celestia/src/celengine/rectangle.h

62 lines
1.3 KiB
C++

// rectangle.h
//
// Copyright (C) 2019, Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <algorithm>
#include <array>
#include <celutil/color.h>
class Renderer;
class Texture;
class Rect
{
public:
enum class Type
{
BorderOnly = 0x0001,
Filled = 0x0002,
};
Rect() = default;
Rect(float _x, float _y, float _w, float _h) :
x(_x), y(_y), w(_w), h(_h)
{
};
void setColor(const Color &_color)
{
color = _color;
nColors = 1;
}
void setColor(const std::array<Color,4> _colors)
{
std::copy(_colors.begin(), _colors.end(), colors.begin());
nColors = 4;
}
void setLineWidth(float _lw)
{
lw = _lw;
}
void setType(Type _type)
{
type = _type;
}
float x, y, w, h;
float lw { 1.0f };
union
{
std::array<Color,4> colors;
Color color;
};
Texture *tex { nullptr };
Type type { Type::Filled };
int nColors { 0 };
};