celestia/src/celengine/hash.h

85 lines
3.4 KiB
C++

// hash.h
//
// Copyright (C) 2001-2019, the Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <map>
#include <celcompat/filesystem.h>
#include <celmath/mathlib.h>
#include <Eigen/Geometry>
class Color;
class Value;
using HashIterator = std::map<std::string, Value*>::const_iterator;
class AssociativeArray
{
public:
AssociativeArray() = default;
~AssociativeArray();
AssociativeArray(AssociativeArray&&) = default;
AssociativeArray(const AssociativeArray&) = delete;
AssociativeArray& operator=(AssociativeArray&&) = default;
AssociativeArray& operator=(AssociativeArray&) = delete;
Value* getValue(const std::string&) const;
void addValue(const std::string&, Value&);
bool getNumber(const std::string&, double&) const;
bool getNumber(const std::string&, float&) const;
bool getNumber(const std::string&, int&) const;
bool getNumber(const std::string&, uint32_t&) const;
bool getString(const std::string&, std::string&) const;
bool getPath(const std::string&, fs::path&) const;
bool getBoolean(const std::string&, bool&) const;
bool getVector(const std::string&, Eigen::Vector3d&) const;
bool getVector(const std::string&, Eigen::Vector3f&) const;
bool getVector(const std::string&, Eigen::Vector4d&) const;
bool getVector(const std::string&, Eigen::Vector4f&) const;
bool getRotation(const std::string&, Eigen::Quaternionf&) const;
bool getColor(const std::string&, Color&) const;
bool getAngle(const std::string&, double&, double = 1.0, double = 0.0) const;
bool getAngle(const std::string&, float&, double = 1.0, double = 0.0) const;
bool getLength(const std::string&, double&, double = 1.0, double = 0.0) const;
bool getLength(const std::string&, float&, double = 1.0, double = 0.0) const;
bool getTime(const std::string&, double&, double = 1.0, double = 0.0) const;
bool getTime(const std::string&, float&, double = 1.0, double = 0.0) const;
bool getMass(const std::string&, double&, double = 1.0, double = 0.0) const;
bool getMass(const std::string&, float&, double = 1.0, double = 0.0) const;
bool getLengthVector(const std::string&, Eigen::Vector3d&, double = 1.0, double = 0.0) const;
bool getLengthVector(const std::string&, Eigen::Vector3f&, double = 1.0, double = 0.0) const;
bool getSphericalTuple(const std::string&, Eigen::Vector3d&) const;
bool getSphericalTuple(const std::string&, Eigen::Vector3f&) const;
bool getAngleScale(const std::string&, double&) const;
bool getAngleScale(const std::string&, float&) const;
bool getLengthScale(const std::string&, double&) const;
bool getLengthScale(const std::string&, float&) const;
bool getTimeScale(const std::string&, double&) const;
bool getTimeScale(const std::string&, float&) const;
bool getMassScale(const std::string&, double&) const;
bool getMassScale(const std::string&, float&) const;
HashIterator begin() const
{
return assoc.begin();
}
HashIterator end() const
{
return assoc.end();
}
private:
std::map<std::string, Value*> assoc;
};
using Hash = AssociativeArray;