ui: fix onroad transition with active nav (#23757)
parent
31228ce560
commit
e76ef93a83
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@ -80,11 +80,15 @@ void OnroadWindow::offroadTransition(bool offroad) {
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if (!offroad) {
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if (map == nullptr && (uiState()->prime_type || !MAPBOX_TOKEN.isEmpty())) {
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MapWindow * m = new MapWindow(get_mapbox_settings());
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m->setFixedWidth(topWidget(this)->width() / 2);
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m->offroadTransition(offroad);
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QObject::connect(uiState(), &UIState::offroadTransition, m, &MapWindow::offroadTransition);
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split->addWidget(m, 0, Qt::AlignRight);
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map = m;
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QObject::connect(uiState(), &UIState::offroadTransition, m, &MapWindow::offroadTransition);
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m->setFixedWidth(topWidget(this)->width() / 2);
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split->addWidget(m, 0, Qt::AlignRight);
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// Make map visible after adding to split
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m->offroadTransition(offroad);
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}
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}
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#endif
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@ -208,7 +208,7 @@ void UIState::updateStatus() {
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}
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// Handle onroad/offroad transition
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if (scene.started != started_prev) {
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if (scene.started != started_prev || sm->frame == 1) {
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if (scene.started) {
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status = STATUS_DISENGAGED;
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scene.started_frame = sm->frame;
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@ -217,8 +217,6 @@ void UIState::updateStatus() {
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}
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started_prev = scene.started;
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emit offroadTransition(!scene.started);
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} else if (sm->frame == 1) {
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emit offroadTransition(!scene.started);
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}
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}
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@ -141,7 +141,7 @@ private slots:
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private:
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QTimer *timer;
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bool started_prev = true;
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bool started_prev = false;
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};
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UIState *uiState();
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