celestia/src/celengine
Chris Laurel c9f5a48886 Enhanced print command 2002-09-22 09:17:10 +00:00
..
3dsmesh.cpp Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
3dsmesh.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
CGBuffer.h Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
Makefile.am Added module boundaries.cpp 2002-06-05 05:41:19 +00:00
asterism.cpp Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
asterism.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
astro.cpp Added some more astronomical constants 2002-04-30 06:52:46 +00:00
astro.h Added some more astronomical constants 2002-04-30 06:52:46 +00:00
atmosphere.h Renamed MultiTexture class to MultiResTexture 2002-02-18 08:20:30 +00:00
body.cpp Added InfoURL field for bodies 2002-08-25 04:19:09 +00:00
body.h Added InfoURL field for bodies 2002-08-25 04:19:09 +00:00
boundaries.cpp Fixed bug in code to read boundaries file 2002-06-05 05:23:05 +00:00
boundaries.h Code to read and render constellation boundaries. 2002-06-04 16:45:23 +00:00
catalogxref.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
catalogxref.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
celengine.dsp no message 2002-03-20 05:55:29 +00:00
celestia.h Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
cmdparser.cpp Enhanced print command 2002-09-22 09:17:10 +00:00
cmdparser.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
command.cpp Enhanced print command 2002-09-22 09:17:10 +00:00
command.h Enhanced print command 2002-09-22 09:17:10 +00:00
constellation.cpp Fixed typo: Cyngi -> Cygni 2002-01-03 21:34:17 +00:00
constellation.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
customorbit.cpp Use an elliptical orbit for the Moon outside a range of 2000 years from present; keeps Moon from crashing into the Earth far in the past or future. 2002-09-13 07:33:33 +00:00
customorbit.h Added custom orbits for Mimas, Enceladus, Tethys, and Dione. 2002-02-20 00:39:23 +00:00
dds.cpp Support for directly loading compressed textures from Direct Draw Surface files. 2002-03-05 01:34:02 +00:00
dispmap.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
dispmap.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
engine.mak Added module boundaries.cpp 2002-06-05 05:23:22 +00:00
execenv.h Enhanced print command 2002-09-22 09:17:10 +00:00
execution.cpp Added reset method 2002-04-02 06:39:42 +00:00
execution.h Added reset method 2002-04-02 06:39:42 +00:00
galaxy.cpp Added debug level parameter to DPRINTFs 2002-02-06 21:00:33 +00:00
galaxy.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
gl.h Mac OS X portability changes. 2002-03-26 23:40:16 +00:00
glext.cpp Fixed osxGetProcAddress (OpenGL extensions work on OS X now, won't crash on planets with rings and such) 2002-07-22 05:14:39 +00:00
glext.h Fixed broken OpenGL extension crud. Again. 2002-06-17 02:41:11 +00:00
lodspheremesh.cpp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
lodspheremesh.h Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
mesh.h Disabled material changes for 3DS models when doing multipass rendering effects 2002-03-06 01:15:07 +00:00
meshmanager.cpp Added debug level parameter to DPRINTFs 2002-02-06 21:00:33 +00:00
meshmanager.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
multitexture.cpp New multitexture search, scanning current, lower and also higher resolutions 2002-05-08 21:11:53 +00:00
multitexture.h Added support for texture splitting. 2002-02-25 20:29:32 +00:00
observer.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
observer.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
octree.cpp Autoconf distribute extension & bugfixes 2001-12-18 23:00:26 +00:00
octree.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
orbit.cpp Fixed calculation of orbits for times far in the future or past by falling back to purely elliptical approximation. 2002-04-30 06:52:17 +00:00
orbit.h Fixed calculation of orbits for times far in the future or past by falling back to purely elliptical approximation. 2002-04-30 06:52:17 +00:00
overlay.cpp Added optional fill parameter to rect method to choose between rendering solid or outline rectangles. 2001-12-11 04:18:46 +00:00
overlay.h Added optional fill parameter to rect method to choose between rendering solid or outline rectangles. 2001-12-11 04:18:46 +00:00
parser.cpp Added parseRotation method 2002-05-14 16:59:12 +00:00
parser.h Added parseRotation method 2002-05-14 16:59:12 +00:00
regcombine.cpp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
regcombine.h Improved specular maps. The renderer can now use a separate textures for the specular mask instead of using the alpha channel of the base texture. Specular maps can also be used together with bump mapping. There's still the restriction that, like a bump map, a separate specular map must be the same size as the base texture if either is large enough to be split. Also, it'd be good to have a version of the renderer that can take advantage of more than two textures per pass. 2002-07-26 05:41:25 +00:00
render.cpp Made stars rotate (again) 2002-09-13 08:06:22 +00:00
render.h Added distance filtering for stars and rendering flag for comet tails and ring shadows. 2002-09-09 03:50:37 +00:00
samporbit.cpp Fixed compile warnings. 2002-03-28 22:11:16 +00:00
samporbit.h Sampled orbits. 2002-03-10 08:12:57 +00:00
selection.cpp Added getName() method 2002-01-09 22:59:53 +00:00
selection.h Unix Gtk Celestial Browser 2002-01-14 19:17:06 +00:00
simulation.cpp Added getRealTime and getArrivalTIme methods 2002-05-02 07:58:00 +00:00
simulation.h Added getRealTime and getArrivalTIme methods 2002-05-02 07:58:00 +00:00
solarsys.cpp Added InfoURL field for bodies 2002-08-25 04:19:09 +00:00
solarsys.h Changed base units from light years to micro light years; added new label modes and label colors; added phase lock coordinate system. 2002-03-14 21:48:51 +00:00
solarsysxml.cpp Atmosphere member cloudTex renamed to cloudTexture 2002-02-20 00:35:22 +00:00
solarsysxml.h Loader for solar system XML files. 2002-01-31 07:24:56 +00:00
spheremesh.cpp Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
spheremesh.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
star.cpp Added support for loading extra stars stored in text files. 2002-05-08 08:02:27 +00:00
star.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
starbrowser.cpp Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere) 2002-08-02 00:18:16 +00:00
starbrowser.h Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere) 2002-08-02 00:18:16 +00:00
stardb.cpp Support Tycho catalog numbers better 2002-09-09 03:51:22 +00:00
stardb.h Added support for loading extra stars stored in text files. 2002-05-08 08:02:27 +00:00
starname.cpp Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
starname.h Better starname.dat 2002-02-04 21:32:22 +00:00
stellarclass.cpp Added support for loading extra stars stored in text files. 2002-05-08 08:02:27 +00:00
stellarclass.h Added support for loading extra stars stored in text files. 2002-05-08 08:02:27 +00:00
surface.h Beginning of support for separate specular map 2002-07-03 17:14:06 +00:00
texmanager.cpp Added support for texture splitting. 2002-02-25 20:29:32 +00:00
texmanager.h Worked around apparent g++ bug with TexelFunctionObject. 2002-02-27 02:37:40 +00:00
texture.cpp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
texture.h Added support for the TEXTURE_BORDER_CLAMP extension 2002-04-16 09:31:34 +00:00
tokenizer.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
tokenizer.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
univcoord.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
univcoord.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
universe.cpp Uncommented constellation boundary code. 2002-06-21 21:14:51 +00:00
universe.h Uncommented constellation boundary code. 2002-06-21 21:14:51 +00:00
vecgl.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
vertexbuf.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
vertexlist.cpp Fixed calculation of the center of 3DS meshes. 2002-03-06 01:15:54 +00:00
vertexlist.h Modified Mesh3DS class to use textures embedded in 3DS models. 2002-01-09 00:59:26 +00:00
vertexprog.cpp New and improved illumination for rings; when vertex programs are available, don't use a constant eye direction for all ring particles. 2002-09-13 07:35:50 +00:00
vertexprog.h New and improved illumination for rings; when vertex programs are available, don't use a constant eye direction for all ring particles. 2002-09-13 07:35:50 +00:00
vsop87.cpp Removed debugging changes for Jupiter and Earth orbits. 2002-04-30 07:21:10 +00:00
vsop87.h Added support for calculation of planet positions from the VSOP87 theory. 2002-03-01 01:41:14 +00:00