celestia/src/celscript/legacy/legacyscript.h

56 lines
1.5 KiB
C++

// legacyscript.h
//
// Copyright (C) 2019, the Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <celscript/common/script.h>
#include <iosfwd>
class Execution;
class ExecutionEnvironment;
class CelestiaCore;
namespace celestia::scripts
{
class LegacyScript : public IScript
{
public:
LegacyScript(CelestiaCore*);
~LegacyScript() override = default;
bool load(std::ifstream&, const fs::path&, std::string&);
bool tick(double) override;
private:
CelestiaCore *m_appCore;
std::unique_ptr<Execution> m_runningScript;
std::unique_ptr<ExecutionEnvironment> m_execEnv;
friend class LegacyScriptPlugin;
};
class LegacyScriptPlugin : public IScriptPlugin
{
public:
LegacyScriptPlugin() = delete;
LegacyScriptPlugin(CelestiaCore *appCore) : IScriptPlugin(appCore) {};
~LegacyScriptPlugin() override = default;
LegacyScriptPlugin(const LegacyScriptPlugin&) = delete;
LegacyScriptPlugin(LegacyScriptPlugin&&) = delete;
LegacyScriptPlugin& operator=(const LegacyScriptPlugin&) = delete;
LegacyScriptPlugin& operator=(LegacyScriptPlugin&&) = delete;
bool isOurFile(const fs::path&) const override;
std::unique_ptr<IScript> loadScript(const fs::path&) override;
};
} // end namespace celestia::scripts