celestia/src/celttf/truetypefont.cpp

715 lines
18 KiB
C++

// truetypefont.cpp
//
// Copyright (C) 2019, Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <algorithm>
#include <array>
#include <iostream>
#include <vector>
#include <celutil/logger.h>
#include <celutil/utf8.h>
#include <celengine/glsupport.h>
#include <celengine/render.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include "truetypefont.h"
#define DUMP_TEXTURE 0
#if DUMP_TEXTURE
#include <fstream>
#endif
using namespace std;
using celestia::util::GetLogger;
static FT_Library ft = nullptr;
struct Glyph
{
wchar_t ch;
int ax; // advance.x
int ay; // advance.y
int bw; // bitmap.width;
int bh; // bitmap.height;
int bl; // bitmap_left;
int bt; // bitmap_top;
float tx; // x offset of glyph in texture coordinates
float ty; // y offset of glyph in texture coordinates
};
struct UnicodeBlock
{
wchar_t first, last;
};
struct TextureFontPrivate
{
struct FontVertex
{
FontVertex(float _x, float _y, float _u, float _v) :
x(_x), y(_y), u(_u), v(_v)
{}
float x, y;
float u, v;
};
TextureFontPrivate() = delete;
TextureFontPrivate(const Renderer *renderer);
~TextureFontPrivate();
TextureFontPrivate(const TextureFontPrivate&) = default;
TextureFontPrivate(TextureFontPrivate&&) = default;
TextureFontPrivate& operator=(const TextureFontPrivate&) = default;
TextureFontPrivate& operator=(TextureFontPrivate&&) = default;
float render(const string &s, float x, float y);
float render(wchar_t ch, float xoffset, float yoffset);
bool buildAtlas();
void computeTextureSize();
bool loadGlyphInfo(wchar_t, Glyph&);
void initCommonGlyphs();
int getCommonGlyphsCount();
Glyph& getGlyph(wchar_t);
Glyph& getGlyph(wchar_t, wchar_t);
int toPos(wchar_t) const;
void optimize();
CelestiaGLProgram* getProgram();
void flush();
const Renderer *m_renderer;
CelestiaGLProgram *m_prog { nullptr };
FT_Face m_face; // font face
int m_maxAscent;
int m_maxDescent;
int m_maxWidth;
int m_texWidth;
int m_texHeight;
GLuint m_texName { 0 }; // texture object
vector<Glyph> m_glyphs; // character information
GLint m_maxTextureSize; // max supported texture size
array<UnicodeBlock, 2> m_unicodeBlocks;
int m_commonGlyphsCount { 0 };
int m_inserted { 0 };
Eigen::Matrix4f m_projection;
Eigen::Matrix4f m_modelView;
bool m_shaderInUse { false };
vector<FontVertex> m_fontVertices;
};
inline float pt_to_px(float pt, int dpi = 96)
{
return dpi == 0 ? pt : pt / 72.0 * dpi;
}
/*
first = ((c / 32) + 1) * 32 == c & ~0xdf
last = first + 32
*/
TextureFontPrivate::TextureFontPrivate(const Renderer *renderer) :
m_renderer(renderer)
{
m_unicodeBlocks[0] = { 0x0020, 0x007E }; // Basic Latin
m_unicodeBlocks[1] = { 0x03B1, 0x03CF }; // Lower case Greek
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
}
TextureFontPrivate::~TextureFontPrivate()
{
if (m_face)
FT_Done_Face(m_face);
if (m_texName != 0)
glDeleteTextures(1, &m_texName);
}
bool TextureFontPrivate::loadGlyphInfo(wchar_t ch, Glyph &c)
{
FT_GlyphSlot g = m_face->glyph;
if (FT_Load_Char(m_face, ch, FT_LOAD_RENDER) != 0)
{
c.ch = 0;
return false;
}
c.ch = ch;
c.ax = g->advance.x >> 6;
c.ay = g->advance.y >> 6;
c.bw = g->bitmap.width;
c.bh = g->bitmap.rows;
c.bl = g->bitmap_left;
c.bt = g->bitmap_top;
return true;
}
void TextureFontPrivate::initCommonGlyphs()
{
if (m_glyphs.size() > 0)
return;
m_glyphs.reserve(256);
for (auto const &block : m_unicodeBlocks)
{
for (wchar_t ch = block.first, e = block.last; ch <= e; ch++)
{
Glyph c;
if (!loadGlyphInfo(ch, c))
GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(ch));
m_glyphs.push_back(c); // still pushing empty
}
}
}
void TextureFontPrivate::computeTextureSize()
{
int roww = 0;
int rowh = 0;
int w = 0;
int h = 0;
// Find minimum size for a texture holding all visible ASCII characters
for (const auto &c : m_glyphs)
{
if (c.ch == 0) continue; // skip bad glyphs
if (roww + c.bw + 1 >= m_maxTextureSize)
{
w = max(w, roww);
h += rowh;
roww = 0;
rowh = 0;
}
roww += c.bw + 1;
rowh = max(rowh, (int)c.bh);
}
w = max(w, roww);
h += rowh;
m_texWidth = w;
m_texHeight = h;
}
bool TextureFontPrivate::buildAtlas()
{
FT_GlyphSlot g = m_face->glyph;
initCommonGlyphs();
computeTextureSize();
// Create a texture that will be used to hold all glyphs
glActiveTexture(GL_TEXTURE0);
if (m_texName != 0)
glDeleteTextures(1, &m_texName);
glGenTextures(1, &m_texName);
if (m_texName == 0)
return false;
glBindTexture(GL_TEXTURE_2D, m_texName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, m_texWidth, m_texHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
// We require 1 byte alignment when uploading texture data
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Clamping to edges is important to prevent artifacts when scaling
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Linear filtering usually looks best for text
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Paste all glyph bitmaps into the texture, remembering the offset
int ox = 0;
int oy = 0;
int rowh = 0;
for (auto &c : m_glyphs)
{
if (c.ch == 0) continue; // skip bad glyphs
if (FT_Load_Char(m_face, c.ch, FT_LOAD_RENDER))
{
GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(c.ch));
c.ch = 0;
continue;
}
if (ox + int(g->bitmap.width) > int(m_texWidth))
{
oy += rowh;
rowh = 0;
ox = 0;
}
glTexSubImage2D(GL_TEXTURE_2D, 0, ox, oy, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
c.tx = (float)ox / (float)m_texWidth;
c.ty = (float)oy / (float)m_texHeight;
rowh = max(rowh, (int)g->bitmap.rows);
ox += g->bitmap.width + 1;
}
#if DUMP_TEXTURE
fmt::printf(cout/*cerr*/, "Generated a {} x {} ({} kb) texture atlas\n", m_texWidth, m_texHeight, m_texWidth * m_texHeight / 1024);
size_t img_size = sizeof(uint8_t) * m_texWidth * m_texHeight * 4;
uint8_t *raw_img = new uint8_t[img_size];
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw_img);
ofstream f(fmt::format("/tmp/texture_{}x{}.data", m_texWidth, m_texHeight), ios::binary);
f.write(reinterpret_cast<char*>(raw_img), img_size);
f.close();
delete[] raw_img;
#endif
return true;
}
int TextureFontPrivate::getCommonGlyphsCount()
{
if (m_commonGlyphsCount == 0)
{
for (auto const &block : m_unicodeBlocks)
m_commonGlyphsCount += (block.last - block.first + 1);
}
return m_commonGlyphsCount;
}
int TextureFontPrivate::toPos(wchar_t ch) const
{
int pos = 0;
if (ch > m_unicodeBlocks.back().last)
return -1;
for (const auto &r : m_unicodeBlocks)
{
if (ch < r.first)
return -1;
if (ch <= r.last)
{
return pos + ch - r.first;
}
pos += r.last - r.first + 1;
}
return -1;
}
Glyph& TextureFontPrivate::getGlyph(wchar_t ch, wchar_t fallback)
{
auto &g = getGlyph(ch);
return g.ch == ch ? g : getGlyph(fallback);
}
Glyph g_badGlyph = {0, 0, 0, 0, 0, 0, 0, 0.0f, 0.0f};
Glyph& TextureFontPrivate::getGlyph(wchar_t ch)
{
auto pos = toPos(ch);
if (pos != -1)
return m_glyphs[pos];
auto it = find_if(m_glyphs.begin() + getCommonGlyphsCount(),
m_glyphs.end(),
[ch](Glyph &g) { return g.ch == ch; });
if (it != m_glyphs.end())
return *it;
Glyph c;
if (!loadGlyphInfo(ch, c))
return g_badGlyph;
flush(); // render text to avoid garbled output due to changed texture
m_glyphs.push_back(c);
if (++m_inserted == 10)
optimize();
buildAtlas();
return m_glyphs.back();
}
void TextureFontPrivate::optimize()
{
m_inserted = 0;
}
/*
* Render text using the currently loaded font and currently set font size.
* Rendering starts at coordinates (x, y), z is always 0.
* The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy).
*/
float TextureFontPrivate::render(const string &s, float x, float y)
{
if (m_texName == 0)
return 0;
// Use the texture containing the atlas
glBindTexture(GL_TEXTURE_2D, m_texName);
// Loop through all characters
int len = s.length();
bool validChar = true;
int i = 0;
while (i < len && validChar)
{
wchar_t ch = 0;
validChar = UTF8Decode(s, i, ch);
if (!validChar)
break;
i += UTF8EncodedSize(ch);
auto& g = getGlyph(ch, L'?');
// Calculate the vertex and texture coordinates
const float x1 = x + g.bl;
const float y1 = y + g.bt - g.bh;
const float w = g.bw;
const float h = g.bh;
const float x2 = x1 + w;
const float y2 = y1 + h;
// Advance the cursor to the start of the next character
x += g.ax;
y += g.ay;
// Skip glyphs that have no pixels
if (g.bw == 0 || g.bh == 0)
continue;
const float tx1 = g.tx;
const float ty1 = g.ty;
const float tx2 = tx1 + w / m_texWidth;
const float ty2 = ty1 + h / m_texHeight;
m_fontVertices.emplace_back(FontVertex(x1, y1, tx1, ty2));
m_fontVertices.emplace_back(FontVertex(x2, y1, tx2, ty2));
m_fontVertices.emplace_back(FontVertex(x1, y2, tx1, ty1));
m_fontVertices.emplace_back(FontVertex(x2, y2, tx2, ty1));
}
return x;
}
float TextureFontPrivate::render(wchar_t ch, float xoffset, float yoffset)
{
auto& g = getGlyph(ch, L'?');
// Calculate the vertex and texture coordinates
const float x1 = xoffset + g.bl;
const float y1 = yoffset + g.bt - g.bh;
const float x2 = x1 + g.bw;
const float y2 = y1 + g.bh;
const float tx1 = g.tx;
const float ty1 = g.ty;
const float tx2 = tx1 + static_cast<float>(g.bw) / m_texWidth;
const float ty2 = ty1 + static_cast<float>(g.bh) / m_texHeight;
m_fontVertices.emplace_back(FontVertex(x1, y1, tx1, ty2));
m_fontVertices.emplace_back(FontVertex(x2, y1, tx2, ty2));
m_fontVertices.emplace_back(FontVertex(x1, y2, tx1, ty1));
m_fontVertices.emplace_back(FontVertex(x2, y2, tx2, ty1));
return g.ax;
}
CelestiaGLProgram* TextureFontPrivate::getProgram()
{
if (m_prog != nullptr)
return m_prog;
m_prog = m_renderer->getShaderManager().getShader("text");
return m_prog;
}
void TextureFontPrivate::flush()
{
if (m_fontVertices.size() < 4)
return;
vector<unsigned short> indexes;
indexes.reserve(m_fontVertices.size() / 4 * 6);
for (unsigned short index = 0;
index < (unsigned short) m_fontVertices.size();
index += 4)
{
indexes.push_back(index + 0);
indexes.push_back(index + 1);
indexes.push_back(index + 2);
indexes.push_back(index + 1);
indexes.push_back(index + 3);
indexes.push_back(index + 2);
}
glEnableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
glEnableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
glVertexAttribPointer(CelestiaGLProgram::VertexCoordAttributeIndex,
2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), &m_fontVertices[0].x);
glVertexAttribPointer(CelestiaGLProgram::TextureCoord0AttributeIndex,
2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), &m_fontVertices[0].u);
glDrawElements(GL_TRIANGLES, indexes.size(), GL_UNSIGNED_SHORT, indexes.data());
glDisableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
glDisableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
m_fontVertices.clear();
}
TextureFont::TextureFont(const Renderer *renderer) :
impl(new TextureFontPrivate(renderer))
{
}
TextureFont::~TextureFont()
{
delete impl;
}
/**
* Render a single character of the font with offset
*
* Render a single character of the font, adding the specified offset
* to the location. Do *not* automatically update the modelview transform.
*
* @param ch -- wide character
* @param xoffset -- horizontal offset
* @param yoffset -- vertical offset
*/
float TextureFont::render(wchar_t ch, float xoffset, float yoffset) const
{
return impl->render(ch, xoffset, yoffset);
}
/**
* Render a string with the specified offset
*
* Render a string with the specified offset. Do *not* automatically update
* the modelview transform.
*
* @param s -- string to render
* @param xoffset -- horizontal offset
* @param yoffset -- vertical offset
*/
float TextureFont::render(const string &s, float xoffset, float yoffset) const
{
return impl->render(s, xoffset, yoffset);
}
/**
* Calculate string width in pixels
*
* Calculate string width using the current font.
*
* @param s -- string to calculate width
* @return string width in pixels
*/
int TextureFont::getWidth(const string& s) const
{
int width = 0;
int len = s.length();
bool validChar = true;
int i = 0;
while (i < len && validChar)
{
wchar_t ch = 0;
validChar = UTF8Decode(s, i, ch);
if (!validChar)
break;
i += UTF8EncodedSize(ch);
auto& g = impl->getGlyph(ch, L'?');
width += g.ax;
}
return width;
}
int TextureFont::getHeight() const
{
return impl->m_maxAscent + impl->m_maxDescent;
}
int TextureFont::getMaxWidth() const
{
return impl->m_maxWidth;
}
int TextureFont::getMaxAscent() const
{
return impl->m_maxAscent;
}
void TextureFont::setMaxAscent(int _maxAscent)
{
impl->m_maxAscent = _maxAscent;
}
int TextureFont::getMaxDescent() const
{
return impl->m_maxDescent;
}
void TextureFont::setMaxDescent(int _maxDescent)
{
impl->m_maxDescent = _maxDescent;
}
int TextureFont::getTextureName() const
{
return impl->m_texName;
}
void TextureFont::bind()
{
auto *prog = impl->getProgram();
if (prog == nullptr)
return;
if (impl->m_texName != 0)
{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, impl->m_texName);
prog->use();
prog->samplerParam("atlasTex") = 0;
impl->m_shaderInUse = true;
prog->setMVPMatrices(impl->m_projection, impl->m_modelView);
}
}
void TextureFont::setMVPMatrices(const Eigen::Matrix4f& p, const Eigen::Matrix4f& m)
{
impl->m_projection = p;
impl->m_modelView = m;
auto *prog = impl->getProgram();
if (prog != nullptr && impl->m_shaderInUse)
{
flush();
prog->setMVPMatrices(p, m);
}
}
void TextureFont::unbind()
{
flush();
impl->m_shaderInUse = false;
}
short TextureFont::getAdvance(wchar_t ch) const
{
auto& g = impl->getGlyph(ch, L'?');
return g.ax;
}
bool TextureFont::buildTexture()
{
return true;
}
void TextureFont::flush()
{
impl->flush();
}
TextureFont* TextureFont::load(const Renderer *r, const fs::path &path, int index, int size, int dpi)
{
FT_Face face;
if (FT_New_Face(ft, path.string().c_str(), index, &face) != 0)
{
GetLogger()->error("Could not open font {}\n", path);
return nullptr;
}
if (!FT_IS_SCALABLE(face))
{
GetLogger()->error("Font is not scalable: {}\n", path);
return nullptr;
}
if (FT_Set_Char_Size(face, 0, size << 6, dpi, dpi) != 0)
{
GetLogger()->error("Could not set font size {}\n", size);
return nullptr;
}
auto* font = new TextureFont(r);
font->impl->m_face = face;
if (!font->impl->buildAtlas())
return nullptr;
font->setMaxAscent(face->size->metrics.ascender >> 6);
font->setMaxDescent(-face->size->metrics.descender >> 6);
return font;
}
// temporary while no fontconfig support
static fs::path ParseFontName(const fs::path &filename, int &collectionIndex, int &size)
{
// Format with font path/collection index(if any)/font size(if any)
auto fn = filename.string();
auto pos = fn.rfind(',');
if (pos != string::npos)
{
size = (int) stof(fn.substr(pos + 1));
auto rest = fn.substr(0, pos);
pos = rest.rfind(',');
if (pos != string::npos)
{
collectionIndex = stof(rest.substr(pos + 1));
return rest.substr(0, pos);
}
else
{
return rest;
}
}
else
{
size = 12;
return filename;
}
}
std::shared_ptr<TextureFont> LoadTextureFont(const Renderer *r, const fs::path &filename, int index, int size)
{
if (ft == nullptr)
{
if (FT_Init_FreeType(&ft))
{
GetLogger()->error("Could not init freetype library\n");
return nullptr;
}
}
int psize = 0;
int pcollectionIndex = 0;
auto nameonly = ParseFontName(filename, pcollectionIndex, psize);
return std::shared_ptr<TextureFont>(TextureFont::load(r, nameonly, index > 0 ? index : pcollectionIndex, size > 0 ? size : psize, r->getScreenDpi()));
}