soundd: fix path to sound files (#21801)

* fix assert on EON

* use qmap to make it a bit cleaner
pull/21812/head
Dean Lee 2021-07-31 04:38:35 +08:00 committed by GitHub
parent c09cff23aa
commit 6d2d2e584a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 15 additions and 16 deletions

View File

@ -18,7 +18,7 @@ class Sound : public QObject {
public:
explicit Sound(QObject *parent = 0) {
// TODO: merge again and add EQ in the amp config
const QString sound_asset_path = Hardware::TICI ? "../assets/sounds_tici/" : "../assets/sounds/";
const QString sound_asset_path = Hardware::TICI() ? "../assets/sounds_tici/" : "../assets/sounds/";
std::tuple<AudibleAlert, QString, bool> sound_list[] = {
{AudibleAlert::CHIME_DISENGAGE, sound_asset_path + "disengaged.wav", false},
{AudibleAlert::CHIME_ENGAGE, sound_asset_path + "engaged.wav", false},
@ -30,9 +30,10 @@ public:
{AudibleAlert::CHIME_PROMPT, sound_asset_path + "error.wav", false}
};
for (auto &[alert, fn, loops] : sound_list) {
sounds[alert].first.setSource(QUrl::fromLocalFile(fn));
sounds[alert].second = loops ? QSoundEffect::Infinite : 0;
QObject::connect(&sounds[alert].first, &QSoundEffect::statusChanged, this, &Sound::checkStatus);
QSoundEffect *s = new QSoundEffect(this);
QObject::connect(s, &QSoundEffect::statusChanged, this, &Sound::checkStatus);
s->setSource(QUrl::fromLocalFile(fn));
sounds[alert] = {s, loops ? QSoundEffect::Infinite : 0};
}
sm = new SubMaster({"carState", "controlsState"});
@ -47,9 +48,8 @@ public:
private slots:
void checkStatus() {
for (auto &[alert, kv] : sounds) {
assert(kv.first.status() != QSoundEffect::Error);
}
QSoundEffect *s = qobject_cast<QSoundEffect*>(sender());
assert(s->status() != QSoundEffect::Error);
}
void update() {
@ -75,20 +75,19 @@ private slots:
if (!alert.equal(a)) {
alert = a;
// stop sounds
for (auto &kv : sounds) {
for (auto &[s, loops] : sounds) {
// Only stop repeating sounds
auto &[sound, loops] = kv.second;
if (sound.loopsRemaining() == QSoundEffect::Infinite) {
sound.stop();
if (s->loopsRemaining() == QSoundEffect::Infinite) {
s->stop();
}
}
// play sound
if (alert.sound != AudibleAlert::NONE) {
auto &[sound, loops] = sounds[alert.sound];
sound.setLoopCount(loops);
sound.setVolume(volume);
sound.play();
auto &[s, loops] = sounds[alert.sound];
s->setLoopCount(loops);
s->setVolume(volume);
s->play();
}
}
}
@ -96,7 +95,7 @@ private slots:
private:
Alert alert;
float volume = Hardware::MIN_VOLUME;
std::map<AudibleAlert, std::pair<QSoundEffect, int>> sounds;
QMap<AudibleAlert, QPair<QSoundEffect*, int>> sounds;
SubMaster *sm;
};