celestia/src/celmath/frustum.h

62 lines
1.4 KiB
C++

// frustum.h
//
// Copyright (C) 2000-2008, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <Eigen/Core>
#include <Eigen/Geometry>
namespace celmath
{
class Frustum
{
public:
using PlaneType = Eigen::Hyperplane<float, 3>;
Frustum(float fov, float aspectRatio, float nearDist);
Frustum(float fov, float aspectRatio, float nearDist, float farDist);
inline Eigen::Hyperplane<float, 3> plane(unsigned int which) const
{
return planes[which];
}
void transform(const Eigen::Matrix3f& m);
void transform(const Eigen::Matrix4f& m);
enum {
Bottom = 0,
Top = 1,
Left = 2,
Right = 3,
Near = 4,
Far = 5,
};
enum Aspect {
Outside = 0,
Inside = 1,
Intersect = 2,
};
Aspect test(const Eigen::Vector3f& point) const;
Aspect testSphere(const Eigen::Vector3f& center, float radius) const;
Aspect testSphere(const Eigen::Vector3d& center, double radius) const;
private:
void init(float, float, float, float);
Eigen::Hyperplane<float, 3> planes[6];
bool infinite;
};
} // namespace celmath