nopenpilot/selfdrive/debug/internal/topdown.py

179 lines
5.0 KiB
Python
Executable File

#!/usr/bin/env python3
import sys
import math
import pygame
import pyproj
import zmq
import cereal.messaging as messaging
from cereal.services import service_list
import numpy as np
METER = 25
YSCALE = 1
def to_grid(pt):
return (int(round(pt[0] * METER + 100)), int(round(pt[1] * METER * YSCALE + 500)))
def gps_latlong_to_meters(gps_values, zero):
inProj = pyproj.Proj(init='epsg:4326')
outProj = pyproj.Proj(("+proj=tmerc +lat_0={:f} +lon_0={:f} +units=m"
" +k=1. +x_0=0 +y_0=0 +ellps=WGS84 +datum=WGS84 +no_defs"
"+towgs84=-90.7,-106.1,-119.2,4.09,0.218,-1.05,1.37").format(*zero))
gps_x, gps_y = pyproj.transform(inProj, outProj, gps_values[1], gps_values[0])
return gps_x, gps_y
def rot(hrad):
return [[math.cos(hrad), -math.sin(hrad)],
[math.sin(hrad), math.cos(hrad)]]
class Car():
CAR_WIDTH = 2.0
CAR_LENGTH = 4.5
def __init__(self, c):
self.car = pygame.Surface((METER*self.CAR_LENGTH*YSCALE, METER*self.CAR_LENGTH))
self.car.set_alpha(64)
self.car.fill((0,0,0))
self.car.set_colorkey((0,0,0))
pygame.draw.rect(self.car, c, (METER*1.25*YSCALE, 0, METER*self.CAR_WIDTH*YSCALE, METER*self.CAR_LENGTH), 1)
self.x = 0.0
self.y = 0.0
self.heading = 0.0
def from_car_frame(self, pts):
ret = []
for x, y in pts:
rx, ry = np.dot(rot(math.radians(self.heading)), [x,y])
ret.append((self.x + rx, self.y + ry))
return ret
def draw(self, screen):
cars = pygame.transform.rotate(self.car, 90-self.heading)
pt = (self.x - self.CAR_LENGTH/2, self.y - self.CAR_LENGTH/2)
screen.blit(cars, to_grid(pt))
def ui_thread(addr="127.0.0.1"):
#from selfdrive.radar.nidec.interface import RadarInterface
#RI = RadarInterface()
pygame.display.set_caption("comma top down UI")
size = (1920,1000)
screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
liveLocation = messaging.sub_sock('liveLocation', addr=addr)
#model = messaging.sub_sock('testModel', addr=addr)
model = messaging.sub_sock('model', addr=addr)
plan = messaging.sub_sock('plan', addr=addr)
frame = messaging.sub_sock('frame', addr=addr)
liveTracks = messaging.sub_sock('liveTracks', addr=addr)
car = Car((255,0,255))
base = None
lb = []
ts_map = {}
while 1:
lloc = messaging.recv_sock(liveLocation, wait=True)
lloc_ts = lloc.logMonoTime
lloc = lloc.liveLocation
# 50 ms of lag
lb.append(lloc)
if len(lb) < 2:
continue
lb = lb[-1:]
lloc = lb[0]
# spacebar reset
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
base = None
# offscreen reset
rp = to_grid((car.x, car.y))
if rp[0] > (size[0] - 100) or rp[1] > (size[1] - 100) or rp[0] < 0 or rp[1] < 100:
base = None
if base == None:
screen.fill((10,10,10))
base = lloc
# transform pt into local
pt = gps_latlong_to_meters((lloc.lat, lloc.lon), (base.lat, base.lon))
hrad = math.radians(270+base.heading)
pt = np.dot(rot(hrad), pt)
car.x, car.y = pt[0], -pt[1]
car.heading = lloc.heading - base.heading
#car.draw(screen)
pygame.draw.circle(screen, (192,64,192,128), to_grid((car.x, car.y)), 4)
"""
lt = messaging.recv_sock(liveTracks, wait=False)
if lt is not None:
for track in lt.liveTracks:
pt = car.from_car_frame([[track.dRel, -track.yRel]])[0]
if track.stationary:
pygame.draw.circle(screen, (192,128,32,64), to_grid(pt), 1)
"""
"""
rr = RI.update()
for pt in rr.points:
cpt = car.from_car_frame([[pt.dRel + 2.7, -pt.yRel]])[0]
if (pt.vRel + lloc.speed) < 1.0:
pygame.draw.circle(screen, (192,128,32,64), to_grid(cpt), 1)
"""
for f in messaging.drain_sock(frame):
ts_map[f.frame.frameId] = f.frame.timestampEof
def draw_model_data(mm, c):
pts = car.from_car_frame(zip(np.arange(0.0, 50.0), -np.array(mm)))
lt = 255
for pt in pts:
screen.set_at(to_grid(pt), (c[0]*lt,c[1]*lt,c[2]*lt,lt))
lt -= 2
#pygame.draw.lines(screen, (c[0]*lt,c[1]*lt,c[2]*lt,lt), False, map(to_grid, pts), 1)
md = messaging.recv_sock(model, wait=False)
if md:
if md.model.frameId in ts_map:
f_ts = ts_map[md.model.frameId]
print((lloc_ts - f_ts) * 1e-6,"ms")
#draw_model_data(md.model.path.points, (1,0,0))
if md.model.leftLane.prob > 0.3:
draw_model_data(md.model.leftLane.points, (0,1,0))
if md.model.rightLane.prob > 0.3:
draw_model_data(md.model.rightLane.points, (0,1,0))
#if md.model.leftLane.prob > 0.3 and md.model.rightLane.prob > 0.3:
# draw_model_data([(x+y)/2 for x,y in zip(md.model.leftLane.points, md.model.rightLane.points)], (1,1,0))
tplan = messaging.recv_sock(plan, wait=False)
if tplan:
pts = np.polyval(tplan.plan.dPoly, np.arange(0.0, 50.0))
draw_model_data(pts, (1,1,1))
pygame.display.flip()
if __name__ == "__main__":
if len(sys.argv) > 1:
ui_thread(sys.argv[1])
else:
ui_thread()