715 lines
18 KiB
C++
715 lines
18 KiB
C++
// truetypefont.cpp
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//
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// Copyright (C) 2019, Celestia Development Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <algorithm>
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#include <array>
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#include <iostream>
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#include <vector>
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#include <celutil/logger.h>
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#include <celutil/utf8.h>
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#include <celengine/glsupport.h>
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#include <celengine/render.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "truetypefont.h"
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#define DUMP_TEXTURE 0
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#if DUMP_TEXTURE
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#include <fstream>
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#endif
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using namespace std;
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using celestia::util::GetLogger;
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static FT_Library ft = nullptr;
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struct Glyph
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{
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wchar_t ch;
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int ax; // advance.x
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int ay; // advance.y
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int bw; // bitmap.width;
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int bh; // bitmap.height;
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int bl; // bitmap_left;
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int bt; // bitmap_top;
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float tx; // x offset of glyph in texture coordinates
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float ty; // y offset of glyph in texture coordinates
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};
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struct UnicodeBlock
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{
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wchar_t first, last;
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};
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struct TextureFontPrivate
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{
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struct FontVertex
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{
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FontVertex(float _x, float _y, float _u, float _v) :
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x(_x), y(_y), u(_u), v(_v)
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{}
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float x, y;
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float u, v;
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};
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TextureFontPrivate() = delete;
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TextureFontPrivate(const Renderer *renderer);
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~TextureFontPrivate();
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TextureFontPrivate(const TextureFontPrivate&) = default;
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TextureFontPrivate(TextureFontPrivate&&) = default;
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TextureFontPrivate& operator=(const TextureFontPrivate&) = default;
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TextureFontPrivate& operator=(TextureFontPrivate&&) = default;
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float render(const string &s, float x, float y);
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float render(wchar_t ch, float xoffset, float yoffset);
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bool buildAtlas();
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void computeTextureSize();
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bool loadGlyphInfo(wchar_t, Glyph&);
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void initCommonGlyphs();
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int getCommonGlyphsCount();
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Glyph& getGlyph(wchar_t);
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Glyph& getGlyph(wchar_t, wchar_t);
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int toPos(wchar_t) const;
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void optimize();
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CelestiaGLProgram* getProgram();
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void flush();
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const Renderer *m_renderer;
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CelestiaGLProgram *m_prog { nullptr };
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FT_Face m_face; // font face
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int m_maxAscent;
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int m_maxDescent;
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int m_maxWidth;
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int m_texWidth;
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int m_texHeight;
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GLuint m_texName { 0 }; // texture object
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vector<Glyph> m_glyphs; // character information
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GLint m_maxTextureSize; // max supported texture size
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array<UnicodeBlock, 2> m_unicodeBlocks;
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int m_commonGlyphsCount { 0 };
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int m_inserted { 0 };
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Eigen::Matrix4f m_projection;
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Eigen::Matrix4f m_modelView;
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bool m_shaderInUse { false };
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vector<FontVertex> m_fontVertices;
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};
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inline float pt_to_px(float pt, int dpi = 96)
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{
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return dpi == 0 ? pt : pt / 72.0 * dpi;
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}
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/*
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first = ((c / 32) + 1) * 32 == c & ~0xdf
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last = first + 32
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*/
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TextureFontPrivate::TextureFontPrivate(const Renderer *renderer) :
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m_renderer(renderer)
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{
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m_unicodeBlocks[0] = { 0x0020, 0x007E }; // Basic Latin
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m_unicodeBlocks[1] = { 0x03B1, 0x03CF }; // Lower case Greek
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
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}
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TextureFontPrivate::~TextureFontPrivate()
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{
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if (m_face)
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FT_Done_Face(m_face);
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if (m_texName != 0)
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glDeleteTextures(1, &m_texName);
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}
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bool TextureFontPrivate::loadGlyphInfo(wchar_t ch, Glyph &c)
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{
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FT_GlyphSlot g = m_face->glyph;
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if (FT_Load_Char(m_face, ch, FT_LOAD_RENDER) != 0)
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{
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c.ch = 0;
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return false;
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}
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c.ch = ch;
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c.ax = g->advance.x >> 6;
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c.ay = g->advance.y >> 6;
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c.bw = g->bitmap.width;
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c.bh = g->bitmap.rows;
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c.bl = g->bitmap_left;
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c.bt = g->bitmap_top;
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return true;
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}
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void TextureFontPrivate::initCommonGlyphs()
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{
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if (m_glyphs.size() > 0)
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return;
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m_glyphs.reserve(256);
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for (auto const &block : m_unicodeBlocks)
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{
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for (wchar_t ch = block.first, e = block.last; ch <= e; ch++)
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{
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Glyph c;
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if (!loadGlyphInfo(ch, c))
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GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(ch));
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m_glyphs.push_back(c); // still pushing empty
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}
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}
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}
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void TextureFontPrivate::computeTextureSize()
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{
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int roww = 0;
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int rowh = 0;
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int w = 0;
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int h = 0;
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// Find minimum size for a texture holding all visible ASCII characters
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for (const auto &c : m_glyphs)
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{
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if (c.ch == 0) continue; // skip bad glyphs
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if (roww + c.bw + 1 >= m_maxTextureSize)
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{
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w = max(w, roww);
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h += rowh;
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roww = 0;
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rowh = 0;
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}
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roww += c.bw + 1;
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rowh = max(rowh, (int)c.bh);
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}
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w = max(w, roww);
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h += rowh;
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m_texWidth = w;
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m_texHeight = h;
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}
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bool TextureFontPrivate::buildAtlas()
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{
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FT_GlyphSlot g = m_face->glyph;
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initCommonGlyphs();
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computeTextureSize();
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// Create a texture that will be used to hold all glyphs
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glActiveTexture(GL_TEXTURE0);
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if (m_texName != 0)
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glDeleteTextures(1, &m_texName);
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glGenTextures(1, &m_texName);
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if (m_texName == 0)
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return false;
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glBindTexture(GL_TEXTURE_2D, m_texName);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, m_texWidth, m_texHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
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// We require 1 byte alignment when uploading texture data
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// Clamping to edges is important to prevent artifacts when scaling
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// Linear filtering usually looks best for text
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Paste all glyph bitmaps into the texture, remembering the offset
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int ox = 0;
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int oy = 0;
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int rowh = 0;
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for (auto &c : m_glyphs)
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{
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if (c.ch == 0) continue; // skip bad glyphs
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if (FT_Load_Char(m_face, c.ch, FT_LOAD_RENDER))
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{
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GetLogger()->warn("Loading character {:x} failed!\n", static_cast<unsigned>(c.ch));
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c.ch = 0;
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continue;
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}
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if (ox + int(g->bitmap.width) > int(m_texWidth))
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{
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oy += rowh;
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rowh = 0;
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ox = 0;
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, ox, oy, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
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c.tx = (float)ox / (float)m_texWidth;
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c.ty = (float)oy / (float)m_texHeight;
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rowh = max(rowh, (int)g->bitmap.rows);
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ox += g->bitmap.width + 1;
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}
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#if DUMP_TEXTURE
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fmt::printf(cout/*cerr*/, "Generated a {} x {} ({} kb) texture atlas\n", m_texWidth, m_texHeight, m_texWidth * m_texHeight / 1024);
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size_t img_size = sizeof(uint8_t) * m_texWidth * m_texHeight * 4;
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uint8_t *raw_img = new uint8_t[img_size];
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glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw_img);
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ofstream f(fmt::format("/tmp/texture_{}x{}.data", m_texWidth, m_texHeight), ios::binary);
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f.write(reinterpret_cast<char*>(raw_img), img_size);
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f.close();
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delete[] raw_img;
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#endif
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return true;
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}
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int TextureFontPrivate::getCommonGlyphsCount()
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{
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if (m_commonGlyphsCount == 0)
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{
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for (auto const &block : m_unicodeBlocks)
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m_commonGlyphsCount += (block.last - block.first + 1);
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}
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return m_commonGlyphsCount;
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}
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int TextureFontPrivate::toPos(wchar_t ch) const
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{
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int pos = 0;
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if (ch > m_unicodeBlocks.back().last)
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return -1;
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for (const auto &r : m_unicodeBlocks)
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{
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if (ch < r.first)
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return -1;
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if (ch <= r.last)
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{
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return pos + ch - r.first;
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}
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pos += r.last - r.first + 1;
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}
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return -1;
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}
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Glyph& TextureFontPrivate::getGlyph(wchar_t ch, wchar_t fallback)
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{
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auto &g = getGlyph(ch);
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return g.ch == ch ? g : getGlyph(fallback);
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}
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Glyph g_badGlyph = {0, 0, 0, 0, 0, 0, 0, 0.0f, 0.0f};
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Glyph& TextureFontPrivate::getGlyph(wchar_t ch)
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{
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auto pos = toPos(ch);
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if (pos != -1)
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return m_glyphs[pos];
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auto it = find_if(m_glyphs.begin() + getCommonGlyphsCount(),
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m_glyphs.end(),
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[ch](Glyph &g) { return g.ch == ch; });
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if (it != m_glyphs.end())
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return *it;
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Glyph c;
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if (!loadGlyphInfo(ch, c))
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return g_badGlyph;
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flush(); // render text to avoid garbled output due to changed texture
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m_glyphs.push_back(c);
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if (++m_inserted == 10)
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optimize();
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buildAtlas();
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return m_glyphs.back();
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}
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void TextureFontPrivate::optimize()
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{
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m_inserted = 0;
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}
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/*
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* Render text using the currently loaded font and currently set font size.
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* Rendering starts at coordinates (x, y), z is always 0.
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* The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy).
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*/
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float TextureFontPrivate::render(const string &s, float x, float y)
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{
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if (m_texName == 0)
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return 0;
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// Use the texture containing the atlas
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glBindTexture(GL_TEXTURE_2D, m_texName);
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// Loop through all characters
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int len = s.length();
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bool validChar = true;
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int i = 0;
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while (i < len && validChar)
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{
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wchar_t ch = 0;
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validChar = UTF8Decode(s, i, ch);
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if (!validChar)
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break;
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i += UTF8EncodedSize(ch);
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auto& g = getGlyph(ch, L'?');
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// Calculate the vertex and texture coordinates
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const float x1 = x + g.bl;
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const float y1 = y + g.bt - g.bh;
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const float w = g.bw;
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const float h = g.bh;
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const float x2 = x1 + w;
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const float y2 = y1 + h;
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// Advance the cursor to the start of the next character
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x += g.ax;
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y += g.ay;
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// Skip glyphs that have no pixels
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if (g.bw == 0 || g.bh == 0)
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continue;
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const float tx1 = g.tx;
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const float ty1 = g.ty;
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const float tx2 = tx1 + w / m_texWidth;
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const float ty2 = ty1 + h / m_texHeight;
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m_fontVertices.emplace_back(FontVertex(x1, y1, tx1, ty2));
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m_fontVertices.emplace_back(FontVertex(x2, y1, tx2, ty2));
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m_fontVertices.emplace_back(FontVertex(x1, y2, tx1, ty1));
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m_fontVertices.emplace_back(FontVertex(x2, y2, tx2, ty1));
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}
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return x;
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}
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float TextureFontPrivate::render(wchar_t ch, float xoffset, float yoffset)
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{
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auto& g = getGlyph(ch, L'?');
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// Calculate the vertex and texture coordinates
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const float x1 = xoffset + g.bl;
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const float y1 = yoffset + g.bt - g.bh;
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const float x2 = x1 + g.bw;
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const float y2 = y1 + g.bh;
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const float tx1 = g.tx;
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const float ty1 = g.ty;
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const float tx2 = tx1 + static_cast<float>(g.bw) / m_texWidth;
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const float ty2 = ty1 + static_cast<float>(g.bh) / m_texHeight;
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m_fontVertices.emplace_back(FontVertex(x1, y1, tx1, ty2));
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m_fontVertices.emplace_back(FontVertex(x2, y1, tx2, ty2));
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m_fontVertices.emplace_back(FontVertex(x1, y2, tx1, ty1));
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m_fontVertices.emplace_back(FontVertex(x2, y2, tx2, ty1));
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return g.ax;
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}
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CelestiaGLProgram* TextureFontPrivate::getProgram()
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{
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if (m_prog != nullptr)
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return m_prog;
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m_prog = m_renderer->getShaderManager().getShader("text");
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return m_prog;
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}
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void TextureFontPrivate::flush()
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{
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if (m_fontVertices.size() < 4)
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return;
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vector<unsigned short> indexes;
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indexes.reserve(m_fontVertices.size() / 4 * 6);
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for (unsigned short index = 0;
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index < (unsigned short) m_fontVertices.size();
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index += 4)
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{
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indexes.push_back(index + 0);
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indexes.push_back(index + 1);
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indexes.push_back(index + 2);
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indexes.push_back(index + 1);
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indexes.push_back(index + 3);
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indexes.push_back(index + 2);
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}
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glEnableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
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glEnableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
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glVertexAttribPointer(CelestiaGLProgram::VertexCoordAttributeIndex,
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2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), &m_fontVertices[0].x);
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glVertexAttribPointer(CelestiaGLProgram::TextureCoord0AttributeIndex,
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2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), &m_fontVertices[0].u);
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glDrawElements(GL_TRIANGLES, indexes.size(), GL_UNSIGNED_SHORT, indexes.data());
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glDisableVertexAttribArray(CelestiaGLProgram::VertexCoordAttributeIndex);
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glDisableVertexAttribArray(CelestiaGLProgram::TextureCoord0AttributeIndex);
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m_fontVertices.clear();
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}
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TextureFont::TextureFont(const Renderer *renderer) :
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impl(new TextureFontPrivate(renderer))
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{
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}
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TextureFont::~TextureFont()
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{
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delete impl;
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}
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/**
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* Render a single character of the font with offset
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*
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* Render a single character of the font, adding the specified offset
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* to the location. Do *not* automatically update the modelview transform.
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*
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* @param ch -- wide character
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* @param xoffset -- horizontal offset
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* @param yoffset -- vertical offset
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*/
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float TextureFont::render(wchar_t ch, float xoffset, float yoffset) const
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{
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return impl->render(ch, xoffset, yoffset);
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}
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/**
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* Render a string with the specified offset
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*
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* Render a string with the specified offset. Do *not* automatically update
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* the modelview transform.
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*
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* @param s -- string to render
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* @param xoffset -- horizontal offset
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* @param yoffset -- vertical offset
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*/
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float TextureFont::render(const string &s, float xoffset, float yoffset) const
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{
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return impl->render(s, xoffset, yoffset);
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}
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/**
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* Calculate string width in pixels
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*
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* Calculate string width using the current font.
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*
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* @param s -- string to calculate width
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* @return string width in pixels
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*/
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int TextureFont::getWidth(const string& s) const
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{
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int width = 0;
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int len = s.length();
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bool validChar = true;
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int i = 0;
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while (i < len && validChar)
|
|
{
|
|
wchar_t ch = 0;
|
|
validChar = UTF8Decode(s, i, ch);
|
|
if (!validChar)
|
|
break;
|
|
|
|
i += UTF8EncodedSize(ch);
|
|
|
|
auto& g = impl->getGlyph(ch, L'?');
|
|
width += g.ax;
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
int TextureFont::getHeight() const
|
|
{
|
|
return impl->m_maxAscent + impl->m_maxDescent;
|
|
}
|
|
|
|
int TextureFont::getMaxWidth() const
|
|
{
|
|
return impl->m_maxWidth;
|
|
}
|
|
|
|
int TextureFont::getMaxAscent() const
|
|
{
|
|
return impl->m_maxAscent;
|
|
}
|
|
|
|
void TextureFont::setMaxAscent(int _maxAscent)
|
|
{
|
|
impl->m_maxAscent = _maxAscent;
|
|
}
|
|
|
|
int TextureFont::getMaxDescent() const
|
|
{
|
|
return impl->m_maxDescent;
|
|
}
|
|
|
|
void TextureFont::setMaxDescent(int _maxDescent)
|
|
{
|
|
impl->m_maxDescent = _maxDescent;
|
|
}
|
|
|
|
int TextureFont::getTextureName() const
|
|
{
|
|
return impl->m_texName;
|
|
}
|
|
|
|
void TextureFont::bind()
|
|
{
|
|
auto *prog = impl->getProgram();
|
|
if (prog == nullptr)
|
|
return;
|
|
|
|
if (impl->m_texName != 0)
|
|
{
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, impl->m_texName);
|
|
prog->use();
|
|
prog->samplerParam("atlasTex") = 0;
|
|
impl->m_shaderInUse = true;
|
|
prog->setMVPMatrices(impl->m_projection, impl->m_modelView);
|
|
}
|
|
}
|
|
|
|
void TextureFont::setMVPMatrices(const Eigen::Matrix4f& p, const Eigen::Matrix4f& m)
|
|
{
|
|
impl->m_projection = p;
|
|
impl->m_modelView = m;
|
|
auto *prog = impl->getProgram();
|
|
if (prog != nullptr && impl->m_shaderInUse)
|
|
{
|
|
flush();
|
|
prog->setMVPMatrices(p, m);
|
|
}
|
|
}
|
|
|
|
void TextureFont::unbind()
|
|
{
|
|
flush();
|
|
impl->m_shaderInUse = false;
|
|
}
|
|
|
|
short TextureFont::getAdvance(wchar_t ch) const
|
|
{
|
|
auto& g = impl->getGlyph(ch, L'?');
|
|
return g.ax;
|
|
}
|
|
|
|
bool TextureFont::buildTexture()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void TextureFont::flush()
|
|
{
|
|
impl->flush();
|
|
}
|
|
|
|
TextureFont* TextureFont::load(const Renderer *r, const fs::path &path, int index, int size, int dpi)
|
|
{
|
|
FT_Face face;
|
|
|
|
if (FT_New_Face(ft, path.string().c_str(), index, &face) != 0)
|
|
{
|
|
GetLogger()->error("Could not open font {}\n", path);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!FT_IS_SCALABLE(face))
|
|
{
|
|
GetLogger()->error("Font is not scalable: {}\n", path);
|
|
return nullptr;
|
|
}
|
|
|
|
if (FT_Set_Char_Size(face, 0, size << 6, dpi, dpi) != 0)
|
|
{
|
|
GetLogger()->error("Could not set font size {}\n", size);
|
|
return nullptr;
|
|
}
|
|
|
|
auto* font = new TextureFont(r);
|
|
font->impl->m_face = face;
|
|
|
|
if (!font->impl->buildAtlas())
|
|
return nullptr;
|
|
|
|
font->setMaxAscent(face->size->metrics.ascender >> 6);
|
|
font->setMaxDescent(-face->size->metrics.descender >> 6);
|
|
|
|
return font;
|
|
}
|
|
|
|
// temporary while no fontconfig support
|
|
static fs::path ParseFontName(const fs::path &filename, int &collectionIndex, int &size)
|
|
{
|
|
// Format with font path/collection index(if any)/font size(if any)
|
|
auto fn = filename.string();
|
|
auto pos = fn.rfind(',');
|
|
if (pos != string::npos)
|
|
{
|
|
size = (int) stof(fn.substr(pos + 1));
|
|
auto rest = fn.substr(0, pos);
|
|
|
|
pos = rest.rfind(',');
|
|
if (pos != string::npos)
|
|
{
|
|
collectionIndex = stof(rest.substr(pos + 1));
|
|
return rest.substr(0, pos);
|
|
}
|
|
else
|
|
{
|
|
return rest;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
size = 12;
|
|
return filename;
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<TextureFont> LoadTextureFont(const Renderer *r, const fs::path &filename, int index, int size)
|
|
{
|
|
if (ft == nullptr)
|
|
{
|
|
if (FT_Init_FreeType(&ft))
|
|
{
|
|
GetLogger()->error("Could not init freetype library\n");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
int psize = 0;
|
|
int pcollectionIndex = 0;
|
|
auto nameonly = ParseFontName(filename, pcollectionIndex, psize);
|
|
return std::shared_ptr<TextureFont>(TextureFont::load(r, nameonly, index > 0 ? index : pcollectionIndex, size > 0 ? size : psize, r->getScreenDpi()));
|
|
}
|