62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// nebula.h
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef CELENGINE_NEBULA_H_
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#define CELENGINE_NEBULA_H_
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#include <celutil/reshandle.h>
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#include <celengine/deepskyobj.h>
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class Nebula : public DeepSkyObject
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{
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public:
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Nebula() = default;
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const char* getType() const override;
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void setType(const std::string&) override;
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std::string getDescription() const override;
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bool pick(const Eigen::ParametrizedLine<double, 3>& ray,
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double& distanceToPicker,
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double& cosAngleToBoundCenter) const override;
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bool load(AssociativeArray*, const fs::path&) override;
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void render(const Eigen::Vector3f& offset,
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const Eigen::Quaternionf& viewerOrientation,
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float brightness,
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float pixelSize,
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const Matrices& m,
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Renderer* renderer) override;
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uint64_t getRenderMask() const override;
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unsigned int getLabelMask() const override;
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void setGeometry(ResourceHandle);
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ResourceHandle getGeometry() const;
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const char* getObjTypeName() const override;
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public:
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enum NebulaType
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{
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Emissive = 0,
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Reflective = 1,
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Dark = 2,
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Planetary = 3,
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Galactic = 4,
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SupernovaRemnant = 5,
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Bright_HII_Region = 6,
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NotDefined = 7
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};
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private:
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ResourceHandle geometry{ InvalidResource };
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};
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#endif // CELENGINE_NEBULA_H_
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