Eliminated R and Shift+R key bindings to modify texture resolution. The texture resolution is set infrequently enough that keyboard shortcuts are justified (and are potentially confusing to users.)
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171640b386
commit
aaccb8ff79
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@ -1970,26 +1970,6 @@ void CelestiaCore::charEntered(const char *c_p, int modifiers)
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sim->setTargetSpeed(-sim->getTargetSpeed());
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break;
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case 'R':
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if (c == 'r') // Skip rangechecking as setResolution does it already
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renderer->setResolution(renderer->getResolution() - 1);
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else
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renderer->setResolution(renderer->getResolution() + 1);
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switch (renderer->getResolution())
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{
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case 0:
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flash(_("Low res textures"));
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break;
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case 1:
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flash(_("Medium res textures"));
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break;
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case 2:
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flash(_("High res textures"));
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break;
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}
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notifyWatchers(RenderFlagsChanged);
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break;
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case 'S':
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sim->setTargetSpeed(0);
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break;
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