celestia/src/celmath/ray.h

61 lines
1.3 KiB
C++

// ray.h
//
// Copyright (C) 2002, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _CELMATH_RAY_H_
#define _CELMATH_RAY_H_
#include "vecmath.h"
template<class T> class Ray3
{
public:
Ray3();
Ray3(const Point3<T>&, const Vector3<T>&);
Point3<T> point(T) const;
public:
Point3<T> origin;
Vector3<T> direction;
};
typedef Ray3<float> Ray3f;
typedef Ray3<double> Ray3d;
template<class T> Ray3<T>::Ray3() :
origin(0, 0, 0), direction(0, 0, -1)
{
}
template<class T> Ray3<T>::Ray3(const Point3<T>& _origin,
const Vector3<T>& _direction) :
origin(_origin), direction(_direction)
{
}
template<class T> Point3<T> Ray3<T>::point(T t) const
{
return origin + direction * t;
}
template<class T> Ray3<T> operator*(const Ray3<T>& r, const Matrix3<T>& m)
{
return Ray3<T>(r.origin * m, r.direction * m);
}
template<class T> Ray3<T> operator*(const Ray3<T>& r, const Matrix4<T>& m)
{
return Ray3<T>(r.origin * m, r.direction * m);
}
#endif // _CELMATH_RAY_H_