celestia/src/celestia/moviecapture.h

45 lines
1.2 KiB
C++

// moviecapture.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _MOVIECAPTURE_H_
#define _MOVIECAPTURE_H_
#include <string>
#include <vector>
#include <celengine/render.h>
#include <celcompat/filesystem.h>
class MovieCapture
{
public:
MovieCapture(const Renderer *r) : renderer(r) {};
virtual ~MovieCapture() {};
virtual bool start(const fs::path& filename,
int width, int height,
float fps) = 0;
virtual bool end() = 0;
virtual bool captureFrame() = 0;
virtual int getFrameCount() const = 0;
virtual int getWidth() const = 0;
virtual int getHeight() const = 0;
virtual float getFrameRate() const = 0;
virtual void setAspectRatio(int aspectNumerator, int aspectDenominator) = 0;
virtual void setQuality(float) = 0;
virtual void recordingStatus(bool started) = 0; /* to update UI recording status indicator */
protected:
const Renderer *renderer{ nullptr };
};
#endif // _MOVIECAPTURE_H_