celestia/src/celengine/nebula.h

62 lines
1.7 KiB
C++

// nebula.h
//
// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef CELENGINE_NEBULA_H_
#define CELENGINE_NEBULA_H_
#include <celutil/reshandle.h>
#include <celengine/deepskyobj.h>
class Nebula : public DeepSkyObject
{
public:
Nebula() = default;
const char* getType() const override;
void setType(const std::string&) override;
std::string getDescription() const override;
bool pick(const Eigen::ParametrizedLine<double, 3>& ray,
double& distanceToPicker,
double& cosAngleToBoundCenter) const override;
bool load(AssociativeArray*, const fs::path&) override;
void render(const Eigen::Vector3f& offset,
const Eigen::Quaternionf& viewerOrientation,
float brightness,
float pixelSize,
const Matrices& m,
Renderer* renderer) override;
uint64_t getRenderMask() const override;
unsigned int getLabelMask() const override;
void setGeometry(ResourceHandle);
ResourceHandle getGeometry() const;
const char* getObjTypeName() const override;
public:
enum NebulaType
{
Emissive = 0,
Reflective = 1,
Dark = 2,
Planetary = 3,
Galactic = 4,
SupernovaRemnant = 5,
Bright_HII_Region = 6,
NotDefined = 7
};
private:
ResourceHandle geometry{ InvalidResource };
};
#endif // CELENGINE_NEBULA_H_