Eliminated R and Shift+R key bindings to modify texture resolution. The texture resolution is set infrequently enough that keyboard shortcuts are justified (and are potentially confusing to users.)

ver1_6_1
Chris Laurel 2008-10-15 02:11:40 +00:00
parent 171640b386
commit aaccb8ff79
1 changed files with 0 additions and 20 deletions

View File

@ -1970,26 +1970,6 @@ void CelestiaCore::charEntered(const char *c_p, int modifiers)
sim->setTargetSpeed(-sim->getTargetSpeed());
break;
case 'R':
if (c == 'r') // Skip rangechecking as setResolution does it already
renderer->setResolution(renderer->getResolution() - 1);
else
renderer->setResolution(renderer->getResolution() + 1);
switch (renderer->getResolution())
{
case 0:
flash(_("Low res textures"));
break;
case 1:
flash(_("Medium res textures"));
break;
case 2:
flash(_("High res textures"));
break;
}
notifyWatchers(RenderFlagsChanged);
break;
case 'S':
sim->setTargetSpeed(0);
break;