celestia/src/celengine/simulation.h

137 lines
4.0 KiB
C++

// simulation.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _CELENGINE_SIMULATION_H_
#define _CELENGINE_SIMULATION_H_
#include <vector>
#include <celmath/vecmath.h>
#include <celmath/quaternion.h>
#include <celengine/texture.h>
#include <celengine/mesh.h>
#include <celengine/universe.h>
#include <celengine/astro.h>
#include <celengine/galaxy.h>
#include <celengine/texmanager.h>
#include <celengine/render.h>
#include <celengine/frame.h>
#include <celengine/observer.h>
class Simulation
{
public:
Simulation(Universe*);
~Simulation();
double getTime() const; // Julian date
void setTime(double t);
double getRealTime() const;
double getArrivalTime() const;
void update(double dt);
void render(Renderer&);
void draw(Renderer&);
void render(Renderer&, Observer&);
Selection pickObject(Vec3f pickRay, int renderFlags, float tolerance = 0.0f);
Universe* getUniverse() const;
void orbit(Quatf q);
void rotate(Quatf q);
void changeOrbitDistance(float d);
void setTargetSpeed(float s);
float getTargetSpeed();
Selection getSelection() const;
void setSelection(const Selection&);
Selection getTrackedObject() const;
void setTrackedObject(const Selection&);
void selectPlanet(int);
Selection findObject(std::string s, bool i18n = false);
Selection findObjectFromPath(std::string s, bool i18n = false);
std::vector<std::string> getObjectCompletion(std::string s, bool withLocations = false);
void gotoSelection(double gotoTime,
Vec3f up, ObserverFrame::CoordinateSystem upFrame);
void gotoSelection(double gotoTime, double distance,
Vec3f up, ObserverFrame::CoordinateSystem upFrame);
void gotoSelectionLongLat(double gotoTime,
double distance,
float longitude, float latitude,
Vec3f up);
void gotoLocation(const UniversalCoord& toPosition, const Quatd& toOrientation, double duration);
void getSelectionLongLat(double& distance,
double& longitude,
double& latitude);
void gotoSurface(double duration);
void centerSelection(double centerTime = 0.5);
void centerSelectionCO(double centerTime = 0.5);
void follow();
void geosynchronousFollow();
void phaseLock();
void chase();
void cancelMotion();
Observer& getObserver();
void setObserverPosition(const UniversalCoord&);
void setObserverOrientation(const Quatf&);
void reverseObserverOrientation();
Observer* addObserver();
void removeObserver(Observer*);
Observer* getActiveObserver();
void setActiveObserver(Observer*);
SolarSystem* getNearestSolarSystem() const;
double getTimeScale() const;
void setTimeScale(double);
bool getSyncTime() const;
void setSyncTime(bool);
void synchronizeTime();
bool getPauseState() const;
void setPauseState(bool);
float getFaintestVisible() const;
void setFaintestVisible(float);
void setObserverMode(Observer::ObserverMode);
Observer::ObserverMode getObserverMode() const;
void setFrame(ObserverFrame::CoordinateSystem, const Selection& refObject, const Selection& targetObject);
void setFrame(ObserverFrame::CoordinateSystem, const Selection& refObject);
const ObserverFrame* getFrame() const;
private:
SolarSystem* getSolarSystem(const Star* star);
private:
double realTime;
double timeScale;
double storedTimeScale;
bool syncTime;
Universe* universe;
SolarSystem* closestSolarSystem;
Selection selection;
Observer* activeObserver;
std::vector<Observer*> observers;
float faintestVisible;
bool pauseState;
};
#endif // _CELENGINE_SIMULATION_H_