797 lines
20 KiB
C++
797 lines
20 KiB
C++
// truetypefont.cpp
|
|
//
|
|
// Copyright (C) 2019-2022, Celestia Development Team
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <celcompat/charconv.h>
|
|
#include <celengine/glsupport.h>
|
|
#include <celengine/render.h>
|
|
#include <celutil/logger.h>
|
|
#include <celutil/utf8.h>
|
|
#include <ft2build.h>
|
|
#include <map>
|
|
#include <system_error>
|
|
#include <vector>
|
|
#include FT_FREETYPE_H
|
|
#include "truetypefont.h"
|
|
|
|
#define DUMP_TEXTURE 0
|
|
|
|
#if DUMP_TEXTURE
|
|
#include <fstream>
|
|
#endif
|
|
|
|
using celestia::compat::from_chars;
|
|
using celestia::util::GetLogger;
|
|
|
|
struct Glyph
|
|
{
|
|
wchar_t ch;
|
|
|
|
int ax; // advance.x
|
|
int ay; // advance.y
|
|
|
|
unsigned int bw; // bitmap.width;
|
|
unsigned int bh; // bitmap.height;
|
|
|
|
int bl; // bitmap_left;
|
|
int bt; // bitmap_top;
|
|
|
|
float tx; // x offset of glyph in texture coordinates
|
|
float ty; // y offset of glyph in texture coordinates
|
|
};
|
|
|
|
struct UnicodeBlock
|
|
{
|
|
wchar_t first, last;
|
|
};
|
|
|
|
struct TextureFontPrivate
|
|
{
|
|
struct FontVertex
|
|
{
|
|
FontVertex(float _x, float _y, float _u, float _v) : x(_x), y(_y), u(_u), v(_v)
|
|
{
|
|
}
|
|
float x, y;
|
|
float u, v;
|
|
};
|
|
|
|
TextureFontPrivate(const Renderer *renderer);
|
|
~TextureFontPrivate();
|
|
TextureFontPrivate() = delete;
|
|
TextureFontPrivate(const TextureFontPrivate &) = default;
|
|
TextureFontPrivate(TextureFontPrivate &&) = default;
|
|
TextureFontPrivate &operator=(const TextureFontPrivate &) = default;
|
|
TextureFontPrivate &operator=(TextureFontPrivate &&) = default;
|
|
|
|
float render(std::string_view s, float x, float y);
|
|
float render(wchar_t ch, float xoffset, float yoffset);
|
|
|
|
bool buildAtlas();
|
|
void computeTextureSize();
|
|
bool loadGlyphInfo(wchar_t /*ch*/, Glyph & /*c*/) const;
|
|
void initCommonGlyphs();
|
|
int getCommonGlyphsCount();
|
|
Glyph & getGlyph(wchar_t /*ch*/);
|
|
Glyph & getGlyph(wchar_t /*ch*/, wchar_t /*fallback*/);
|
|
[[nodiscard]] int toPos(wchar_t /*ch*/) const;
|
|
void optimize();
|
|
CelestiaGLProgram *getProgram();
|
|
void flush();
|
|
|
|
const Renderer *m_renderer;
|
|
CelestiaGLProgram *m_prog{ nullptr };
|
|
|
|
FT_Face m_face; // font face
|
|
|
|
int m_maxAscent{ 0 };
|
|
int m_maxDescent{ 0 };
|
|
int m_maxWidth{ 0 };
|
|
|
|
int m_texWidth{ 0 };
|
|
int m_texHeight{ 0 };
|
|
|
|
GLuint m_texName{ 0 }; // texture object
|
|
std::vector<Glyph> m_glyphs; // character information
|
|
GLint m_maxTextureSize; // max supported texture size
|
|
|
|
std::array<UnicodeBlock, 2> m_unicodeBlocks;
|
|
int m_commonGlyphsCount{ 0 };
|
|
|
|
int m_inserted{ 0 };
|
|
|
|
Eigen::Matrix4f m_projection;
|
|
Eigen::Matrix4f m_modelView;
|
|
bool m_shaderInUse{ false };
|
|
std::vector<FontVertex> m_fontVertices;
|
|
};
|
|
|
|
namespace
|
|
{
|
|
|
|
inline float
|
|
pt_to_px(float pt, int dpi = 96)
|
|
{
|
|
return dpi == 0 ? pt : pt / 72.0f * static_cast<float>(dpi);
|
|
}
|
|
|
|
Glyph g_badGlyph = { 0, 0, 0, 0, 0, 0, 0, 0.0f, 0.0f };
|
|
|
|
} // namespace
|
|
|
|
/*
|
|
first = ((c / 32) + 1) * 32 == c & ~0xdf
|
|
last = first + 32
|
|
*/
|
|
|
|
TextureFontPrivate::TextureFontPrivate(const Renderer *renderer) : m_renderer(renderer)
|
|
{
|
|
m_unicodeBlocks[0] = { 0x0020, 0x007E }; // Basic Latin
|
|
m_unicodeBlocks[1] = { 0x03B1, 0x03CF }; // Lower case Greek
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
|
|
}
|
|
|
|
TextureFontPrivate::~TextureFontPrivate()
|
|
{
|
|
if (m_face != nullptr) FT_Done_Face(m_face);
|
|
if (m_texName != 0) glDeleteTextures(1, &m_texName);
|
|
}
|
|
|
|
bool
|
|
TextureFontPrivate::loadGlyphInfo(wchar_t ch, Glyph &c) const
|
|
{
|
|
FT_GlyphSlot g = m_face->glyph;
|
|
if (FT_Load_Char(m_face, ch, FT_LOAD_RENDER) != 0)
|
|
{
|
|
c.ch = 0;
|
|
return false;
|
|
}
|
|
|
|
c.ch = ch;
|
|
c.ax = g->advance.x >> 6;
|
|
c.ay = g->advance.y >> 6;
|
|
c.bw = g->bitmap.width;
|
|
c.bh = g->bitmap.rows;
|
|
c.bl = g->bitmap_left;
|
|
c.bt = g->bitmap_top;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TextureFontPrivate::initCommonGlyphs()
|
|
{
|
|
if (!m_glyphs.empty()) return;
|
|
|
|
m_glyphs.reserve(256);
|
|
|
|
for (auto const &block : m_unicodeBlocks)
|
|
{
|
|
for (wchar_t ch = block.first, e = block.last; ch <= e; ch++)
|
|
{
|
|
Glyph c;
|
|
if (!loadGlyphInfo(ch, c))
|
|
GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(ch));
|
|
m_glyphs.push_back(c); // still pushing empty
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
TextureFontPrivate::computeTextureSize()
|
|
{
|
|
int roww = 0;
|
|
int rowh = 0;
|
|
int w = 0;
|
|
int h = 0;
|
|
|
|
// Find minimum size for a texture holding all visible ASCII characters
|
|
for (const auto &c : m_glyphs)
|
|
{
|
|
if (c.ch == 0) continue; // skip bad glyphs
|
|
|
|
if (roww + c.bw + 1 >= m_maxTextureSize)
|
|
{
|
|
w = std::max(w, roww);
|
|
h += rowh;
|
|
roww = 0;
|
|
rowh = 0;
|
|
}
|
|
roww += c.bw + 1;
|
|
rowh = std::max(rowh, static_cast<int>(c.bh));
|
|
}
|
|
|
|
w = std::max(w, roww);
|
|
h += rowh;
|
|
|
|
m_texWidth = w;
|
|
m_texHeight = h;
|
|
}
|
|
|
|
bool
|
|
TextureFontPrivate::buildAtlas()
|
|
{
|
|
FT_GlyphSlot g = m_face->glyph;
|
|
|
|
initCommonGlyphs();
|
|
computeTextureSize();
|
|
|
|
// Create a texture that will be used to hold all glyphs
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (m_texName != 0) glDeleteTextures(1, &m_texName);
|
|
glGenTextures(1, &m_texName);
|
|
if (m_texName == 0) return false;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texName);
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_ALPHA,
|
|
m_texWidth,
|
|
m_texHeight,
|
|
0,
|
|
GL_ALPHA,
|
|
GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
|
|
// We require 1 byte alignment when uploading texture data
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
// Clamping to edges is important to prevent artifacts when scaling
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
// Linear filtering usually looks best for text
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
// Paste all glyph bitmaps into the texture, remembering the offset
|
|
int ox = 0;
|
|
int oy = 0;
|
|
|
|
int rowh = 0;
|
|
|
|
for (auto &c : m_glyphs)
|
|
{
|
|
if (c.ch == 0) continue; // skip bad glyphs
|
|
|
|
if (FT_Load_Char(m_face, c.ch, FT_LOAD_RENDER) != 0)
|
|
{
|
|
GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(c.ch));
|
|
c.ch = 0;
|
|
continue;
|
|
}
|
|
|
|
if (ox + int(g->bitmap.width) > int(m_texWidth))
|
|
{
|
|
oy += rowh;
|
|
rowh = 0;
|
|
ox = 0;
|
|
}
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
ox,
|
|
oy,
|
|
g->bitmap.width,
|
|
g->bitmap.rows,
|
|
GL_ALPHA,
|
|
GL_UNSIGNED_BYTE,
|
|
g->bitmap.buffer);
|
|
c.tx = static_cast<float>(ox) / static_cast<float>(m_texWidth);
|
|
c.ty = static_cast<float>(oy) / static_cast<float>(m_texHeight);
|
|
|
|
rowh = std::max(rowh, static_cast<int>(g->bitmap.rows));
|
|
ox += g->bitmap.width + 1;
|
|
}
|
|
|
|
#if DUMP_TEXTURE
|
|
fmt::print("Generated a {} x {} ({} kb) texture atlas\n",
|
|
m_texWidth, m_texHeight,
|
|
m_texWidth * m_texHeight / 1024);
|
|
size_t img_size = sizeof(uint8_t) * m_texWidth * m_texHeight * 4;
|
|
uint8_t *raw_img = new uint8_t[img_size];
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw_img);
|
|
ofstream f(fmt::format("/tmp/texture_{}x{}.data", m_texWidth, m_texHeight), ios::binary);
|
|
f.write(reinterpret_cast<char *>(raw_img), img_size);
|
|
f.close();
|
|
delete[] raw_img;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
int
|
|
TextureFontPrivate::getCommonGlyphsCount()
|
|
{
|
|
if (m_commonGlyphsCount == 0)
|
|
{
|
|
for (auto const &block : m_unicodeBlocks)
|
|
m_commonGlyphsCount += (block.last - block.first + 1);
|
|
}
|
|
return m_commonGlyphsCount;
|
|
}
|
|
|
|
int
|
|
TextureFontPrivate::toPos(wchar_t ch) const
|
|
{
|
|
int pos = 0;
|
|
|
|
if (ch > m_unicodeBlocks.back().last) return -1;
|
|
|
|
for (const auto &r : m_unicodeBlocks)
|
|
{
|
|
if (ch < r.first) return -1;
|
|
|
|
if (ch <= r.last)
|
|
{
|
|
return pos + ch - r.first;
|
|
}
|
|
|
|
pos += r.last - r.first + 1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
Glyph &
|
|
TextureFontPrivate::getGlyph(wchar_t ch, wchar_t fallback)
|
|
{
|
|
auto &g = getGlyph(ch);
|
|
return g.ch == ch ? g : getGlyph(fallback);
|
|
}
|
|
|
|
Glyph &
|
|
TextureFontPrivate::getGlyph(wchar_t ch)
|
|
{
|
|
if (auto pos = toPos(ch); pos != -1)
|
|
return m_glyphs[pos];
|
|
|
|
auto it = find_if(m_glyphs.begin() + getCommonGlyphsCount(),
|
|
m_glyphs.end(),
|
|
[ch](const Glyph &g) { return g.ch == ch; });
|
|
|
|
if (it != m_glyphs.end())
|
|
return *it;
|
|
|
|
Glyph c;
|
|
if (!loadGlyphInfo(ch, c))
|
|
return g_badGlyph;
|
|
|
|
flush(); // render text to avoid garbled output due to changed texture
|
|
|
|
m_glyphs.push_back(c);
|
|
if (++m_inserted == 10) optimize();
|
|
buildAtlas();
|
|
|
|
return m_glyphs.back();
|
|
}
|
|
|
|
void
|
|
TextureFontPrivate::optimize()
|
|
{
|
|
m_inserted = 0;
|
|
}
|
|
|
|
/*
|
|
* Render text using the currently loaded font and currently set font size.
|
|
* Rendering starts at coordinates (x, y), z is always 0.
|
|
* The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy).
|
|
*/
|
|
float
|
|
TextureFontPrivate::render(std::string_view s, float x, float y)
|
|
{
|
|
if (m_texName == 0) return 0;
|
|
|
|
// Use the texture containing the atlas
|
|
glBindTexture(GL_TEXTURE_2D, m_texName);
|
|
|
|
// Loop through all characters
|
|
int len = s.length();
|
|
bool validChar = true;
|
|
int i = 0;
|
|
|
|
while (i < len && validChar)
|
|
{
|
|
wchar_t ch = 0;
|
|
validChar = UTF8Decode(s, i, ch);
|
|
if (!validChar) break;
|
|
i += UTF8EncodedSize(ch);
|
|
|
|
auto &g = getGlyph(ch, L'?');
|
|
|
|
// Calculate the vertex and texture coordinates
|
|
const float x1 = x + g.bl;
|
|
const float y1 = y + g.bt - g.bh;
|
|
const float w = g.bw;
|
|
const float h = g.bh;
|
|
const float x2 = x1 + w;
|
|
const float y2 = y1 + h;
|
|
|
|
// Advance the cursor to the start of the next character
|
|
x += g.ax;
|
|
y += g.ay;
|
|
|
|
// Skip glyphs that have no pixels
|
|
if (g.bw == 0 || g.bh == 0) continue;
|
|
|
|
const float tx1 = g.tx;
|
|
const float ty1 = g.ty;
|
|
const float tx2 = tx1 + w / m_texWidth;
|
|
const float ty2 = ty1 + h / m_texHeight;
|
|
|
|
m_fontVertices.emplace_back(x1, y1, tx1, ty2);
|
|
m_fontVertices.emplace_back(x2, y1, tx2, ty2);
|
|
m_fontVertices.emplace_back(x1, y2, tx1, ty1);
|
|
m_fontVertices.emplace_back(x2, y2, tx2, ty1);
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
float
|
|
TextureFontPrivate::render(wchar_t ch, float xoffset, float yoffset)
|
|
{
|
|
auto &g = getGlyph(ch, L'?');
|
|
|
|
// Calculate the vertex and texture coordinates
|
|
const float x1 = xoffset + g.bl;
|
|
const float y1 = yoffset + g.bt - g.bh;
|
|
const float x2 = x1 + g.bw;
|
|
const float y2 = y1 + g.bh;
|
|
|
|
const float tx1 = g.tx;
|
|
const float ty1 = g.ty;
|
|
const float tx2 = tx1 + static_cast<float>(g.bw) / m_texWidth;
|
|
const float ty2 = ty1 + static_cast<float>(g.bh) / m_texHeight;
|
|
|
|
m_fontVertices.emplace_back(x1, y1, tx1, ty2);
|
|
m_fontVertices.emplace_back(x2, y1, tx2, ty2);
|
|
m_fontVertices.emplace_back(x1, y2, tx1, ty1);
|
|
m_fontVertices.emplace_back(x2, y2, tx2, ty1);
|
|
|
|
return g.ax;
|
|
}
|
|
|
|
CelestiaGLProgram *
|
|
TextureFontPrivate::getProgram()
|
|
{
|
|
if (m_prog != nullptr) return m_prog;
|
|
m_prog = m_renderer->getShaderManager().getShader("text");
|
|
return m_prog;
|
|
}
|
|
|
|
void
|
|
TextureFontPrivate::flush()
|
|
{
|
|
if (m_fontVertices.size() < 4) return;
|
|
|
|
std::vector<unsigned short> indexes;
|
|
indexes.reserve(m_fontVertices.size() / 4 * 6);
|
|
for (unsigned short index = 0; index < static_cast<unsigned short>(m_fontVertices.size()); index += 4)
|
|
{
|
|
indexes.push_back(index + 0);
|
|
indexes.push_back(index + 1);
|
|
indexes.push_back(index + 2);
|
|
indexes.push_back(index + 1);
|
|
indexes.push_back(index + 3);
|
|
indexes.push_back(index + 2);
|
|
}
|
|
|
|
glEnableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
|
|
glEnableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
|
|
glVertexAttribPointer(CelestiaGLProgram::VertexCoordAttributeIndex,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
sizeof(FontVertex),
|
|
&m_fontVertices[0].x);
|
|
glVertexAttribPointer(CelestiaGLProgram::TextureCoord0AttributeIndex,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
sizeof(FontVertex),
|
|
&m_fontVertices[0].u);
|
|
glDrawElements(GL_TRIANGLES, indexes.size(), GL_UNSIGNED_SHORT, indexes.data());
|
|
glDisableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
|
|
glDisableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
|
|
|
|
m_fontVertices.clear();
|
|
}
|
|
|
|
TextureFont::TextureFont(const Renderer *renderer) :
|
|
impl(std::make_unique<TextureFontPrivate>(renderer))
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Render a single character of the font with offset
|
|
*
|
|
* Render a single character of the font, adding the specified offset
|
|
* to the location. Do *not* automatically update the modelview transform.
|
|
*
|
|
* @param ch -- wide character
|
|
* @param xoffset -- horizontal offset
|
|
* @param yoffset -- vertical offset
|
|
*/
|
|
float
|
|
TextureFont::render(wchar_t ch, float xoffset, float yoffset) const
|
|
{
|
|
return impl->render(ch, xoffset, yoffset);
|
|
}
|
|
|
|
/**
|
|
* Render a string with the specified offset
|
|
*
|
|
* Render a string with the specified offset. Do *not* automatically update
|
|
* the modelview transform.
|
|
*
|
|
* @param s -- string to render
|
|
* @param xoffset -- horizontal offset
|
|
* @param yoffset -- vertical offset
|
|
*/
|
|
float
|
|
TextureFont::render(std::string_view s, float xoffset, float yoffset) const
|
|
{
|
|
return impl->render(s, xoffset, yoffset);
|
|
}
|
|
|
|
/**
|
|
* Calculate string width in pixels
|
|
*
|
|
* Calculate string width using the current font.
|
|
*
|
|
* @param s -- string to calculate width
|
|
* @return string width in pixels
|
|
*/
|
|
int
|
|
TextureFont::getWidth(std::string_view s) const
|
|
{
|
|
int width = 0;
|
|
int len = s.length();
|
|
bool validChar = true;
|
|
int i = 0;
|
|
|
|
while (i < len && validChar)
|
|
{
|
|
wchar_t ch = 0;
|
|
validChar = UTF8Decode(s, i, ch);
|
|
if (!validChar) break;
|
|
|
|
i += UTF8EncodedSize(ch);
|
|
|
|
auto &g = impl->getGlyph(ch, L'?');
|
|
width += g.ax;
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Return line height for the current font as sum of the maximal ascent and the
|
|
* maximal descent.
|
|
*/
|
|
int
|
|
TextureFont::getHeight() const
|
|
{
|
|
return impl->m_maxAscent + impl->m_maxDescent;
|
|
}
|
|
|
|
/**
|
|
* Return the maximal character width for the current font.
|
|
*/
|
|
int
|
|
TextureFont::getMaxWidth() const
|
|
{
|
|
return impl->m_maxWidth;
|
|
}
|
|
|
|
/**
|
|
* Return the maximal ascent for the current font.
|
|
*/
|
|
int
|
|
TextureFont::getMaxAscent() const
|
|
{
|
|
return impl->m_maxAscent;
|
|
}
|
|
|
|
/**
|
|
* Set the maximal ascent for the current font.
|
|
*/
|
|
void
|
|
TextureFont::setMaxAscent(int _maxAscent)
|
|
{
|
|
impl->m_maxAscent = _maxAscent;
|
|
}
|
|
|
|
/**
|
|
* Return the maximal descent for the current font.
|
|
*/
|
|
int
|
|
TextureFont::getMaxDescent() const
|
|
{
|
|
return impl->m_maxDescent;
|
|
}
|
|
|
|
/**
|
|
* Set the maximal descent for the current font.
|
|
*/
|
|
void
|
|
TextureFont::setMaxDescent(int _maxDescent)
|
|
{
|
|
impl->m_maxDescent = _maxDescent;
|
|
}
|
|
|
|
/**
|
|
* Use the current font for text rendering.
|
|
*/
|
|
void
|
|
TextureFont::bind()
|
|
{
|
|
auto *prog = impl->getProgram();
|
|
if (prog == nullptr) return;
|
|
|
|
if (impl->m_texName != 0)
|
|
{
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, impl->m_texName);
|
|
prog->use();
|
|
prog->samplerParam("atlasTex") = 0;
|
|
impl->m_shaderInUse = true;
|
|
prog->setMVPMatrices(impl->m_projection, impl->m_modelView);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Assign Projection and ModelView matrices for the current font.
|
|
*/
|
|
void
|
|
TextureFont::setMVPMatrices(const Eigen::Matrix4f &p, const Eigen::Matrix4f &m)
|
|
{
|
|
impl->m_projection = p;
|
|
impl->m_modelView = m;
|
|
auto *prog = impl->getProgram();
|
|
if (prog != nullptr && impl->m_shaderInUse)
|
|
{
|
|
flush();
|
|
prog->setMVPMatrices(p, m);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stop the current font usage.
|
|
*/
|
|
void
|
|
TextureFont::unbind()
|
|
{
|
|
flush();
|
|
impl->m_shaderInUse = false;
|
|
}
|
|
|
|
/**
|
|
* Return the advance for the wide character `ch`.
|
|
*/
|
|
short
|
|
TextureFont::getAdvance(wchar_t ch) const
|
|
{
|
|
auto &g = impl->getGlyph(ch, L'?');
|
|
return g.ax;
|
|
}
|
|
|
|
/**
|
|
* Perform all delayed text rendering operations.
|
|
*/
|
|
void
|
|
TextureFont::flush()
|
|
{
|
|
impl->flush();
|
|
}
|
|
|
|
namespace
|
|
{
|
|
|
|
FT_Face
|
|
LoadFontFace(FT_Library ft, const fs::path &path, int index, int size, int dpi)
|
|
{
|
|
FT_Face face;
|
|
|
|
if (FT_New_Face(ft, path.string().c_str(), index, &face) != 0)
|
|
{
|
|
GetLogger()->error("Could not open font {}\n", path);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!FT_IS_SCALABLE(face))
|
|
{
|
|
GetLogger()->error("Font is not scalable: {}\n", path);
|
|
FT_Done_Face(face);
|
|
return nullptr;
|
|
}
|
|
|
|
if (FT_Set_Char_Size(face, 0, size << 6, dpi, dpi) != 0)
|
|
{
|
|
GetLogger()->error("Could not set font size {}\n", size);
|
|
FT_Done_Face(face);
|
|
return nullptr;
|
|
}
|
|
|
|
return face;
|
|
}
|
|
|
|
// temporary while no fontconfig support
|
|
fs::path
|
|
ParseFontName(const fs::path &filename, int &index, int &size)
|
|
{
|
|
// Format with font path/collection index(if any)/font size(if any)
|
|
auto fn = filename.string();
|
|
if (auto ps = fn.rfind(','); ps != std::string::npos)
|
|
{
|
|
if (from_chars(&fn[ps + 1], &fn[fn.size()], size).ec == std::errc())
|
|
{
|
|
if (auto pi = fn.rfind(',', ps - 1); pi != std::string::npos)
|
|
{
|
|
if (from_chars(&fn[pi + 1], &fn[pi], index).ec == std::errc())
|
|
return fn.substr(0, pi);
|
|
}
|
|
return fn.substr(0, ps);
|
|
}
|
|
}
|
|
return filename;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
using FontCache = std::map<fs::path, std::weak_ptr<TextureFont>>;
|
|
|
|
std::shared_ptr<TextureFont>
|
|
LoadTextureFont(const Renderer *r, const fs::path &filename, int index, int size)
|
|
{
|
|
// Init FreeType library
|
|
static FT_Library ftlib = nullptr;
|
|
if (ftlib == nullptr && FT_Init_FreeType(&ftlib) != 0)
|
|
{
|
|
GetLogger()->error("Could not init freetype library\n");
|
|
return nullptr;
|
|
}
|
|
|
|
// Init FontCache
|
|
static FontCache *fontCache = nullptr;
|
|
if (fontCache == nullptr)
|
|
fontCache = new FontCache;
|
|
|
|
// Lookup for an existing cached font
|
|
std::weak_ptr<TextureFont> &font = (*fontCache)[filename];
|
|
std::shared_ptr<TextureFont> ret = font.lock();
|
|
if (ret == nullptr)
|
|
{
|
|
int psize = 12; // default size if missing
|
|
int pindex = 0;
|
|
auto nameonly = ParseFontName(filename, pindex, psize);
|
|
auto face = LoadFontFace(ftlib, nameonly,
|
|
index > 0 ? index : pindex,
|
|
size > 0 ? size : psize,
|
|
r->getScreenDpi());
|
|
if (face == nullptr)
|
|
return nullptr;
|
|
|
|
ret = std::make_shared<TextureFont>(r);
|
|
ret->impl->m_face = face;
|
|
|
|
if (!ret->impl->buildAtlas())
|
|
{
|
|
FT_Done_Face(face);
|
|
return nullptr;
|
|
}
|
|
|
|
ret->setMaxAscent(static_cast<int>(face->size->metrics.ascender >> 6));
|
|
ret->setMaxDescent(static_cast<int>(-face->size->metrics.descender >> 6));
|
|
|
|
font = ret;
|
|
}
|
|
return ret;
|
|
}
|