celestia/macosx/qtcapture.cpp

118 lines
1.8 KiB
C++

// qtcapture.cpp
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <cmath>
#include "../src/celengine/gl.h"
#include "../src/celengine/glext.h"
#include <celutil/debug.h>
#include "qtcapture.h"
using namespace std;
QTCapture::QTCapture() :
width(-1),
height(-1),
frameRate(30.0f),
frameCounter(0),
capturing(false)
{
}
QTCapture::~QTCapture()
{
cleanup();
}
bool QTCapture::start(const string& filename,
int w, int h,
float fps)
{
if (capturing)
return false;
width = w;
height = h;
frameRate = fps;
capturing = true;
frameCounter = 0;
return true;
}
bool QTCapture::end()
{
capturing = false;
cleanup();
return true;
}
bool QTCapture::captureFrame()
{
if (!capturing)
return false;
// Get the dimensions of the current viewport
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
int x = viewport[0] + (viewport[2] - width) / 2;
int y = viewport[1] + (viewport[3] - height) / 2;
frameCounter++;
return true;
}
void QTCapture::cleanup()
{
}
int QTCapture::getWidth() const
{
return width;
}
int QTCapture::getHeight() const
{
return height;
}
float QTCapture::getFrameRate() const
{
return frameRate;
}
int QTCapture::getFrameCount() const
{
return frameCounter;
}
void QTCapture::setAspectRatio(int aspectNumerator, int aspectDenominator)
{
}
void QTCapture::setQuality(float)
{
}
void QTCapture::recordingStatus(bool started)
{
}