celestia/src/celengine/objectrenderer.h

39 lines
1.2 KiB
C++

// objectrenderer.h
//
// Copyright (C) 2001-2019, the Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <Eigen/Core>
#include "octree.h"
class Observer;
class Renderer;
template <class OBJ, class PREC> class ObjectRenderer : public OctreeProcessor<OBJ, PREC>
{
public:
ObjectRenderer(PREC _distanceLimit) : distanceLimit((float) _distanceLimit) {};
void process(const OBJ& /*unused*/, PREC /*unused*/, float /*unused*/) {};
const Observer* observer { nullptr };
Renderer* renderer { nullptr };
float fov { 0.0f };
float pixelSize { 0.0f };
float faintestMag { 0.0f };
float distanceLimit { 0.0f };
// Objects brighter than labelThresholdMag will be labeled
float labelThresholdMag { 0.0f };
uint64_t renderFlags { 0 };
int labelMode { 0 };
};