2011-04-24 02:20:03 -06:00
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "thread.h"
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#include "ucioption.h"
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2011-04-24 17:22:48 -06:00
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ThreadsManager Threads; // Global object definition
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2011-04-24 02:20:03 -06:00
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2011-04-29 02:07:23 -06:00
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namespace { extern "C" {
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2011-04-24 02:20:03 -06:00
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2011-04-29 02:07:23 -06:00
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// start_routine() is the C function which is called when a new thread
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2011-11-05 00:53:19 -06:00
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// is launched. It simply calls idle_loop() of the supplied thread. The
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// last thread is dedicated to I/O and so runs in listener_loop().
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2011-04-24 02:20:03 -06:00
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2011-04-29 02:07:23 -06:00
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#if defined(_MSC_VER)
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2011-08-09 07:19:44 -06:00
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DWORD WINAPI start_routine(LPVOID thread) {
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2011-04-24 02:20:03 -06:00
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#else
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2011-08-09 07:19:44 -06:00
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void* start_routine(void* thread) {
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2011-11-05 00:53:19 -06:00
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#endif
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2011-04-24 02:20:03 -06:00
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2011-11-05 00:53:19 -06:00
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if (((Thread*)thread)->threadID == MAX_THREADS)
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((Thread*)thread)->listener_loop();
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else
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((Thread*)thread)->idle_loop(NULL);
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2011-04-24 02:20:03 -06:00
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2011-11-05 00:53:19 -06:00
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return 0;
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}
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2011-04-24 02:20:03 -06:00
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2011-04-29 02:07:23 -06:00
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} }
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2011-04-24 02:20:03 -06:00
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2011-04-24 17:22:48 -06:00
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// wake_up() wakes up the thread, normally at the beginning of the search or,
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// if "sleeping threads" is used, when there is some work to do.
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void Thread::wake_up() {
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lock_grab(&sleepLock);
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cond_signal(&sleepCond);
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lock_release(&sleepLock);
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}
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2011-08-09 14:08:55 -06:00
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// cutoff_occurred() checks whether a beta cutoff has occurred in the current
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// active split point, or in some ancestor of the split point.
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2011-04-24 17:22:48 -06:00
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bool Thread::cutoff_occurred() const {
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for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
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if (sp->is_betaCutoff)
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return true;
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return false;
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}
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// is_available_to() checks whether the thread is available to help the thread with
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// threadID "master" at a split point. An obvious requirement is that thread must be
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// idle. With more than two threads, this is not by itself sufficient: If the thread
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// is the master of some active split point, it is only available as a slave to the
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// threads which are busy searching the split point at the top of "slave"'s split
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// point stack (the "helpful master concept" in YBWC terminology).
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bool Thread::is_available_to(int master) const {
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2011-08-10 05:12:10 -06:00
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if (is_searching)
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2011-04-24 17:22:48 -06:00
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return false;
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// Make a local copy to be sure doesn't become zero under our feet while
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// testing next condition and so leading to an out of bound access.
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int localActiveSplitPoints = activeSplitPoints;
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// No active split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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if ( !localActiveSplitPoints
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|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
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return true;
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return false;
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}
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2011-04-24 02:20:03 -06:00
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// read_uci_options() updates number of active threads and other internal
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// parameters according to the UCI options values. It is called before
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// to start a new search.
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void ThreadsManager::read_uci_options() {
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maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
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minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
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useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
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2011-08-08 05:03:16 -06:00
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set_size(Options["Threads"].value<int>());
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}
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// set_size() changes the number of active threads and raises do_sleep flag for
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// all the unused threads that will go immediately to sleep.
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void ThreadsManager::set_size(int cnt) {
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assert(cnt > 0 && cnt <= MAX_THREADS);
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activeThreads = cnt;
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for (int i = 0; i < MAX_THREADS; i++)
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2011-08-08 16:07:09 -06:00
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if (i < activeThreads)
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{
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// Dynamically allocate pawn and material hash tables according to the
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// number of active threads. This avoids preallocating memory for all
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// possible threads if only few are used as, for instance, on mobile
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// devices where memory is scarce and allocating for MAX_THREADS could
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// even result in a crash.
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threads[i].pawnTable.init();
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threads[i].materialTable.init();
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threads[i].do_sleep = false;
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}
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else
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threads[i].do_sleep = true;
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2011-04-24 02:20:03 -06:00
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}
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2011-04-24 11:46:26 -06:00
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2011-04-29 02:07:23 -06:00
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// init() is called during startup. Initializes locks and condition variables
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// and launches all threads sending them immediately to sleep.
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2011-04-24 02:20:03 -06:00
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2011-04-24 17:22:48 -06:00
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void ThreadsManager::init() {
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2011-04-24 02:20:03 -06:00
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2011-11-05 00:53:19 -06:00
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// Initialize sleep condition used to block waiting for GUI input
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cond_init(&sleepCond);
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2011-08-08 03:53:52 -06:00
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// Initialize threads lock, used when allocating slaves during splitting
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2011-08-06 12:11:35 -06:00
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lock_init(&threadsLock);
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2011-04-24 02:20:03 -06:00
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2011-08-08 03:53:52 -06:00
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// Initialize sleep and split point locks
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2011-11-05 00:53:19 -06:00
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for (int i = 0; i <= MAX_THREADS; i++)
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2011-04-24 02:20:03 -06:00
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{
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lock_init(&threads[i].sleepLock);
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cond_init(&threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_init(&(threads[i].splitPoints[j].lock));
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}
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2011-08-09 14:08:55 -06:00
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// Initialize main thread's associated data
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2011-08-10 05:12:10 -06:00
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threads[0].is_searching = true;
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2011-08-09 14:08:55 -06:00
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threads[0].threadID = 0;
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set_size(1); // This makes all the threads but the main to go to sleep
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// Create and launch all the threads but the main that is already running,
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// threads will go immediately to sleep.
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2011-11-05 00:53:19 -06:00
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for (int i = 1; i <= MAX_THREADS; i++)
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2011-04-24 02:20:03 -06:00
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{
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2011-08-10 05:12:10 -06:00
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threads[i].is_searching = false;
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2011-08-08 05:03:16 -06:00
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threads[i].threadID = i;
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2011-04-24 02:20:03 -06:00
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2011-04-29 02:07:23 -06:00
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#if defined(_MSC_VER)
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2011-08-09 07:19:44 -06:00
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threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i], 0, NULL);
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2011-08-08 14:25:37 -06:00
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bool ok = (threads[i].handle != NULL);
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2011-04-24 02:20:03 -06:00
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#else
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2011-08-09 07:19:44 -06:00
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bool ok = (pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i]) == 0);
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2011-04-24 02:20:03 -06:00
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#endif
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2011-08-08 14:25:37 -06:00
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2011-04-24 02:20:03 -06:00
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if (!ok)
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{
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2011-08-09 07:19:44 -06:00
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std::cerr << "Failed to create thread number " << i << std::endl;
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2011-04-24 17:22:48 -06:00
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::exit(EXIT_FAILURE);
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2011-04-24 02:20:03 -06:00
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}
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}
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}
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2011-08-08 03:53:52 -06:00
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// exit() is called to cleanly terminate the threads when the program finishes
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2011-04-24 02:20:03 -06:00
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2011-04-24 17:22:48 -06:00
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void ThreadsManager::exit() {
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2011-04-24 02:20:03 -06:00
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2011-11-05 00:53:19 -06:00
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for (int i = 0; i <= MAX_THREADS; i++)
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2011-04-24 02:20:03 -06:00
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{
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if (i != 0)
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{
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2011-11-05 00:53:19 -06:00
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threads[i].do_terminate = true;
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threads[i].wake_up();
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2011-09-25 23:07:11 -06:00
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// Wait for slave termination
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2011-08-08 14:25:37 -06:00
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#if defined(_MSC_VER)
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WaitForSingleObject(threads[i].handle, 0);
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CloseHandle(threads[i].handle);
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#else
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pthread_join(threads[i].handle, NULL);
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#endif
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2011-04-24 02:20:03 -06:00
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}
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2011-08-08 03:53:52 -06:00
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// Now we can safely destroy locks and wait conditions
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2011-04-24 02:20:03 -06:00
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lock_destroy(&threads[i].sleepLock);
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cond_destroy(&threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_destroy(&(threads[i].splitPoints[j].lock));
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}
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2011-08-06 12:11:35 -06:00
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lock_destroy(&threadsLock);
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2011-11-05 00:53:19 -06:00
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cond_destroy(&sleepCond);
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2011-04-24 02:20:03 -06:00
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}
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2011-04-24 17:22:48 -06:00
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// available_slave_exists() tries to find an idle thread which is available as
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2011-04-24 02:20:03 -06:00
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// a slave for the thread with threadID "master".
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2011-04-24 17:22:48 -06:00
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bool ThreadsManager::available_slave_exists(int master) const {
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2011-04-24 02:20:03 -06:00
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assert(master >= 0 && master < activeThreads);
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for (int i = 0; i < activeThreads; i++)
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2011-04-24 17:22:48 -06:00
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if (i != master && threads[i].is_available_to(master))
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2011-04-24 02:20:03 -06:00
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return true;
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return false;
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}
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// split() does the actual work of distributing the work at a node between
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// several available threads. If it does not succeed in splitting the
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// node (because no idle threads are available, or because we have no unused
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// split point objects), the function immediately returns. If splitting is
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// possible, a SplitPoint object is initialized with all the data that must be
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// copied to the helper threads and we tell our helper threads that they have
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// been assigned work. This will cause them to instantly leave their idle loops and
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// call search().When all threads have returned from search() then split() returns.
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template <bool Fake>
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2011-08-07 02:24:40 -06:00
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Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta,
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Value bestValue, Depth depth, Move threatMove,
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int moveCount, MovePicker* mp, int nodeType) {
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2011-10-16 16:56:25 -06:00
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assert(pos.pos_is_ok());
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2011-08-07 02:24:40 -06:00
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assert(bestValue >= -VALUE_INFINITE);
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assert(bestValue <= alpha);
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assert(alpha < beta);
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2011-04-24 02:20:03 -06:00
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assert(beta <= VALUE_INFINITE);
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assert(depth > DEPTH_ZERO);
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assert(pos.thread() >= 0 && pos.thread() < activeThreads);
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assert(activeThreads > 1);
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int i, master = pos.thread();
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Thread& masterThread = threads[master];
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2011-08-06 12:11:35 -06:00
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// If we already have too many active split points, don't split
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if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
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2011-08-07 02:24:40 -06:00
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return bestValue;
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2011-04-24 02:20:03 -06:00
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// Pick the next available split point object from the split point stack
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2011-08-08 03:53:52 -06:00
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SplitPoint* sp = masterThread.splitPoints + masterThread.activeSplitPoints;
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2011-04-24 02:20:03 -06:00
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// Initialize the split point object
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2011-08-08 03:53:52 -06:00
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sp->parent = masterThread.splitPoint;
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sp->master = master;
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sp->is_betaCutoff = false;
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sp->depth = depth;
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sp->threatMove = threatMove;
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sp->alpha = alpha;
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sp->beta = beta;
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sp->nodeType = nodeType;
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sp->bestValue = bestValue;
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sp->mp = mp;
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sp->moveCount = moveCount;
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sp->pos = &pos;
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sp->nodes = 0;
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sp->ss = ss;
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2011-04-24 02:20:03 -06:00
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for (i = 0; i < activeThreads; i++)
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2011-08-08 03:53:52 -06:00
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sp->is_slave[i] = false;
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2011-04-24 02:20:03 -06:00
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// If we are here it means we are not available
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2011-08-10 05:12:10 -06:00
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assert(masterThread.is_searching);
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2011-08-06 12:11:35 -06:00
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2011-08-07 08:15:19 -06:00
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int workersCnt = 1; // At least the master is included
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2011-04-24 02:20:03 -06:00
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2011-08-07 12:56:53 -06:00
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// Try to allocate available threads and ask them to start searching setting
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// the state to Thread::WORKISWAITING, this must be done under lock protection
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// to avoid concurrent allocation of the same slave by another master.
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2011-08-06 12:11:35 -06:00
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lock_grab(&threadsLock);
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2011-04-24 02:20:03 -06:00
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2011-08-07 08:15:19 -06:00
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for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
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2011-04-24 17:22:48 -06:00
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if (i != master && threads[i].is_available_to(master))
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2011-04-24 02:20:03 -06:00
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{
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2011-08-07 08:15:19 -06:00
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workersCnt++;
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2011-08-08 03:53:52 -06:00
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sp->is_slave[i] = true;
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threads[i].splitPoint = sp;
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2011-08-07 12:56:53 -06:00
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|
|
|
// This makes the slave to exit from idle_loop()
|
2011-08-10 05:12:10 -06:00
|
|
|
threads[i].is_searching = true;
|
2011-08-07 12:56:53 -06:00
|
|
|
|
|
|
|
if (useSleepingThreads)
|
|
|
|
threads[i].wake_up();
|
2011-04-24 02:20:03 -06:00
|
|
|
}
|
|
|
|
|
2011-08-06 12:11:35 -06:00
|
|
|
lock_release(&threadsLock);
|
|
|
|
|
|
|
|
// We failed to allocate even one slave, return
|
2011-08-07 08:15:19 -06:00
|
|
|
if (!Fake && workersCnt == 1)
|
2011-08-07 02:24:40 -06:00
|
|
|
return bestValue;
|
2011-04-24 02:20:03 -06:00
|
|
|
|
2011-08-08 03:53:52 -06:00
|
|
|
masterThread.splitPoint = sp;
|
2011-08-07 12:56:53 -06:00
|
|
|
masterThread.activeSplitPoints++;
|
2011-04-24 02:20:03 -06:00
|
|
|
|
2011-08-10 05:12:10 -06:00
|
|
|
// Everything is set up. The master thread enters the idle loop, from which
|
|
|
|
// it will instantly launch a search, because its is_searching flag is set.
|
|
|
|
// We pass the split point as a parameter to the idle loop, which means that
|
|
|
|
// the thread will return from the idle loop when all slaves have finished
|
|
|
|
// their work at this split point.
|
2011-08-08 05:03:16 -06:00
|
|
|
masterThread.idle_loop(sp);
|
2011-08-08 03:53:52 -06:00
|
|
|
|
|
|
|
// In helpful master concept a master can help only a sub-tree, and
|
|
|
|
// because here is all finished is not possible master is booked.
|
2011-08-10 05:12:10 -06:00
|
|
|
assert(!masterThread.is_searching);
|
2011-04-24 02:20:03 -06:00
|
|
|
|
|
|
|
// We have returned from the idle loop, which means that all threads are
|
2011-08-07 02:24:40 -06:00
|
|
|
// finished. Note that changing state and decreasing activeSplitPoints is done
|
|
|
|
// under lock protection to avoid a race with Thread::is_available_to().
|
2011-08-06 12:11:35 -06:00
|
|
|
lock_grab(&threadsLock);
|
2011-04-24 02:20:03 -06:00
|
|
|
|
2011-08-10 05:12:10 -06:00
|
|
|
masterThread.is_searching = true;
|
2011-04-24 02:20:03 -06:00
|
|
|
masterThread.activeSplitPoints--;
|
|
|
|
|
2011-08-06 12:11:35 -06:00
|
|
|
lock_release(&threadsLock);
|
|
|
|
|
2011-08-08 03:53:52 -06:00
|
|
|
masterThread.splitPoint = sp->parent;
|
|
|
|
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
|
|
|
|
|
|
|
|
return sp->bestValue;
|
2011-04-24 02:20:03 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
// Explicit template instantiations
|
2011-08-07 02:24:40 -06:00
|
|
|
template Value ThreadsManager::split<false>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
|
|
|
template Value ThreadsManager::split<true>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
2011-11-05 00:53:19 -06:00
|
|
|
|
|
|
|
|
|
|
|
// Thread::listner_loop() is where the last thread, used for IO, waits for input.
|
|
|
|
// Input is read in sync with main thread (that blocks) when is_searching is set
|
|
|
|
// to false, otherwise IO thread reads any input asynchronously and processes
|
|
|
|
// the input line calling do_uci_async_cmd().
|
|
|
|
|
|
|
|
void Thread::listener_loop() {
|
|
|
|
|
|
|
|
std::string cmd;
|
|
|
|
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
lock_grab(&sleepLock);
|
|
|
|
|
|
|
|
Threads.inputLine = cmd;
|
|
|
|
do_sleep = !is_searching;
|
|
|
|
|
|
|
|
// Here the thread is parked in sync mode after a line has been read
|
|
|
|
while (do_sleep && !do_terminate) // Catches spurious wake ups
|
|
|
|
{
|
|
|
|
cond_signal(&Threads.sleepCond); // Wake up main thread
|
|
|
|
cond_wait(&sleepCond, &sleepLock); // Sleep here
|
|
|
|
}
|
|
|
|
|
|
|
|
lock_release(&sleepLock);
|
|
|
|
|
|
|
|
if (do_terminate)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!std::getline(std::cin, cmd)) // Block waiting for input
|
|
|
|
cmd = "quit";
|
|
|
|
|
|
|
|
lock_grab(&sleepLock);
|
|
|
|
|
|
|
|
// If we are in async mode then process the command now
|
|
|
|
if (is_searching)
|
|
|
|
{
|
|
|
|
// Command "quit" is the last one received by the GUI, so park the
|
|
|
|
// thread waiting for exiting.
|
|
|
|
if (cmd == "quit")
|
|
|
|
is_searching = false;
|
|
|
|
|
|
|
|
Threads.do_uci_async_cmd(cmd);
|
|
|
|
cmd = ""; // Input has been consumed
|
|
|
|
}
|
|
|
|
|
|
|
|
lock_release(&sleepLock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::getline() is used by main thread to block and wait for input,
|
|
|
|
// the behaviour mimics std::getline().
|
|
|
|
|
|
|
|
void ThreadsManager::getline(std::string& cmd) {
|
|
|
|
|
|
|
|
Thread& listener = threads[MAX_THREADS];
|
|
|
|
|
|
|
|
lock_grab(&listener.sleepLock);
|
|
|
|
|
|
|
|
listener.is_searching = false; // Set sync mode
|
|
|
|
|
|
|
|
// If there is already some input to grab then skip without to wake up the
|
|
|
|
// listener. This can happen if after we send the "bestmove", the GUI sends
|
|
|
|
// a command that the listener buffers in inputLine before going to sleep.
|
|
|
|
if (inputLine.empty())
|
|
|
|
{
|
|
|
|
listener.do_sleep = false;
|
|
|
|
cond_signal(&listener.sleepCond); // Wake up listener thread
|
|
|
|
|
|
|
|
while (!listener.do_sleep)
|
|
|
|
cond_wait(&sleepCond, &listener.sleepLock); // Wait for input
|
|
|
|
}
|
|
|
|
|
|
|
|
cmd = inputLine;
|
|
|
|
inputLine = ""; // Input has been consumed
|
|
|
|
|
|
|
|
lock_release(&listener.sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::start_listener() is called at the beginning of the search to
|
|
|
|
// swith from sync behaviour (default) to async and so be able to read from UCI
|
|
|
|
// while other threads are searching. This avoids main thread polling for input.
|
|
|
|
|
|
|
|
void ThreadsManager::start_listener() {
|
|
|
|
|
|
|
|
Thread& listener = threads[MAX_THREADS];
|
|
|
|
|
|
|
|
lock_grab(&listener.sleepLock);
|
|
|
|
listener.is_searching = true;
|
|
|
|
listener.do_sleep = false;
|
|
|
|
cond_signal(&listener.sleepCond); // Wake up listener thread
|
|
|
|
lock_release(&listener.sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::stop_listener() is called before to send "bestmove" to GUI to
|
|
|
|
// return to in-sync behaviour. This is needed because while in async mode any
|
|
|
|
// command is discarded without being processed (except for a very few ones).
|
|
|
|
|
|
|
|
void ThreadsManager::stop_listener() {
|
|
|
|
|
|
|
|
Thread& listener = threads[MAX_THREADS];
|
|
|
|
|
|
|
|
lock_grab(&listener.sleepLock);
|
|
|
|
listener.is_searching = false;
|
|
|
|
lock_release(&listener.sleepLock);
|
|
|
|
}
|