celestia/src/celengine/renderlistentry.h

48 lines
991 B
C++

// renderlistentry.h
//
// Copyright (C) 2001-2019, Celestia Development Team
// Contact: Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <Eigen/Core>
class Star;
class Body;
class ReferenceMark;
struct RenderListEntry
{
enum RenderableType
{
RenderableStar,
RenderableBody,
RenderableCometTail,
RenderableReferenceMark,
};
union
{
const Star* star;
Body* body;
const ReferenceMark* refMark;
};
Eigen::Vector3f position;
Eigen::Vector3f sun;
float distance;
float radius;
float centerZ;
float nearZ;
float farZ;
float discSizeInPixels;
float appMag;
RenderableType renderableType;
bool isOpaque;
};