getenv SCALE
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@ -3,7 +3,7 @@ import os
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from common.basedir import BASEDIR
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from common.basedir import BASEDIR
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os.environ['BASEDIR'] = BASEDIR
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os.environ['BASEDIR'] = BASEDIR
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SCALE = 1
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SCALE = float(os.getenv("SCALE", 1.0))
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import argparse
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import argparse
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import zmq
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import zmq
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@ -39,7 +39,8 @@ def ui_thread(addr, frame_address):
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pygame.font.init()
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pygame.font.init()
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assert pygame_modules_have_loaded()
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assert pygame_modules_have_loaded()
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size = (_FULL_FRAME_SIZE[0] * SCALE, _FULL_FRAME_SIZE[1] * SCALE)
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size = (int(_FULL_FRAME_SIZE[0] * SCALE), int(_FULL_FRAME_SIZE[1] * SCALE))
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print(size)
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pygame.display.set_caption("comma one debug UI")
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pygame.display.set_caption("comma one debug UI")
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screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
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screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
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@ -81,7 +82,7 @@ def ui_thread(addr, frame_address):
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height, width = img.shape[:2]
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height, width = img.shape[:2]
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img_resized = cv2.resize(
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img_resized = cv2.resize(
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img, (SCALE * width, SCALE * height), interpolation=cv2.INTER_CUBIC)
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img, (int(SCALE * width), int(SCALE * height)), interpolation=cv2.INTER_CUBIC)
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# *** blits ***
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# *** blits ***
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pygame.surfarray.blit_array(camera_surface, img_resized.swapaxes(0, 1))
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pygame.surfarray.blit_array(camera_surface, img_resized.swapaxes(0, 1))
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screen.blit(camera_surface, (0, 0))
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screen.blit(camera_surface, (0, 0))
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