nopenpilot/selfdrive/ui/paint.cc

717 lines
26 KiB
C++

#include "ui.hpp"
#include <assert.h>
#include <map>
#include <cmath>
#include <iostream>
#include "common/util.h"
#include <algorithm>
#define NANOVG_GLES3_IMPLEMENTATION
#include "nanovg_gl.h"
#include "nanovg_gl_utils.h"
extern "C"{
#include "common/glutil.h"
}
#include "paint.hpp"
#include "sidebar.hpp"
// TODO: this is also hardcoded in common/transformations/camera.py
// TODO: choose based on frame input size
#ifdef QCOM2
const float y_offset = 150.0;
const float zoom = 1.1;
const mat3 intrinsic_matrix = (mat3){{
2648.0, 0.0, 1928.0/2,
0.0, 2648.0, 1208.0/2,
0.0, 0.0, 1.0
}};
#else
const float y_offset = 0.0;
const float zoom = 2.35;
const mat3 intrinsic_matrix = (mat3){{
910., 0., 1164.0/2,
0., 910., 874.0/2,
0., 0., 1.
}};
#endif
// Projects a point in car to space to the corresponding point in full frame
// image space.
bool car_space_to_full_frame(const UIState *s, float in_x, float in_y, float in_z, float *out_x, float *out_y, float margin=0.0) {
const vec4 car_space_projective = (vec4){{in_x, in_y, in_z, 1.}};
// We'll call the car space point p.
// First project into normalized image coordinates with the extrinsics matrix.
const vec4 Ep4 = matvecmul(s->scene.extrinsic_matrix, car_space_projective);
// The last entry is zero because of how we store E (to use matvecmul).
const vec3 Ep = {{Ep4.v[0], Ep4.v[1], Ep4.v[2]}};
const vec3 KEp = matvecmul3(intrinsic_matrix, Ep);
// Project.
*out_x = KEp.v[0] / KEp.v[2];
*out_y = KEp.v[1] / KEp.v[2];
return *out_x >= -margin && *out_x <= s->fb_w + margin && *out_y >= -margin && *out_y <= s->fb_h + margin;
}
static void ui_draw_text(NVGcontext *vg, float x, float y, const char* string, float size, NVGcolor color, int font){
nvgFontFaceId(vg, font);
nvgFontSize(vg, size);
nvgFillColor(vg, color);
nvgText(vg, x, y, string, NULL);
}
static void draw_chevron(UIState *s, float x_in, float y_in, float sz,
NVGcolor fillColor, NVGcolor glowColor) {
float x, y;
if (!car_space_to_full_frame(s, x_in, y_in, 0.0, &x, &y)) {
return;
}
sz = std::clamp((sz * 30) / (x_in / 3 + 30), 15.0f, 30.0f);
// glow
float g_xo = sz/5;
float g_yo = sz/10;
nvgBeginPath(s->vg);
nvgMoveTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
nvgLineTo(s->vg, x, y-g_xo);
nvgLineTo(s->vg, x-(sz*1.35)-g_xo, y+sz+g_yo);
nvgClosePath(s->vg);
nvgFillColor(s->vg, glowColor);
nvgFill(s->vg);
// chevron
nvgBeginPath(s->vg);
nvgMoveTo(s->vg, x+(sz*1.25), y+sz);
nvgLineTo(s->vg, x, y);
nvgLineTo(s->vg, x-(sz*1.25), y+sz);
nvgClosePath(s->vg);
nvgFillColor(s->vg, fillColor);
nvgFill(s->vg);
}
static void ui_draw_circle_image(NVGcontext *vg, int x, int y, int size, int image, NVGcolor color, float img_alpha, int img_y = 0) {
const int img_size = size * 1.5;
nvgBeginPath(vg);
nvgCircle(vg, x, y + (bdr_s * 1.5), size);
nvgFillColor(vg, color);
nvgFill(vg);
const Rect rect = {x - (img_size / 2), img_y ? img_y : y - (size / 4), img_size, img_size};
ui_draw_image(vg, rect, image, img_alpha);
}
static void ui_draw_circle_image(NVGcontext *vg, int x, int y, int size, int image, bool active) {
float bg_alpha = active ? 0.3f : 0.1f;
float img_alpha = active ? 1.0f : 0.15f;
ui_draw_circle_image(vg, x, y, size, image, nvgRGBA(0, 0, 0, (255 * bg_alpha)), img_alpha);
}
static void draw_lead(UIState *s, const cereal::RadarState::LeadData::Reader &lead){
// Draw lead car indicator
float fillAlpha = 0;
float speedBuff = 10.;
float leadBuff = 40.;
float d_rel = lead.getDRel();
float v_rel = lead.getVRel();
if (d_rel < leadBuff) {
fillAlpha = 255*(1.0-(d_rel/leadBuff));
if (v_rel < 0) {
fillAlpha += 255*(-1*(v_rel/speedBuff));
}
fillAlpha = (int)(fmin(fillAlpha, 255));
}
draw_chevron(s, d_rel, lead.getYRel(), 25, nvgRGBA(201, 34, 49, fillAlpha), COLOR_YELLOW);
}
static void ui_draw_line(UIState *s, const vertex_data *v, const int cnt, NVGcolor *color, NVGpaint *paint) {
if (cnt == 0) return;
nvgBeginPath(s->vg);
nvgMoveTo(s->vg, v[0].x, v[0].y);
for (int i = 1; i < cnt; i++) {
nvgLineTo(s->vg, v[i].x, v[i].y);
}
nvgClosePath(s->vg);
if (color) {
nvgFillColor(s->vg, *color);
} else if (paint) {
nvgFillPaint(s->vg, *paint);
}
nvgFill(s->vg);
}
static void update_track_data(UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line, track_vertices_data *pvd) {
const UIScene *scene = &s->scene;
const float off = 0.5;
int max_idx = -1;
float lead_d;
if (s->sm->updated("radarState")) {
lead_d = scene->lead_data[0].getDRel()*2.;
} else {
lead_d = MAX_DRAW_DISTANCE;
}
float path_length = (lead_d>0.)?lead_d-fmin(lead_d*0.35, 10.):MAX_DRAW_DISTANCE;
path_length = fmin(path_length, scene->max_distance);
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; i < TRAJECTORY_SIZE and line.getX()[i] <= path_length; i++) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] - off, -line.getZ()[i], &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] + off, -line.getZ()[i], &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
}
static void ui_draw_track(UIState *s, track_vertices_data *pvd) {
NVGpaint track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_WHITE, COLOR_WHITE_ALPHA(0));
ui_draw_line(s, &pvd->v[0], pvd->cnt, nullptr, &track_bg);
}
static void draw_frame(UIState *s) {
mat4 *out_mat;
if (s->scene.frontview) {
glBindVertexArray(s->frame_vao[1]);
out_mat = &s->front_frame_mat;
} else {
glBindVertexArray(s->frame_vao[0]);
out_mat = &s->rear_frame_mat;
}
glActiveTexture(GL_TEXTURE0);
if (s->stream.last_idx >= 0) {
glBindTexture(GL_TEXTURE_2D, s->frame_texs[s->stream.last_idx]);
#ifndef QCOM
// this is handled in ion on QCOM
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, s->stream.bufs_info.width, s->stream.bufs_info.height,
0, GL_RGB, GL_UNSIGNED_BYTE, s->priv_hnds[s->stream.last_idx]);
#endif
}
glUseProgram(s->frame_program);
glUniform1i(s->frame_texture_loc, 0);
glUniformMatrix4fv(s->frame_transform_loc, 1, GL_TRUE, out_mat->v);
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(0);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void*)0);
glDisableVertexAttribArray(0);
glBindVertexArray(0);
}
static void update_line_data(UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line, float off, line_vertices_data *pvd, float max_distance) {
// TODO check that this doesn't overflow max vertex buffer
int max_idx = -1;
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; ((i < TRAJECTORY_SIZE) and (line.getX()[i] < fmax(MIN_DRAW_DISTANCE, max_distance))); i++) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] - off, -line.getZ()[i] + 1.22, &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] + off, -line.getZ()[i] + 1.22, &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
}
static void ui_draw_vision_lane_lines(UIState *s) {
const UIScene *scene = &s->scene;
// paint lanelines
line_vertices_data *pvd_ll = &s->lane_line_vertices[0];
for (int ll_idx = 0; ll_idx < 4; ll_idx++) {
if (s->sm->updated("modelV2")) {
update_line_data(s, scene->model.getLaneLines()[ll_idx], 0.025*scene->model.getLaneLineProbs()[ll_idx], pvd_ll + ll_idx, scene->max_distance);
}
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene->lane_line_probs[ll_idx]);
ui_draw_line(s, (pvd_ll + ll_idx)->v, (pvd_ll + ll_idx)->cnt, &color, nullptr);
}
// paint road edges
line_vertices_data *pvd_re = &s->road_edge_vertices[0];
for (int re_idx = 0; re_idx < 2; re_idx++) {
if (s->sm->updated("modelV2")) {
update_line_data(s, scene->model.getRoadEdges()[re_idx], 0.025, pvd_re + re_idx, scene->max_distance);
}
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0-scene->road_edge_stds[re_idx], 0.0, 1.0));
ui_draw_line(s, (pvd_re + re_idx)->v, (pvd_re + re_idx)->cnt, &color, nullptr);
}
// paint path
if (s->sm->updated("modelV2")) {
update_track_data(s, scene->model.getPosition(), &s->track_vertices);
}
ui_draw_track(s, &s->track_vertices);
}
// Draw all world space objects.
static void ui_draw_world(UIState *s) {
const UIScene *scene = &s->scene;
nvgSave(s->vg);
// Don't draw on top of sidebar
nvgScissor(s->vg, scene->viz_rect.x, scene->viz_rect.y, scene->viz_rect.w, scene->viz_rect.h);
// Apply transformation such that video pixel coordinates match video
// 1) Put (0, 0) in the middle of the video
nvgTranslate(s->vg, s->video_rect.x + s->video_rect.w / 2, s->video_rect.y + s->video_rect.h / 2 + y_offset);
// 2) Apply same scaling as video
nvgScale(s->vg, zoom, zoom);
// 3) Put (0, 0) in top left corner of video
nvgTranslate(s->vg, -intrinsic_matrix.v[2], -intrinsic_matrix.v[5]);
// Draw lane edges and vision/mpc tracks
ui_draw_vision_lane_lines(s);
// Draw lead indicators if openpilot is handling longitudinal
if (s->longitudinal_control) {
if (scene->lead_data[0].getStatus()) {
draw_lead(s, scene->lead_data[0]);
}
if (scene->lead_data[1].getStatus() && (std::abs(scene->lead_data[0].getDRel() - scene->lead_data[1].getDRel()) > 3.0)) {
draw_lead(s, scene->lead_data[1]);
}
}
nvgRestore(s->vg);
}
static void ui_draw_vision_maxspeed(UIState *s) {
float maxspeed = s->scene.controls_state.getVCruise();
const bool is_cruise_set = maxspeed != 0 && maxspeed != SET_SPEED_NA;
if (is_cruise_set && !s->is_metric) { maxspeed *= 0.6225; }
auto [x, y, w, h] = std::tuple(s->scene.viz_rect.x + (bdr_s * 2), s->scene.viz_rect.y + (bdr_s * 1.5), 184, 202);
ui_draw_rect(s->vg, x, y, w, h, COLOR_BLACK_ALPHA(100), 30);
ui_draw_rect(s->vg, x, y, w, h, COLOR_WHITE_ALPHA(100), 20, 10);
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
ui_draw_text(s->vg, x + w / 2, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular);
if (is_cruise_set) {
const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed));
ui_draw_text(s->vg, x + w / 2, 242, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, s->font_sans_bold);
} else {
ui_draw_text(s->vg, x + w / 2, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold);
}
}
static void ui_draw_vision_speed(UIState *s) {
const float speed = s->scene.controls_state.getVEgo() * (s->is_metric ? 3.6 : 2.2369363);
const std::string speed_str = std::to_string((int)std::nearbyint(speed));
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
ui_draw_text(s->vg, s->scene.viz_rect.centerX(), 240, speed_str.c_str(), 96 * 2.5, COLOR_WHITE, s->font_sans_bold);
ui_draw_text(s->vg, s->scene.viz_rect.centerX(), 320, s->is_metric ? "km/h" : "mph", 36 * 2.5, COLOR_WHITE_ALPHA(200), s->font_sans_regular);
}
static void ui_draw_vision_event(UIState *s) {
const int viz_event_w = 220;
const int viz_event_x = s->scene.viz_rect.right() - (viz_event_w + bdr_s*2);
const int viz_event_y = s->scene.viz_rect.y + (bdr_s*1.5);
if (s->scene.controls_state.getDecelForModel() && s->scene.controls_state.getEnabled()) {
// draw winding road sign
const int img_turn_size = 160*1.5;
const Rect rect = {viz_event_x - (img_turn_size / 4), viz_event_y + bdr_s - 25, img_turn_size, img_turn_size};
ui_draw_image(s->vg, rect, s->img_turn, 1.0f);
} else if (s->scene.controls_state.getEngageable()) {
// draw steering wheel
const int bg_wheel_size = 96;
const int bg_wheel_x = viz_event_x + (viz_event_w-bg_wheel_size);
const int bg_wheel_y = viz_event_y + (bg_wheel_size/2);
const NVGcolor color = bg_colors[s->status];
ui_draw_circle_image(s->vg, bg_wheel_x, bg_wheel_y, bg_wheel_size, s->img_wheel, color, 1.0f, bg_wheel_y - 25);
}
}
static void ui_draw_vision_face(UIState *s) {
const int face_size = 96;
const int face_x = (s->scene.viz_rect.x + face_size + (bdr_s * 2));
const int face_y = (s->scene.viz_rect.bottom() - footer_h + ((footer_h - face_size) / 2));
ui_draw_circle_image(s->vg, face_x, face_y, face_size, s->img_face, s->scene.dmonitoring_state.getFaceDetected());
}
static void ui_draw_driver_view(UIState *s) {
const UIScene *scene = &s->scene;
s->scene.sidebar_collapsed = true;
const Rect &viz_rect = s->scene.viz_rect;
const int ff_xoffset = 32;
const int frame_x = viz_rect.x;
const int frame_w = viz_rect.w;
const int valid_frame_w = 4 * viz_rect.h / 3;
const int box_y = viz_rect.y;
const int box_h = viz_rect.h;
const int valid_frame_x = frame_x + (frame_w - valid_frame_w) / 2 + ff_xoffset;
// blackout
NVGpaint gradient = nvgLinearGradient(s->vg, scene->is_rhd ? valid_frame_x : (valid_frame_x + valid_frame_w),
box_y,
scene->is_rhd ? (valid_frame_w - box_h / 2) : (valid_frame_x + box_h / 2), box_y,
COLOR_BLACK, COLOR_BLACK_ALPHA(0));
ui_draw_rect(s->vg, scene->is_rhd ? valid_frame_x : (valid_frame_x + box_h / 2), box_y, valid_frame_w - box_h / 2, box_h, gradient);
ui_draw_rect(s->vg, scene->is_rhd ? valid_frame_x : valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h, COLOR_BLACK_ALPHA(144));
// borders
ui_draw_rect(s->vg, frame_x, box_y, valid_frame_x - frame_x, box_h, nvgRGBA(23, 51, 73, 255));
ui_draw_rect(s->vg, valid_frame_x + valid_frame_w, box_y, frame_w - valid_frame_w - (valid_frame_x - frame_x), box_h, nvgRGBA(23, 51, 73, 255));
// draw face box
if (scene->dmonitoring_state.getFaceDetected()) {
auto fxy_list = scene->driver_state.getFacePosition();
const float face_x = fxy_list[0];
const float face_y = fxy_list[1];
float fbox_x;
float fbox_y = box_y + (face_y + 0.5) * box_h - 0.5 * 0.6 * box_h / 2;;
if (!scene->is_rhd) {
fbox_x = valid_frame_x + (1 - (face_x + 0.5)) * (box_h / 2) - 0.5 * 0.6 * box_h / 2;
} else {
fbox_x = valid_frame_x + valid_frame_w - box_h / 2 + (face_x + 0.5) * (box_h / 2) - 0.5 * 0.6 * box_h / 2;
}
if (std::abs(face_x) <= 0.35 && std::abs(face_y) <= 0.4) {
ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2,
nvgRGBAf(1.0, 1.0, 1.0, 0.8 - ((std::abs(face_x) > std::abs(face_y) ? std::abs(face_x) : std::abs(face_y))) * 0.6 / 0.375),
35, 10);
} else {
ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, nvgRGBAf(1.0, 1.0, 1.0, 0.2), 35, 10);
}
}
// draw face icon
const int face_size = 85;
const int x = (valid_frame_x + face_size + (bdr_s * 2)) + (scene->is_rhd ? valid_frame_w - box_h / 2:0);
const int y = (box_y + box_h - face_size - bdr_s - (bdr_s * 1.5));
ui_draw_circle_image(s->vg, x, y, face_size, s->img_face, scene->dmonitoring_state.getFaceDetected());
}
static void ui_draw_vision_header(UIState *s) {
const Rect &viz_rect = s->scene.viz_rect;
NVGpaint gradient = nvgLinearGradient(s->vg, viz_rect.x,
viz_rect.y+(header_h-(header_h/2.5)),
viz_rect.x, viz_rect.y+header_h,
nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0));
ui_draw_rect(s->vg, viz_rect.x, viz_rect.y, viz_rect.w, header_h, gradient);
ui_draw_vision_maxspeed(s);
ui_draw_vision_speed(s);
ui_draw_vision_event(s);
}
static void ui_draw_vision_footer(UIState *s) {
ui_draw_vision_face(s);
}
static void ui_draw_vision_alert(UIState *s) {
static std::map<cereal::ControlsState::AlertSize, const int> alert_size_map = {
{cereal::ControlsState::AlertSize::SMALL, 241},
{cereal::ControlsState::AlertSize::MID, 390},
{cereal::ControlsState::AlertSize::FULL, s->fb_h}};
const UIScene *scene = &s->scene;
bool longAlert1 = scene->alert_text1.length() > 15;
NVGcolor color = bg_colors[s->status];
color.a *= s->alert_blinking_alpha;
int alr_s = alert_size_map[scene->alert_size];
const int alr_x = scene->viz_rect.x - bdr_s;
const int alr_w = scene->viz_rect.w + (bdr_s * 2);
const int alr_h = alr_s + bdr_s;
const int alr_y = s->fb_h - alr_h;
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, color);
NVGpaint gradient = nvgLinearGradient(s->vg, alr_x, alr_y, alr_x, alr_y+alr_h,
nvgRGBAf(0.0,0.0,0.0,0.05), nvgRGBAf(0.0,0.0,0.0,0.35));
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, gradient);
nvgFillColor(s->vg, COLOR_WHITE);
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
if (scene->alert_size == cereal::ControlsState::AlertSize::SMALL) {
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, scene->alert_text1.c_str(), 40*2.5, COLOR_WHITE, s->font_sans_semibold);
} else if (scene->alert_size == cereal::ControlsState::AlertSize::MID) {
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, scene->alert_text1.c_str(), 48*2.5, COLOR_WHITE, s->font_sans_bold);
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, scene->alert_text2.c_str(), 36*2.5, COLOR_WHITE, s->font_sans_regular);
} else if (scene->alert_size == cereal::ControlsState::AlertSize::FULL) {
nvgFontSize(s->vg, (longAlert1?72:96)*2.5);
nvgFontFaceId(s->vg, s->font_sans_bold);
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
nvgTextBox(s->vg, alr_x, alr_y+(longAlert1?360:420), alr_w-60, scene->alert_text1.c_str(), NULL);
nvgFontSize(s->vg, 48*2.5);
nvgFontFaceId(s->vg, s->font_sans_regular);
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
nvgTextBox(s->vg, alr_x, alr_h-(longAlert1?300:360), alr_w-60, scene->alert_text2.c_str(), NULL);
}
}
static void ui_draw_vision_frame(UIState *s) {
const UIScene *scene = &s->scene;
const Rect &viz_rect = scene->viz_rect;
// Draw video frames
glEnable(GL_SCISSOR_TEST);
glViewport(s->video_rect.x, s->video_rect.y, s->video_rect.w, s->video_rect.h);
glScissor(viz_rect.x, viz_rect.y, viz_rect.w, viz_rect.h);
draw_frame(s);
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, s->fb_w, s->fb_h);
}
static void ui_draw_vision(UIState *s) {
const UIScene *scene = &s->scene;
if (!scene->frontview) {
// Draw augmented elements
if (scene->world_objects_visible) {
ui_draw_world(s);
}
// Set Speed, Current Speed, Status/Events
ui_draw_vision_header(s);
if (scene->alert_size == cereal::ControlsState::AlertSize::NONE) {
ui_draw_vision_footer(s);
}
} else {
ui_draw_driver_view(s);
}
}
static void ui_draw_background(UIState *s) {
const NVGcolor color = bg_colors[s->status];
glClearColor(color.r, color.g, color.b, 1.0);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
void ui_draw(UIState *s) {
s->scene.viz_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s};
if (!s->scene.sidebar_collapsed) {
s->scene.viz_rect.x += sbr_w;
s->scene.viz_rect.w -= sbr_w;
}
const bool draw_vision = s->started && s->status != STATUS_OFFROAD &&
s->active_app == cereal::UiLayoutState::App::NONE;
// GL drawing functions
ui_draw_background(s);
if (draw_vision && s->vision_connected) {
ui_draw_vision_frame(s);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, s->fb_w, s->fb_h);
// NVG drawing functions - should be no GL inside NVG frame
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
ui_draw_sidebar(s);
if (draw_vision && s->vision_connected) {
ui_draw_vision(s);
}
if (draw_vision && s->scene.alert_size != cereal::ControlsState::AlertSize::NONE) {
ui_draw_vision_alert(s);
}
nvgEndFrame(s->vg);
glDisable(GL_BLEND);
}
void ui_draw_image(NVGcontext *vg, const Rect &r, int image, float alpha){
nvgBeginPath(vg);
NVGpaint imgPaint = nvgImagePattern(vg, r.x, r.y, r.w, r.h, 0, image, alpha);
nvgRect(vg, r.x, r.y, r.w, r.h);
nvgFillPaint(vg, imgPaint);
nvgFill(vg);
}
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGcolor color, float r, int width) {
nvgBeginPath(vg);
r > 0 ? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h);
if (width) {
nvgStrokeColor(vg, color);
nvgStrokeWidth(vg, width);
nvgStroke(vg);
} else {
nvgFillColor(vg, color);
nvgFill(vg);
}
}
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGpaint &paint, float r){
nvgBeginPath(vg);
r > 0? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h);
nvgFillPaint(vg, paint);
nvgFill(vg);
}
static const char frame_vertex_shader[] =
#ifdef NANOVG_GL3_IMPLEMENTATION
"#version 150 core\n"
#else
"#version 300 es\n"
#endif
"in vec4 aPosition;\n"
"in vec4 aTexCoord;\n"
"uniform mat4 uTransform;\n"
"out vec4 vTexCoord;\n"
"void main() {\n"
" gl_Position = uTransform * aPosition;\n"
" vTexCoord = aTexCoord;\n"
"}\n";
static const char frame_fragment_shader[] =
#ifdef NANOVG_GL3_IMPLEMENTATION
"#version 150 core\n"
#else
"#version 300 es\n"
#endif
"precision mediump float;\n"
"uniform sampler2D uTexture;\n"
"in vec4 vTexCoord;\n"
"out vec4 colorOut;\n"
"void main() {\n"
" colorOut = texture(uTexture, vTexCoord.xy);\n"
"}\n";
static const mat4 device_transform = {{
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
}};
// frame from 4/3 to 16/9 display
static const mat4 full_to_wide_frame_transform = {{
.75, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
}};
void ui_nvg_init(UIState *s) {
// init drawing
#ifdef QCOM
// on QCOM, we enable MSAA
s->vg = nvgCreate(0);
#else
s->vg = nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
#endif
assert(s->vg);
s->font_sans_regular = nvgCreateFont(s->vg, "sans-regular", "../assets/fonts/opensans_regular.ttf");
assert(s->font_sans_regular >= 0);
s->font_sans_semibold = nvgCreateFont(s->vg, "sans-semibold", "../assets/fonts/opensans_semibold.ttf");
assert(s->font_sans_semibold >= 0);
s->font_sans_bold = nvgCreateFont(s->vg, "sans-bold", "../assets/fonts/opensans_bold.ttf");
assert(s->font_sans_bold >= 0);
s->img_wheel = nvgCreateImage(s->vg, "../assets/img_chffr_wheel.png", 1);
assert(s->img_wheel != 0);
s->img_turn = nvgCreateImage(s->vg, "../assets/img_trafficSign_turn.png", 1);
assert(s->img_turn != 0);
s->img_face = nvgCreateImage(s->vg, "../assets/img_driver_face.png", 1);
assert(s->img_face != 0);
s->img_button_settings = nvgCreateImage(s->vg, "../assets/images/button_settings.png", 1);
assert(s->img_button_settings != 0);
s->img_button_home = nvgCreateImage(s->vg, "../assets/images/button_home.png", 1);
assert(s->img_button_home != 0);
s->img_battery = nvgCreateImage(s->vg, "../assets/images/battery.png", 1);
assert(s->img_battery != 0);
s->img_battery_charging = nvgCreateImage(s->vg, "../assets/images/battery_charging.png", 1);
assert(s->img_battery_charging != 0);
for(int i=0;i<=5;++i) {
char network_asset[32];
snprintf(network_asset, sizeof(network_asset), "../assets/images/network_%d.png", i);
s->img_network[i] = nvgCreateImage(s->vg, network_asset, 1);
assert(s->img_network[i] != 0);
}
// init gl
s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
assert(s->frame_program);
s->frame_pos_loc = glGetAttribLocation(s->frame_program, "aPosition");
s->frame_texcoord_loc = glGetAttribLocation(s->frame_program, "aTexCoord");
s->frame_texture_loc = glGetUniformLocation(s->frame_program, "uTexture");
s->frame_transform_loc = glGetUniformLocation(s->frame_program, "uTransform");
glViewport(0, 0, s->fb_w, s->fb_h);
glDisable(GL_DEPTH_TEST);
assert(glGetError() == GL_NO_ERROR);
for(int i = 0; i < 2; i++) {
float x1, x2, y1, y2;
if (i == 1) {
// flip horizontally so it looks like a mirror
x1 = 0.0;
x2 = 1.0;
y1 = 1.0;
y2 = 0.0;
} else {
x1 = 1.0;
x2 = 0.0;
y1 = 1.0;
y2 = 0.0;
}
const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
const float frame_coords[4][4] = {
{-1.0, -1.0, x2, y1}, //bl
{-1.0, 1.0, x2, y2}, //tl
{ 1.0, 1.0, x1, y2}, //tr
{ 1.0, -1.0, x1, y1}, //br
};
glGenVertexArrays(1, &s->frame_vao[i]);
glBindVertexArray(s->frame_vao[i]);
glGenBuffers(1, &s->frame_vbo[i]);
glBindBuffer(GL_ARRAY_BUFFER, s->frame_vbo[i]);
glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW);
glEnableVertexAttribArray(s->frame_pos_loc);
glVertexAttribPointer(s->frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
sizeof(frame_coords[0]), (const void *)0);
glEnableVertexAttribArray(s->frame_texcoord_loc);
glVertexAttribPointer(s->frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2));
glGenBuffers(1, &s->frame_ibo[i]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->frame_ibo[i]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,0);
glBindVertexArray(0);
}
s->video_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s};
float zx = zoom * 2 * intrinsic_matrix.v[2] / s->video_rect.w;
float zy = zoom * 2 * intrinsic_matrix.v[5] / s->video_rect.h;
const mat4 frame_transform = {{
zx, 0.0, 0.0, 0.0,
0.0, zy, 0.0, -y_offset / s->video_rect.h * 2,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
}};
s->front_frame_mat = matmul(device_transform, full_to_wide_frame_transform);
s->rear_frame_mat = matmul(device_transform, frame_transform);
for(int i = 0; i < UI_BUF_COUNT; i++) {
s->khr[i] = 0;
s->priv_hnds[i] = NULL;
}
}