commit
8883b48ab1
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@ -32,29 +32,33 @@ int F11Handler::execute(Command *command)
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}
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int homeIsUp = ParameterList::getInstance()->getValue(MOVEMENT_HOME_UP_X);
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int moveAwayCoord = 10;
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int A = 10; // move away coordinates
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int execution;
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bool emergencyStop;
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if (homeIsUp == 1)
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{
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moveAwayCoord = -moveAwayCoord;
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A = -A;
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}
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int stepNr;
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long X = CurrentState::getInstance()->getX();
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long Y = CurrentState::getInstance()->getY();
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long Z = CurrentState::getInstance()->getZ();
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// Move to home position. Then 3 times move away and move to home again.
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for (int stepNr = 0; stepNr < 7; stepNr++)
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{
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switch (stepNr)
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{
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case 0: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, true, false, false); break;
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case 1: Movement::getInstance()->moveToCoords(moveAwayCoord, 0, 0, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, true, false, false); break;
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case 3: Movement::getInstance()->moveToCoords(moveAwayCoord, 0, 0, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, true, false, false); break;
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case 5: Movement::getInstance()->moveToCoords(moveAwayCoord, 0, 0, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, true, false, false); break;
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case 0: Movement::getInstance()->moveToCoords(0, Y, Z, 0, 0, 0, true, false, false); break;
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case 1: Movement::getInstance()->moveToCoords(A, Y, Z, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(0, Y, Z, 0, 0, 0, true, false, false); break;
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case 3: Movement::getInstance()->moveToCoords(A, Y, Z, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(0, Y, Z, 0, 0, 0, true, false, false); break;
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case 5: Movement::getInstance()->moveToCoords(A, Y, Z, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(0, Y, Z, 0, 0, 0, true, false, false); break;
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}
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execution = CurrentState::getInstance()->getLastError();
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@ -31,30 +31,34 @@ int F12Handler::execute(Command *command)
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Serial.print("R99 HOME Y\r\n");
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}
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int homeIsUp = ParameterList::getInstance()->getValue(MOVEMENT_HOME_UP_X);
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int moveAwayCoord = 10;
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int homeIsUp = ParameterList::getInstance()->getValue(MOVEMENT_HOME_UP_Y);
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int A = 10; // move away coordinates
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int execution;
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bool emergencyStop;
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if (homeIsUp == 1)
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{
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moveAwayCoord = -moveAwayCoord;
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A = -A;
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}
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int stepNr;
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long X = CurrentState::getInstance()->getX();
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long Y = CurrentState::getInstance()->getY();
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long Z = CurrentState::getInstance()->getZ();
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// Move to home position. Then 3 times move away and move to home again.
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for (int stepNr = 0; stepNr < 7; stepNr++)
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{
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switch (stepNr)
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{
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case 0: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, true, false); break;
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case 1: Movement::getInstance()->moveToCoords(0, moveAwayCoord, 0, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, true, false); break;
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case 3: Movement::getInstance()->moveToCoords(0, moveAwayCoord, 0, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, true, false); break;
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case 5: Movement::getInstance()->moveToCoords(0, moveAwayCoord, 0, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, true, false); break;
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case 0: Movement::getInstance()->moveToCoords(X, 0, Z, 0, 0, 0, false, true, false); break;
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case 1: Movement::getInstance()->moveToCoords(X, A, Z, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(X, 0, Z, 0, 0, 0, false, true, false); break;
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case 3: Movement::getInstance()->moveToCoords(X, A, Z, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(X, 0, Z, 0, 0, 0, false, true, false); break;
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case 5: Movement::getInstance()->moveToCoords(X, A, Z, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(X, 0, Z, 0, 0, 0, false, true, false); break;
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}
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execution = CurrentState::getInstance()->getLastError();
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@ -33,30 +33,34 @@ int F13Handler::execute(Command *command)
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Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, false, true);
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int homeIsUp = ParameterList::getInstance()->getValue(MOVEMENT_HOME_UP_X);
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int moveAwayCoord = 10;
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int homeIsUp = ParameterList::getInstance()->getValue(MOVEMENT_HOME_UP_Z);
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int A = 10; // move away coord
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int execution;
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bool emergencyStop;
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if (homeIsUp == 1)
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{
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moveAwayCoord = -moveAwayCoord;
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A = -A;
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}
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int stepNr;
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long X = CurrentState::getInstance()->getX();
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long Y = CurrentState::getInstance()->getY();
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long Z = CurrentState::getInstance()->getZ();
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// Move to home position. Then 3 times move away and move to home again.
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for (int stepNr = 0; stepNr < 7; stepNr++)
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{
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switch (stepNr)
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{
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case 0: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, false, true); break;
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case 1: Movement::getInstance()->moveToCoords(0, 0, moveAwayCoord, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, false, true); break;
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case 3: Movement::getInstance()->moveToCoords(0, 0, moveAwayCoord, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, false, true); break;
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case 5: Movement::getInstance()->moveToCoords(0, 0, moveAwayCoord, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(0, 0, 0, 0, 0, 0, false, false, true); break;
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case 0: Movement::getInstance()->moveToCoords(X, Y, 0, 0, 0, 0, false, false, true); break;
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case 1: Movement::getInstance()->moveToCoords(X, Y, A, 0, 0, 0, false, false, false); break;
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case 2: Movement::getInstance()->moveToCoords(X, Y, 0, 0, 0, 0, false, false, true); break;
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case 3: Movement::getInstance()->moveToCoords(X, Y, A, 0, 0, 0, false, false, false); break;
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case 4: Movement::getInstance()->moveToCoords(X, Y, 0, 0, 0, 0, false, false, true); break;
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case 5: Movement::getInstance()->moveToCoords(X, Y, A, 0, 0, 0, false, false, false); break;
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case 6: Movement::getInstance()->moveToCoords(X, Y, 0, 0, 0, 0, false, false, true); break;
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}
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execution = CurrentState::getInstance()->getLastError();
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Loading…
Reference in New Issue