nopenpilot/selfdrive/ui/qt/home.cc

312 lines
8.5 KiB
C++

#include <cmath>
#include <fstream>
#include <iostream>
#include <thread>
#include <exception>
#include <QDateTime>
#include <QHBoxLayout>
#include <QLayout>
#include <QMouseEvent>
#include <QStackedLayout>
#include <QVBoxLayout>
#include <QWidget>
#include "common/params.h"
#include "common/timing.h"
#include "common/swaglog.h"
#include "common/watchdog.h"
#include "home.hpp"
#include "paint.hpp"
#include "qt_window.hpp"
#include "widgets/drive_stats.hpp"
#include "widgets/setup.hpp"
#define BACKLIGHT_DT 0.25
#define BACKLIGHT_TS 2.00
OffroadHome::OffroadHome(QWidget* parent) : QWidget(parent) {
QVBoxLayout* main_layout = new QVBoxLayout();
main_layout->setContentsMargins(sbr_w + 50, 50, 50, 50);
// top header
QHBoxLayout* header_layout = new QHBoxLayout();
date = new QLabel();
date->setStyleSheet(R"(font-size: 55px;)");
header_layout->addWidget(date, 0, Qt::AlignTop | Qt::AlignLeft);
QLabel* version = new QLabel(QString::fromStdString("openpilot v" + Params().get("Version")));
version->setStyleSheet(R"(font-size: 45px;)");
header_layout->addWidget(version, 0, Qt::AlignTop | Qt::AlignRight);
main_layout->addLayout(header_layout);
alert_notification = new QPushButton();
QObject::connect(alert_notification, SIGNAL(released()), this, SLOT(openAlerts()));
main_layout->addWidget(alert_notification, 0, Qt::AlignTop | Qt::AlignRight);
// main content
main_layout->addSpacing(25);
center_layout = new QStackedLayout();
QHBoxLayout* statsAndSetup = new QHBoxLayout();
DriveStats* drive = new DriveStats;
drive->setFixedSize(1000, 800);
statsAndSetup->addWidget(drive);
SetupWidget* setup = new SetupWidget;
statsAndSetup->addWidget(setup);
QWidget* statsAndSetupWidget = new QWidget();
statsAndSetupWidget->setLayout(statsAndSetup);
center_layout->addWidget(statsAndSetupWidget);
alerts_widget = new OffroadAlert();
QObject::connect(alerts_widget, SIGNAL(closeAlerts()), this, SLOT(closeAlerts()));
center_layout->addWidget(alerts_widget);
center_layout->setAlignment(alerts_widget, Qt::AlignCenter);
main_layout->addLayout(center_layout, 1);
// set up refresh timer
timer = new QTimer(this);
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(refresh()));
refresh();
timer->start(10 * 1000);
setLayout(main_layout);
setStyleSheet(R"(background-color: none;)");
}
void OffroadHome::openAlerts() {
center_layout->setCurrentIndex(1);
}
void OffroadHome::closeAlerts() {
center_layout->setCurrentIndex(0);
}
void OffroadHome::refresh() {
bool first_refresh = !date->text().size();
if (!isVisible() && !first_refresh) {
return;
}
date->setText(QDateTime::currentDateTime().toString("dddd, MMMM d"));
// update alerts
alerts_widget->refresh();
if (!alerts_widget->alerts.size() && !alerts_widget->updateAvailable) {
alert_notification->setVisible(false);
return;
}
if (alerts_widget->updateAvailable) {
// There is a new release
alert_notification->setText("UPDATE");
} else {
int alerts = alerts_widget->alerts.size();
alert_notification->setText(QString::number(alerts) + " ALERT" + (alerts == 1 ? "" : "S"));
}
alert_notification->setVisible(true);
// Red background for alerts, blue for update available
QString style = QString(R"(
padding: 15px;
padding-left: 30px;
padding-right: 30px;
border: 1px solid;
border-radius: 5px;
font-size: 40px;
font-weight: 500;
background-color: #E22C2C;
)");
if (alerts_widget->updateAvailable) {
style.replace("#E22C2C", "#364DEF");
}
alert_notification->setStyleSheet(style);
}
HomeWindow::HomeWindow(QWidget* parent) : QWidget(parent) {
layout = new QGridLayout;
layout->setMargin(0);
// onroad UI
glWindow = new GLWindow(this);
layout->addWidget(glWindow, 0, 0);
// draw offroad UI on top of onroad UI
home = new OffroadHome();
layout->addWidget(home, 0, 0);
QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), this, SLOT(setVisibility(bool)));
QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), this, SIGNAL(offroadTransition(bool)));
QObject::connect(glWindow, SIGNAL(screen_shutoff()), this, SIGNAL(closeSettings()));
QObject::connect(this, SIGNAL(openSettings()), home, SLOT(refresh()));
setLayout(layout);
setStyleSheet(R"(
* {
color: white;
}
)");
}
void HomeWindow::setVisibility(bool offroad) {
home->setVisible(offroad);
}
void HomeWindow::mousePressEvent(QMouseEvent* e) {
UIState* ui_state = &glWindow->ui_state;
if (GLWindow::ui_state.scene.started && GLWindow::ui_state.scene.driver_view) {
Params().write_db_value("IsDriverViewEnabled", "0", 1);
return;
}
glWindow->wake();
// Settings button click
if (!ui_state->sidebar_collapsed && settings_btn.ptInRect(e->x(), e->y())) {
emit openSettings();
}
// Vision click
if (ui_state->scene.started && (e->x() >= ui_state->viz_rect.x - bdr_s)) {
ui_state->sidebar_collapsed = !ui_state->sidebar_collapsed;
}
}
static void handle_display_state(UIState* s, bool user_input) {
static int awake_timeout = 0; // Somehow this only gets called on program start
awake_timeout = std::max(awake_timeout - 1, 0);
if (user_input || s->scene.ignition || s->scene.started) {
s->awake = true;
awake_timeout = 30 * UI_FREQ;
} else if (awake_timeout == 0) {
s->awake = false;
}
}
static void set_backlight(int brightness) {
try {
std::ofstream brightness_control("/sys/class/backlight/panel0-backlight/brightness");
if (brightness_control.is_open()) {
brightness_control << brightness << "\n";
brightness_control.close();
}
} catch (std::exception& e) {
qDebug() << "Error setting brightness";
}
}
GLWindow::GLWindow(QWidget* parent) : QOpenGLWidget(parent) {
timer = new QTimer(this);
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timerUpdate()));
backlight_timer = new QTimer(this);
QObject::connect(backlight_timer, SIGNAL(timeout()), this, SLOT(backlightUpdate()));
int result = read_param(&brightness_b, "BRIGHTNESS_B", true);
result += read_param(&brightness_m, "BRIGHTNESS_M", true);
if (result != 0) {
brightness_b = 200.0;
brightness_m = 10.0;
}
smooth_brightness = 512;
}
GLWindow::~GLWindow() {
makeCurrent();
doneCurrent();
}
void GLWindow::initializeGL() {
initializeOpenGLFunctions();
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl;
std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl;
std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
ui_state.sound = &sound;
ui_init(&ui_state);
wake();
prev_draw_t = millis_since_boot();
timer->start(1000 / UI_FREQ);
backlight_timer->start(BACKLIGHT_DT * 1000);
}
void GLWindow::backlightUpdate() {
// Update brightness
float k = (BACKLIGHT_DT / BACKLIGHT_TS) / (1.0f + BACKLIGHT_DT / BACKLIGHT_TS);
float clipped_brightness = std::min(1023.0f, (ui_state.scene.light_sensor * brightness_m) + brightness_b);
smooth_brightness = clipped_brightness * k + smooth_brightness * (1.0f - k);
int brightness = smooth_brightness;
if (!ui_state.awake) {
brightness = 0;
emit screen_shutoff();
}
std::thread{set_backlight, brightness}.detach();
}
void GLWindow::timerUpdate() {
// Connecting to visionIPC requires opengl to be current
if (!ui_state.vipc_client->connected){
makeCurrent();
}
if (ui_state.scene.started != onroad) {
onroad = ui_state.scene.started;
emit offroadTransition(!onroad);
// Change timeout to 0 when onroad, this will call timerUpdate continously.
// This puts visionIPC in charge of update frequency, reducing video latency
timer->start(onroad ? 0 : 1000 / UI_FREQ);
}
handle_display_state(&ui_state, false);
ui_update(&ui_state);
repaint();
watchdog_kick();
}
void GLWindow::resizeGL(int w, int h) {
std::cout << "resize " << w << "x" << h << std::endl;
}
void GLWindow::paintGL() {
if(GLWindow::ui_state.awake){
ui_draw(&ui_state);
double cur_draw_t = millis_since_boot();
double dt = cur_draw_t - prev_draw_t;
if (dt > 66 && onroad){
// warn on sub 15fps
#ifdef QCOM2
LOGW("slow frame(%llu) time: %.2f", ui_state.sm->frame, dt);
#endif
}
prev_draw_t = cur_draw_t;
}
}
void GLWindow::wake() {
handle_display_state(&ui_state, true);
}
FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h) {
*out_w = vwp_w;
*out_h = vwp_h;
}
FrameBuffer::~FrameBuffer() {}