nopenpilot/selfdrive/ui/ui.cc

947 lines
28 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <assert.h>
#include <sys/mman.h>
#include <string>
#include <sstream>
#include <sys/resource.h>
#include <czmq.h>
#include "common/util.h"
#include "common/timing.h"
#include "common/swaglog.h"
#include "common/touch.h"
#include "common/visionimg.h"
#include "common/params.h"
#include "common/utilpp.h"
#include "ui.hpp"
static void ui_set_brightness(UIState *s, int brightness) {
static int last_brightness = -1;
if (last_brightness != brightness && (s->awake || brightness == 0)) {
if (set_brightness(brightness)) {
last_brightness = brightness;
}
}
}
int event_processing_enabled = -1;
static void enable_event_processing(bool yes) {
if (event_processing_enabled != 1 && yes) {
system("service call window 18 i32 1"); // enable event processing
event_processing_enabled = 1;
} else if (event_processing_enabled != 0 && !yes) {
system("service call window 18 i32 0"); // disable event processing
event_processing_enabled = 0;
}
}
static void set_awake(UIState *s, bool awake) {
#ifdef QCOM
if (awake) {
// 30 second timeout at 30 fps
s->awake_timeout = 30*30;
}
if (s->awake != awake) {
s->awake = awake;
// TODO: replace command_awake and command_sleep with direct calls to android
if (awake) {
LOGW("awake normal");
framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL);
enable_event_processing(true);
} else {
LOGW("awake off");
ui_set_brightness(s, 0);
framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF);
enable_event_processing(false);
}
}
#else
// computer UI doesn't sleep
s->awake = true;
#endif
}
static void update_offroad_layout_state(UIState *s) {
capnp::MallocMessageBuilder msg;
auto event = msg.initRoot<cereal::Event>();
event.setLogMonoTime(nanos_since_boot());
auto layout = event.initUiLayoutState();
layout.setActiveApp(s->active_app);
layout.setSidebarCollapsed(s->scene.uilayout_sidebarcollapsed);
s->pm->send("offroadLayout", msg);
LOGD("setting active app to %d with sidebar %d", (int)s->active_app, s->scene.uilayout_sidebarcollapsed);
}
static void navigate_to_settings(UIState *s) {
#ifdef QCOM
s->active_app = cereal::UiLayoutState::App::SETTINGS;
update_offroad_layout_state(s);
#else
// computer UI doesn't have offroad settings
#endif
}
static void navigate_to_home(UIState *s) {
#ifdef QCOM
if (s->started) {
s->active_app = cereal::UiLayoutState::App::NONE;
} else {
s->active_app = cereal::UiLayoutState::App::HOME;
}
update_offroad_layout_state(s);
#else
// computer UI doesn't have offroad home
#endif
}
static void handle_sidebar_touch(UIState *s, int touch_x, int touch_y) {
if (!s->scene.uilayout_sidebarcollapsed && touch_x <= sbr_w) {
if (touch_x >= settings_btn_x && touch_x < (settings_btn_x + settings_btn_w)
&& touch_y >= settings_btn_y && touch_y < (settings_btn_y + settings_btn_h)) {
navigate_to_settings(s);
}
if (touch_x >= home_btn_x && touch_x < (home_btn_x + home_btn_w)
&& touch_y >= home_btn_y && touch_y < (home_btn_y + home_btn_h)) {
navigate_to_home(s);
if (s->started) {
s->scene.uilayout_sidebarcollapsed = true;
update_offroad_layout_state(s);
}
}
}
}
static void handle_driver_view_touch(UIState *s, int touch_x, int touch_y) {
int err = write_db_value("IsDriverViewEnabled", "0", 1);
}
static void handle_vision_touch(UIState *s, int touch_x, int touch_y) {
if (s->started && (touch_x >= s->scene.ui_viz_rx - bdr_s)
&& (s->active_app != cereal::UiLayoutState::App::SETTINGS)) {
if (!s->scene.frontview) {
s->scene.uilayout_sidebarcollapsed = !s->scene.uilayout_sidebarcollapsed;
} else {
handle_driver_view_touch(s, touch_x, touch_y);
}
update_offroad_layout_state(s);
}
}
volatile sig_atomic_t do_exit = 0;
static void set_do_exit(int sig) {
do_exit = 1;
}
template <class T>
static int read_param(T* param, const char *param_name, bool persistent_param = false){
T param_orig = *param;
char *value;
size_t sz;
int result = read_db_value(param_name, &value, &sz, persistent_param);
if (result == 0){
std::string s = std::string(value, sz); // value is not null terminated
free(value);
// Parse result
std::istringstream iss(s);
iss >> *param;
// Restore original value if parsing failed
if (iss.fail()) {
*param = param_orig;
result = -1;
}
}
return result;
}
template <class T>
static int read_param_timeout(T* param, const char* param_name, int* timeout, bool persistent_param = false) {
int result = -1;
if (*timeout > 0){
(*timeout)--;
} else {
*timeout = 2 * UI_FREQ; // 0.5Hz
result = read_param(param, param_name, persistent_param);
}
return result;
}
static int write_param_float(float param, const char* param_name, bool persistent_param = false) {
char s[16];
int size = snprintf(s, sizeof(s), "%f", param);
return write_db_value(param_name, s, MIN(size, sizeof(s)), persistent_param);
}
static void update_offroad_layout_timeout(UIState *s, int* timeout) {
if (*timeout > 0) {
(*timeout)--;
} else {
update_offroad_layout_state(s);
*timeout = 2 * UI_FREQ;
}
}
static void ui_init(UIState *s) {
pthread_mutex_init(&s->lock, NULL);
s->sm = new SubMaster({"model", "controlsState", "uiLayoutState", "liveCalibration", "radarState", "thermal",
"health", "ubloxGnss", "driverState", "dMonitoringState", "offroadLayout"
#ifdef SHOW_SPEEDLIMIT
, "liveMapData"
#endif
});
s->pm = new PubMaster({"offroadLayout"});
s->ipc_fd = -1;
// init display
s->fb = framebuffer_init("ui", 0, true, &s->fb_w, &s->fb_h);
assert(s->fb);
set_awake(s, true);
ui_nvg_init(s);
}
static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs,
int num_back_fds, const int *back_fds,
const VisionStreamBufs front_bufs, int num_front_fds,
const int *front_fds) {
const VisionUIInfo ui_info = back_bufs.buf_info.ui_info;
assert(num_back_fds == UI_BUF_COUNT);
assert(num_front_fds == UI_BUF_COUNT);
vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds);
vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds);
s->cur_vision_idx = -1;
s->cur_vision_front_idx = -1;
s->scene.frontview = getenv("FRONTVIEW") != NULL;
s->scene.fullview = getenv("FULLVIEW") != NULL;
s->scene.transformed_width = ui_info.transformed_width;
s->scene.transformed_height = ui_info.transformed_height;
s->scene.front_box_x = ui_info.front_box_x;
s->scene.front_box_y = ui_info.front_box_y;
s->scene.front_box_width = ui_info.front_box_width;
s->scene.front_box_height = ui_info.front_box_height;
s->scene.world_objects_visible = false; // Invisible until we receive a calibration message.
s->scene.gps_planner_active = false;
s->rgb_width = back_bufs.width;
s->rgb_height = back_bufs.height;
s->rgb_stride = back_bufs.stride;
s->rgb_buf_len = back_bufs.buf_len;
s->rgb_front_width = front_bufs.width;
s->rgb_front_height = front_bufs.height;
s->rgb_front_stride = front_bufs.stride;
s->rgb_front_buf_len = front_bufs.buf_len;
s->rgb_transform = (mat4){{
2.0f/s->rgb_width, 0.0f, 0.0f, -1.0f,
0.0f, 2.0f/s->rgb_height, 0.0f, -1.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}};
read_param(&s->speed_lim_off, "SpeedLimitOffset");
read_param(&s->is_metric, "IsMetric");
read_param(&s->longitudinal_control, "LongitudinalControl");
read_param(&s->limit_set_speed, "LimitSetSpeed");
// Set offsets so params don't get read at the same time
s->longitudinal_control_timeout = UI_FREQ / 3;
s->is_metric_timeout = UI_FREQ / 2;
s->limit_set_speed_timeout = UI_FREQ;
}
static void read_path(PathData& p, const cereal::ModelData::PathData::Reader &pathp) {
p = {};
p.prob = pathp.getProb();
p.std = pathp.getStd();
auto polyp = pathp.getPoly();
for (int i = 0; i < POLYFIT_DEGREE; i++) {
p.poly[i] = polyp[i];
}
// Compute points locations
for (int i = 0; i < MODEL_PATH_DISTANCE; i++) {
p.points[i] = p.poly[0] * (i*i*i) + p.poly[1] * (i*i)+ p.poly[2] * i + p.poly[3];
}
p.validLen = pathp.getValidLen();
}
static void read_model(ModelData &d, const cereal::ModelData::Reader &model) {
d = {};
read_path(d.path, model.getPath());
read_path(d.left_lane, model.getLeftLane());
read_path(d.right_lane, model.getRightLane());
auto leadd = model.getLead();
d.lead = (LeadData){
.dist = leadd.getDist(), .prob = leadd.getProb(), .std = leadd.getStd(),
};
}
static void update_status(UIState *s, int status) {
if (s->status != status) {
s->status = status;
}
}
void handle_message(UIState *s, SubMaster &sm) {
UIScene &scene = s->scene;
if (s->started && sm.updated("controlsState")) {
auto event = sm["controlsState"];
scene.controls_state = event.getControlsState();
s->controls_timeout = 1 * UI_FREQ;
scene.frontview = scene.controls_state.getRearViewCam();
if (!scene.frontview){ s->controls_seen = true; }
auto alert_sound = scene.controls_state.getAlertSound();
const auto sound_none = cereal::CarControl::HUDControl::AudibleAlert::NONE;
if (alert_sound != s->alert_sound){
if (s->alert_sound != sound_none){
stop_alert_sound(s->alert_sound);
}
if (alert_sound != sound_none){
play_alert_sound(alert_sound);
s->alert_type = scene.controls_state.getAlertType();
}
s->alert_sound = alert_sound;
}
scene.alert_text1 = scene.controls_state.getAlertText1();
scene.alert_text2 = scene.controls_state.getAlertText2();
scene.alert_size = scene.controls_state.getAlertSize();
auto alertStatus = scene.controls_state.getAlertStatus();
if (alertStatus == cereal::ControlsState::AlertStatus::USER_PROMPT) {
update_status(s, STATUS_WARNING);
} else if (alertStatus == cereal::ControlsState::AlertStatus::CRITICAL) {
update_status(s, STATUS_ALERT);
} else{
update_status(s, scene.controls_state.getEnabled() ? STATUS_ENGAGED : STATUS_DISENGAGED);
}
float alert_blinkingrate = scene.controls_state.getAlertBlinkingRate();
if (alert_blinkingrate > 0.) {
if (s->alert_blinked) {
if (s->alert_blinking_alpha > 0.0 && s->alert_blinking_alpha < 1.0) {
s->alert_blinking_alpha += (0.05*alert_blinkingrate);
} else {
s->alert_blinked = false;
}
} else {
if (s->alert_blinking_alpha > 0.25) {
s->alert_blinking_alpha -= (0.05*alert_blinkingrate);
} else {
s->alert_blinking_alpha += 0.25;
s->alert_blinked = true;
}
}
}
}
if (sm.updated("radarState")) {
auto data = sm["radarState"].getRadarState();
scene.lead_data[0] = data.getLeadOne();
scene.lead_data[1] = data.getLeadTwo();
}
if (sm.updated("liveCalibration")) {
scene.world_objects_visible = true;
auto extrinsicl = sm["liveCalibration"].getLiveCalibration().getExtrinsicMatrix();
for (int i = 0; i < 3 * 4; i++) {
scene.extrinsic_matrix.v[i] = extrinsicl[i];
}
}
if (sm.updated("model")) {
read_model(scene.model, sm["model"].getModel());
}
// else if (which == cereal::Event::LIVE_MPC) {
// auto data = event.getLiveMpc();
// auto x_list = data.getX();
// auto y_list = data.getY();
// for (int i = 0; i < 50; i++){
// scene.mpc_x[i] = x_list[i];
// scene.mpc_y[i] = y_list[i];
// }
// s->livempc_or_radarstate_changed = true;
// }
if (sm.updated("uiLayoutState")) {
auto data = sm["uiLayoutState"].getUiLayoutState();
s->active_app = data.getActiveApp();
scene.uilayout_sidebarcollapsed = data.getSidebarCollapsed();
}
#ifdef SHOW_SPEEDLIMIT
if (sm.updated("liveMapData")) {
scene.map_valid = sm["liveMapData"].getLiveMapData().getMapValid();
}
#endif
if (sm.updated("thermal")) {
scene.thermal = sm["thermal"].getThermal();
}
if (sm.updated("ubloxGnss")) {
auto data = sm["ubloxGnss"].getUbloxGnss();
if (data.which() == cereal::UbloxGnss::MEASUREMENT_REPORT) {
scene.satelliteCount = data.getMeasurementReport().getNumMeas();
}
}
if (sm.updated("health")) {
scene.hwType = sm["health"].getHealth().getHwType();
s->hardware_timeout = 5*30; // 5 seconds at 30 fps
}
if (sm.updated("driverState")) {
scene.driver_state = sm["driverState"].getDriverState();
}
if (sm.updated("dMonitoringState")) {
auto data = sm["dMonitoringState"].getDMonitoringState();
scene.is_rhd = data.getIsRHD();
s->preview_started = data.getIsPreview();
}
s->started = scene.thermal.getStarted() || s->preview_started;
// Handle onroad/offroad transition
if (!s->started) {
if (s->status != STATUS_STOPPED) {
update_status(s, STATUS_STOPPED);
s->alert_sound_timeout = 0;
s->vision_seen = false;
s->controls_seen = false;
s->active_app = cereal::UiLayoutState::App::HOME;
#ifndef QCOM
// disconnect from visionipc on PC
close(s->ipc_fd);
s->ipc_fd = -1;
#endif
update_offroad_layout_state(s);
}
} else if (s->status == STATUS_STOPPED) {
update_status(s, STATUS_DISENGAGED);
s->active_app = cereal::UiLayoutState::App::NONE;
update_offroad_layout_state(s);
}
}
static void check_messages(UIState *s) {
if (s->sm->update(0) > 0){
handle_message(s, *(s->sm));
}
}
static void ui_update(UIState *s) {
int err;
if (s->vision_connect_firstrun) {
// cant run this in connector thread because opengl.
// do this here for now in lieu of a run_on_main_thread event
for (int i=0; i<UI_BUF_COUNT; i++) {
if(s->khr[i] != 0) {
visionimg_destroy_gl(s->khr[i], s->priv_hnds[i]);
glDeleteTextures(1, &s->frame_texs[i]);
}
VisionImg img = {
.fd = s->bufs[i].fd,
.format = VISIONIMG_FORMAT_RGB24,
.width = s->rgb_width,
.height = s->rgb_height,
.stride = s->rgb_stride,
.bpp = 3,
.size = s->rgb_buf_len,
};
#ifndef QCOM
s->priv_hnds[i] = s->bufs[i].addr;
#endif
s->frame_texs[i] = visionimg_to_gl(&img, &s->khr[i], &s->priv_hnds[i]);
glBindTexture(GL_TEXTURE_2D, s->frame_texs[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// BGR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
}
for (int i=0; i<UI_BUF_COUNT; i++) {
if(s->khr_front[i] != 0) {
visionimg_destroy_gl(s->khr_front[i], s->priv_hnds_front[i]);
glDeleteTextures(1, &s->frame_front_texs[i]);
}
VisionImg img = {
.fd = s->front_bufs[i].fd,
.format = VISIONIMG_FORMAT_RGB24,
.width = s->rgb_front_width,
.height = s->rgb_front_height,
.stride = s->rgb_front_stride,
.bpp = 3,
.size = s->rgb_front_buf_len,
};
#ifndef QCOM
s->priv_hnds_front[i] = s->bufs[i].addr;
#endif
s->frame_front_texs[i] = visionimg_to_gl(&img, &s->khr_front[i], &s->priv_hnds_front[i]);
glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// BGR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
}
assert(glGetError() == GL_NO_ERROR);
s->scene.uilayout_sidebarcollapsed = true;
update_offroad_layout_state(s);
s->scene.ui_viz_rx = (box_x-sbr_w+bdr_s*2);
s->scene.ui_viz_rw = (box_w+sbr_w-(bdr_s*2));
s->scene.ui_viz_ro = 0;
s->vision_connect_firstrun = false;
s->alert_blinking_alpha = 1.0;
s->alert_blinked = false;
}
zmq_pollitem_t polls[1] = {{0}};
// Take an rgb image from visiond if there is one
assert(s->ipc_fd >= 0);
while(true) {
if (s->ipc_fd < 0) {
// TODO: rethink this, for now it should only trigger on PC
LOGW("vision disconnected by other thread");
s->vision_connected = false;
return;
}
polls[0].fd = s->ipc_fd;
polls[0].events = ZMQ_POLLIN;
#ifdef UI_60FPS
// uses more CPU in both UI and surfaceflinger
// 16% / 21%
int ret = zmq_poll(polls, 1, 1);
#else
// 9% / 13% = a 14% savings
int ret = zmq_poll(polls, 1, 1000);
#endif
if (ret < 0) {
if (errno == EINTR || errno == EAGAIN) continue;
LOGE("poll failed (%d - %d)", ret, errno);
close(s->ipc_fd);
s->ipc_fd = -1;
s->vision_connected = false;
return;
} else if (ret == 0) {
break;
}
// vision ipc event
VisionPacket rp;
err = vipc_recv(s->ipc_fd, &rp);
if (err <= 0) {
LOGW("vision disconnected");
close(s->ipc_fd);
s->ipc_fd = -1;
s->vision_connected = false;
return;
}
if (rp.type == VIPC_STREAM_ACQUIRE) {
bool front = rp.d.stream_acq.type == VISION_STREAM_RGB_FRONT;
int idx = rp.d.stream_acq.idx;
int release_idx;
if (front) {
release_idx = s->cur_vision_front_idx;
} else {
release_idx = s->cur_vision_idx;
}
if (release_idx >= 0) {
VisionPacket rep = {
.type = VIPC_STREAM_RELEASE,
.d = { .stream_rel = {
.type = rp.d.stream_acq.type,
.idx = release_idx,
}},
};
vipc_send(s->ipc_fd, &rep);
}
if (front) {
assert(idx < UI_BUF_COUNT);
s->cur_vision_front_idx = idx;
} else {
assert(idx < UI_BUF_COUNT);
s->cur_vision_idx = idx;
// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
}
} else {
assert(false);
}
break;
}
}
static int vision_subscribe(int fd, VisionPacket *rp, VisionStreamType type) {
int err;
LOGW("vision_subscribe type:%d", type);
VisionPacket p1 = {
.type = VIPC_STREAM_SUBSCRIBE,
.d = { .stream_sub = { .type = type, .tbuffer = true, }, },
};
err = vipc_send(fd, &p1);
if (err < 0) {
close(fd);
return 0;
}
do {
err = vipc_recv(fd, rp);
if (err <= 0) {
close(fd);
return 0;
}
// release what we aren't ready for yet
if (rp->type == VIPC_STREAM_ACQUIRE) {
VisionPacket rep = {
.type = VIPC_STREAM_RELEASE,
.d = { .stream_rel = {
.type = rp->d.stream_acq.type,
.idx = rp->d.stream_acq.idx,
}},
};
vipc_send(fd, &rep);
}
} while (rp->type != VIPC_STREAM_BUFS || rp->d.stream_bufs.type != type);
return 1;
}
static void* vision_connect_thread(void *args) {
int err;
set_thread_name("vision_connect");
UIState *s = (UIState*)args;
while (!do_exit) {
usleep(100000);
pthread_mutex_lock(&s->lock);
bool connected = s->vision_connected;
pthread_mutex_unlock(&s->lock);
if (connected) continue;
int fd = vipc_connect();
if (fd < 0) continue;
VisionPacket back_rp, front_rp;
if (!vision_subscribe(fd, &back_rp, VISION_STREAM_RGB_BACK)) continue;
if (!vision_subscribe(fd, &front_rp, VISION_STREAM_RGB_FRONT)) continue;
pthread_mutex_lock(&s->lock);
assert(!s->vision_connected);
s->ipc_fd = fd;
ui_init_vision(s,
back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds,
front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds);
s->vision_connected = true;
s->vision_seen = true;
s->vision_connect_firstrun = true;
// Drain sockets
s->sm->drain();
pthread_mutex_unlock(&s->lock);
}
return NULL;
}
#ifdef QCOM
#include <cutils/properties.h>
#include <hardware/sensors.h>
#include <utils/Timers.h>
static void* light_sensor_thread(void *args) {
int err;
set_thread_name("light_sensor");
UIState *s = (UIState*)args;
s->light_sensor = 0.0;
struct sensors_poll_device_t* device;
struct sensors_module_t* module;
hw_get_module(SENSORS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
sensors_open(&module->common, &device);
// need to do this
struct sensor_t const* list;
int count = module->get_sensors_list(module, &list);
int SENSOR_LIGHT = 7;
err = device->activate(device, SENSOR_LIGHT, 0);
if (err != 0) goto fail;
err = device->activate(device, SENSOR_LIGHT, 1);
if (err != 0) goto fail;
device->setDelay(device, SENSOR_LIGHT, ms2ns(100));
while (!do_exit) {
static const size_t numEvents = 1;
sensors_event_t buffer[numEvents];
int n = device->poll(device, buffer, numEvents);
if (n < 0) {
LOG_100("light_sensor_poll failed: %d", n);
}
if (n > 0) {
s->light_sensor = buffer[0].light;
}
}
sensors_close(device);
return NULL;
fail:
LOGE("LIGHT SENSOR IS MISSING");
s->light_sensor = 255;
return NULL;
}
#endif
int main(int argc, char* argv[]) {
int err;
setpriority(PRIO_PROCESS, 0, -14);
zsys_handler_set(NULL);
signal(SIGINT, (sighandler_t)set_do_exit);
UIState uistate = {};
UIState *s = &uistate;
ui_init(s);
enable_event_processing(true);
pthread_t connect_thread_handle;
err = pthread_create(&connect_thread_handle, NULL,
vision_connect_thread, s);
assert(err == 0);
#ifdef QCOM
pthread_t light_sensor_thread_handle;
err = pthread_create(&light_sensor_thread_handle, NULL,
light_sensor_thread, s);
assert(err == 0);
#endif
TouchState touch = {0};
touch_init(&touch);
s->touch_fd = touch.fd;
ui_sound_init();
// light sensor scaling params
const bool LEON = util::read_file("/proc/cmdline").find("letv") != std::string::npos;
float brightness_b, brightness_m;
int result = read_param(&brightness_b, "BRIGHTNESS_B", true);
result += read_param(&brightness_m, "BRIGHTNESS_M", true);
if(result != 0){
brightness_b = LEON ? 10.0 : 5.0;
brightness_m = LEON ? 2.6 : 1.3;
write_param_float(brightness_b, "BRIGHTNESS_B", true);
write_param_float(brightness_m, "BRIGHTNESS_M", true);
}
float smooth_brightness = brightness_b;
const int MIN_VOLUME = LEON ? 12 : 9;
const int MAX_VOLUME = LEON ? 15 : 12;
set_volume(MIN_VOLUME);
s->volume_timeout = 5 * UI_FREQ;
int draws = 0;
s->scene.satelliteCount = -1;
s->started = false;
s->vision_seen = false;
while (!do_exit) {
bool should_swap = false;
if (!s->started) {
// Delay a while to avoid 9% cpu usage while car is not started and user is keeping touching on the screen.
// Don't hold the lock while sleeping, so that vision_connect_thread have chances to get the lock.
usleep(30 * 1000);
}
pthread_mutex_lock(&s->lock);
double u1 = millis_since_boot();
// light sensor is only exposed on EONs
float clipped_brightness = (s->light_sensor*brightness_m) + brightness_b;
if (clipped_brightness > 512) clipped_brightness = 512;
smooth_brightness = clipped_brightness * 0.01 + smooth_brightness * 0.99;
if (smooth_brightness > 255) smooth_brightness = 255;
ui_set_brightness(s, (int)smooth_brightness);
// resize vision for collapsing sidebar
const bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x - sbr_w + (bdr_s * 2));
s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w + sbr_w - (bdr_s * 2));
s->scene.ui_viz_ro = hasSidebar ? -(sbr_w - 6 * bdr_s) : 0;
// poll for touch events
int touch_x = -1, touch_y = -1;
int touched = touch_poll(&touch, &touch_x, &touch_y, 0);
if (touched == 1) {
set_awake(s, true);
handle_sidebar_touch(s, touch_x, touch_y);
handle_vision_touch(s, touch_x, touch_y);
}
if (!s->started) {
// always process events offroad
check_messages(s);
} else {
set_awake(s, true);
// Car started, fetch a new rgb image from ipc
if (s->vision_connected){
ui_update(s);
}
check_messages(s);
// Visiond process is just stopped, force a redraw to make screen blank again.
if (!s->started) {
s->scene.uilayout_sidebarcollapsed = false;
update_offroad_layout_state(s);
ui_draw(s);
glFinish();
should_swap = true;
}
}
// manage wakefulness
if (s->awake_timeout > 0) {
s->awake_timeout--;
} else {
set_awake(s, false);
}
// manage hardware disconnect
if (s->hardware_timeout > 0) {
s->hardware_timeout--;
} else {
s->scene.hwType = cereal::HealthData::HwType::UNKNOWN;
}
// Don't waste resources on drawing in case screen is off
if (s->awake) {
ui_draw(s);
glFinish();
should_swap = true;
}
if (s->volume_timeout > 0) {
s->volume_timeout--;
} else {
int volume = fmin(MAX_VOLUME, MIN_VOLUME + s->scene.controls_state.getVEgo() / 5); // up one notch every 5 m/s
set_volume(volume);
s->volume_timeout = 5 * UI_FREQ;
}
// If car is started and controlsState times out, display an alert
if (s->controls_timeout > 0) {
s->controls_timeout--;
} else {
if (s->started && s->controls_seen && s->scene.alert_text2 != "Controls Unresponsive") {
LOGE("Controls unresponsive");
s->scene.alert_size = cereal::ControlsState::AlertSize::FULL;
update_status(s, STATUS_ALERT);
s->scene.alert_text1 = "TAKE CONTROL IMMEDIATELY";
s->scene.alert_text2 = "Controls Unresponsive";
ui_draw_vision_alert(s, s->scene.alert_size, s->status, s->scene.alert_text1.c_str(), s->scene.alert_text2.c_str());
s->alert_sound_timeout = 2 * UI_FREQ;
s->alert_sound = cereal::CarControl::HUDControl::AudibleAlert::CHIME_WARNING_REPEAT;
play_alert_sound(s->alert_sound);
}
s->alert_sound_timeout--;
s->controls_seen = false;
}
// stop playing alert sound
if ((!s->started || (s->started && s->alert_sound_timeout == 0)) &&
s->alert_sound != cereal::CarControl::HUDControl::AudibleAlert::NONE) {
stop_alert_sound(s->alert_sound);
s->alert_sound = cereal::CarControl::HUDControl::AudibleAlert::NONE;
}
read_param_timeout(&s->is_metric, "IsMetric", &s->is_metric_timeout);
read_param_timeout(&s->longitudinal_control, "LongitudinalControl", &s->longitudinal_control_timeout);
read_param_timeout(&s->limit_set_speed, "LimitSetSpeed", &s->limit_set_speed_timeout);
read_param_timeout(&s->speed_lim_off, "SpeedLimitOffset", &s->limit_set_speed_timeout);
int param_read = read_param_timeout(&s->last_athena_ping, "LastAthenaPingTime", &s->last_athena_ping_timeout);
if (param_read != -1) { // Param was updated this loop
if (param_read != 0) { // Failed to read param
s->scene.athenaStatus = NET_DISCONNECTED;
} else if (nanos_since_boot() - s->last_athena_ping < 70e9) {
s->scene.athenaStatus = NET_CONNECTED;
} else {
s->scene.athenaStatus = NET_ERROR;
}
}
update_offroad_layout_timeout(s, &s->offroad_layout_timeout);
pthread_mutex_unlock(&s->lock);
// the bg thread needs to be scheduled, so the main thread needs time without the lock
// safe to do this outside the lock?
if (should_swap) {
double u2 = millis_since_boot();
if (u2-u1 > 66) {
// warn on sub 15fps
LOGW("slow frame(%d) time: %.2f", draws, u2-u1);
}
draws++;
framebuffer_swap(s->fb);
}
}
set_awake(s, true);
ui_sound_destroy();
// wake up bg thread to exit
pthread_mutex_lock(&s->lock);
pthread_mutex_unlock(&s->lock);
#ifdef QCOM
// join light_sensor_thread?
#endif
err = pthread_join(connect_thread_handle, NULL);
assert(err == 0);
delete s->sm;
delete s->pm;
return 0;
}