93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
// opencluster.cpp
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <algorithm>
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#include <stdio.h>
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#include "celestia.h"
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#include <celmath/mathlib.h>
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#include <celutil/util.h>
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#include <celutil/debug.h>
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#include "astro.h"
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#include "opencluster.h"
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#include "meshmanager.h"
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#include "gl.h"
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#include "vecgl.h"
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#include "render.h"
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using namespace std;
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OpenCluster::OpenCluster()
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{
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}
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const char* OpenCluster::getType() const
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{
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return "Open cluster";
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}
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void OpenCluster::setType(const std::string& /*typeStr*/)
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{
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}
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size_t OpenCluster::getDescription(char* buf, size_t bufLength) const
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{
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return snprintf(buf, bufLength, _("Open cluster"));
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}
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const char* OpenCluster::getObjTypeName() const
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{
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return "opencluster";
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}
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bool OpenCluster::pick(const Ray3d& ray,
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double& distanceToPicker,
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double& cosAngleToBoundCenter) const
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{
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// The preconditional sphere-ray intersection test is enough for now:
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return DeepSkyObject::pick(ray, distanceToPicker, cosAngleToBoundCenter);
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}
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bool OpenCluster::load(AssociativeArray* params, const string& resPath)
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{
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// No parameters specific to open cluster, though a list of member stars
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// could be useful.
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return DeepSkyObject::load(params, resPath);
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}
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void OpenCluster::render(const GLContext&,
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const Vec3f&,
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const Quatf&,
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float,
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float)
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{
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// Nothing to do right now; open clusters are only visible as their
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// constituent stars and a label when labels are turned on. A good idea
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// would be to add an 'sky chart' mode, in which clusters are rendered as
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// circles.
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}
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unsigned int OpenCluster::getRenderMask() const
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{
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return Renderer::ShowOpenClusters;
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}
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unsigned int OpenCluster::getLabelMask() const
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{
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return Renderer::OpenClusterLabels;
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}
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