118 lines
1.8 KiB
C++
118 lines
1.8 KiB
C++
// qtcapture.cpp
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//
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// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <cmath>
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#include "../src/celengine/gl.h"
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#include "../src/celengine/glext.h"
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#include <celutil/debug.h>
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#include "qtcapture.h"
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using namespace std;
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QTCapture::QTCapture() :
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width(-1),
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height(-1),
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frameRate(30.0f),
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frameCounter(0),
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capturing(false)
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{
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}
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QTCapture::~QTCapture()
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{
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cleanup();
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}
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bool QTCapture::start(const string& filename,
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int w, int h,
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float fps)
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{
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if (capturing)
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return false;
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width = w;
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height = h;
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frameRate = fps;
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capturing = true;
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frameCounter = 0;
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return true;
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}
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bool QTCapture::end()
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{
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capturing = false;
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cleanup();
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return true;
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}
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bool QTCapture::captureFrame()
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{
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if (!capturing)
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return false;
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// Get the dimensions of the current viewport
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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int x = viewport[0] + (viewport[2] - width) / 2;
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int y = viewport[1] + (viewport[3] - height) / 2;
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frameCounter++;
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return true;
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}
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void QTCapture::cleanup()
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{
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}
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int QTCapture::getWidth() const
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{
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return width;
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}
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int QTCapture::getHeight() const
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{
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return height;
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}
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float QTCapture::getFrameRate() const
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{
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return frameRate;
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}
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int QTCapture::getFrameCount() const
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{
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return frameCounter;
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}
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void QTCapture::setAspectRatio(int aspectNumerator, int aspectDenominator)
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{
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}
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void QTCapture::setQuality(float)
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{
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}
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void QTCapture::recordingStatus(bool started)
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{
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}
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