celestia/src/celmodel/mesh.h

259 lines
7.0 KiB
C++

// mesh.h
//
// Copyright (C) 2004-2010, Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <array>
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "material.h"
namespace cmod
{
// 32-bit index type
using Index32 = std::uint32_t;
using VWord = std::uint32_t;
enum class VertexAttributeSemantic : std::int16_t
{
Position = 0,
Color0 = 1,
Color1 = 2,
Normal = 3,
Tangent = 4,
Texture0 = 5,
Texture1 = 6,
Texture2 = 7,
Texture3 = 8,
PointSize = 9,
NextPosition = 10,
ScaleFactor = 11,
SemanticMax = 12,
InvalidSemantic = -1,
};
enum class VertexAttributeFormat : std::int16_t
{
Float1 = 0,
Float2 = 1,
Float3 = 2,
Float4 = 3,
UByte4 = 4,
FormatMax = 5,
InvalidFormat = -1,
};
enum class PrimitiveGroupType : std::int16_t
{
TriList = 0,
TriStrip = 1,
TriFan = 2,
LineList = 3,
LineStrip = 4,
PointList = 5,
SpriteList = 6,
PrimitiveTypeMax = 7,
InvalidPrimitiveGroupType = -1
};
struct VertexAttribute
{
VertexAttribute() :
semantic(VertexAttributeSemantic::InvalidSemantic),
format(VertexAttributeFormat::InvalidFormat),
offsetWords(0)
{
}
VertexAttribute(VertexAttributeSemantic _semantic,
VertexAttributeFormat _format,
unsigned int _offsetWords) :
semantic(_semantic),
format(_format),
offsetWords(_offsetWords)
{
}
static constexpr unsigned int getFormatSizeWords(VertexAttributeFormat fmt)
{
switch (fmt)
{
case VertexAttributeFormat::Float1:
case VertexAttributeFormat::UByte4:
return 1;
case VertexAttributeFormat::Float2:
return 2;
case VertexAttributeFormat::Float3:
return 3;
case VertexAttributeFormat::Float4:
return 4;
default:
return 0;
}
}
VertexAttributeSemantic semantic;
VertexAttributeFormat format;
unsigned int offsetWords;
};
bool operator==(const VertexAttribute& a, const VertexAttribute& b);
bool operator<(const VertexAttribute& a, const VertexAttribute& b);
struct VertexDescription
{
VertexDescription() = default;
explicit VertexDescription(std::vector<VertexAttribute>&& attributes);
~VertexDescription() = default;
VertexDescription(VertexDescription&&) = default;
VertexDescription& operator=(VertexDescription&&) = default;
VertexDescription clone() const { return *this; }
inline const VertexAttribute& getAttribute(VertexAttributeSemantic semantic) const
{
return semanticMap[static_cast<std::size_t>(semantic)];
}
bool validate() const;
unsigned int strideBytes{ 0 };
std::vector<VertexAttribute> attributes{ };
private:
VertexDescription(const VertexDescription&) = default;
VertexDescription& operator=(const VertexDescription&) = default;
void clearSemanticMap();
void buildSemanticMap();
// Vertex attributes indexed by semantic
std::array<VertexAttribute, static_cast<std::size_t>(VertexAttributeSemantic::SemanticMax)> semanticMap;
};
bool operator==(const VertexDescription& a, const VertexDescription& b);
bool operator<(const VertexDescription& a, const VertexDescription& b);
struct PrimitiveGroup
{
PrimitiveGroup() = default;
~PrimitiveGroup() = default;
PrimitiveGroup(const PrimitiveGroup&) = delete;
PrimitiveGroup& operator=(const PrimitiveGroup&) = delete;
PrimitiveGroup(PrimitiveGroup&&) = default;
PrimitiveGroup& operator=(PrimitiveGroup&&) = default;
PrimitiveGroup clone() const;
unsigned int getPrimitiveCount() const;
PrimitiveGroupType prim{ PrimitiveGroupType::InvalidPrimitiveGroupType };
unsigned int materialIndex{ 0 };
std::vector<Index32> indices{ };
PrimitiveGroupType primOverride{ PrimitiveGroupType::InvalidPrimitiveGroupType };
std::vector<VWord> vertexOverride{ };
unsigned int vertexCountOverride{ 0 };
std::vector<Index32> indicesOverride{ };
VertexDescription vertexDescriptionOverride{ };
};
class Mesh
{
public:
class PickResult
{
public:
PickResult() = default;
const Mesh* mesh{ nullptr };
const PrimitiveGroup* group{ nullptr };
unsigned int primitiveIndex{ 0 };
double distance{ -1.0 };
};
Mesh() = default;
~Mesh() = default;
Mesh(const Mesh&) = delete;
Mesh& operator=(const Mesh&) = delete;
Mesh(Mesh&&) = default;
Mesh& operator=(Mesh&&) = default;
Mesh clone() const;
void setVertices(unsigned int _nVertices, std::vector<VWord>&& vertexData);
bool setVertexDescription(VertexDescription&& desc);
const VertexDescription& getVertexDescription() const;
const PrimitiveGroup* getGroup(unsigned int index) const;
PrimitiveGroup* getGroup(unsigned int index);
unsigned int addGroup(PrimitiveGroup&& group);
unsigned int addGroup(PrimitiveGroupType prim,
unsigned int materialIndex,
std::vector<Index32>&& indices);
unsigned int getGroupCount() const;
void remapIndices(const std::vector<Index32>& indexMap);
void clearGroups();
void remapMaterials(const std::vector<unsigned int>& materialMap);
/*! Reorder primitive groups so that groups with identical materials
* appear sequentially in the primitive group list. This will reduce
* the number of graphics state changes at render time.
*/
void aggregateByMaterial();
const std::string& getName() const;
void setName(std::string&&);
bool pick(const Eigen::Vector3d& origin, const Eigen::Vector3d& direction, PickResult* result) const;
bool pick(const Eigen::Vector3d& origin, const Eigen::Vector3d& direction, double& distance) const;
Eigen::AlignedBox<float, 3> getBoundingBox() const;
void transform(const Eigen::Vector3f& translation, float scale);
const VWord* getVertexData() const { return vertices.data(); }
unsigned int getVertexCount() const { return nVertices; }
unsigned int getVertexStrideWords() const { return vertexDesc.strideBytes / sizeof(cmod::VWord); }
unsigned int getPrimitiveCount() const;
void merge(const Mesh&);
bool canMerge(const Mesh&, const std::vector<Material> &materials) const;
void optimize();
private:
PrimitiveGroup createLinePrimitiveGroup(bool lineStrip, const std::vector<Index32>& indices);
void mergePrimitiveGroups();
VertexDescription vertexDesc{ };
unsigned int nVertices{ 0 };
std::vector<VWord> vertices{ };
std::vector<PrimitiveGroup> groups;
std::string name;
};
} // namespace cmod