celestia/src/celengine/opencluster.cpp

93 lines
2.1 KiB
C++

// opencluster.cpp
//
// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <algorithm>
#include <stdio.h>
#include "celestia.h"
#include <celmath/mathlib.h>
#include <celutil/util.h>
#include <celutil/debug.h>
#include "astro.h"
#include "opencluster.h"
#include "meshmanager.h"
#include "gl.h"
#include "vecgl.h"
#include "render.h"
using namespace std;
OpenCluster::OpenCluster()
{
}
const char* OpenCluster::getType() const
{
return "Open cluster";
}
void OpenCluster::setType(const std::string& /*typeStr*/)
{
}
size_t OpenCluster::getDescription(char* buf, size_t bufLength) const
{
return snprintf(buf, bufLength, _("Open cluster"));
}
const char* OpenCluster::getObjTypeName() const
{
return "opencluster";
}
bool OpenCluster::pick(const Ray3d& ray,
double& distanceToPicker,
double& cosAngleToBoundCenter) const
{
// The preconditional sphere-ray intersection test is enough for now:
return DeepSkyObject::pick(ray, distanceToPicker, cosAngleToBoundCenter);
}
bool OpenCluster::load(AssociativeArray* params, const string& resPath)
{
// No parameters specific to open cluster, though a list of member stars
// could be useful.
return DeepSkyObject::load(params, resPath);
}
void OpenCluster::render(const GLContext&,
const Vec3f&,
const Quatf&,
float,
float)
{
// Nothing to do right now; open clusters are only visible as their
// constituent stars and a label when labels are turned on. A good idea
// would be to add an 'sky chart' mode, in which clusters are rendered as
// circles.
}
unsigned int OpenCluster::getRenderMask() const
{
return Renderer::ShowOpenClusters;
}
unsigned int OpenCluster::getLabelMask() const
{
return Renderer::OpenClusterLabels;
}