1151 lines
25 KiB
C++
1151 lines
25 KiB
C++
// command.cpp
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//
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// Copyright (C) 2001 Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <celutil/util.h>
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#include "astro.h"
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#include "asterism.h"
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#include "command.h"
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#include "execution.h"
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#include "glcontext.h"
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#include <celestia/celestiacore.h>
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#include <celestia/imagecapture.h>
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#include <celestia/celx_internal.h>
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#include <iostream>
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using namespace std;
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////////////////
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// Wait command: a no-op with no side effect other than its duration
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CommandWait::CommandWait(double _duration) : TimedCommand(_duration)
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{
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}
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CommandWait::~CommandWait()
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{
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}
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void CommandWait::process(ExecutionEnvironment&, double, double)
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{
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}
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////////////////
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// Select command: select a body
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CommandSelect::CommandSelect(string _target) : target(_target)
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{
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}
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CommandSelect::~CommandSelect()
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{
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}
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void CommandSelect::process(ExecutionEnvironment& env)
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{
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Selection sel = env.getSimulation()->findObjectFromPath(target);
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env.getSimulation()->setSelection(sel);
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}
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////////////////
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// Goto command: go to the selected body
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CommandGoto::CommandGoto(double t,
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double dist,
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Vec3f _up,
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ObserverFrame::CoordinateSystem _upFrame) :
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gotoTime(t), distance(dist), up(_up), upFrame(_upFrame)
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{
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}
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CommandGoto::~CommandGoto()
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{
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}
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void CommandGoto::process(ExecutionEnvironment& env)
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{
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Selection sel = env.getSimulation()->getSelection();
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env.getSimulation()->gotoSelection(gotoTime,
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astro::kilometersToLightYears(sel.radius() * distance),
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up, upFrame);
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}
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////////////////
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// GotoLongLat command: go to the selected body and hover over
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CommandGotoLongLat::CommandGotoLongLat(double t,
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double dist,
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float _longitude,
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float _latitude,
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Vec3f _up) :
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gotoTime(t),
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distance(dist),
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longitude(_longitude),
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latitude(_latitude),
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up(_up)
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{
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}
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CommandGotoLongLat::~CommandGotoLongLat()
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{
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}
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void CommandGotoLongLat::process(ExecutionEnvironment& env)
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{
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Selection sel = env.getSimulation()->getSelection();
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env.getSimulation()->gotoSelectionLongLat(gotoTime,
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astro::kilometersToLightYears(sel.radius() * distance),
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longitude, latitude,
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up);
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}
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/////////////////////////////
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// GotoLocation
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CommandGotoLocation::CommandGotoLocation(double t,
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const Point3d& _translation,
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const Quatf& _rotation) :
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gotoTime(t), translation(_translation), rotation(_rotation)
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{
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}
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CommandGotoLocation::~CommandGotoLocation()
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{
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}
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void CommandGotoLocation::process(ExecutionEnvironment& env)
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{
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Quatd toOrientation = Quatd(rotation.w, rotation.x, rotation.y, rotation.z);
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UniversalCoord toPosition = translation;
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env.getSimulation()->gotoLocation(toPosition, toOrientation, gotoTime);
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}
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/////////////////////////////
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// SetUrl
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CommandSetUrl::CommandSetUrl(const std::string& _url) :
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url(_url)
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{
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}
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void CommandSetUrl::process(ExecutionEnvironment& env)
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{
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env.getCelestiaCore()->goToUrl(url);
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}
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////////////////
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// Center command: go to the selected body
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CommandCenter::CommandCenter(double t) : centerTime(t)
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{
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}
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CommandCenter::~CommandCenter()
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{
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}
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void CommandCenter::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->centerSelection(centerTime);
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}
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////////////////
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// Follow command: follow the selected body
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CommandFollow::CommandFollow()
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{
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}
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void CommandFollow::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->follow();
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}
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////////////////
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// Synchronous command: maintain the current position relative to the
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// surface of the currently selected object.
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CommandSynchronous::CommandSynchronous()
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{
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}
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void CommandSynchronous::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->geosynchronousFollow();
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}
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////////////////
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// Chase command:
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CommandChase::CommandChase()
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{
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}
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void CommandChase::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->chase();
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}
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////////////////
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// Track command:
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CommandTrack::CommandTrack()
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{
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}
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void CommandTrack::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->setTrackedObject(env.getSimulation()->getSelection());
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}
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////////////////
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// Lock command:
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CommandLock::CommandLock()
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{
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}
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void CommandLock::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->phaseLock();
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}
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////////////////
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// Setframe command
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CommandSetFrame::CommandSetFrame(ObserverFrame::CoordinateSystem _coordSys,
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const string& refName,
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const string& targetName) :
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coordSys(_coordSys), refObjectName(refName), targetObjectName(targetName)
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{
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}
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void CommandSetFrame::process(ExecutionEnvironment& env)
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{
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Selection ref = env.getSimulation()->findObjectFromPath(refObjectName);
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Selection target;
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if (coordSys == ObserverFrame::PhaseLock)
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target = env.getSimulation()->findObjectFromPath(targetObjectName);
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env.getSimulation()->setFrame(coordSys, ref, target);
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}
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////////////////
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// SetSurface command: select an alternate surface to show
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CommandSetSurface::CommandSetSurface(const string& _surfaceName) :
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surfaceName(_surfaceName)
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{
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}
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void CommandSetSurface::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->getActiveObserver()->setDisplayedSurface(surfaceName);
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}
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////////////////
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// Cancel command: stop all motion, set the coordinate system to absolute,
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// and cancel any tracking
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CommandCancel::CommandCancel()
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{
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}
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void CommandCancel::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->cancelMotion();
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env.getSimulation()->setFrame(ObserverFrame::Universal, Selection());
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env.getSimulation()->setTrackedObject(Selection());
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}
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////////////////
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// Print command: print text to the console
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CommandPrint::CommandPrint(string _text,
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int horig, int vorig, int hoff, int voff,
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double _duration
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) : text(_text),
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hOrigin(horig), vOrigin(vorig),
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hOffset(hoff), vOffset(voff),
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duration(_duration)
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{
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}
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void CommandPrint::process(ExecutionEnvironment& env)
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{
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env.showText(text, hOrigin, vOrigin, hOffset, vOffset, duration);
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}
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////////////////
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// Clear screen command: clear the console of all text
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CommandClearScreen::CommandClearScreen()
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{
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}
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void CommandClearScreen::process(ExecutionEnvironment&)
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{
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}
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////////////////
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// Exit command: quit the program
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CommandExit::CommandExit()
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{
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}
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void CommandExit::process(ExecutionEnvironment&)
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{
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exit(0);
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}
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////////////////
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// Set time command: set the simulation time
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CommandSetTime::CommandSetTime(double _jd) : jd(_jd)
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{
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}
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void CommandSetTime::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->setTime(jd);
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}
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////////////////
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// Set time rate command: set the simulation time rate
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CommandSetTimeRate::CommandSetTimeRate(double _rate) : rate(_rate)
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{
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}
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void CommandSetTimeRate::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->setTimeScale(rate);
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}
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////////////////
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// Change distance command: change the distance from the selected object
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CommandChangeDistance::CommandChangeDistance(double _duration, double _rate) :
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TimedCommand(_duration),
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rate(_rate)
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{
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}
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void CommandChangeDistance::process(ExecutionEnvironment& env, double, double dt)
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{
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env.getSimulation()->changeOrbitDistance((float) (rate * dt));
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}
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////////////////
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// Oribt command: rotate about the selected object
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CommandOrbit::CommandOrbit(double _duration, const Vec3f& axis, float rate) :
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TimedCommand(_duration),
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spin(axis * rate)
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{
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}
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void CommandOrbit::process(ExecutionEnvironment& env, double, double dt)
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{
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float v = spin.length();
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if (v != 0.0f)
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{
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Quatf q;
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q.setAxisAngle(spin / v, (float) (v * dt));
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env.getSimulation()->orbit(q);
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}
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}
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CommandRotate::CommandRotate(double _duration, const Vec3f& axis, float rate) :
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TimedCommand(_duration),
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spin(axis * rate)
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{
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}
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void CommandRotate::process(ExecutionEnvironment& env, double, double dt)
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{
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float v = spin.length();
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if (v != 0.0f)
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{
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Quatf q;
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q.setAxisAngle(spin / v, (float) (v * dt));
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env.getSimulation()->rotate(q);
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}
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}
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CommandMove::CommandMove(double _duration, const Vec3d& _velocity) :
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TimedCommand(_duration),
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velocity(_velocity)
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{
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}
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void CommandMove::process(ExecutionEnvironment& env, double, double dt)
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{
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env.getSimulation()->setObserverPosition(env.getSimulation()->getObserver().getPosition() + (velocity * dt));
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}
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////////////////
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// Set position command: set the position of the camera
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CommandSetPosition::CommandSetPosition(const UniversalCoord& uc) : pos(uc)
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{
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}
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void CommandSetPosition::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->setObserverPosition(pos);
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}
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////////////////
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// Set orientation command: set the orientation of the camera
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CommandSetOrientation::CommandSetOrientation(const Vec3f& _axis, float _angle) :
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axis(_axis), angle(_angle)
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{
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}
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void CommandSetOrientation::process(ExecutionEnvironment& env)
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{
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Quatf q(1);
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q.setAxisAngle(axis, angle);
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env.getSimulation()->setObserverOrientation(q);
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}
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////////////////
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// Look back command: reverse observer orientation
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CommandLookBack::CommandLookBack()
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{
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}
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void CommandLookBack::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->reverseObserverOrientation();
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}
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//////////////////
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// Set render flags command
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CommandRenderFlags::CommandRenderFlags(int _setFlags, int _clearFlags) :
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setFlags(_setFlags), clearFlags(_clearFlags)
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{
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}
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void CommandRenderFlags::process(ExecutionEnvironment& env)
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{
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Renderer* r = env.getRenderer();
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if (r != NULL)
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{
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r->setRenderFlags(r->getRenderFlags() | setFlags);
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r->setRenderFlags(r->getRenderFlags() & ~clearFlags);
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}
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}
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//////////////////
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// Set labels command
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CommandLabels::CommandLabels(int _setFlags, int _clearFlags) :
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setFlags(_setFlags), clearFlags(_clearFlags)
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{
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}
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void CommandLabels::process(ExecutionEnvironment& env)
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{
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Renderer* r = env.getRenderer();
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if (r != NULL)
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{
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r->setLabelMode(r->getLabelMode() | setFlags);
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r->setLabelMode(r->getLabelMode() & ~clearFlags);
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}
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}
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//////////////////
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// Set orbit flags command
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CommandOrbitFlags::CommandOrbitFlags(int _setFlags, int _clearFlags) :
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setFlags(_setFlags), clearFlags(_clearFlags)
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{
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}
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void CommandOrbitFlags::process(ExecutionEnvironment& env)
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{
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Renderer* r = env.getRenderer();
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if (r != NULL)
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{
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r->setOrbitMask(r->getOrbitMask() | setFlags);
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r->setOrbitMask(r->getOrbitMask() & ~clearFlags);
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}
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}
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////////////////
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// Set limiting magnitude command
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CommandSetVisibilityLimit::CommandSetVisibilityLimit(double mag) :
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magnitude(mag)
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{
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}
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void CommandSetVisibilityLimit::process(ExecutionEnvironment& env)
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{
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env.getSimulation()->setFaintestVisible((float) magnitude);
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}
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////////////////
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// Set FaintestAutoMag45deg command
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CommandSetFaintestAutoMag45deg::CommandSetFaintestAutoMag45deg(double mag) :
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magnitude(mag)
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{
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}
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void CommandSetFaintestAutoMag45deg::process(ExecutionEnvironment& env)
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{
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Renderer* r = env.getRenderer();
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if (r != NULL)
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r->setFaintestAM45deg((float) magnitude);
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}
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////////////////
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// Set ambient light command
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CommandSetAmbientLight::CommandSetAmbientLight(float level) :
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lightLevel(level)
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{
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}
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void CommandSetAmbientLight::process(ExecutionEnvironment& env)
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{
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Renderer* r = env.getRenderer();
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if (r != NULL)
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r->setAmbientLightLevel(lightLevel);
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}
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////////////////
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// Set galaxy light gain command
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CommandSetGalaxyLightGain::CommandSetGalaxyLightGain(float gain) :
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lightGain(gain)
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{
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}
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void CommandSetGalaxyLightGain::process(ExecutionEnvironment& /* env */)
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{
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Galaxy::setLightGain(lightGain);
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}
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////////////////
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// Set command
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CommandSet::CommandSet(const std::string& _name, double _value) :
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name(_name), value(_value)
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{
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}
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void CommandSet::process(ExecutionEnvironment& env)
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{
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if (compareIgnoringCase(name, "MinOrbitSize") == 0)
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{
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if (env.getRenderer() != NULL)
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env.getRenderer()->setMinimumOrbitSize((float) value);
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}
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else if (compareIgnoringCase(name, "AmbientLightLevel") == 0)
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{
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if (env.getRenderer() != NULL)
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env.getRenderer()->setAmbientLightLevel((float) value);
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}
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else if (compareIgnoringCase(name, "FOV") == 0)
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{
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if (env.getRenderer() != NULL)
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env.getSimulation()->getActiveObserver()->setFOV(degToRad((float) value));
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}
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else if (compareIgnoringCase(name, "StarDistanceLimit") == 0)
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{
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if (env.getRenderer() != NULL)
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env.getRenderer()->setDistanceLimit((float) value);
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}
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else if (compareIgnoringCase(name, "StarStyle") == 0)
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{
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// The cast from double to an enum requires an intermediate cast to int
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// Probably shouldn't be doing this at all, but other alternatives
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// are more trouble than they're worth.
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if (env.getRenderer() != NULL)
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env.getRenderer()->setStarStyle((Renderer::StarStyle) (int) value);
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}
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}
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|
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////////////////
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// Mark object command
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CommandMark::CommandMark(const string& _target,
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MarkerRepresentation _rep,
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bool _occludable) :
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target(_target),
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rep(_rep),
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occludable(_occludable)
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{
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}
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void CommandMark::process(ExecutionEnvironment& env)
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{
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Selection sel = env.getSimulation()->findObjectFromPath(target);
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if (sel.empty())
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return;
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if (env.getSimulation()->getUniverse() != NULL)
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{
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env.getSimulation()->getUniverse()->markObject(sel, rep, 1, occludable);
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}
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}
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////////////////
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// Unmark object command
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CommandUnmark::CommandUnmark(const string& _target) :
|
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target(_target)
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{
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}
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|
|
void CommandUnmark::process(ExecutionEnvironment& env)
|
|
{
|
|
Selection sel = env.getSimulation()->findObjectFromPath(target);
|
|
if (sel.empty())
|
|
return;
|
|
|
|
if (env.getSimulation()->getUniverse() != NULL)
|
|
env.getSimulation()->getUniverse()->unmarkObject(sel, 1);
|
|
}
|
|
|
|
|
|
|
|
///////////////
|
|
// Unmarkall command - clear all current markers
|
|
|
|
CommandUnmarkAll::CommandUnmarkAll()
|
|
{
|
|
}
|
|
|
|
void CommandUnmarkAll::process(ExecutionEnvironment& env)
|
|
{
|
|
if (env.getSimulation()->getUniverse() != NULL)
|
|
env.getSimulation()->getUniverse()->unmarkAll();
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Preload textures command
|
|
|
|
CommandPreloadTextures::CommandPreloadTextures(const string& _name) :
|
|
name(_name)
|
|
{
|
|
}
|
|
|
|
void CommandPreloadTextures::process(ExecutionEnvironment& env)
|
|
{
|
|
Selection target = env.getSimulation()->findObjectFromPath(name);
|
|
if (target.body() == NULL)
|
|
return;
|
|
|
|
if (env.getRenderer() != NULL)
|
|
env.getRenderer()->loadTextures(target.body());
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Capture command
|
|
|
|
CommandCapture::CommandCapture(const std::string& _type,
|
|
const std::string& _filename) : type(_type), filename(_filename)
|
|
{
|
|
}
|
|
|
|
void CommandCapture::process(ExecutionEnvironment&)
|
|
{
|
|
#ifndef TARGET_OS_MAC
|
|
bool success = false;
|
|
|
|
|
|
// Get the dimensions of the current viewport
|
|
int viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT, viewport);
|
|
|
|
if (compareIgnoringCase(type, "jpeg") == 0)
|
|
{
|
|
success = CaptureGLBufferToJPEG(filename,
|
|
viewport[0], viewport[1],
|
|
viewport[2], viewport[3]);
|
|
}
|
|
if (compareIgnoringCase(type, "png") == 0)
|
|
{
|
|
success = CaptureGLBufferToPNG(filename,
|
|
viewport[0], viewport[1],
|
|
viewport[2], viewport[3]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Set texture resolution command
|
|
|
|
CommandSetTextureResolution::CommandSetTextureResolution(unsigned int _res) :
|
|
res(_res)
|
|
{
|
|
}
|
|
|
|
void CommandSetTextureResolution::process(ExecutionEnvironment& env)
|
|
{
|
|
if (env.getRenderer() != NULL)
|
|
{
|
|
env.getRenderer()->setResolution(res);
|
|
env.getCelestiaCore()->notifyWatchers(CelestiaCore::RenderFlagsChanged);
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Set RenderPath command
|
|
|
|
CommandRenderPath::CommandRenderPath(GLContext::GLRenderPath _path) :
|
|
path(_path)
|
|
{
|
|
}
|
|
|
|
void CommandRenderPath::process(ExecutionEnvironment& env)
|
|
{
|
|
GLContext* context = env.getRenderer()->getGLContext();
|
|
|
|
if (context != NULL)
|
|
{
|
|
context->setRenderPath(path);
|
|
env.getCelestiaCore()->notifyWatchers(CelestiaCore::RenderFlagsChanged);
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SplitView command
|
|
|
|
CommandSplitView::CommandSplitView(unsigned int _view, const string& _splitType, double _splitPos) :
|
|
view(_view),
|
|
splitType(_splitType),
|
|
splitPos(_splitPos)
|
|
{
|
|
}
|
|
|
|
void CommandSplitView::process(ExecutionEnvironment& env)
|
|
{
|
|
vector<Observer*> observer_list;
|
|
getObservers(env.getCelestiaCore(), observer_list);
|
|
|
|
if (view >= 1 && view <= observer_list.size())
|
|
{
|
|
Observer* obs = observer_list[view - 1];
|
|
View* view = getViewByObserver(env.getCelestiaCore(), obs);
|
|
View::Type type = (compareIgnoringCase(splitType, "h") == 0) ? View::HorizontalSplit : View::VerticalSplit;
|
|
env.getCelestiaCore()->splitView(type, view, (float)splitPos);
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// DeleteView command
|
|
|
|
CommandDeleteView::CommandDeleteView(unsigned int _view) :
|
|
view(_view)
|
|
{
|
|
}
|
|
|
|
void CommandDeleteView::process(ExecutionEnvironment& env)
|
|
{
|
|
vector<Observer*> observer_list;
|
|
getObservers(env.getCelestiaCore(), observer_list);
|
|
|
|
if (view >= 1 && view <= observer_list.size())
|
|
{
|
|
Observer* obs = observer_list[view - 1];
|
|
View* view = getViewByObserver(env.getCelestiaCore(), obs);
|
|
env.getCelestiaCore()->deleteView(view);
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SingleView command
|
|
|
|
CommandSingleView::CommandSingleView()
|
|
{
|
|
}
|
|
|
|
void CommandSingleView::process(ExecutionEnvironment& env)
|
|
{
|
|
View* view = getViewByObserver(env.getCelestiaCore(), env.getSimulation()->getActiveObserver());
|
|
env.getCelestiaCore()->singleView(view);
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SetActiveView command
|
|
|
|
CommandSetActiveView::CommandSetActiveView(unsigned int _view) :
|
|
view(_view)
|
|
{
|
|
}
|
|
|
|
void CommandSetActiveView::process(ExecutionEnvironment& env)
|
|
{
|
|
vector<Observer*> observer_list;
|
|
getObservers(env.getCelestiaCore(), observer_list);
|
|
|
|
if (view >= 1 && view <= observer_list.size())
|
|
{
|
|
Observer* obs = observer_list[view - 1];
|
|
View* view = getViewByObserver(env.getCelestiaCore(), obs);
|
|
env.getCelestiaCore()->setActiveView(view);
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SetRadius command
|
|
|
|
CommandSetRadius::CommandSetRadius(const string& _object, double _radius) :
|
|
object(_object),
|
|
radius(_radius)
|
|
{
|
|
}
|
|
|
|
void CommandSetRadius::process(ExecutionEnvironment& env)
|
|
{
|
|
Selection sel = env.getSimulation()->findObjectFromPath(object);
|
|
if (sel.body() != NULL)
|
|
{
|
|
Body* body = sel.body();
|
|
float iradius = body->getRadius();
|
|
if ((radius > 0))
|
|
{
|
|
body->setSemiAxes(body->getSemiAxes() * ((float) radius / iradius));
|
|
}
|
|
|
|
if (body->getRings() != NULL)
|
|
{
|
|
RingSystem rings(0.0f, 0.0f);
|
|
rings = *body->getRings();
|
|
float inner = rings.innerRadius;
|
|
float outer = rings.outerRadius;
|
|
rings.innerRadius = inner * (float) radius / iradius;
|
|
rings.outerRadius = outer * (float) radius / iradius;
|
|
body->setRings(rings);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SetLineColor command
|
|
|
|
CommandSetLineColor::CommandSetLineColor(const string& _item, Color _color) :
|
|
item(_item),
|
|
color(_color)
|
|
{
|
|
}
|
|
|
|
void CommandSetLineColor::process(ExecutionEnvironment& /* env */)
|
|
{
|
|
if (CelxLua::LineColorMap.count(item) == 0)
|
|
{
|
|
cerr << "Unknown line style: " << item << "\n";
|
|
}
|
|
else
|
|
{
|
|
*CelxLua::LineColorMap[item] = color;
|
|
}
|
|
}
|
|
|
|
|
|
////////////////
|
|
// SetLabelColor command
|
|
|
|
CommandSetLabelColor::CommandSetLabelColor(const string& _item, Color _color) :
|
|
item(_item),
|
|
color(_color)
|
|
{
|
|
}
|
|
|
|
void CommandSetLabelColor::process(ExecutionEnvironment& /* env */)
|
|
{
|
|
if (CelxLua::LabelColorMap.count(item) == 0)
|
|
{
|
|
cerr << "Unknown label style: " << item << "\n";
|
|
}
|
|
else
|
|
{
|
|
*CelxLua::LabelColorMap[item] = color;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Repeat command
|
|
|
|
RepeatCommand::RepeatCommand(CommandSequence* _body, int _repeatCount) :
|
|
body(_body),
|
|
bodyDuration(0.0),
|
|
repeatCount(_repeatCount),
|
|
execution(NULL)
|
|
{
|
|
for (CommandSequence::const_iterator iter = body->begin();
|
|
iter != body->end(); iter++)
|
|
{
|
|
bodyDuration += (*iter)->getDuration();
|
|
}
|
|
}
|
|
|
|
RepeatCommand::~RepeatCommand()
|
|
{
|
|
if (execution != NULL)
|
|
delete execution;
|
|
// delete body;
|
|
}
|
|
|
|
void RepeatCommand::process(ExecutionEnvironment& env, double t, double dt)
|
|
{
|
|
double t0 = t - dt;
|
|
int loop0 = (int) (t0 / bodyDuration);
|
|
int loop1 = (int) (t / bodyDuration);
|
|
|
|
// TODO: This is bogus . . . should not be storing a reference to an
|
|
// execution environment.
|
|
if (execution == NULL)
|
|
execution = new Execution(*body, env);
|
|
|
|
if (loop0 == loop1)
|
|
{
|
|
execution->tick(dt);
|
|
}
|
|
else
|
|
{
|
|
double timeLeft = (loop0 + 1) * bodyDuration - t0;
|
|
execution->tick(timeLeft);
|
|
|
|
for (int i = loop0 + 1; i < loop1; i++)
|
|
{
|
|
execution->reset(*body);
|
|
execution->tick(bodyDuration);
|
|
}
|
|
|
|
execution->reset(*body);
|
|
execution->tick(t - loop1 * bodyDuration);
|
|
}
|
|
}
|
|
|
|
double RepeatCommand::getDuration()
|
|
{
|
|
return bodyDuration * repeatCount;
|
|
}
|
|
|
|
|
|
|
|
|
|
//====================================================
|
|
// Add on by Javier Nieto from www.astrohenares.org
|
|
//====================================================
|
|
CommandConstellations::CommandConstellations()
|
|
{
|
|
numConstellations = 0;
|
|
all = 0;
|
|
none = 0;
|
|
}
|
|
|
|
void CommandConstellations::process(ExecutionEnvironment& env)
|
|
{
|
|
Universe* u = env.getSimulation()->getUniverse();
|
|
if (u != NULL)
|
|
{
|
|
AsterismList* asterisms = u->getAsterisms();
|
|
for (AsterismList::const_iterator iter = asterisms->begin();
|
|
iter != asterisms->end(); iter++)
|
|
{
|
|
Asterism* ast = *iter;
|
|
if (none)
|
|
{
|
|
ast->setActive(0);
|
|
}
|
|
else if (all)
|
|
{
|
|
ast->setActive(1);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < numConstellations; i++)
|
|
{
|
|
if (compareIgnoringCase(constellation[i],ast->getName(false)) == 0)
|
|
{
|
|
ast->setActive(active[i] != 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CommandConstellations::setValues(string cons, int act)
|
|
{
|
|
int found = 0;
|
|
for (unsigned int j = 0; j < cons.size(); j++)
|
|
{
|
|
if(cons[j] == '_')
|
|
cons[j] = ' ';
|
|
}
|
|
|
|
// ignore all above 99 constellations
|
|
if (numConstellations == MAX_CONSTELLATIONS)
|
|
return;
|
|
|
|
for (int i = 0; i < numConstellations; i++)
|
|
{
|
|
if (compareIgnoringCase(constellation[i], cons) == 0 )
|
|
{
|
|
active[i]=act;
|
|
found=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
constellation[numConstellations]=cons;
|
|
active[numConstellations]=act;
|
|
numConstellations++;
|
|
}
|
|
}
|
|
|
|
|
|
CommandConstellationColor::CommandConstellationColor()
|
|
{
|
|
numConstellations=0;
|
|
all=0;
|
|
none=0;
|
|
unset=0;
|
|
}
|
|
|
|
|
|
void CommandConstellationColor::process(ExecutionEnvironment& env)
|
|
{
|
|
Universe* u = env.getSimulation()->getUniverse();
|
|
if (u != NULL)
|
|
{
|
|
AsterismList* asterisms = u->getAsterisms();
|
|
for (AsterismList::const_iterator iter = asterisms->begin();
|
|
iter != asterisms->end(); iter++)
|
|
{
|
|
Asterism* ast = *iter;
|
|
if (none)
|
|
{
|
|
ast->unsetOverrideColor();
|
|
}
|
|
else if (all)
|
|
{
|
|
ast->setOverrideColor(rgb);
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < numConstellations; i++)
|
|
{
|
|
if (compareIgnoringCase(constellation[i],ast->getName(false)) ==0 )
|
|
{
|
|
if(unset)
|
|
ast->unsetOverrideColor();
|
|
else
|
|
ast->setOverrideColor(rgb);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CommandConstellationColor::setColor(float r, float g, float b)
|
|
{
|
|
rgb = Color(r, g, b);
|
|
unset = 0;
|
|
}
|
|
|
|
|
|
void CommandConstellationColor::unsetColor()
|
|
{
|
|
unset = 1;
|
|
}
|
|
|
|
|
|
void CommandConstellationColor::setConstellations(string cons)
|
|
{
|
|
int found=0;
|
|
for (unsigned int j = 0; j < cons.size(); j++)
|
|
{
|
|
if (cons[j] == '_')
|
|
cons[j] = ' ';
|
|
}
|
|
|
|
// ignore all above 99 constellations
|
|
if (numConstellations == MAX_CONSTELLATIONS)
|
|
return;
|
|
|
|
for (int i=0; i<numConstellations; i++)
|
|
{
|
|
if (compareIgnoringCase(constellation[i], cons) == 0)
|
|
{
|
|
found=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
constellation[numConstellations]=cons;
|
|
numConstellations++;
|
|
}
|
|
}
|