46 lines
921 B
C++
46 lines
921 B
C++
// sphere.h
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//
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// Copyright (C) 2002, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#pragma once
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#include <Eigen/Core>
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namespace celmath
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{
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template<class T> class Sphere
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{
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public:
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Sphere() :
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center(Eigen::Matrix<T, 3, 1>::Zero()),
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radius(static_cast<T>(1))
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{
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}
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Sphere(T _radius) :
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center(Eigen::Matrix<T, 3, 1>::Zero()),
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radius(_radius)
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{
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}
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Sphere(const Eigen::Matrix<T, 3, 1> _center, T _radius) :
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center(_center),
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radius(_radius)
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{
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}
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public:
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Eigen::Matrix<T, 3, 1> center;
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T radius;
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};
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using Spheref = Sphere<float>;
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using Sphered = Sphere<double>;
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} // namespace celmath
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