command.cpp
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Enhanced print command
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2002-09-22 09:17:10 +00:00 |
command.h
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Enhanced print command
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2002-09-22 09:17:10 +00:00 |
constellation.cpp
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Fixed typo: Cyngi -> Cygni
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2002-01-03 21:34:17 +00:00 |
constellation.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
customorbit.cpp
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Use an elliptical orbit for the Moon outside a range of 2000 years from present; keeps Moon from crashing into the Earth far in the past or future.
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2002-09-13 07:33:33 +00:00 |
customorbit.h
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Added custom orbits for Mimas, Enceladus, Tethys, and Dione.
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2002-02-20 00:39:23 +00:00 |
dds.cpp
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Support for directly loading compressed textures from Direct Draw Surface files.
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2002-03-05 01:34:02 +00:00 |
dispmap.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
dispmap.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
engine.mak
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Added module boundaries.cpp
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2002-06-05 05:23:22 +00:00 |
execenv.h
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Enhanced print command
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2002-09-22 09:17:10 +00:00 |
execution.cpp
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Added reset method
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2002-04-02 06:39:42 +00:00 |
execution.h
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Added reset method
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2002-04-02 06:39:42 +00:00 |
galaxy.cpp
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Added debug level parameter to DPRINTFs
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2002-02-06 21:00:33 +00:00 |
galaxy.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
gl.h
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Mac OS X portability changes.
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2002-03-26 23:40:16 +00:00 |
glext.cpp
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Fixed osxGetProcAddress (OpenGL extensions work on OS X now, won't crash on planets with rings and such)
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2002-07-22 05:14:39 +00:00 |
glext.h
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Fixed broken OpenGL extension crud. Again.
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2002-06-17 02:41:11 +00:00 |
lodspheremesh.cpp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
lodspheremesh.h
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
mesh.h
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Disabled material changes for 3DS models when doing multipass rendering effects
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2002-03-06 01:15:07 +00:00 |
meshmanager.cpp
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Added debug level parameter to DPRINTFs
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2002-02-06 21:00:33 +00:00 |
meshmanager.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
multitexture.cpp
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New multitexture search, scanning current, lower and also higher resolutions
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2002-05-08 21:11:53 +00:00 |
multitexture.h
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Added support for texture splitting.
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2002-02-25 20:29:32 +00:00 |
observer.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
observer.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
octree.cpp
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Autoconf distribute extension & bugfixes
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2001-12-18 23:00:26 +00:00 |
octree.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
orbit.cpp
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Fixed calculation of orbits for times far in the future or past by falling back to purely elliptical approximation.
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2002-04-30 06:52:17 +00:00 |
orbit.h
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Fixed calculation of orbits for times far in the future or past by falling back to purely elliptical approximation.
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2002-04-30 06:52:17 +00:00 |
overlay.cpp
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Added optional fill parameter to rect method to choose between rendering solid or outline rectangles.
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2001-12-11 04:18:46 +00:00 |
overlay.h
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Added optional fill parameter to rect method to choose between rendering solid or outline rectangles.
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2001-12-11 04:18:46 +00:00 |
parser.cpp
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Added parseRotation method
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2002-05-14 16:59:12 +00:00 |
parser.h
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Added parseRotation method
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2002-05-14 16:59:12 +00:00 |
regcombine.cpp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
regcombine.h
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Improved specular maps. The renderer can now use a separate textures for the specular mask instead of using the alpha channel of the base texture. Specular maps can also be used together with bump mapping. There's still the restriction that, like a bump map, a separate specular map must be the same size as the base texture if either is large enough to be split. Also, it'd be good to have a version of the renderer that can take advantage of more than two textures per pass.
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2002-07-26 05:41:25 +00:00 |
render.cpp
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Made stars rotate (again)
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2002-09-13 08:06:22 +00:00 |
render.h
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Added distance filtering for stars and rendering flag for comet tails and ring shadows.
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2002-09-09 03:50:37 +00:00 |
samporbit.cpp
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Fixed compile warnings.
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2002-03-28 22:11:16 +00:00 |
samporbit.h
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Sampled orbits.
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2002-03-10 08:12:57 +00:00 |
selection.cpp
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Added getName() method
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2002-01-09 22:59:53 +00:00 |
selection.h
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Unix Gtk Celestial Browser
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2002-01-14 19:17:06 +00:00 |
simulation.cpp
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Added getRealTime and getArrivalTIme methods
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2002-05-02 07:58:00 +00:00 |
simulation.h
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Added getRealTime and getArrivalTIme methods
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2002-05-02 07:58:00 +00:00 |
solarsys.cpp
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Added InfoURL field for bodies
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2002-08-25 04:19:09 +00:00 |
solarsys.h
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Changed base units from light years to micro light years; added new label modes and label colors; added phase lock coordinate system.
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2002-03-14 21:48:51 +00:00 |
solarsysxml.cpp
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Atmosphere member cloudTex renamed to cloudTexture
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2002-02-20 00:35:22 +00:00 |
solarsysxml.h
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Loader for solar system XML files.
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2002-01-31 07:24:56 +00:00 |
spheremesh.cpp
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
spheremesh.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
star.cpp
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Added support for loading extra stars stored in text files.
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2002-05-08 08:02:27 +00:00 |
star.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
starbrowser.cpp
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Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere)
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2002-08-02 00:18:16 +00:00 |
starbrowser.h
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Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere)
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2002-08-02 00:18:16 +00:00 |
stardb.cpp
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Support Tycho catalog numbers better
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2002-09-09 03:51:22 +00:00 |
stardb.h
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Added support for loading extra stars stored in text files.
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2002-05-08 08:02:27 +00:00 |
starname.cpp
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
starname.h
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Better starname.dat
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2002-02-04 21:32:22 +00:00 |
stellarclass.cpp
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Added support for loading extra stars stored in text files.
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2002-05-08 08:02:27 +00:00 |
stellarclass.h
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Added support for loading extra stars stored in text files.
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2002-05-08 08:02:27 +00:00 |
surface.h
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Beginning of support for separate specular map
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2002-07-03 17:14:06 +00:00 |
texmanager.cpp
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Added support for texture splitting.
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2002-02-25 20:29:32 +00:00 |
texmanager.h
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Worked around apparent g++ bug with TexelFunctionObject.
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2002-02-27 02:37:40 +00:00 |
texture.cpp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
texture.h
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Added support for the TEXTURE_BORDER_CLAMP extension
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2002-04-16 09:31:34 +00:00 |
tokenizer.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
tokenizer.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
univcoord.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
univcoord.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
universe.cpp
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Uncommented constellation boundary code.
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2002-06-21 21:14:51 +00:00 |
universe.h
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Uncommented constellation boundary code.
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2002-06-21 21:14:51 +00:00 |
vecgl.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
vertexbuf.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
vertexlist.cpp
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Fixed calculation of the center of 3DS meshes.
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2002-03-06 01:15:54 +00:00 |
vertexlist.h
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Modified Mesh3DS class to use textures embedded in 3DS models.
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2002-01-09 00:59:26 +00:00 |
vertexprog.cpp
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New and improved illumination for rings; when vertex programs are available, don't use a constant eye direction for all ring particles.
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2002-09-13 07:35:50 +00:00 |
vertexprog.h
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New and improved illumination for rings; when vertex programs are available, don't use a constant eye direction for all ring particles.
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2002-09-13 07:35:50 +00:00 |
vsop87.cpp
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Removed debugging changes for Jupiter and Earth orbits.
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2002-04-30 07:21:10 +00:00 |
vsop87.h
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Added support for calculation of planet positions from the VSOP87 theory.
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2002-03-01 01:41:14 +00:00 |