nopenpilot/selfdrive/ui/android/sl_sound.hpp
Adeeb Shihadeh acd1bde496
QT UI: sounds (#2078)
* move android into own dir

* fix name

* maybe this works? qt ui doesn't work on mac

* fix that

* pc sound works

* fix pc build

* lowercase

* that needs to be real_arch

* split into classes

* fix typo in lib

* Fix cycle alerts

* Add qt multimedia libs to install scripts

* Add ui/android folder

* Fix android build

* Raise exception if sound init fails

* add missing return

Co-authored-by: Willem Melching <willem.melching@gmail.com>
Co-authored-by: Comma Device <device@comma.ai>
2020-09-09 19:04:28 +02:00

27 lines
605 B
C++

#pragma once
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "sound.hpp"
class SLSound : public Sound {
public:
SLSound();
~SLSound();
bool play(AudibleAlert alert);
void stop();
void setVolume(int volume);
private:
bool init();
SLObjectItf engine_ = nullptr;
SLObjectItf outputMix_ = nullptr;
int last_volume_ = 0;
double last_set_volume_time_ = 0.;
AudibleAlert currentSound_ = AudibleAlert::NONE;
struct Player;
std::map<AudibleAlert, Player *> player_;
friend void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event);
};