celestia/src/celestia/celestiacore.cpp

4754 lines
134 KiB
C++

// celestiacore.cpp
//
// Platform-independent UI handling and initialization for Celestia.
// winmain, gtkmain, and glutmain are thin, platform-specific modules
// that sit directly on top of CelestiaCore and feed it mouse and
// keyboard events. CelestiaCore then turns those events into calls
// to Renderer and Simulation.
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <cstdio>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <algorithm>
#include <cstdlib>
#include <cctype>
#include <cstring>
#include <cassert>
#include <ctime>
#include <celengine/gl.h>
#include <celmath/vecmath.h>
#include <celmath/quaternion.h>
#include <celmath/mathlib.h>
#include <celutil/util.h>
#include <celutil/filetype.h>
#include <celutil/directory.h>
#include <celutil/formatnum.h>
#include <celengine/astro.h>
#include <celengine/overlay.h>
#include <celengine/console.h>
#include <celengine/execution.h>
#include <celengine/cmdparser.h>
#include <celengine/multitexture.h>
#include <celengine/spiceinterface.h>
#include "favorites.h"
#include "celestiacore.h"
#include <celutil/debug.h>
#include <celutil/utf8.h>
#include "url.h"
#ifdef CELX
#include <celengine/scriptobject.h>
#endif
#ifdef _WIN32
#define TIMERATE_PRINTF_FORMAT "%.12g"
#else
#define TIMERATE_PRINTF_FORMAT "%'.12g"
#endif
using namespace std;
static const int DragThreshold = 3;
// Perhaps you'll want to put this stuff in configuration file.
static const double CoarseTimeScaleFactor = 10.0;
static const double FineTimeScaleFactor = 2.0;
static const double fMinSlewRate = 3.0;
static const double fMaxKeyAccel = 20.0;
static const float fAltitudeThreshold = 4.0f;
static const float RotationBraking = 10.0f;
static const float RotationDecay = 2.0f;
static const double MaximumTimeRate = 1.0e15;
static const double MinimumTimeRate = 1.0e-15;
static const float stdFOV = degToRad(45.0f);
static const float MaximumFOV = degToRad(120.0f);
static const float MinimumFOV = degToRad(0.001f);
static float KeyRotationAccel = degToRad(120.0f);
static float MouseRotationSensitivity = degToRad(1.0f);
static const int ConsolePageRows = 10;
static Console console(200, 120);
static void warning(string s)
{
cout << s;
}
struct OverlayImage
{
Texture* texture;
int xSize;
int ySize;
int left;
int bottom;
};
vector<OverlayImage> overlayImages;
// Extremely basic implementation of an ExecutionEnvironment for
// running scripts.
class CoreExecutionEnvironment : public ExecutionEnvironment
{
private:
CelestiaCore& core;
public:
CoreExecutionEnvironment(CelestiaCore& _core) : core(_core)
{
}
Simulation* getSimulation() const
{
return core.getSimulation();
}
Renderer* getRenderer() const
{
return core.getRenderer();
}
CelestiaCore* getCelestiaCore() const
{
return &core;
}
void showText(string s, int horig, int vorig, int hoff, int voff,
double duration)
{
core.showText(s, horig, vorig, hoff, voff, duration);
}
};
// If right dragging to rotate, adjust the rotation rate based on the
// distance from the reference object. This makes right drag rotation
// useful even when the camera is very near the surface of an object.
// Disable adjustments if the reference is a deep sky object, since they
// have no true surface (and the observer is likely to be inside one.)
float ComputeRotationCoarseness(Simulation& sim)
{
float coarseness = 1.5f;
Selection selection = sim.getActiveObserver()->getFrame().refObject;
if (selection.getType() == Selection::Type_Star ||
selection.getType() == Selection::Type_Body)
{
double radius = selection.radius();
double t = sim.getTime();
UniversalCoord observerPosition = sim.getActiveObserver()->getPosition();
UniversalCoord selectionPosition = selection.getPosition(t);
double distance = astro::microLightYearsToKilometers(observerPosition.distanceTo(selectionPosition));
double altitude = distance - radius;
if (altitude > 0.0 && altitude < radius)
{
coarseness *= (float) max(0.01, altitude / radius);
}
}
return coarseness;
}
View::View(View::Type _type,
Observer* _observer,
float _x, float _y,
float _width, float _height) :
type(_type),
observer(_observer),
parent(0),
child1(0),
child2(0),
x(_x),
y(_y),
width(_width),
height(_height),
renderFlags(0),
labelMode(0),
zoom(1),
alternateZoom(1)
{
}
void View::mapWindowToView(float wx, float wy, float& vx, float& vy) const
{
vx = (wx - x) / width;
vy = (wy + (y + height - 1)) / height;
vx = (vx - 0.5f) * (width / height);
vy = 0.5f - vy;
}
void View::walkTreeResize(View* sibling, int sign) {
float ratio;
switch (parent->type)
{
case View::HorizontalSplit:
ratio = parent->height / (parent->height - height);
sibling->height *= ratio;
if (sign == 1)
{
sibling->y = parent->y + (sibling->y - parent->y) * ratio;
}
else
{
sibling->y = parent->y + (sibling->y - (y + height)) * ratio;
}
break;
case View::VerticalSplit:
ratio = parent->width / (parent->width - width);
sibling->width *= ratio;
if (sign == 1)
{
sibling->x = parent->x + (sibling->x - parent->x) * ratio;
}
else
{
sibling->x = parent->x + (sibling->x - (x + width) ) * ratio;
}
break;
case View::ViewWindow:
break;
}
if (sibling->child1) walkTreeResize(sibling->child1, sign);
if (sibling->child2) walkTreeResize(sibling->child2, sign);
}
bool View::walkTreeResizeDelta(View* v, float delta, bool check)
{
View *p=v;
int sign = -1;
float ratio;
double newSize;
if (v->child1)
{
if (!walkTreeResizeDelta(v->child1, delta, check))
return false;
}
if (v->child2)
{
if (!walkTreeResizeDelta(v->child2, delta, check))
return false;
}
while ( p != child1 && p != child2 && (p = p->parent) ) ;
if (p == child1) sign = 1;
switch (type)
{
case View::HorizontalSplit:
delta = -delta;
ratio = (p->height + sign * delta) / p->height;
newSize = v->height * ratio;
if (newSize <= .1) return false;
if (check) return true;
v->height = (float) newSize;
if (sign == 1)
{
v->y = p->y + (v->y - p->y) * ratio;
}
else
{
v->y = p->y + delta + (v->y - p->y) * ratio;
}
break;
case View::VerticalSplit:
ratio = (p->width + sign * delta) / p->width;
newSize = v->width * ratio;
if (newSize <= .1) return false;
if (check) return true;
v->width = (float) newSize;
if (sign == 1)
{
v->x = p->x + (v->x - p->x) * ratio;
}
else
{
v->x = p->x + delta + (v->x - p->x) * ratio;
}
break;
case View::ViewWindow:
break;
}
return true;
}
CelestiaCore::CelestiaCore() :
config(NULL),
universe(NULL),
favorites(NULL),
destinations(NULL),
sim(NULL),
renderer(NULL),
overlay(NULL),
width(1),
height(1),
font(NULL),
titleFont(NULL),
messageText(""),
messageHOrigin(0),
messageVOrigin(0),
messageHOffset(0),
messageVOffset(0),
messageStart(0.0),
messageDuration(0.0),
typedText(""),
typedTextCompletionIdx(-1),
textEnterMode(KbNormal),
hudDetail(1),
dateFormat(astro::Date::Locale),
dateStrWidth(0),
overlayElements(ShowTime | ShowVelocity | ShowSelection | ShowFrame),
wireframe(false),
editMode(false),
altAzimuthMode(false),
showConsole(false),
lightTravelFlag(false),
flashFrameStart(0.0),
timer(NULL),
runningScript(NULL),
execEnv(NULL),
#ifdef CELX
celxScript(NULL),
luaHook(NULL),
luaSandbox(NULL),
#endif // CELX
scriptState(ScriptCompleted),
timeZoneBias(0),
showFPSCounter(false),
nFrames(0),
fps(0.0),
fpsCounterStartTime(0.0),
oldFOV(stdFOV),
mouseMotion(0.0f),
dollyMotion(0.0),
dollyTime(0.0),
zoomMotion(0.0),
zoomTime(0.0),
sysTime(0.0),
currentTime(0.0),
viewChanged(true),
joystickRotation(0.0f, 0.0f, 0.0f),
KeyAccel(1.0),
movieCapture(NULL),
recording(false),
contextMenuCallback(NULL),
logoTexture(NULL),
alerter(NULL),
cursorHandler(NULL),
defaultCursorShape(CelestiaCore::CrossCursor),
historyCurrent(0),
activeView(0),
showActiveViewFrame(false),
showViewFrames(true),
resizeSplit(0),
screenDpi(96),
distanceToScreen(400)
{
/* Get a renderer here so it may be queried for capabilities of the
underlying engine even before rendering is enabled. It's initRenderer()
routine will be called much later. */
renderer = new Renderer();
timer = CreateTimer();
execEnv = new CoreExecutionEnvironment(*this);
int i;
for (i = 0; i < KeyCount; i++)
{
keysPressed[i] = false;
shiftKeysPressed[i] = false;
}
for (i = 0; i < JoyButtonCount; i++)
joyButtonsPressed[i] = false;
clog.rdbuf(console.rdbuf());
cerr.rdbuf(console.rdbuf());
console.setWindowHeight(ConsolePageRows);
}
CelestiaCore::~CelestiaCore()
{
if (movieCapture != NULL)
recordEnd();
#ifdef CELX
// Clean up all scripts
if (celxScript != NULL)
delete celxScript;
if (luaHook != NULL)
delete luaHook;
if (luaSandbox != NULL)
delete luaSandbox;
#endif
delete execEnv;
}
void CelestiaCore::readFavoritesFile()
{
// Set up favorites list
if (config->favoritesFile != "")
{
ifstream in(config->favoritesFile.c_str(), ios::in);
if (in.good())
{
favorites = ReadFavoritesList(in);
if (favorites == NULL)
{
warning(_("Error reading favorites file."));
}
}
}
}
void CelestiaCore::writeFavoritesFile()
{
if (config->favoritesFile != "")
{
ofstream out(config->favoritesFile.c_str(), ios::out);
if (out.good())
WriteFavoritesList(*favorites, out);
}
}
void CelestiaCore::activateFavorite(FavoritesEntry& fav)
{
sim->cancelMotion();
sim->setTime(fav.jd);
sim->setObserverPosition(fav.position);
sim->setObserverOrientation(fav.orientation);
sim->setSelection(sim->findObjectFromPath(fav.selectionName));
sim->setFrame(fav.coordSys, sim->getSelection());
}
void CelestiaCore::addFavorite(string name, string parentFolder, FavoritesList::iterator* iter)
{
FavoritesList::iterator pos;
if(!iter)
pos = favorites->end();
else
pos = *iter;
FavoritesEntry* fav = new FavoritesEntry();
fav->jd = sim->getTime();
fav->position = sim->getObserver().getPosition();
fav->orientation = sim->getObserver().getOrientation();
fav->name = name;
fav->isFolder = false;
fav->parentFolder = parentFolder;
Selection sel = sim->getSelection();
if (sel.deepsky() != NULL)
fav->selectionName = sim->getUniverse()->getDSOCatalog()->getDSOName(sel.deepsky());
else
fav->selectionName = sel.getName();
fav->coordSys = sim->getFrame().coordSys;
favorites->insert(pos, fav);
}
void CelestiaCore::addFavoriteFolder(string name, FavoritesList::iterator* iter)
{
FavoritesList::iterator pos;
if(!iter)
pos = favorites->end();
else
pos = *iter;
FavoritesEntry* fav = new FavoritesEntry();
fav->name = name;
fav->isFolder = true;
favorites->insert(pos, fav);
}
FavoritesList* CelestiaCore::getFavorites()
{
return favorites;
}
const DestinationList* CelestiaCore::getDestinations()
{
return destinations;
}
// Used in the super-secret edit mode
void showSelectionInfo(const Selection& sel)
{
Vec3f axis(0.0f, 1.0, 0.0f);
float angle = 0.0f;
if (sel.deepsky() != NULL)
sel.deepsky()->getOrientation().getAxisAngle(axis, angle);
else if (sel.body() != NULL)
sel.body()->getOrientation().getAxisAngle(axis, angle);
cout << sel.getName() << '\n';
cout << _("Orientation: ") << '[' << axis.x << ',' << axis.y << ',' << axis.z << "], " << radToDeg(angle) << '\n';
}
void CelestiaCore::cancelScript()
{
if (runningScript != NULL)
{
delete runningScript;
scriptState = ScriptCompleted;
runningScript = NULL;
}
#ifdef CELX
if (celxScript != NULL)
{
celxScript->cleanup();
if (textEnterMode & KbPassToScript)
setTextEnterMode(textEnterMode & ~KbPassToScript);
scriptState = ScriptCompleted;
}
#endif
}
void CelestiaCore::runScript(CommandSequence* script)
{
cancelScript();
if (runningScript == NULL && script != NULL && scriptState == ScriptCompleted)
{
scriptState = ScriptRunning;
runningScript = new Execution(*script, *execEnv);
}
}
void CelestiaCore::runScript(const string& filename)
{
cancelScript();
string localeFilename = LocaleFilename(filename);
ContentType type = DetermineFileType(localeFilename);
if (type == Content_CelestiaLegacyScript)
{
ifstream scriptfile(localeFilename.c_str());
if (!scriptfile.good())
{
if (alerter != NULL)
alerter->fatalError(_("Error opening script file."));
else
flash(_("Error opening script file."));
}
else
{
CommandParser parser(scriptfile);
CommandSequence* script = parser.parse();
if (script == NULL)
{
const vector<string>* errors = parser.getErrors();
const char* errorMsg = "";
if (errors->size() > 0)
errorMsg = (*errors)[0].c_str();
if (alerter != NULL)
alerter->fatalError(errorMsg);
else
flash(errorMsg);
}
else
{
runningScript = new Execution(*script, *execEnv);
scriptState = sim->getPauseState()?ScriptPaused:ScriptRunning;
}
}
}
#ifdef CELX
else if (type == Content_CelestiaScript)
{
ifstream scriptfile(localeFilename.c_str());
if (!scriptfile.good())
{
char errMsg[1024];
sprintf(errMsg, _("Error opening script '%s'"), localeFilename.c_str());
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
}
if (celxScript == NULL)
{
celxScript = new LuaState();
celxScript->init(this);
}
int status = celxScript->loadScript(scriptfile, localeFilename);
if (status != 0)
{
string errMsg = celxScript->getErrorMessage();
if (errMsg.empty())
errMsg = _("Unknown error opening script");
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
}
else
{
// Coroutine execution; control may be transferred between the
// script and Celestia's event loop
if (!celxScript->createThread())
{
const char* errMsg = _("Script coroutine initialization failed");
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
}
else
{
scriptState = sim->getPauseState()?ScriptPaused:ScriptRunning;
}
}
}
#endif
else
{
if (alerter != NULL)
alerter->fatalError(_("Invalid filetype"));
else
flash(_("Invalid filetype"));
}
}
bool checkMask(int modifiers, int mask)
{
return (modifiers & mask) == mask;
}
void CelestiaCore::mouseButtonDown(float x, float y, int button)
{
setViewChanged();
mouseMotion = 0.0f;
#ifdef CELX
if (celxScript != NULL)
{
if (celxScript->handleMouseButtonEvent(x, y, button, true))
return;
}
if (luaHook && luaHook->callLuaHook(this, "mousebuttondown", x, y, button))
return;
#endif
if (views.size() > 1)
{
// To select the clicked into view before a drag.
pickView(x, y);
}
if (views.size() > 1 && button == LeftButton) // look if click is near a view border
{
View *v1 = 0, *v2 = 0;
for (vector<View*>::iterator i = views.begin(); i != views.end(); i++)
{
View* v = *i;
float vx, vy, vxp, vyp;
vx = ( x / width - v->x ) / v->width;
vy = ( (1 - y / height ) - v->y ) / v->height;
vxp = vx * v->width * width;
vyp = vy * v->height * height;
if ( vx >=0 && vx <= 1 && ( abs(vyp) <= 2 || abs(vyp - v->height * height) <= 2)
|| vy >=0 && vy <= 1 && ( abs(vxp) <= 2 || abs(vxp - v->width * width) <= 2) )
{
if (v1 == 0)
{
v1 = v;
}
else
{
v2 = v;
break;
}
}
}
if (v2 != 0) {
// Look for common ancestor to v1 & v2 = split being draged.
View *p1 = v1, *p2 = v2;
while ( (p1 = p1->parent) )
{
p2 = v2;
while ( (p2 = p2->parent) && p1 != p2) ;
if (p2 != 0) break;
}
if (p2 != 0)
{
resizeSplit = p1;
}
}
}
}
void CelestiaCore::mouseButtonUp(float x, float y, int button)
{
setViewChanged();
// Four pixel tolerance for picking
float pickTolerance = sim->getActiveObserver()->getFOV() / height * 4.0f;
if (resizeSplit)
{
resizeSplit = 0;
return;
}
#ifdef CELX
if (celxScript != NULL)
{
if (celxScript->handleMouseButtonEvent(x, y, button, false))
return;
}
if (luaHook && luaHook->callLuaHook(this,"mousebuttonup", x, y, button))
return;
#endif
// If the mouse hasn't moved much since it was pressed, treat this
// as a selection or context menu event. Otherwise, assume that the
// mouse was dragged and ignore the event.
if (mouseMotion < DragThreshold)
{
if (button == LeftButton)
{
pickView(x, y);
float pickX, pickY;
float aspectRatio = ((float) width / (float) height);
views[activeView]->mapWindowToView((float) x / (float) width,
(float) y / (float) height,
pickX, pickY);
Vec3f pickRay =
sim->getActiveObserver()->getPickRay(pickX * aspectRatio, pickY);
Selection oldSel = sim->getSelection();
Selection newSel = sim->pickObject(pickRay, renderer->getRenderFlags(), pickTolerance);
addToHistory();
sim->setSelection(newSel);
if (!oldSel.empty() && oldSel == newSel)
sim->centerSelection();
}
else if (button == RightButton)
{
float pickX, pickY;
float aspectRatio = ((float) width / (float) height);
views[activeView]->mapWindowToView((float) x / (float) width,
(float) y / (float) height,
pickX, pickY);
Vec3f pickRay =
sim->getActiveObserver()->getPickRay(pickX * aspectRatio, pickY);
Selection sel = sim->pickObject(pickRay, renderer->getRenderFlags(), pickTolerance);
if (!sel.empty())
{
if (contextMenuCallback != NULL)
contextMenuCallback(x, y, sel);
}
}
else if (button == MiddleButton)
{
if (views[activeView]->zoom != 1)
{
views[activeView]->alternateZoom = views[activeView]->zoom;
views[activeView]->zoom = 1;
}
else
{
views[activeView]->zoom = views[activeView]->alternateZoom;
}
setFOVFromZoom();
// If AutoMag, adapt the faintestMag to the new fov
if((renderer->getRenderFlags() & Renderer::ShowAutoMag) != 0)
setFaintestAutoMag();
}
}
}
void CelestiaCore::mouseWheel(float motion, int modifiers)
{
setViewChanged();
if (config->reverseMouseWheel) motion = -motion;
if (motion != 0.0)
{
if ((modifiers & ShiftKey) != 0)
{
zoomTime = currentTime;
zoomMotion = 0.25f * motion;
}
else
{
dollyTime = currentTime;
dollyMotion = 0.25f * motion;
}
}
}
/// Handles cursor shape changes on view borders if the cursorHandler is defined.
/// This must be called on mouse move events on the OpenGL Widget.
/// x and y are the pixel coordinates relative to the widget.
void CelestiaCore::mouseMove(float x, float y)
{
if (views.size() > 1 && cursorHandler != NULL)
{
/*View* v1 = 0; Unused*/
/*View* v2 = 0; Unused*/
for (vector<View*>::iterator i = views.begin(); i != views.end(); i++)
{
View* v = *i;
float vx, vy, vxp, vyp;
vx = (x / width - v->x) / v->width;
vy = ((1 - y / height) - v->y ) / v->height;
vxp = vx * v->width * width;
vyp = vy * v->height * height;
if (vx >=0 && vx <= 1 && (abs(vyp) <= 2 || abs(vyp - v->height * height) <= 2))
{
cursorHandler->setCursorShape(CelestiaCore::SizeVerCursor);
return;
}
else if (vy >=0 && vy <= 1 && (abs(vxp) <= 2 || abs(vxp - v->width * width) <= 2))
{
cursorHandler->setCursorShape(CelestiaCore::SizeHorCursor);
return;
}
}
cursorHandler->setCursorShape(defaultCursorShape);
}
return;
}
void CelestiaCore::mouseMove(float dx, float dy, int modifiers)
{
if (modifiers != 0)
setViewChanged();
if (resizeSplit != 0)
{
switch(resizeSplit->type) {
case View::HorizontalSplit:
if ( resizeSplit->walkTreeResizeDelta(resizeSplit->child1, dy / height, true)
&& resizeSplit->walkTreeResizeDelta(resizeSplit->child2, dy / height, true))
{
resizeSplit->walkTreeResizeDelta(resizeSplit->child1, dy / height, false);
resizeSplit->walkTreeResizeDelta(resizeSplit->child2, dy / height, false);
}
break;
case View::VerticalSplit:
if ( resizeSplit->walkTreeResizeDelta(resizeSplit->child1, dx / width, true)
&& resizeSplit->walkTreeResizeDelta(resizeSplit->child2, dx / width, true)
)
{
resizeSplit->walkTreeResizeDelta(resizeSplit->child1, dx / width, false);
resizeSplit->walkTreeResizeDelta(resizeSplit->child2, dx / width, false);
}
break;
case View::ViewWindow:
break;
}
setFOVFromZoom();
return;
}
#ifdef CELX
if (luaHook &&
luaHook->callLuaHook(this,"mousebuttonmove", dx, dy, modifiers))
{
return;
}
#endif
if ((modifiers & (LeftButton | RightButton)) != 0)
{
if (editMode && checkMask(modifiers, LeftButton | ShiftKey | ControlKey))
{
// Rotate the selected object
Selection sel = sim->getSelection();
Quatf q(1);
if (sel.getType() == Selection::Type_DeepSky)
q = sel.deepsky()->getOrientation();
else if (sel.getType() == Selection::Type_Body)
q = sel.body()->getOrientation();
q.yrotate(dx / width);
q.xrotate(dy / height);
if (sel.getType() == Selection::Type_DeepSky)
sel.deepsky()->setOrientation(q);
else if (sel.getType() == Selection::Type_Body)
sel.body()->setOrientation(q);
}
else if (editMode && checkMask(modifiers, RightButton | ShiftKey | ControlKey))
{
// Rotate the selected object about an axis from its center to the
// viewer.
Selection sel = sim->getSelection();
if (sel.deepsky() != NULL)
{
double t = sim->getTime();
Vec3d v = sel.getPosition(t) - sim->getObserver().getPosition();
Vec3f axis((float) v.x, (float) v.y, (float) v.z);
axis.normalize();
Quatf r;
r.setAxisAngle(axis, dx / width);
Quatf q = sel.deepsky()->getOrientation();
sel.deepsky()->setOrientation(r * q);
}
}
else if (checkMask(modifiers, LeftButton | RightButton) ||
checkMask(modifiers, LeftButton | ControlKey))
{
// Y-axis controls distance (exponentially), and x-axis motion
// rotates the camera about the view normal.
float amount = dy / height;
sim->changeOrbitDistance(amount * 5);
if (dx * dx > dy * dy)
{
Observer& observer = sim->getObserver();
Vec3d v = Vec3d(0, 0, dx * -MouseRotationSensitivity);
RigidTransform rt = observer.getSituation();
Quatd dr = 0.5 * (v * rt.rotation);
rt.rotation += dr;
rt.rotation.normalize();
observer.setSituation(rt);
}
}
else if (checkMask(modifiers, LeftButton | ShiftKey))
{
// Mouse zoom control
float amount = dy / height;
float minFOV = MinimumFOV;
float maxFOV = MaximumFOV;
float fov = sim->getActiveObserver()->getFOV();
// In order for the zoom to have the right feel, it should be
// exponential.
float newFOV = minFOV + (float) exp(log(fov - minFOV) + amount * 4);
if (newFOV > maxFOV)
newFOV = maxFOV;
if (newFOV > minFOV)
{
sim->getActiveObserver()->setFOV(newFOV);
setZoomFromFOV();
}
if ((renderer->getRenderFlags() & Renderer::ShowAutoMag))
{
setFaintestAutoMag();
char buf[128];
sprintf(buf, _("Magnitude limit: %.2f"), sim->getFaintestVisible());
flash(buf);
}
}
else
{
Quatf q(1);
// For a small field of view, rotate the camera more finely
float coarseness = 1.5f;
if ((modifiers & RightButton) == 0)
{
coarseness = radToDeg(sim->getActiveObserver()->getFOV()) / 30.0f;
}
else
{
// If right dragging to rotate, adjust the rotation rate
// based on the distance from the reference object.
coarseness = ComputeRotationCoarseness(*sim);
}
q.yrotate(dx / width * coarseness);
q.xrotate(dy / height * coarseness);
if ((modifiers & RightButton) != 0)
sim->orbit(q);
else
sim->rotate(~q);
}
mouseMotion += abs(dy) + abs(dx);
}
}
/// Makes the view under x, y the active view.
void CelestiaCore::pickView(float x, float y)
{
if (x+2 < views[activeView]->x * width || x-2 > (views[activeView]->x + views[activeView]->width) * width
|| (height - y)+2 < views[activeView]->y * height || (height - y)-2 > (views[activeView]->y + views[activeView]->height) * height)
{
vector<View*>::iterator i = views.begin();
int n = 0;
while (i < views.end() && (x+2 < (*i)->x * width || x-2 > ((*i)->x + (*i)->width) * width
|| (height - y)+2 < (*i)->y * height || (height - y)-2 > ((*i)->y + (*i)->height) * height))
{
i++; n++;
}
activeView = n;
sim->setActiveObserver(views[activeView]->observer);
if (!showActiveViewFrame)
flashFrameStart = currentTime;
return;
}
}
void CelestiaCore::joystickAxis(int axis, float amount)
{
setViewChanged();
float deadZone = 0.25f;
if (abs(amount) < deadZone)
amount = 0.0f;
else
amount = (amount - deadZone) * (1.0f / (1.0f - deadZone));
amount = sign(amount) * square(amount);
if (axis == Joy_XAxis)
joystickRotation.y = amount;
else if (axis == Joy_YAxis)
joystickRotation.x = -amount;
}
void CelestiaCore::joystickButton(int button, bool down)
{
setViewChanged();
if (button >= 0 && button < JoyButtonCount)
joyButtonsPressed[button] = down;
}
static void scrollConsole(Console& con, int lines)
{
int topRow = con.getWindowRow();
int height = con.getHeight();
if (lines < 0)
{
if (topRow + lines > -height)
console.setWindowRow(topRow + lines);
else
console.setWindowRow(-(height - 1));
}
else
{
if (topRow + lines <= -ConsolePageRows)
console.setWindowRow(topRow + lines);
else
console.setWindowRow(-ConsolePageRows);
}
}
void CelestiaCore::keyDown(int key, int modifiers)
{
setViewChanged();
#ifdef CELX
// TODO: should pass modifiers as a Lua table
if (luaHook && luaHook->callLuaHook(this,
"keydown",
(float) key, (float) modifiers))
{
return;
}
#endif
switch (key)
{
case Key_F1:
sim->setTargetSpeed(0);
break;
case Key_F2:
sim->setTargetSpeed(astro::kilometersToMicroLightYears(1.0f));
break;
case Key_F3:
sim->setTargetSpeed(astro::kilometersToMicroLightYears(1000.0f));
break;
case Key_F4:
sim->setTargetSpeed((float) astro::kilometersToMicroLightYears(astro::speedOfLight));
break;
case Key_F5:
sim->setTargetSpeed((float) astro::kilometersToMicroLightYears(astro::speedOfLight * 10.0));
break;
case Key_F6:
sim->setTargetSpeed(astro::AUtoMicroLightYears(1.0f));
break;
case Key_F7:
sim->setTargetSpeed(1e6);
break;
case Key_F11:
if (movieCapture != NULL)
{
if (isRecording())
recordPause();
else
recordBegin();
}
break;
case Key_F12:
if (movieCapture != NULL)
recordEnd();
break;
case Key_NumPad2:
case Key_NumPad4:
case Key_NumPad6:
case Key_NumPad7:
case Key_NumPad8:
case Key_NumPad9:
sim->setTargetSpeed(sim->getTargetSpeed());
break;
case Key_Down:
if (showConsole)
scrollConsole(console, 1);
break;
case Key_Up:
if (showConsole)
scrollConsole(console, -1);
break;
case Key_PageDown:
if (showConsole)
scrollConsole(console, ConsolePageRows);
else
back();
break;
case Key_PageUp:
if (showConsole)
scrollConsole(console, -ConsolePageRows);
else
forward();
break;
}
if (KeyAccel < fMaxKeyAccel)
KeyAccel *= 1.1;
// Only process alphanumeric keys if we're not in text enter mode
if (islower(key))
key = toupper(key);
if (!(key >= 'A' && key <= 'Z' && (textEnterMode != KbNormal) ))
{
if (modifiers & ShiftKey)
shiftKeysPressed[key] = true;
else
keysPressed[key] = true;
}
}
void CelestiaCore::keyUp(int key, int)
{
setViewChanged();
KeyAccel = 1.0;
if (islower(key))
key = toupper(key);
keysPressed[key] = false;
shiftKeysPressed[key] = false;
}
#ifdef CELX
static bool getKeyName(const char* c, char* keyName, unsigned int keyNameLength)
{
unsigned int length = strlen(c);
// Translate control characters
if (length == 1 && c[0] >= '\001' && c[0] <= '\032')
{
if (keyNameLength < 4)
return false;
sprintf(keyName, "C-%c", '\140' + c[0]);
}
else
{
if (keyNameLength < length + 1)
return false;
strcpy(keyName, c);
}
return true;
}
#endif
void CelestiaCore::charEntered(char c, int modifiers)
{
setViewChanged();
char C[2];
C[0] = c;
C[1] = '\0';
charEntered(C, modifiers);
}
void CelestiaCore::charEntered(const char *c_p, int /*modifiers*/)
{
setViewChanged();
Observer* observer = sim->getActiveObserver();
char c = *c_p;
#ifdef CELX
if (celxScript != NULL && (textEnterMode & KbPassToScript))
{
if (c != '\033' && celxScript->charEntered(c_p))
{
return;
}
}
#endif
if (textEnterMode & KbAutoComplete)
{
wchar_t wc = 0; // Null wide character
UTF8Decode(c_p, 0, strlen(c_p), wc);
#ifdef TARGET_OS_MAC
if ( wc && (!iscntrl(wc)) )
#else
if ( wc && (!iswcntrl(wc)) )
#endif
{
typedText += string(c_p);
typedTextCompletion = sim->getObjectCompletion(typedText, (renderer->getLabelMode() & Renderer::LocationLabels) != 0);
typedTextCompletionIdx = -1;
#ifdef AUTO_COMPLETION
if (typedTextCompletion.size() == 1)
{
string::size_type pos = typedText.rfind('/', typedText.length());
if (pos != string::npos)
typedText = typedText.substr(0, pos + 1) + typedTextCompletion[0];
else
typedText = typedTextCompletion[0];
}
#endif
}
else if (c == '\b')
{
typedTextCompletionIdx = -1;
if (typedText.size() > 0)
{
#ifdef AUTO_COMPLETION
do
{
#endif
// We remove bytes like b10xxx xxxx at the end of typeText
// these are guarantied to not be the first byte of a UTF-8 char
while (typedText.size() && ((typedText[typedText.size() - 1] & 0xC0) == 0x80)) {
typedText = string(typedText, 0, typedText.size() - 1);
}
// We then remove the first byte of the last UTF-8 char of typedText.
typedText = string(typedText, 0, typedText.size() - 1);
if (typedText.size() > 0)
{
typedTextCompletion = sim->getObjectCompletion(typedText, (renderer->getLabelMode() & Renderer::LocationLabels) != 0);
} else {
typedTextCompletion.clear();
}
#ifdef AUTO_COMPLETION
} while (typedText.size() > 0 && typedTextCompletion.size() == 1);
#endif
}
}
else if (c == '\011') // TAB
{
if (typedTextCompletionIdx + 1 < (int) typedTextCompletion.size())
typedTextCompletionIdx++;
else if ((int) typedTextCompletion.size() > 0 && typedTextCompletionIdx + 1 == (int) typedTextCompletion.size())
typedTextCompletionIdx = 0;
if (typedTextCompletionIdx >= 0) {
string::size_type pos = typedText.rfind('/', typedText.length());
if (pos != string::npos)
typedText = typedText.substr(0, pos + 1) + typedTextCompletion[typedTextCompletionIdx];
else
typedText = typedTextCompletion[typedTextCompletionIdx];
}
}
else if (c == Key_BackTab)
{
if (typedTextCompletionIdx > 0)
typedTextCompletionIdx--;
else if (typedTextCompletionIdx == 0)
typedTextCompletionIdx = typedTextCompletion.size() - 1;
else if (typedTextCompletion.size() > 0)
typedTextCompletionIdx = typedTextCompletion.size() - 1;
if (typedTextCompletionIdx >= 0) {
string::size_type pos = typedText.rfind('/', typedText.length());
if (pos != string::npos)
typedText = typedText.substr(0, pos + 1) + typedTextCompletion[typedTextCompletionIdx];
else
typedText = typedTextCompletion[typedTextCompletionIdx];
}
}
else if (c == '\033') // ESC
{
setTextEnterMode(textEnterMode & ~KbAutoComplete);
}
else if (c == '\n' || c == '\r')
{
if (typedText != "")
{
Selection sel = sim->findObjectFromPath(typedText, true);
if (!sel.empty())
{
addToHistory();
sim->setSelection(sel);
}
typedText = "";
}
setTextEnterMode(textEnterMode & ~KbAutoComplete);
}
return;
}
#ifdef CELX
if (celxScript != NULL)
{
if (c != '\033')
{
char keyName[8];
getKeyName(c_p, keyName, sizeof(keyName));
if (celxScript->handleKeyEvent(keyName))
return;
}
}
if (luaHook && luaHook->callLuaHook(this,"charentered", c))
{
return;
}
#endif
char C = toupper(c);
switch (C)
{
case '\001': // Ctrl+A
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowAtmospheres);
notifyWatchers(RenderFlagsChanged);
break;
case '\002': // Ctrl+B
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowBoundaries);
notifyWatchers(RenderFlagsChanged);
break;
case '\n':
case '\r':
setTextEnterMode(textEnterMode | KbAutoComplete);
break;
case '\b':
sim->setSelection(sim->getSelection().parent());
break;
case '\014': // Ctrl+L
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowNightMaps);
notifyWatchers(RenderFlagsChanged);
break;
case '\013': // Ctrl+K
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowMarkers);
if (renderer->getRenderFlags() & Renderer::ShowMarkers)
{
flash(_("Markers enabled"));
}
else
flash(_("Markers disabled"));
notifyWatchers(RenderFlagsChanged);
break;
case '\005': // Ctrl+E
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowEclipseShadows);
notifyWatchers(RenderFlagsChanged);
break;
case '\007': // Ctrl+G
flash(_("Goto surface"));
addToHistory();
//if (sim->getFrame().coordSys == astro::Universal)
sim->geosynchronousFollow();
sim->gotoSurface(5.0);
// sim->gotoSelection(0.0001, Vec3f(0, 1, 0), astro::ObserverLocal);
break;
case '\006': // Ctrl+F
addToHistory();
altAzimuthMode = !altAzimuthMode;
if (altAzimuthMode)
{
flash(_("Alt-azimuth mode enabled"));
}
else
flash(_("Alt-azimuth mode disabled"));
break;
case 127: // Delete
deleteView();
break;
case '\011': // TAB
activeView++;
if (activeView >= (int) views.size())
activeView = 0;
sim->setActiveObserver(views[activeView]->observer);
if (!showActiveViewFrame)
flashFrameStart = currentTime;
break;
case '\020': // Ctrl+P
if (!sim->getSelection().empty())
{
Selection sel = sim->getSelection();
if (sim->getUniverse()->isMarked(sel, 1))
{
sim->getUniverse()->unmarkObject(sel, 1);
}
else
{
sim->getUniverse()->markObject(sel,
10.0f,
Color(0.0f, 1.0f, 0.0f, 0.9f),
Marker::Diamond,
1,
"");
}
}
break;
case '\025': // Ctrl+U
splitView(View::VerticalSplit);
break;
case '\022': // Ctrl+R
splitView(View::HorizontalSplit);
break;
case '\004': // Ctrl+D
singleView();
break;
case '\023': // Ctrl+S
renderer->setStarStyle((Renderer::StarStyle) (((int) renderer->getStarStyle() + 1) %
(int) Renderer::StarStyleCount));
switch (renderer->getStarStyle())
{
case Renderer::FuzzyPointStars:
flash(_("Star style: fuzzy points"));
break;
case Renderer::PointStars:
flash(_("Star style: points"));
break;
case Renderer::ScaledDiscStars:
flash(_("Star style: scaled discs"));
break;
default:
break;
}
notifyWatchers(RenderFlagsChanged);
break;
case '\024': // Ctrl+T
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowCometTails);
if (renderer->getRenderFlags() & Renderer::ShowCometTails)
{
flash(_("Comet tails enabled"));
}
else
flash(_("Comet tails disabled"));
notifyWatchers(RenderFlagsChanged);
break;
case '\026': // Ctrl+V
{
GLContext* context = renderer->getGLContext();
GLContext::GLRenderPath path = context->getRenderPath();
GLContext::GLRenderPath newPath = context->nextRenderPath();
if (newPath != path)
{
switch (newPath)
{
case GLContext::GLPath_Basic:
flash(_("Render path: Basic"));
break;
case GLContext::GLPath_Multitexture:
flash(_("Render path: Multitexture"));
break;
case GLContext::GLPath_NvCombiner:
flash(_("Render path: NVIDIA combiners"));
break;
case GLContext::GLPath_DOT3_ARBVP:
flash(_("Render path: OpenGL vertex program"));
break;
case GLContext::GLPath_NvCombiner_NvVP:
flash(_("Render path: NVIDIA vertex program and combiners"));
break;
case GLContext::GLPath_NvCombiner_ARBVP:
flash(_("Render path: OpenGL vertex program/NVIDIA combiners"));
break;
case GLContext::GLPath_ARBFP_ARBVP:
flash(_("Render path: OpenGL 1.5 vertex/fragment program"));
break;
case GLContext::GLPath_NV30:
flash(_("Render path: NVIDIA GeForce FX"));
break;
case GLContext::GLPath_GLSL:
flash(_("Render path: OpenGL 2.0"));
break;
}
context->setRenderPath(newPath);
notifyWatchers(RenderFlagsChanged);
}
}
break;
case '\027': // Ctrl+W
wireframe = !wireframe;
renderer->setRenderMode(wireframe ? GL_LINE : GL_FILL);
break;
case '\030': // Ctrl+X
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowSmoothLines);
notifyWatchers(RenderFlagsChanged);
break;
case '\031': // Ctrl+Y
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowAutoMag);
if (renderer->getRenderFlags() & Renderer::ShowAutoMag)
{
flash(_("Auto-magnitude enabled"));
setFaintestAutoMag();
}
else
{
flash(_("Auto-magnitude disabled"));
}
notifyWatchers(RenderFlagsChanged);
break;
case '\033': // Escape
cancelScript();
addToHistory();
if (textEnterMode != KbNormal)
{
setTextEnterMode(KbNormal);
}
else
{
if (sim->getObserverMode() == Observer::Travelling)
sim->setObserverMode(Observer::Free);
else
sim->setFrame(astro::Universal, Selection());
if (!sim->getTrackedObject().empty())
sim->setTrackedObject(Selection());
}
flash(_("Cancel"));
break;
case ' ':
if (sim->getPauseState() == true)
{
if (scriptState == ScriptPaused)
scriptState = ScriptRunning;
sim->setPauseState(false);
}
else
{
sim->setPauseState(true);
// If there's a script running then pause it. This has the
// potentially confusing side effect of rendering nonfunctional
// goto, center, and other movement commands.
#ifdef CELX
if (runningScript != NULL || celxScript != NULL)
#else
if (runningScript != NULL)
#endif
{
if (scriptState == ScriptRunning)
scriptState = ScriptPaused;
}
else
{
if (scriptState == ScriptPaused)
scriptState = ScriptRunning;
}
}
if (sim->getPauseState() == true)
{
if (scriptState == ScriptPaused)
flash(_("Time and script are paused"));
else
flash(_("Time is paused"));
}
else
{
flash(_("Resume"));
}
break;
case '!':
if (editMode)
{
showSelectionInfo(sim->getSelection());
}
else
{
time_t t = time(NULL);
struct tm *gmt = gmtime(&t);
if (gmt != NULL)
{
astro::Date d;
d.year = gmt->tm_year + 1900;
d.month = gmt->tm_mon + 1;
d.day = gmt->tm_mday;
d.hour = gmt->tm_hour;
d.minute = gmt->tm_min;
d.seconds = (int) gmt->tm_sec;
sim->setTime(astro::UTCtoTDB(d));
}
}
break;
case '%':
{
const ColorTemperatureTable* current =
renderer->getStarColorTable();
if (current == GetStarColorTable(ColorTable_Enhanced))
{
renderer->setStarColorTable(GetStarColorTable(ColorTable_Blackbody_D65));
}
else if (current == GetStarColorTable(ColorTable_Blackbody_D65))
{
renderer->setStarColorTable(GetStarColorTable(ColorTable_Enhanced));
}
else
{
// Unknown color table
}
}
break;
case '^':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowNebulae);
notifyWatchers(RenderFlagsChanged);
break;
case '&':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::LocationLabels);
notifyWatchers(LabelFlagsChanged);
break;
case '*':
addToHistory();
sim->reverseObserverOrientation();
break;
case '?':
addToHistory();
if (!sim->getSelection().empty())
{
Vec3d v = sim->getSelection().getPosition(sim->getTime()) -
sim->getObserver().getPosition();
int hours, mins;
float secs;
char buf[128];
if (astro::microLightYearsToKilometers(v.length()) >=
86400.0 * astro::speedOfLight)
{
// Light travel time in years, if >= 1day
sprintf(buf, _("Light travel time: %.4f yr "),
v.length() * 1.0e-6);
flash(buf, 2.0);
}
else
{
// If Light travel delay < 1 day, display in [ hr : min : sec ]
getLightTravelDelay(v.length(), hours, mins, secs);
if (hours == 0)
sprintf(buf, _("Light travel time: %d min %.1f s"),
mins, secs);
else
sprintf(buf, _("Light travel time: %d h %d min %.1f s")
,hours, mins, secs);
flash(buf, 2.0);
}
}
break;
case '-':
addToHistory();
if (sim->getSelection().body() &&
(sim->getTargetSpeed() < 0.99 *
astro::kilometersToMicroLightYears(astro::speedOfLight)))
{
Vec3d v = sim->getSelection().getPosition(sim->getTime()) -
sim->getObserver().getPosition();
lightTravelFlag = !lightTravelFlag;
if (lightTravelFlag)
{
flash(_("Light travel delay included"),2.0);
setLightTravelDelay(v.length());
}
else
{
flash(_("Light travel delay switched off"),2.0);
setLightTravelDelay(-v.length());
}
}
else
{
flash(_("Light travel delay ignored"));
}
break;
case ',':
addToHistory();
if (observer->getFOV() > MinimumFOV)
{
observer->setFOV(observer->getFOV() / 1.05f);
setZoomFromFOV();
if((renderer->getRenderFlags() & Renderer::ShowAutoMag))
{
setFaintestAutoMag();
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Magnitude limit: %.2f"), sim->getFaintestVisible());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
}
break;
case '.':
addToHistory();
if (observer->getFOV() < MaximumFOV)
{
observer->setFOV(observer->getFOV() * 1.05f);
setZoomFromFOV();
if((renderer->getRenderFlags() & Renderer::ShowAutoMag) != 0)
{
setFaintestAutoMag();
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Magnitude limit: %.2f"), sim->getFaintestVisible());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
}
break;
case '+':
addToHistory();
if (observer->getDisplayedSurface() != "")
{
observer->setDisplayedSurface("");
flash(_("Using normal surface textures."));
}
else
{
observer->setDisplayedSurface(_("limit of knowledge"));
flash(_("Using limit of knowledge surface textures."));
}
break;
case '/':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowDiagrams);
notifyWatchers(RenderFlagsChanged);
break;
case '0':
addToHistory();
sim->selectPlanet(-1);
break;
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
addToHistory();
sim->selectPlanet(c - '1');
break;
case ';':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowCelestialSphere);
notifyWatchers(RenderFlagsChanged);
break;
case '=':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::ConstellationLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'B':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::StarLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'C':
addToHistory();
if (c == 'c')
sim->centerSelection();
else
sim->centerSelectionCO();
break;
case 'D':
addToHistory();
if (config->demoScriptFile != "")
runScript(config->demoScriptFile);
break;
case 'E':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::GalaxyLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'F':
addToHistory();
flash(_("Follow"));
sim->follow();
break;
case 'G':
addToHistory();
if (sim->getFrame().coordSys == astro::Universal)
sim->follow();
sim->gotoSelection(5.0, Vec3f(0, 1, 0), astro::ObserverLocal);
break;
case 'H':
addToHistory();
sim->setSelection(sim->getUniverse()->getStarCatalog()->find(0));
break;
case 'I':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowCloudMaps);
notifyWatchers(RenderFlagsChanged);
break;
case 'J':
addToHistory();
sim->setTimeScale(-sim->getTimeScale());
if (sim->getTimeScale() >= 0)
flash(_("Time: Forward"));
else
flash(_("Time: Backward"));
break;
case 'K':
addToHistory();
if (abs(sim->getTimeScale()) > MinimumTimeRate)
{
if (c == 'k')
sim->setTimeScale(sim->getTimeScale() / CoarseTimeScaleFactor);
else
sim->setTimeScale(sim->getTimeScale() / FineTimeScaleFactor);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, "%s: " TIMERATE_PRINTF_FORMAT, _("Time rate"), sim->getTimeScale());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case 'L':
addToHistory();
if (abs(sim->getTimeScale()) < MaximumTimeRate)
{
if (c == 'l')
sim->setTimeScale(sim->getTimeScale() * CoarseTimeScaleFactor);
else
sim->setTimeScale(sim->getTimeScale() * FineTimeScaleFactor);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, "%s: " TIMERATE_PRINTF_FORMAT, _("Time rate"), sim->getTimeScale());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case 'M':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::MoonLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'N':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::SpacecraftLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'O':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowOrbits);
notifyWatchers(RenderFlagsChanged);
break;
case 'P':
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::PlanetLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'Q':
sim->setTargetSpeed(-sim->getTargetSpeed());
break;
case 'R':
if (c == 'r') // Skip rangechecking as setResolution does it already
renderer->setResolution(renderer->getResolution() - 1);
else
renderer->setResolution(renderer->getResolution() + 1);
switch (renderer->getResolution())
{
case 0:
flash(_("Low res textures"));
break;
case 1:
flash(_("Medium res textures"));
break;
case 2:
flash(_("High res textures"));
break;
}
notifyWatchers(RenderFlagsChanged);
break;
case 'S':
sim->setTargetSpeed(0);
break;
case 'T':
addToHistory();
if (sim->getTrackedObject().empty())
sim->setTrackedObject(sim->getSelection());
else
sim->setTrackedObject(Selection());
break;
case 'U':
renderer->setRenderFlags(renderer->getRenderFlags() ^ Renderer::ShowGalaxies);
notifyWatchers(RenderFlagsChanged);
break;
case 'V':
setHudDetail((getHudDetail() + 1) % 3);
break;
case 'W':
if (c == 'w')
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::AsteroidLabels);
else
renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::CometLabels);
notifyWatchers(LabelFlagsChanged);
break;
case 'X':
sim->setTargetSpeed(sim->getTargetSpeed());
break;
case 'Y':
flash(_("Sync Orbit"));
addToHistory();
sim->geosynchronousFollow();
break;
case ':':
flash(_("Lock"));
addToHistory();
sim->phaseLock();
break;
case '"':
flash(_("Chase"));
addToHistory();
sim->chase();
break;
case '[':
if ((renderer->getRenderFlags() & Renderer::ShowAutoMag) == 0)
{
if (sim->getFaintestVisible() > 1.0f)
{
setFaintest(sim->getFaintestVisible() - 0.2f);
notifyWatchers(FaintestChanged);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Magnitude limit: %.2f"),sim->getFaintestVisible());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
}
else if (renderer->getFaintestAM45deg() > 6.0f)
{
renderer->setFaintestAM45deg(renderer->getFaintestAM45deg() - 0.1f);
setFaintestAutoMag();
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Auto magnitude limit at 45 degrees: %.2f"),renderer->getFaintestAM45deg());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case '\\':
addToHistory();
sim->setTimeScale(1.0f);
break;
case ']':
if((renderer->getRenderFlags() & Renderer::ShowAutoMag) == 0)
{
if (sim->getFaintestVisible() < 15.0f)
{
setFaintest(sim->getFaintestVisible() + 0.2f);
notifyWatchers(FaintestChanged);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Magnitude limit: %.2f"),sim->getFaintestVisible());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
}
else if (renderer->getFaintestAM45deg() < 12.0f)
{
renderer->setFaintestAM45deg(renderer->getFaintestAM45deg() + 0.1f);
setFaintestAutoMag();
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Auto magnitude limit at 45 degrees: %.2f"),renderer->getFaintestAM45deg());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case '`':
showFPSCounter = !showFPSCounter;
break;
case '{':
{
if (renderer->getAmbientLightLevel() > 0.05f)
renderer->setAmbientLightLevel(renderer->getAmbientLightLevel() - 0.05f);
else
renderer->setAmbientLightLevel(0.0f);
notifyWatchers(AmbientLightChanged);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Ambient light level: %.2f"),renderer->getAmbientLightLevel());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case '}':
{
if (renderer->getAmbientLightLevel() < 0.95f)
renderer->setAmbientLightLevel(renderer->getAmbientLightLevel() + 0.05f);
else
renderer->setAmbientLightLevel(1.0f);
notifyWatchers(AmbientLightChanged);
char buf[128];
setlocale(LC_NUMERIC, "");
sprintf(buf, _("Ambient light level: %.2f"),renderer->getAmbientLightLevel());
setlocale(LC_NUMERIC, "C");
flash(buf);
}
break;
case '(':
{
char buf[128];
Galaxy::decreaseLightGain();
setlocale(LC_NUMERIC, "");
sprintf(buf, "%s: %3.0f %%", _("Light gain"), Galaxy::getLightGain() * 100.0f);
setlocale(LC_NUMERIC, "C");
flash(buf);
notifyWatchers(GalaxyLightGainChanged);
}
break;
case ')':
{
char buf[128];
Galaxy::increaseLightGain();
setlocale(LC_NUMERIC, "");
sprintf(buf, "%s: %3.0f %%", _("Light gain"), Galaxy::getLightGain() * 100.0f);
setlocale(LC_NUMERIC, "C");
flash(buf);
notifyWatchers(GalaxyLightGainChanged);
}
break;
case '~':
showConsole = !showConsole;
break;
case '@':
// TODO: 'Edit mode' should be eliminated; it can be done better
// with a Lua script.
editMode = !editMode;
break;
}
}
void CelestiaCore::getLightTravelDelay(double distance, int& hours, int& mins,
float& secs)
{
// light travel time in hours
double lt = astro::microLightYearsToKilometers(distance)/
(3600.0 * astro::speedOfLight);
hours = (int) lt;
double mm = (lt - hours) * 60;
mins = (int) mm;
secs = (float) ((mm - mins) * 60);
}
void CelestiaCore::setLightTravelDelay(double distance)
{
// light travel time in days
double lt = astro::microLightYearsToKilometers(distance)/
(86400.0 * astro::speedOfLight);
sim->setTime(sim->getTime() - lt);
}
bool CelestiaCore::getAltAzimuthMode() const
{
return altAzimuthMode;
}
void CelestiaCore::setAltAzimuthMode(bool enable)
{
altAzimuthMode = enable;
}
void CelestiaCore::start(double t)
{
if (config->initScriptFile != "")
{
// using the KdeAlerter in runScript would create an infinite loop,
// break it here by resetting config->initScriptFile:
string filename = config->initScriptFile;
config->initScriptFile = "";
runScript(filename);
}
// Set the simulation starting time to the current system time
sim->setTime(t);
sim->update(0.0);
sysTime = timer->getTime();
if (startURL != "")
goToUrl(startURL);
}
void CelestiaCore::setStartURL(string url)
{
if (!url.substr(0,4).compare("cel:"))
{
startURL = url;
config->initScriptFile = "";
}
else
{
config->initScriptFile = url;
}
}
void CelestiaCore::tick()
{
double lastTime = sysTime;
sysTime = timer->getTime();
// The time step is normally driven by the system clock; however, when
// recording a movie, we fix the time step the frame rate of the movie.
double dt = 0.0;
if (movieCapture != NULL && recording)
{
dt = 1.0 / movieCapture->getFrameRate();
}
else
{
dt = sysTime - lastTime;
}
// Pause script execution
if (scriptState == ScriptPaused)
dt = 0.0;
currentTime += dt;
// Mouse wheel zoom
if (zoomMotion != 0.0f)
{
double span = 0.1;
double fraction;
if (currentTime - zoomTime >= span)
fraction = (zoomTime + span) - (currentTime - dt);
else
fraction = dt / span;
// sim->changeOrbitDistance(zoomMotion * (float) fraction);
if (currentTime - zoomTime >= span)
zoomMotion = 0.0f;
}
// Mouse wheel dolly
if (dollyMotion != 0.0)
{
double span = 0.1;
double fraction;
if (currentTime - dollyTime >= span)
fraction = (dollyTime + span) - (currentTime - dt);
else
fraction = dt / span;
sim->changeOrbitDistance((float) (dollyMotion * fraction));
if (currentTime - dollyTime >= span)
dollyMotion = 0.0f;
}
// Keyboard dolly
if (keysPressed[Key_Home])
sim->changeOrbitDistance((float) (-dt * 2));
if (keysPressed[Key_End])
sim->changeOrbitDistance((float) (dt * 2));
// Keyboard rotate
Vec3f av = sim->getObserver().getAngularVelocity();
av = av * (float) exp(-dt * RotationDecay);
float fov = sim->getActiveObserver()->getFOV() / stdFOV;
FrameOfReference frame = sim->getFrame();
// Handle arrow keys; disable them when the log console is displayed,
// because then they're used to scroll up and down.
if (!showConsole)
{
if (!altAzimuthMode)
{
if (keysPressed[Key_Left])
av += Vec3f(0.0f, 0.0f, (float) (dt * -KeyRotationAccel));
if (keysPressed[Key_Right])
av += Vec3f(0.0f, 0.0f, (float) (dt * KeyRotationAccel));
if (keysPressed[Key_Down])
av += Vec3f((float) (dt * fov * -KeyRotationAccel), 0.0f, 0.0f);
if (keysPressed[Key_Up])
av += Vec3f((float) (dt * fov * KeyRotationAccel), 0.0f, 0.0f);
}
else
{
if (!frame.refObject.empty())
{
Quatf orientation = sim->getObserver().getOrientation();
Vec3d upd = sim->getObserver().getPosition() -
frame.refObject.getPosition(sim->getTime());
upd.normalize();
Vec3f up((float) upd.x, (float) upd.y, (float) upd.z);
Vec3f v = up * (float) (KeyRotationAccel * dt);
v = v * (~orientation).toMatrix3();
if (keysPressed[Key_Left])
av -= v;
if (keysPressed[Key_Right])
av += v;
if (keysPressed[Key_Down])
av += Vec3f((float) (dt * fov * -KeyRotationAccel), 0.0f, 0.0f);
if (keysPressed[Key_Up])
av += Vec3f((float) (dt * fov * KeyRotationAccel), 0.0f, 0.0f);
}
}
}
if (keysPressed[Key_NumPad4])
av += Vec3f(0.0f, (float) (dt * fov * -KeyRotationAccel), 0.0f);
if (keysPressed[Key_NumPad6])
av += Vec3f(0.0f, (float) (dt * fov * KeyRotationAccel), 0.0f);
if (keysPressed[Key_NumPad2])
av += Vec3f((float) (dt * fov * -KeyRotationAccel), 0.0f, 0.0f);
if (keysPressed[Key_NumPad8])
av += Vec3f((float) (dt * fov * KeyRotationAccel), 0.0f, 0.0f);
if (keysPressed[Key_NumPad7] || joyButtonsPressed[JoyButton7])
av += Vec3f(0.0f, 0.0f, (float) (dt * -KeyRotationAccel));
if (keysPressed[Key_NumPad9] || joyButtonsPressed[JoyButton8])
av += Vec3f(0.0f, 0.0f, (float) (dt * KeyRotationAccel));
//Use Boolean to indicate if sim->setTargetSpeed() is called
bool bSetTargetSpeed = false;
if (joystickRotation != Vec3f(0.0f, 0.0f, 0.0f))
{
bSetTargetSpeed = true;
av += (float) (dt * KeyRotationAccel) * joystickRotation;
sim->setTargetSpeed(sim->getTargetSpeed());
}
if (keysPressed[Key_NumPad5])
av = av * (float) exp(-dt * RotationBraking);
sim->getObserver().setAngularVelocity(av);
if (keysPressed[(int)'A'] || joyButtonsPressed[JoyButton2])
{
bSetTargetSpeed = true;
if (sim->getTargetSpeed() == 0.0f)
sim->setTargetSpeed(astro::kilometersToMicroLightYears(0.1f));
else
sim->setTargetSpeed(sim->getTargetSpeed() * (float) exp(dt * 3));
}
if (keysPressed[(int)'Z'] || joyButtonsPressed[JoyButton1])
{
bSetTargetSpeed = true;
sim->setTargetSpeed(sim->getTargetSpeed() / (float) exp(dt * 3));
}
if (!bSetTargetSpeed && av.length() > 0.0f)
{
//Force observer velocity vector to align with observer direction if an observer
//angular velocity still exists.
sim->setTargetSpeed(sim->getTargetSpeed());
}
if (!frame.refObject.empty())
{
Quatf q(1.0f);
float coarseness = ComputeRotationCoarseness(*sim);
if (shiftKeysPressed[Key_Left])
q = q * Quatf::yrotation((float) (dt * -KeyRotationAccel * coarseness));
if (shiftKeysPressed[Key_Right])
q = q * Quatf::yrotation((float) (dt * KeyRotationAccel * coarseness));
if (shiftKeysPressed[Key_Up])
q = q * Quatf::xrotation((float) (dt * -KeyRotationAccel * coarseness));
if (shiftKeysPressed[Key_Down])
q = q * Quatf::xrotation((float) (dt * KeyRotationAccel * coarseness));
sim->orbit(q);
}
// If there's a script running, tick it
if (runningScript != NULL)
{
bool finished = runningScript->tick(dt);
if (finished)
cancelScript();
}
#ifdef CELX
if (celxScript != NULL)
{
celxScript->handleTickEvent(dt);
if (scriptState == ScriptRunning)
{
bool finished = celxScript->tick(dt);
if (finished)
cancelScript();
}
}
if (luaHook != NULL)
luaHook->callLuaHook(this, "tick", dt);
#endif // CELX
sim->update(dt);
}
void CelestiaCore::draw()
{
if (!viewUpdateRequired())
return;
viewChanged = false;
if (views.size() == 1)
{
// I'm not certain that a special case for one view is required; but,
// it's possible that there exists some broken hardware out there
// that has to fall back to software rendering if the scissor test
// is enable. To keep performance on this hypothetical hardware
// reasonable in the typical single view case, we'll use this
// scissorless special case. I'm only paranoid because I've been
// burned by crap hardware so many times. cjl
glViewport(0, 0, width, height);
renderer->resize(width, height);
sim->render(*renderer);
}
else
{
glEnable(GL_SCISSOR_TEST);
for (vector<View*>::iterator iter = views.begin();
iter != views.end(); iter++)
{
View* view = *iter;
glScissor((GLint) (view->x * width),
(GLint) (view->y * height),
(GLsizei) (view->width * width),
(GLsizei) (view->height * height));
glViewport((GLint) (view->x * width),
(GLint) (view->y * height),
(GLsizei) (view->width * width),
(GLsizei) (view->height * height));
renderer->resize((int) (view->width * width),
(int) (view->height * height));
sim->render(*renderer, *view->observer);
}
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, width, height);
}
renderOverlay();
if (showConsole)
{
console.setFont(font);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
console.begin();
glTranslatef(0.0f, 200.0f, 0.0f);
console.render(ConsolePageRows);
console.end();
}
if (movieCapture != NULL && recording)
movieCapture->captureFrame();
// Frame rate counter
nFrames++;
if (nFrames == 100 || sysTime - fpsCounterStartTime > 10.0)
{
fps = (double) nFrames / (sysTime - fpsCounterStartTime);
nFrames = 0;
fpsCounterStartTime = sysTime;
}
#if 0
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
cout << _("GL error: ") << gluErrorString(err) << '\n';
}
#endif
}
void CelestiaCore::resize(GLsizei w, GLsizei h)
{
if (h == 0)
h = 1;
glViewport(0, 0, w, h);
if (renderer != NULL)
renderer->resize(w, h);
if (overlay != NULL)
overlay->setWindowSize(w, h);
console.setScale(w, h);
width = w;
height = h;
setFOVFromZoom();
#ifdef CELX
if (luaHook && luaHook->callLuaHook(this,"resize", (float) w, (float) h))
return;
#endif
}
// Return true if anything changed that requires re-rendering. Otherwise, we
// can skip rendering, keep the GPU idle, and save power.
bool CelestiaCore::viewUpdateRequired() const
{
#if 1
// Enable after 1.5.0
return true;
#else
bool isPaused = sim->getPauseState() || sim->getTimeScale() == 0.0;
// See if the camera in any of the views is moving
bool observersMoving = false;
for (vector<View*>::const_iterator iter = views.begin(); iter != views.end(); iter++)
{
View* v = *iter;
if (v->observer->getAngularVelocity().length() > 1.0e-10 ||
v->observer->getVelocity().length() > 1.0e-12)
{
observersMoving = true;
break;
}
}
if (viewChanged ||
!isPaused ||
observersMoving ||
dollyMotion != 0.0 ||
zoomMotion != 0.0 ||
scriptState == ScriptRunning ||
renderer->settingsHaveChanged())
{
return true;
}
else
{
return false;
}
#endif
}
void CelestiaCore::setViewChanged()
{
viewChanged = true;
}
void CelestiaCore::splitView(View::Type type, View* av, float splitPos)
{
setViewChanged();
if (av == NULL)
av = views[activeView];
bool vertical = ( type == View::VerticalSplit );
Observer* o = sim->addObserver();
bool tooSmall = false;
switch (type) // If active view is too small, don't split it.
{
case View::HorizontalSplit:
if (av->height < 0.2f) tooSmall = true;
break;
case View::VerticalSplit:
if (av->width < 0.2f) tooSmall = true;
break;
case View::ViewWindow:
return;
break;
}
if (tooSmall)
{
flash(_("View too small to be split"));
return;
}
flash(_("Added view"));
// Make the new observer a copy of the old one
// TODO: This works, but an assignment operator for Observer
// should be defined.
*o = *(sim->getActiveObserver());
float w1, h1, w2, h2;
if (vertical)
{
w1 = av->width * splitPos;
w2 = av->width - w1;
h1 = av->height;
h2 = av->height;
}
else
{
w1 = av->width;
w2 = av->width;
h1 = av->height * splitPos;
h2 = av->height - h1;
}
View* split = new View(type,
0,
av->x,
av->y,
av->width,
av->height);
split->parent = av->parent;
if (av->parent != 0)
{
if (av->parent->child1 == av)
av->parent->child1 = split;
else
av->parent->child2 = split;
}
split->child1 = av;
av->width = w1;
av->height = h1;
av->parent = split;
View* view = new View(View::ViewWindow,
o,
av->x + (vertical ? w1 : 0),
av->y + (vertical ? 0 : h1),
w2, h2);
split->child2 = view;
view->parent = split;
view->zoom = av->zoom;
views.insert(views.end(), view);
setFOVFromZoom();
}
void CelestiaCore::setFOVFromZoom()
{
for (vector<View*>::iterator i = views.begin(); i < views.end(); i++)
if ((*i)->type == View::ViewWindow)
{
double fov = 2 * atan(height * (*i)->height / (screenDpi / 25.4) / 2. / distanceToScreen) / (*i)->zoom;
(*i)->observer->setFOV((float) fov);
}
}
void CelestiaCore::setZoomFromFOV()
{
for (vector<View*>::iterator i = views.begin(); i < views.end(); i++)
if ((*i)->type == View::ViewWindow)
{
(*i)->zoom = (float) (2 * atan(height * (*i)->height / (screenDpi / 25.4) / 2. / distanceToScreen) / (*i)->observer->getFOV());
}
}
void CelestiaCore::singleView(View* av)
{
setViewChanged();
if (av == NULL)
av = views[activeView];
for (unsigned int i = 0; i < views.size(); i++)
{
if (views[i] != av)
{
sim->removeObserver(views[i]->observer);
delete views[i]->observer;
delete views[i];
}
}
av->x = 0.0f;
av->y = 0.0f;
av->width = 1.0f;
av->height = 1.0f;
av->parent = 0;
views.clear();
views.insert(views.end(), av);
activeView = 0;
sim->setActiveObserver(views[activeView]->observer);
setFOVFromZoom();
}
void CelestiaCore::deleteView(View* v)
{
if (v == NULL)
v = views[activeView];
if (v->parent == 0) return;
for(vector<View*>::iterator i = views.begin(); i < views.end() ; i++)
{
if (*i == v)
{
views.erase(i);
break;
}
}
int sign;
View *sibling;
if (v->parent->child1 == v)
{
sibling = v->parent->child2;
sign = -1;
}
else
{
sibling = v->parent->child1;
sign = 1;
}
sibling->parent = v->parent->parent;
if (v->parent->parent != 0) {
if (v->parent->parent->child1 == v->parent)
v->parent->parent->child1 = sibling;
else
v->parent->parent->child2 = sibling;
}
v->walkTreeResize(sibling, sign);
sim->removeObserver(v->observer);
delete(v->observer);
activeView = 0;
sim->setActiveObserver(views[activeView]->observer);
delete(v->parent);
delete(v);
if (!showActiveViewFrame)
flashFrameStart = currentTime;
setFOVFromZoom();
}
bool CelestiaCore::getFramesVisible() const
{
return showViewFrames;
}
void CelestiaCore::setFramesVisible(bool visible)
{
setViewChanged();
showViewFrames = visible;
}
bool CelestiaCore::getActiveFrameVisible() const
{
return showActiveViewFrame;
}
void CelestiaCore::setActiveFrameVisible(bool visible)
{
setViewChanged();
showActiveViewFrame = visible;
}
void CelestiaCore::setContextMenuCallback(ContextMenuFunc callback)
{
contextMenuCallback = callback;
}
Renderer* CelestiaCore::getRenderer() const
{
return renderer;
}
Simulation* CelestiaCore::getSimulation() const
{
return sim;
}
void CelestiaCore::showText(string s,
int horig, int vorig,
int hoff, int voff,
double duration)
{
messageText = s;
messageHOrigin = horig;
messageVOrigin = vorig;
messageHOffset = hoff;
messageVOffset = voff;
messageStart = currentTime;
messageDuration = duration;
}
int CelestiaCore::getTextWidth(string s) const
{
return titleFont->getWidth(s);
}
static FormattedNumber SigDigitNum(double v, int digits)
{
return FormattedNumber(v, digits,
FormattedNumber::GroupThousands |
FormattedNumber::SignificantDigits);
}
static void displayDistance(Overlay& overlay, double distance)
{
const char* units = "";
if (abs(distance) >= astro::parsecsToLightYears(1e+6))
{
units = "Mpc";
distance = astro::lightYearsToParsecs(distance) / 1e+6;
}
else if (abs(distance) >= 0.5 * astro::parsecsToLightYears(1e+3))
{
units = "Kpc";
distance = astro::lightYearsToParsecs(distance) / 1e+3;
}
else if (abs(distance) >= astro::AUtoLightYears(1000.0f))
{
units = _("ly");
}
else if (abs(distance) >= astro::kilometersToLightYears(10000000.0))
{
units = _("au");
distance = astro::lightYearsToAU(distance);
}
else if (abs(distance) > astro::kilometersToLightYears(1.0f))
{
units = "km";
distance = astro::lightYearsToKilometers(distance);
}
else
{
units = "m";
distance = astro::lightYearsToKilometers(distance) * 1000.0f;
}
overlay << SigDigitNum(distance, 5) << ' ' << units;
}
static void displayDuration(Overlay& overlay, double days)
{
if (days > 1.0)
overlay << FormattedNumber(days, 3, FormattedNumber::GroupThousands) << _(" days");
else if (days > 1.0 / 24.0)
overlay << FormattedNumber(days * 24.0, 3, FormattedNumber::GroupThousands) << _(" hours");
else if (days > 1.0 / (24.0 * 60.0))
overlay << FormattedNumber(days * 24.0 * 60.0, 3, FormattedNumber::GroupThousands) << _(" minutes");
else
overlay << FormattedNumber(days * 24.0 * 60.0 * 60.0, 3, FormattedNumber::GroupThousands) << " seconds";
}
static void displayAngle(Overlay& overlay, double angle)
{
int degrees, minutes;
double seconds;
astro::decimalToDegMinSec(angle, degrees, minutes, seconds);
overlay.oprintf("%d%s %02d' %.1f\"",
degrees, UTF8_DEGREE_SIGN, abs(minutes), abs(seconds));
}
static void displayAngleInHourMinSec(Overlay& overlay, double angle)
{
int hours, minutes;
double seconds;
astro::decimalToHourMinSec(angle, hours, minutes, seconds);
overlay.oprintf("%dh %02dm %.1fs",
hours, abs(minutes), abs(seconds));
}
static void displayApparentDiameter(Overlay& overlay,
double radius,
double distance)
{
if (distance > radius)
{
double arcSize = radToDeg(asin(radius / distance) * 2.0);
// Only display the arc size if it's less than 160 degrees and greater
// than one second--otherwise, it's probably not interesting data.
if (arcSize < 160.0 && arcSize > 1.0 / 3600.0)
{
overlay << _("Apparent diameter: ");
displayAngle(overlay, arcSize);
overlay << '\n';
}
}
}
static void displayApparentMagnitude(Overlay& overlay,
float absMag,
double distance)
{
float appMag = absMag;
if (distance > 32.6167)
{
appMag = astro::absToAppMag(absMag, (float) distance);
overlay << _("Apparent magnitude: ");
}
else
{
overlay << _("Absolute magnitude: ");
}
overlay.oprintf("%.1f\n", appMag);
}
static void displayRADec(Overlay& overlay, Vec3d v)
{
double phi = atan2(v.x, v.z) - PI / 2;
if (phi < 0)
phi = phi + 2 * PI;
double theta = atan2(sqrt(v.x * v.x + v.z * v.z), v.y);
if (theta > 0)
theta = PI / 2 - theta;
else
theta = -PI / 2 - theta;
double ra = radToDeg(phi);
double dec = radToDeg(theta);
overlay << _("RA: ");
overlay << " ";
displayAngleInHourMinSec(overlay, ra);
overlay << "\n";
overlay << _("Dec: ");
displayAngle(overlay, dec);
}
static void displayAcronym(Overlay& overlay, char* s)
{
if (strchr(s, ' ') != NULL)
{
int length = strlen(s);
char lastChar = ' ';
for (int i = 0; i < length; i++)
{
if (lastChar == ' ' && s[i] != ' ')
overlay << s[i];
lastChar = s[i];
}
}
else
{
overlay << s;
}
}
static void displayStarInfo(Overlay& overlay,
int detail,
Star& star,
const Universe& universe,
double distance)
{
overlay << _("Distance: ");
displayDistance(overlay, distance);
overlay << '\n';
if (!star.getVisibility())
{
overlay << _("Star system barycenter\n");
return;
}
overlay.oprintf(_("Abs (app) mag: %.2f (%.2f)\n"),
star.getAbsoluteMagnitude(),
astro::absToAppMag(star.getAbsoluteMagnitude(),
(float) distance));
if (star.getLuminosity() > 1.0e-10f)
overlay << _("Luminosity: ") << SigDigitNum(star.getLuminosity(), 3) << _("x Sun") << "\n";
overlay << _("Class: ");
if (star.getSpectralType()[0] == 'Q')
overlay << _("Neutron star");
else if (star.getSpectralType()[0] == 'X')
overlay << _("Black hole");
else
overlay << star.getSpectralType();
overlay << '\n';
displayApparentDiameter(overlay, star.getRadius(),
astro::lightYearsToKilometers(distance));
if (detail > 1)
{
overlay << _("Surface temp: ") << SigDigitNum(star.getTemperature(), 3) << " K\n";
float solarRadii = star.getRadius() / 6.96e5f;
overlay << _("Radius: ");
if (solarRadii > 0.01f)
{
overlay << SigDigitNum(star.getRadius() / 696000.0f, 2) << " " << _("Rsun")
<< " (" << SigDigitNum(star.getRadius(), 3) << " km" << ")\n";
}
else
{
overlay << SigDigitNum(star.getRadius(), 3) << " km\n";
}
if (star.getRotationModel()->isPeriodic())
{
overlay << _("Rotation period: ");
float period = (float) star.getRotationModel()->getPeriod();
displayDuration(overlay, period);
overlay << '\n';
}
SolarSystem* sys = universe.getSolarSystem(&star);
if (sys != NULL && sys->getPlanets()->getSystemSize() != 0)
overlay << _("Planetary companions present\n");
}
}
static void displayDSOinfo(Overlay& overlay, const DeepSkyObject& dso, double distance)
{
char descBuf[128];
dso.getDescription(descBuf, sizeof(descBuf));
overlay << descBuf << '\n';
if (distance >= 0)
{
overlay << _("Distance: ");
displayDistance(overlay, distance);
}
else
{
overlay << _("Distance from center: ");
displayDistance(overlay, distance + dso.getRadius());
}
overlay << '\n';
overlay << _("Radius: ");
displayDistance(overlay, dso.getRadius());
overlay << '\n';
displayApparentDiameter(overlay, dso.getRadius(), distance);
if (dso.getAbsoluteMagnitude() > DSO_DEFAULT_ABS_MAGNITUDE)
{
displayApparentMagnitude(overlay,
dso.getAbsoluteMagnitude(),
distance);
}
}
static void displayPlanetInfo(Overlay& overlay,
int detail,
Body& body,
double t,
double distance,
Vec3d /*viewVec*/)
{
double kmDistance = astro::lightYearsToKilometers(distance);
overlay << _("Distance: ");
distance = astro::kilometersToLightYears(kmDistance - body.getRadius());
displayDistance(overlay, distance);
overlay << '\n';
if (body.getClassification() == Body::Invisible)
{
return;
}
overlay << _("Radius: ");
distance = astro::kilometersToLightYears(body.getRadius());
displayDistance(overlay, distance);
overlay << '\n';
displayApparentDiameter(overlay, body.getRadius(), kmDistance);
if (detail > 1)
{
if (body.getRotationModel()->isPeriodic())
{
overlay << _("Day length: ");
displayDuration(overlay, body.getRotationModel()->getPeriod());
overlay << '\n';
}
PlanetarySystem* system = body.getSystem();
if (system != NULL)
{
const Star* sun = system->getStar();
if (sun != NULL)
{
double distFromSun = body.getHeliocentricPosition(t).distanceFromOrigin();
float planetTemp = sun->getTemperature() *
(float) (::pow(1.0 - body.getAlbedo(), 0.25) *
sqrt(sun->getRadius() / (2.0 * distFromSun)));
overlay << setprecision(0);
overlay << _("Temperature: ") << planetTemp << " K\n";
overlay << setprecision(3);
}
#if 0
// Code to display apparent magnitude. Disabled because it's not very
// accurate. Too many simplifications are used when computing the amount
// of light reflected from a body.
Point3d bodyPos = body.getHeliocentricPosition(t);
float appMag = body.getApparentMagnitude(*sun,
bodyPos - Point3d(0, 0, 0),
viewVec);
overlay.oprintf(_("Apparent mag: %.2f\n"), appMag);
#endif
}
}
}
static void displayLocationInfo(Overlay& overlay,
Location& location,
double distance)
{
overlay << _("Distance: ");
displayDistance(overlay, distance);
overlay << '\n';
Body* body = location.getParentBody();
if (body != NULL)
{
Vec3f locPos = location.getPosition();
Vec3d lonLatAlt = body->cartesianToPlanetocentric(Vec3d(locPos.x, locPos.y, locPos.z));
char ewHemi = ' ';
char nsHemi = ' ';
float lon = 0.0f;
float lat = 0.0f;
// Terrible hack for Earth and Moon longitude conventions. Fix by
// adding a field to specify the longitude convention in .ssc files.
if (body->getName() == "Earth" || body->getName() == "Moon")
{
if (lonLatAlt.y < 0.0f)
nsHemi = 'S';
else if (lonLatAlt.y > 0.0f)
nsHemi = 'N';
if (lonLatAlt.x < 0.0f)
ewHemi = 'W';
else if (lonLatAlt.x > 0.0f)
ewHemi = 'E';
lon = (float) abs(radToDeg(lonLatAlt.x));
lat = (float) abs(radToDeg(lonLatAlt.y));
}
else
{
// Swap hemispheres if the object is a retrograde rotator
Quatd q = ~body->getEclipticalToEquatorial(astro::J2000);
bool retrograde = (Vec3d(0.0, 1.0, 0.0) * q.toMatrix3()).y < 0.0;
if ((lonLatAlt.y < 0.0f) ^ retrograde)
nsHemi = 'S';
else if ((lonLatAlt.y > 0.0f) ^ retrograde)
nsHemi = 'N';
if (retrograde)
ewHemi = 'E';
else
ewHemi = 'W';
lon = (float) -radToDeg(lonLatAlt.x);
if (lon < 0.0f)
lon += 360.0f;
lat = (float) abs(radToDeg(lonLatAlt.y));
}
overlay << body->getName(true).c_str() << " ";
overlay.unsetf(ios::fixed);
overlay << setprecision(6);
overlay << lat << nsHemi << ' ' << lon << ewHemi << '\n';
}
}
static void displaySelectionName(Overlay& overlay,
const Selection& sel,
const Universe& univ)
{
switch (sel.getType())
{
case Selection::Type_Body:
overlay << sel.body()->getName(true).c_str();
break;
case Selection::Type_DeepSky:
overlay << univ.getDSOCatalog()->getDSOName(sel.deepsky());
break;
case Selection::Type_Star:
//displayStarName(overlay, *(sel.star()), *univ.getStarCatalog());
overlay << ReplaceGreekLetterAbbr(univ.getStarCatalog()->getStarName(*sel.star()));
break;
case Selection::Type_Location:
overlay << sel.location()->getName(true).c_str();
break;
default:
break;
}
}
static void showViewFrame(const View* v, int width, int height)
{
glBegin(GL_LINE_LOOP);
glVertex3f(v->x * width, v->y * height, 0.0f);
glVertex3f(v->x * width, (v->y + v->height) * height - 1, 0.0f);
glVertex3f((v->x + v->width) * width - 1, (v->y + v->height) * height - 1, 0.0f);
glVertex3f((v->x + v->width) * width - 1, v->y * height, 0.0f);
glEnd();
}
void CelestiaCore::renderOverlay()
{
#ifdef CELX
if (luaHook) luaHook->callLuaHook(this,"renderoverlay");
#endif
if (font == NULL)
return;
overlay->setFont(font);
int fontHeight = font->getHeight();
int emWidth = font->getWidth("M");
overlay->begin();
if (views.size() > 1)
{
// Render a thin border arround all views
if (showViewFrames || resizeSplit)
{
glLineWidth(1.0f);
glDisable(GL_TEXTURE_2D);
glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
for(vector<View*>::iterator i = views.begin(); i != views.end(); i++)
{
showViewFrame(*i, width, height);
}
}
glLineWidth(1.0f);
// Render a very simple border around the active view
View* av = views[activeView];
if (showActiveViewFrame)
{
glLineWidth(2.0f);
glDisable(GL_TEXTURE_2D);
glColor4f(0.5f, 0.5f, 1.0f, 1.0f);
showViewFrame(av, width, height);
glLineWidth(1.0f);
}
if (currentTime < flashFrameStart + 0.5)
{
glLineWidth(8.0f);
glColor4f(0.5f, 0.5f, 1.0f,
(float) (1.0 - (currentTime - flashFrameStart) / 0.5));
showViewFrame(av, width, height);
glLineWidth(1.0f);
}
}
setlocale(LC_NUMERIC, "");
if (hudDetail > 0 && (overlayElements & ShowTime))
{
bool time_displayed = false;
double lt = 0.0;
if (sim->getSelection().getType() == Selection::Type_Body &&
(sim->getTargetSpeed() < 0.99 *
astro::kilometersToMicroLightYears(astro::speedOfLight)))
{
if (lightTravelFlag)
{
Vec3d v = sim->getSelection().getPosition(sim->getTime()) -
sim->getObserver().getPosition();
// light travel time in days
lt = astro::microLightYearsToKilometers(v.length()) / (86400.0 * astro::speedOfLight);
}
}
else
{
lt = 0.0;
}
double tdb = sim->getTime() + lt;
astro::Date d = timeZoneBias != 0?astro::TDBtoLocal(tdb):astro::TDBtoUTC(tdb);
const char* dateStr = d.toCStr(dateFormat);
int dateWidth = (font->getWidth(dateStr)/(emWidth * 3) + 2) * emWidth * 3;
if (dateWidth > dateStrWidth) dateStrWidth = dateWidth;
// Time and date
glPushMatrix();
glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
glTranslatef( width - dateStrWidth,
(float) (height - fontHeight),
0.0f);
overlay->beginText();
overlay->print(dateStr);
if (lightTravelFlag && lt > 0.0)
{
glColor4f(0.42f, 1.0f, 1.0f, 1.0f);
*overlay << _(" LT");
glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
}
*overlay << '\n';
{
if (abs(abs(sim->getTimeScale()) - 1) < 1e-6)
{
if (sign(sim->getTimeScale()) == 1)
*overlay << _("Real time");
else
*overlay << _("-Real time");
}
else if (abs(sim->getTimeScale()) < MinimumTimeRate)
{
*overlay << _("Time stopped");
}
else if (abs(sim->getTimeScale()) > 1.0)
{
overlay->oprintf(TIMERATE_PRINTF_FORMAT, sim->getTimeScale());
*overlay << UTF8_MULTIPLICATION_SIGN << _(" faster");
}
else
{
overlay->oprintf(TIMERATE_PRINTF_FORMAT, 1.0 / sim->getTimeScale());
*overlay << UTF8_MULTIPLICATION_SIGN << _(" slower");
}
if (sim->getPauseState() == true)
{
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
*overlay << _(" (Paused)");
}
}
overlay->endText();
glPopMatrix();
}
if (hudDetail > 0 && (overlayElements & ShowVelocity))
{
// Speed
glPushMatrix();
glTranslatef(0.0f, (float) (fontHeight * 2 + 5), 0.0f);
glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
overlay->beginText();
*overlay << '\n';
if (showFPSCounter)
*overlay << _("FPS: ") << SigDigitNum(fps, 3);
overlay->setf(ios::fixed);
*overlay << _("\nSpeed: ");
double speed = sim->getObserver().getVelocity().length();
if (speed < astro::kilometersToMicroLightYears(1.0f))
*overlay << SigDigitNum(astro::microLightYearsToKilometers(speed) * 1000.0f, 3) << " m/s";
else if (speed < astro::kilometersToMicroLightYears(10000.0f))
*overlay << SigDigitNum(astro::microLightYearsToKilometers(speed), 3) << " km/s";
else if (speed < astro::kilometersToMicroLightYears((float) astro::speedOfLight * 100.0f))
*overlay << SigDigitNum(astro::microLightYearsToKilometers(speed) / astro::speedOfLight, 3) << 'c';
else if (speed < astro::AUtoMicroLightYears(1000.0f))
*overlay << SigDigitNum(astro::microLightYearsToAU(speed), 3) << " AU/s";
else
*overlay << SigDigitNum(speed * 1e-6, 3) << " ly/s";
overlay->endText();
glPopMatrix();
}
if (hudDetail > 0 && (overlayElements & ShowFrame))
{
// Field of view and camera mode in lower right corner
glPushMatrix();
glTranslatef((float) (width - emWidth * 15),
(float) (fontHeight * 3 + 5), 0.0f);
overlay->beginText();
glColor4f(0.6f, 0.6f, 1.0f, 1);
if (sim->getObserverMode() == Observer::Travelling)
{
*overlay << _("Travelling ");
double timeLeft = sim->getArrivalTime() - sim->getRealTime();
if (timeLeft >= 1)
*overlay << '(' << FormattedNumber(timeLeft, 0, FormattedNumber::GroupThousands) << ')';
*overlay << '\n';
}
else
{
*overlay << '\n';
}
if (!sim->getTrackedObject().empty())
{
*overlay << _("Track ");
displaySelectionName(*overlay, sim->getTrackedObject(),
*sim->getUniverse());
}
*overlay << '\n';
{
FrameOfReference frame = sim->getFrame();
switch (frame.coordSys)
{
case astro::Ecliptical:
*overlay << _("Follow ");
displaySelectionName(*overlay, frame.refObject,
*sim->getUniverse());
break;
case astro::Geographic:
*overlay << _("Sync Orbit ");
displaySelectionName(*overlay, frame.refObject,
*sim->getUniverse());
break;
case astro::PhaseLock:
*overlay << _("Lock ");
displaySelectionName(*overlay, frame.refObject,
*sim->getUniverse());
*overlay << " -> ";
displaySelectionName(*overlay, frame.targetObject,
*sim->getUniverse());
break;
case astro::Chase:
*overlay << _("Chase ");
displaySelectionName(*overlay, frame.refObject,
*sim->getUniverse());
break;
default:
break;
}
*overlay << '\n';
}
glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
// Field of view
float fov = radToDeg(sim->getActiveObserver()->getFOV());
overlay->oprintf(_("FOV: "));
displayAngle(*overlay, fov);
overlay->oprintf(" (%.2f%s)\n", views[activeView]->zoom,
UTF8_MULTIPLICATION_SIGN);
overlay->endText();
glPopMatrix();
}
// Selection info
Selection sel = sim->getSelection();
if (!sel.empty() && hudDetail > 0 && (overlayElements & ShowSelection))
{
glPushMatrix();
glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
glTranslatef(0.0f, (float) (height - titleFont->getHeight()), 0.0f);
overlay->beginText();
Vec3d v = sel.getPosition(sim->getTime()) -
sim->getObserver().getPosition();
switch (sel.getType())
{
case Selection::Type_Star:
{
if (sel != lastSelection)
{
lastSelection = sel;
selectionNames = sim->getUniverse()->getStarCatalog()->getStarNameList(*sel.star());
}
overlay->setFont(titleFont);
*overlay << selectionNames;
overlay->setFont(font);
*overlay << '\n';
displayStarInfo(*overlay,
hudDetail,
*(sel.star()),
*(sim->getUniverse()),
v.length() * 1e-6);
}
break;
case Selection::Type_DeepSky:
{
if (sel != lastSelection)
{
lastSelection = sel;
selectionNames = sim->getUniverse()->getDSOCatalog()->getDSONameList(sel.deepsky());
}
overlay->setFont(titleFont);
*overlay << selectionNames;
overlay->setFont(font);
*overlay << '\n';
displayDSOinfo(*overlay, *sel.deepsky(),
v.length() * 1e-6 - sel.deepsky()->getRadius());
}
break;
case Selection::Type_Body:
{
overlay->setFont(titleFont);
*overlay << sel.body()->getName(true).c_str();
overlay->setFont(font);
*overlay << '\n';
displayPlanetInfo(*overlay,
hudDetail,
*(sel.body()),
sim->getTime(),
v.length() * 1e-6,
v * astro::microLightYearsToKilometers(1.0));
}
break;
case Selection::Type_Location:
overlay->setFont(titleFont);
*overlay << sel.location()->getName(true).c_str();
overlay->setFont(font);
*overlay << '\n';
displayLocationInfo(*overlay,
*(sel.location()),
v.length() * 1e-6);
break;
default:
break;
}
Vec3d vect = sel.getPosition(sim->getTime()) - sim->getObserver().getPosition();
vect = vect * Mat3d::xrotation(-astro::J2000Obliquity);
displayRADec(*overlay, vect);
overlay->endText();
glPopMatrix();
}
// Text input
if (textEnterMode & KbAutoComplete)
{
overlay->setFont(titleFont);
glPushMatrix();
glColor4f(0.7f, 0.7f, 1.0f, 0.2f);
overlay->rect(0.0f, 0.0f, (float) width, 100.0f);
glTranslatef(0.0f, fontHeight * 3.0f + 35.0f, 0.0f);
glColor4f(0.6f, 0.6f, 1.0f, 1.0f);
overlay->beginText();
*overlay << _("Target name: ") << ReplaceGreekLetterAbbr(typedText);
overlay->endText();
overlay->setFont(font);
if (typedTextCompletion.size() >= 1)
{
int nb_cols = 4;
int nb_lines = 3;
int start = 0;
glTranslatef(3.0f, -font->getHeight() - 3.0f, 0.0f);
vector<std::string>::const_iterator iter = typedTextCompletion.begin();
if (typedTextCompletionIdx >= nb_cols * nb_lines)
{
start = (typedTextCompletionIdx / nb_lines + 1 - nb_cols) * nb_lines;
iter += start;
}
for (int i=0; iter < typedTextCompletion.end() && i < nb_cols; i++)
{
glPushMatrix();
overlay->beginText();
for (int j = 0; iter < typedTextCompletion.end() && j < nb_lines; iter++, j++)
{
if (i * nb_lines + j == typedTextCompletionIdx - start)
glColor4f(1.0f, 0.6f, 0.6f, 1);
else
glColor4f(0.6f, 0.6f, 1.0f, 1);
*overlay << ReplaceGreekLetterAbbr(*iter) << "\n";
}
overlay->endText();
glPopMatrix();
glTranslatef((float) (width/nb_cols), 0.0f, 0.0f);
}
}
glPopMatrix();
overlay->setFont(font);
}
// Text messages
if (messageText != "" && currentTime < messageStart + messageDuration)
{
int emWidth = titleFont->getWidth("M");
int fontHeight = titleFont->getHeight();
int x = messageHOffset * emWidth;
int y = messageVOffset * fontHeight;
if (messageHOrigin == 0)
x += width / 2;
else if (messageHOrigin > 0)
x += width;
if (messageVOrigin == 0)
y += height / 2;
else if (messageVOrigin > 0)
y += height;
else if (messageVOrigin < 0)
y -= fontHeight;
overlay->setFont(titleFont);
glPushMatrix();
float alpha = 1.0f;
if (currentTime > messageStart + messageDuration - 0.5)
alpha = (float) ((messageStart + messageDuration - currentTime) / 0.5);
glColor4f(1.0f, 1.0f, 1.0f, alpha);
glTranslatef((float) x, (float) y, 0.0f);
overlay->beginText();
*overlay << _(messageText.c_str());
overlay->endText();
glPopMatrix();
overlay->setFont(font);
}
if (movieCapture != NULL)
{
int movieWidth = movieCapture->getWidth();
int movieHeight = movieCapture->getHeight();
glPushMatrix();
glColor4f(1, 0, 0, 1);
overlay->rect((float) ((width - movieWidth) / 2 - 1),
(float) ((height - movieHeight) / 2 - 1),
(float) (movieWidth + 1),
(float) (movieHeight + 1), false);
glTranslatef((float) ((width - movieWidth) / 2),
(float) ((height + movieHeight) / 2 + 2), 0.0f);
*overlay << movieWidth << 'x' << movieHeight << _(" at ") <<
movieCapture->getFrameRate() << _(" fps");
if (recording)
*overlay << _(" Recording");
else
*overlay << _(" Paused");
glPopMatrix();
glPushMatrix();
glTranslatef((float) ((width + movieWidth) / 2 - emWidth * 5),
(float) ((height + movieHeight) / 2 + 2),
0.0f);
float sec = movieCapture->getFrameCount() /
movieCapture->getFrameRate();
int min = (int) (sec / 60);
sec -= min * 60.0f;
overlay->oprintf("%3d:%05.2f", min, sec);
glPopMatrix();
glPushMatrix();
glTranslatef((float) ((width - movieWidth) / 2),
(float) ((height - movieHeight) / 2 - fontHeight - 2),
0.0f);
*overlay << _("F11 Start/Pause F12 Stop");
glPopMatrix();
glPopMatrix();
}
if (editMode)
{
glPushMatrix();
glTranslatef((float) ((width - font->getWidth(_("Edit Mode"))) / 2),
(float) (height - fontHeight), 0.0f);
glColor4f(1, 0, 1, 1);
*overlay << _("Edit Mode");
glPopMatrix();
}
// Show logo at start
if (logoTexture != NULL)
{
glEnable(GL_TEXTURE_2D);
if (currentTime < 5.0)
{
int xSize = (int) (logoTexture->getWidth() * 0.8f);
int ySize = (int) (logoTexture->getHeight() * 0.8f);
int left = (width - xSize) / 2;
int bottom = height / 2;
float topAlpha, botAlpha;
if (currentTime < 4.0)
{
botAlpha = (float) clamp(currentTime / 1.0);
topAlpha = (float) clamp(currentTime / 4.0);
}
else
{
botAlpha = topAlpha = (float) (5.0 - currentTime);
}
logoTexture->bind();
glBegin(GL_QUADS);
glColor4f(0.8f, 0.8f, 1.0f, botAlpha);
//glColor4f(1.0f, 1.0f, 1.0f, botAlpha);
glTexCoord2f(0.0f, 1.0f);
glVertex2i(left, bottom);
glTexCoord2f(1.0f, 1.0f);
glVertex2i(left + xSize, bottom);
glColor4f(0.6f, 0.6f, 1.0f, topAlpha);
//glColor4f(1.0f, 1.0f, 1.0f, topAlpha);
glTexCoord2f(1.0f, 0.0f);
glVertex2i(left + xSize, bottom + ySize);
glTexCoord2f(0.0f, 0.0f);
glVertex2i(left, bottom + ySize);
glEnd();
}
else
{
delete logoTexture;
logoTexture = NULL;
}
}
overlay->end();
setlocale(LC_NUMERIC, "C");
}
class SolarSystemLoader : public EnumFilesHandler
{
public:
Universe* universe;
ProgressNotifier* notifier;
SolarSystemLoader(Universe* u, ProgressNotifier* pn) : universe(u), notifier(pn) {};
bool process(const string& filename)
{
if (DetermineFileType(filename) == Content_CelestiaCatalog)
{
string fullname = getPath() + '/' + filename;
clog << _("Loading solar system catalog: ") << fullname << '\n';
if (notifier)
notifier->update(filename);
ifstream solarSysFile(fullname.c_str(), ios::in);
if (solarSysFile.good())
{
LoadSolarSystemObjects(solarSysFile,
*universe,
getPath());
}
}
return true;
};
};
template <class OBJDB> class CatalogLoader : public EnumFilesHandler
{
public:
OBJDB* objDB;
string typeDesc;
ContentType contentType;
ProgressNotifier* notifier;
CatalogLoader(OBJDB* db,
const std::string& typeDesc,
const ContentType& contentType,
ProgressNotifier* pn) :
objDB (db),
typeDesc (typeDesc),
contentType(contentType),
notifier(pn)
{
}
bool process(const string& filename)
{
if (DetermineFileType(filename) == contentType)
{
string fullname = getPath() + '/' + filename;
clog << _("Loading ") << typeDesc << " catalog: " << fullname << '\n';
if (notifier)
notifier->update(filename);
ifstream catalogFile(fullname.c_str(), ios::in);
if (catalogFile.good())
{
bool success = objDB->load(catalogFile, getPath());
if (!success)
{
//DPRINTF(0, _("Error reading star file: %s\n"), fullname.c_str());
DPRINTF(0, "Error reading %s catalog file: %s\n", typeDesc.c_str(), fullname.c_str());
}
}
}
return true;
}
};
typedef CatalogLoader<StarDatabase> StarLoader;
typedef CatalogLoader<DSODatabase> DeepSkyLoader;
bool CelestiaCore::initSimulation(const string* configFileName,
const vector<string>* extrasDirs,
ProgressNotifier* progressNotifier)
{
// Say we're not ready to render yet.
// bReady = false;
#ifdef REQUIRE_LICENSE_FILE
// Check for the presence of the license file--don't run unless it's there.
{
ifstream license("License.txt");
if (!license.good())
{
fatalError(_("License file 'License.txt' is missing!"));
return false;
}
}
#endif
if (configFileName != NULL)
{
config = ReadCelestiaConfig(*configFileName);
}
else
{
config = ReadCelestiaConfig("celestia.cfg");
string localConfigFile = WordExp("~/.celestia.cfg");
if (localConfigFile != "")
ReadCelestiaConfig(localConfigFile.c_str(), config);
}
if (config == NULL)
{
fatalError(_("Error reading configuration file."));
return false;
}
#ifdef USE_SPICE
if (!InitializeSpice())
{
fatalError(_("Initialization of SPICE library failed."));
return false;
}
#endif
// Insert additional extras directories into the configuration. These
// additional directories typically come from the command line. It may
// be useful to permit other command line overrides of config file fields.
if (extrasDirs != NULL)
{
// Only insert the additional extras directories that aren't also
// listed in the configuration file. The additional directories are added
// after the ones from the config file and the order in which they were
// specified is preserved. This process in O(N*M), but the number of
// additional extras directories should be small.
for (vector<string>::const_iterator iter = extrasDirs->begin();
iter != extrasDirs->end(); iter++)
{
if (find(config->extrasDirs.begin(), config->extrasDirs.end(), *iter) ==
config->extrasDirs.end())
{
config->extrasDirs.push_back(*iter);
}
}
}
#ifdef CELX
initLuaHook(progressNotifier);
#endif
KeyRotationAccel = degToRad(config->rotateAcceleration);
MouseRotationSensitivity = degToRad(config->mouseRotationSensitivity);
readFavoritesFile();
// If we couldn't read the favorites list from a file, allocate
// an empty list.
if (favorites == NULL)
favorites = new FavoritesList();
universe = new Universe();
/***** Load star catalogs *****/
if (!readStars(*config, progressNotifier))
{
fatalError(_("Cannot read star database."));
return false;
}
/***** Load the deep sky catalogs *****/
DSONameDatabase* dsoNameDB = new DSONameDatabase;
DSODatabase* dsoDB = new DSODatabase;
dsoDB->setNameDatabase(dsoNameDB);
// We'll first read a very large DSO catalog from a bundled file:
if (config->deepSkyCatalog != "")
{
ifstream dsoFile(config->deepSkyCatalog.c_str(), ios::in);
if (progressNotifier)
progressNotifier->update(config->deepSkyCatalog);
#if 0 //TODO: define a binary file format for DSOs !!
if (!dsoDB->loadBinary(deepSkyFile))
{
cerr << _("Error reading deep sky file\n");
delete dsoDB;
return false;
}
#endif
if (!dsoFile.good())
{
cerr << _("Error opening ") << config->deepSkyCatalog << '\n';
delete dsoDB;
return false;
}
else if (!dsoDB->load(dsoFile, ""))
{
cerr << "Cannot read Deep Sky Objects database." << config->deepSkyCatalog << '\n';
delete dsoDB;
return false;
}
}
// TODO:add support for additional catalogs declared in the config file.
// Next, read all the deep sky files in the extras directories
{
for (vector<string>::const_iterator iter = config->extrasDirs.begin();
iter != config->extrasDirs.end(); iter++)
{
if (*iter != "")
{
Directory* dir = OpenDirectory(*iter);
DeepSkyLoader loader(dsoDB,
"deep sky object",
Content_CelestiaDeepSkyCatalog,
progressNotifier);
loader.pushDir(*iter);
dir->enumFiles(loader, true);
delete dir;
}
}
}
dsoDB->finish();
universe->setDSOCatalog(dsoDB);
/***** Load the solar system catalogs *****/
// First read the solar system files listed individually in the
// config file.
{
SolarSystemCatalog* solarSystemCatalog = new SolarSystemCatalog();
universe->setSolarSystemCatalog(solarSystemCatalog);
for (vector<string>::const_iterator iter = config->solarSystemFiles.begin();
iter != config->solarSystemFiles.end();
iter++)
{
if (progressNotifier)
progressNotifier->update(*iter);
ifstream solarSysFile(iter->c_str(), ios::in);
if (!solarSysFile.good())
{
warning(_("Error opening solar system catalog.\n"));
}
else
{
LoadSolarSystemObjects(solarSysFile, *universe, "");
}
}
}
// Next, read all the solar system files in the extras directories
{
for (vector<string>::const_iterator iter = config->extrasDirs.begin();
iter != config->extrasDirs.end(); iter++)
{
if (*iter != "")
{
Directory* dir = OpenDirectory(*iter);
SolarSystemLoader loader(universe, progressNotifier);
loader.pushDir(*iter);
dir->enumFiles(loader, true);
delete dir;
}
}
}
// Load asterisms:
if (config->asterismsFile != "")
{
ifstream asterismsFile(config->asterismsFile.c_str(), ios::in);
if (!asterismsFile.good())
{
warning(_("Error opening asterisms file."));
}
else
{
AsterismList* asterisms = ReadAsterismList(asterismsFile,
*universe->getStarCatalog());
universe->setAsterisms(asterisms);
}
}
if (config->boundariesFile != "")
{
ifstream boundariesFile(config->boundariesFile.c_str(), ios::in);
if (!boundariesFile.good())
{
warning(_("Error opening constellation boundaries files."));
}
else
{
ConstellationBoundaries* boundaries = ReadBoundaries(boundariesFile);
universe->setBoundaries(boundaries);
}
}
// Load destinations list
if (config->destinationsFile != "")
{
string localeDestinationsFile = LocaleFilename(config->destinationsFile);
ifstream destfile(localeDestinationsFile.c_str());
if (destfile.good())
{
destinations = ReadDestinationList(destfile);
}
}
sim = new Simulation(universe);
if((renderer->getRenderFlags() & Renderer::ShowAutoMag) == 0)
sim->setFaintestVisible(config->faintestVisible);
View* view = new View(View::ViewWindow, sim->getActiveObserver(), 0.0f, 0.0f, 1.0f, 1.0f);
views.insert(views.end(), view);
if (!compareIgnoringCase(getConfig()->cursor, "inverting crosshair"))
{
defaultCursorShape = CelestiaCore::InvertedCrossCursor;
}
if (!compareIgnoringCase(getConfig()->cursor, "arrow"))
{
defaultCursorShape = CelestiaCore::ArrowCursor;
}
if (cursorHandler != NULL)
{
cursorHandler->setCursorShape(defaultCursorShape);
}
return true;
}
bool CelestiaCore::initRenderer()
{
renderer->setRenderFlags(Renderer::ShowStars |
Renderer::ShowPlanets |
Renderer::ShowAtmospheres |
Renderer::ShowAutoMag);
GLContext* context = new GLContext();
assert(context != NULL);
if (context == NULL)
return false;
context->init(config->ignoreGLExtensions);
// Choose the render path, starting with the least desirable
context->setRenderPath(GLContext::GLPath_Basic);
context->setRenderPath(GLContext::GLPath_Multitexture);
context->setRenderPath(GLContext::GLPath_DOT3_ARBVP);
context->setRenderPath(GLContext::GLPath_NvCombiner_NvVP);
context->setRenderPath(GLContext::GLPath_NvCombiner_ARBVP);
context->setRenderPath(GLContext::GLPath_GLSL);
cout << _("render path: ") << context->getRenderPath() << '\n';
Renderer::DetailOptions detailOptions;
detailOptions.ringSystemSections = config->ringSystemSections;
detailOptions.orbitPathSamplePoints = config->orbitPathSamplePoints;
detailOptions.shadowTextureSize = config->shadowTextureSize;
detailOptions.eclipseTextureSize = config->eclipseTextureSize;
// Prepare the scene for rendering.
if (!renderer->init(context, (int) width, (int) height, detailOptions))
{
fatalError(_("Failed to initialize renderer"));
return false;
}
if ((renderer->getRenderFlags() & Renderer::ShowAutoMag) != 0)
{
renderer->setFaintestAM45deg(renderer->getFaintestAM45deg());
setFaintestAutoMag();
}
if (config->mainFont == "")
font = LoadTextureFont("fonts/default.txf");
else
font = LoadTextureFont(string("fonts/") + config->mainFont);
if (font == NULL)
{
cout << _("Error loading font; text will not be visible.\n");
}
else
{
font->buildTexture();
}
if (config->titleFont != "")
titleFont = LoadTextureFont(string("fonts") + "/" + config->titleFont);
if (titleFont != NULL)
titleFont->buildTexture();
else
titleFont = font;
// Set up the overlay
overlay = new Overlay();
overlay->setWindowSize(width, height);
if (config->labelFont == "")
{
renderer->setFont(Renderer::FontNormal, font);
}
else
{
TextureFont* labelFont = LoadTextureFont(string("fonts") + "/" + config->labelFont);
if (labelFont == NULL)
{
renderer->setFont(Renderer::FontNormal, font);
}
else
{
labelFont->buildTexture();
renderer->setFont(Renderer::FontNormal, labelFont);
}
}
renderer->setFont(Renderer::FontLarge, titleFont);
if (config->logoTextureFile != "")
{
logoTexture = LoadTextureFromFile(string("textures") + "/" + config->logoTextureFile);
}
return true;
}
static void loadCrossIndex(StarDatabase* starDB,
StarDatabase::Catalog catalog,
const string& filename)
{
if (!filename.empty())
{
ifstream xrefFile(filename.c_str(), ios::in | ios::binary);
if (xrefFile.good())
{
if (!starDB->loadCrossIndex(catalog, xrefFile))
cerr << _("Error reading cross index ") << filename << '\n';
else
clog << _("Loaded cross index ") << filename << '\n';
}
}
}
bool CelestiaCore::readStars(const CelestiaConfig& cfg,
ProgressNotifier* progressNotifier)
{
StarDetails::SetStarTextures(cfg.starTextures);
ifstream starNamesFile(cfg.starNamesFile.c_str(), ios::in);
if (!starNamesFile.good())
{
cerr << _("Error opening ") << cfg.starNamesFile << '\n';
return false;
}
StarNameDatabase* starNameDB = StarNameDatabase::readNames(starNamesFile);
if (starNameDB == NULL)
{
cerr << _("Error reading star names file\n");
return false;
}
// First load the binary star database file. The majority of stars
// will be defined here.
StarDatabase* starDB = new StarDatabase();
if (!cfg.starDatabaseFile.empty())
{
if (progressNotifier)
progressNotifier->update(cfg.starDatabaseFile);
ifstream starFile(cfg.starDatabaseFile.c_str(), ios::in | ios::binary);
if (!starFile.good())
{
cerr << _("Error opening ") << cfg.starDatabaseFile << '\n';
delete starDB;
return false;
}
if (!starDB->loadBinary(starFile))
{
delete starDB;
cerr << _("Error reading stars file\n");
return false;
}
}
starDB->setNameDatabase(starNameDB);
loadCrossIndex(starDB, StarDatabase::HenryDraper, cfg.HDCrossIndexFile);
loadCrossIndex(starDB, StarDatabase::SAO, cfg.SAOCrossIndexFile);
loadCrossIndex(starDB, StarDatabase::Gliese, cfg.GlieseCrossIndexFile);
// Next, read any ASCII star catalog files specified in the StarCatalogs
// list.
if (!cfg.starCatalogFiles.empty())
{
for (vector<string>::const_iterator iter = config->starCatalogFiles.begin();
iter != config->starCatalogFiles.end(); iter++)
{
if (*iter != "")
{
ifstream starFile(iter->c_str(), ios::in);
if (starFile.good())
{
starDB->load(starFile, "");
}
else
{
cerr << _("Error opening star catalog ") << *iter << '\n';
}
}
}
}
// Now, read supplemental star files from the extras directories
for (vector<string>::const_iterator iter = config->extrasDirs.begin();
iter != config->extrasDirs.end(); iter++)
{
if (*iter != "")
{
Directory* dir = OpenDirectory(*iter);
StarLoader loader(starDB, "star", Content_CelestiaStarCatalog, progressNotifier);
loader.pushDir(*iter);
dir->enumFiles(loader, true);
delete dir;
}
}
starDB->finish();
universe->setStarCatalog(starDB);
return true;
}
/// Set the faintest visible star magnitude; adjust the renderer's
/// brightness parameters appropriately.
void CelestiaCore::setFaintest(float magnitude)
{
sim->setFaintestVisible(magnitude);
}
/// Set faintest visible star magnitude and saturation magnitude
/// for a given field of view;
/// adjust the renderer's brightness parameters appropriately.
void CelestiaCore::setFaintestAutoMag()
{
float faintestMag;
renderer->autoMag(faintestMag);
sim->setFaintestVisible(faintestMag);
}
void CelestiaCore::fatalError(const string& msg)
{
if (alerter == NULL)
cout << msg;
else
alerter->fatalError(msg);
}
void CelestiaCore::setAlerter(Alerter* a)
{
alerter = a;
}
CelestiaCore::Alerter* CelestiaCore::getAlerter() const
{
return alerter;
}
/// Sets the cursor handler object.
/// This must be set before calling initSimulation
/// or the default cursor will not be used.
void CelestiaCore::setCursorHandler(CursorHandler* handler)
{
cursorHandler = handler;
}
CelestiaCore::CursorHandler* CelestiaCore::getCursorHandler() const
{
return cursorHandler;
}
int CelestiaCore::getTimeZoneBias() const
{
return timeZoneBias;
}
bool CelestiaCore::getLightDelayActive() const
{
return lightTravelFlag;
}
void CelestiaCore::setLightDelayActive(bool lightDelayActive)
{
lightTravelFlag = lightDelayActive;
}
void CelestiaCore::setTextEnterMode(int mode)
{
if (mode != textEnterMode)
{
if ((mode & KbAutoComplete) != (textEnterMode & KbAutoComplete))
{
typedText = "";
typedTextCompletion.clear();
typedTextCompletionIdx = -1;
}
textEnterMode = mode;
notifyWatchers(TextEnterModeChanged);
}
}
int CelestiaCore::getTextEnterMode() const
{
return textEnterMode;
}
void CelestiaCore::setScreenDpi(int dpi)
{
screenDpi = dpi;
setFOVFromZoom();
renderer->setScreenDpi(dpi);
}
int CelestiaCore::getScreenDpi() const
{
return screenDpi;
}
void CelestiaCore::setDistanceToScreen(int dts)
{
distanceToScreen = dts;
setFOVFromZoom();
}
int CelestiaCore::getDistanceToScreen() const
{
return distanceToScreen;
}
void CelestiaCore::setTimeZoneBias(int bias)
{
timeZoneBias = bias;
notifyWatchers(TimeZoneChanged);
}
string CelestiaCore::getTimeZoneName() const
{
return timeZoneName;
}
void CelestiaCore::setTimeZoneName(const string& zone)
{
timeZoneName = zone;
}
int CelestiaCore::getHudDetail()
{
return hudDetail;
}
void CelestiaCore::setHudDetail(int newHudDetail)
{
hudDetail = newHudDetail%3;
notifyWatchers(VerbosityLevelChanged);
}
astro::Date::Format CelestiaCore::getDateFormat() const
{
return dateFormat;
}
void CelestiaCore::setDateFormat(astro::Date::Format format)
{
dateStrWidth = 0;
dateFormat = format;
}
int CelestiaCore::getOverlayElements() const
{
return overlayElements;
}
void CelestiaCore::setOverlayElements(int _overlayElements)
{
overlayElements = _overlayElements;
}
void CelestiaCore::initMovieCapture(MovieCapture* mc)
{
if (movieCapture == NULL)
movieCapture = mc;
}
void CelestiaCore::recordBegin()
{
if (movieCapture != NULL) {
recording = true;
movieCapture->recordingStatus(true);
}
}
void CelestiaCore::recordPause()
{
recording = false;
if (movieCapture != NULL) movieCapture->recordingStatus(false);
}
void CelestiaCore::recordEnd()
{
if (movieCapture != NULL)
{
recordPause();
movieCapture->end();
delete movieCapture;
movieCapture = NULL;
}
}
bool CelestiaCore::isCaptureActive()
{
return movieCapture != NULL;
}
bool CelestiaCore::isRecording()
{
return recording;
}
void CelestiaCore::flash(const string& s, double duration)
{
if (hudDetail > 0)
showText(s, -1, -1, 0, 5, duration);
}
CelestiaConfig* CelestiaCore::getConfig() const
{
return config;
}
void CelestiaCore::addWatcher(CelestiaWatcher* watcher)
{
assert(watcher != NULL);
watchers.insert(watchers.end(), watcher);
}
void CelestiaCore::removeWatcher(CelestiaWatcher* watcher)
{
vector<CelestiaWatcher*>::iterator iter =
find(watchers.begin(), watchers.end(), watcher);
if (iter != watchers.end())
watchers.erase(iter);
}
void CelestiaCore::notifyWatchers(int property)
{
for (vector<CelestiaWatcher*>::iterator iter = watchers.begin();
iter != watchers.end(); iter++)
{
(*iter)->notifyChange(this, property);
}
}
void CelestiaCore::goToUrl(const string& urlStr)
{
Url url(urlStr, this);
url.goTo();
notifyWatchers(RenderFlagsChanged | LabelFlagsChanged);
}
void CelestiaCore::addToHistory()
{
Url url(this);
if (!history.empty() && historyCurrent < history.size() - 1)
{
// truncating history to current position
while (historyCurrent != history.size() - 1)
{
history.pop_back();
}
}
history.push_back(url);
historyCurrent = history.size() - 1;
notifyWatchers(HistoryChanged);
}
void CelestiaCore::back()
{
if (historyCurrent == 0) return;
if (historyCurrent == history.size() - 1)
{
addToHistory();
historyCurrent = history.size()-1;
}
historyCurrent--;
history[historyCurrent].goTo();
notifyWatchers(HistoryChanged|RenderFlagsChanged|LabelFlagsChanged);
}
void CelestiaCore::forward()
{
if (history.size() == 0) return;
if (historyCurrent == history.size()-1) return;
historyCurrent++;
history[historyCurrent].goTo();
notifyWatchers(HistoryChanged|RenderFlagsChanged|LabelFlagsChanged);
}
const vector<Url>& CelestiaCore::getHistory() const
{
return history;
}
vector<Url>::size_type CelestiaCore::getHistoryCurrent() const
{
return historyCurrent;
}
void CelestiaCore::setHistoryCurrent(vector<Url>::size_type curr)
{
if (curr >= history.size()) return;
if (historyCurrent == history.size()) {
addToHistory();
}
historyCurrent = curr;
history[curr].goTo();
notifyWatchers(HistoryChanged|RenderFlagsChanged|LabelFlagsChanged);
}
#ifdef CELX
class LuaPathFinder : public EnumFilesHandler
{
public:
string luaPath;
LuaPathFinder(string s) : luaPath(s) {};
string lastPath;
bool process(const string& filename)
{
if ( getPath() != lastPath )
{
lastPath = getPath();
int extPos = filename.rfind('.');
if (extPos != (int)string::npos)
{
string ext = string(filename, extPos, filename.length() - extPos + 1);
if (ext == ".lua")
{
string newPatt = getPath()+"/?.lua;";
extPos = luaPath.rfind(newPatt);
if (extPos < 0)
{
luaPath = luaPath + newPatt;
}
}
}
}
return true;
};
};
// Initialize the Lua hook table as well as the Lua state for scripted
// objects. The Lua hook operates in a different Lua state than user loaded
// scripts. It always has file system access via the IO package. If the script
// system access policy is "allow", then scripted objects will run in the same
// Lua context as the Lua hook. Sharing state between scripted objects and the
// hook can be very useful, but it gives system access to scripted objects,
// and therefore must be restricted based on the system access policy.
bool CelestiaCore::initLuaHook(ProgressNotifier* progressNotifier)
{
luaHook = new LuaState();
luaHook->init(this);
string LuaPath = "?.lua;celxx/?.lua;";
// Find the path for lua files in the extras directories
{
for (vector<string>::const_iterator iter = config->extrasDirs.begin();
iter != config->extrasDirs.end(); iter++)
{
if (*iter != "")
{
Directory* dir = OpenDirectory(*iter);
LuaPathFinder loader("");
loader.pushDir(*iter);
dir->enumFiles(loader, true);
LuaPath += loader.luaPath;
delete dir;
}
}
}
// Always grant access for the Lua hook
luaHook->allowSystemAccess();
luaHook->setLuaPath(LuaPath);
int status = 0;
// Execute the Lua hook initialization script
if (config->luaHook != "")
{
string filename = config->luaHook;
ifstream scriptfile(filename.c_str());
if (!scriptfile.good())
{
char errMsg[1024];
sprintf(errMsg, "Error opening LuaHook '%s'", filename.c_str());
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
}
if (progressNotifier)
progressNotifier->update(config->luaHook);
status = luaHook->loadScript(scriptfile, filename);
}
else
{
status = luaHook->loadScript("");
}
if (status != 0)
{
cout << "lua hook load failed\n";
string errMsg = luaHook->getErrorMessage();
if (errMsg.empty())
errMsg = "Unknown error loading hook script";
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
delete luaHook;
luaHook = NULL;
}
else
{
// Coroutine execution; control may be transferred between the
// script and Celestia's event loop
if (!luaHook->createThread())
{
const char* errMsg = "Script coroutine initialization failed";
cout << "hook thread failed\n";
if (alerter != NULL)
alerter->fatalError(errMsg);
else
flash(errMsg);
delete luaHook;
luaHook = NULL;
}
if (luaHook)
{
while (!luaHook->tick(0.1)) ;
}
}
// Set up the script context; if the system access policy is allow,
// it will share the same context as the Lua hook. Otherwise, we
// create a private context.
if (config->scriptSystemAccessPolicy == "allow")
{
SetScriptedObjectContext(luaHook->getState());
}
else
{
luaSandbox = new LuaState();
luaSandbox->init(this);
// Allow access to functions in package because we need 'require'
// But, loadlib is prohibited.
luaSandbox->allowLuaPackageAccess();
luaSandbox->setLuaPath(LuaPath);
status = luaSandbox->loadScript("");
if (status != 0)
{
delete luaSandbox;
luaSandbox = NULL;
}
SetScriptedObjectContext(luaSandbox->getState());
}
return true;
}
#endif