Hleb Valoshka
96e282e161
Add methods to reset current matrices
2022-01-26 01:10:46 +03:00
Hleb Valoshka
20a4d13328
Refactor code to draw objects as points
...
* provide common routine to calculate point size
* precalculate saturation magnitude
* remove unused variables
2022-01-26 01:10:46 +03:00
Andrew Tribick
f15443bf63
Remove WIP HDR implementation
2021-12-29 14:48:36 +01:00
Andrew Tribick
86f2aab284
Remove glcontext.*
2021-12-29 14:48:36 +01:00
Andrew Tribick
d7b896c013
Remove pre-C++17 Eigen alignment code
2021-12-28 21:14:29 +01:00
Andrew Tribick
b79959979a
Extract inner types from Material and Mesh
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- Remove using namspace cmod
- Convert enums to enum classes
2021-12-04 09:49:52 +01:00
Hleb Valoshka
bece12f6e4
Refactor Image class and image capture
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* use GL_MESA_pack_invert to flip captured buffer
* move enum PixelFormat to own file
* use PixelFormat instead of GL formats in Image
* provide captureImage() in CelestiaCore
* use CelestiaCore methods to capture images in Qt UI
2021-06-16 14:15:32 +03:00
Levin Li
b4858b1e72
Use shared_ptr around TextureFont
2021-05-24 08:37:01 +08:00
Levin Li
e3297b7775
Namespacing Marker* and Rect
2021-05-23 11:03:07 +08:00
Hleb Valoshka
41c4ecf47c
Fix RenderFlags' compatibility with 1.6.x
2021-03-03 20:18:32 +03:00
Levin Li
b21a5fd404
Draw lines with lines when lineWidth < maxLineWidth
2021-01-03 17:21:55 +08:00
Levin Li
668fd219cc
Render lines with triangles
2021-01-03 17:21:55 +08:00
Levin Li
b465017de8
Support fisheye projection, dumb version
2020-11-20 23:52:23 +08:00
Levin Li
16f06574ab
Use GL_RGBA to read pixels on GLES
2020-11-12 22:54:06 +08:00
Levin Li
1f150db611
separate modelview and projection
2020-10-06 13:39:09 +08:00
Hleb Valoshka
41f6b95c72
Add state tracking for depth
2020-07-08 15:09:18 +03:00
Hleb Valoshka
e2bbd838a5
Add state tracking for blending
2020-07-08 15:09:18 +03:00
Hleb Valoshka
1c668d3d7f
Fix warnings reported by clang/gcc
2020-06-20 10:11:09 +03:00
Hleb Valoshka
c588f80824
OpenGL ES 2.0 initial support
2020-06-15 19:27:46 +03:00
Hleb Valoshka
4731334605
Small optimization
2020-06-01 10:36:42 +03:00
Hleb Valoshka
31f28f6771
Make model & projection matrices float and change their initialization
2020-04-24 09:54:19 +03:00
Hleb Valoshka
b651d31928
Change location of some code parts
2020-04-24 09:54:19 +03:00
Hleb Valoshka
1cf5c868cf
Remove dead code
2020-04-24 09:54:19 +03:00
Hleb Valoshka
b4bab385a0
Use private method instead of passing camera orientation to private methods
2020-04-24 09:54:19 +03:00
Hleb Valoshka
728b384a70
Make smooth line control function private
2020-04-24 09:54:19 +03:00
Hleb Valoshka
83f1b90397
Move solar system sbjects rendering to own subroutine
2020-04-24 09:54:19 +03:00
Hleb Valoshka
6be2deb920
Rename renderLocations to locationsToAnnotations
2020-04-24 09:54:19 +03:00
Hleb Valoshka
0653b81762
Move depth partitioning to own subroutine
2020-04-24 09:54:19 +03:00
Hleb Valoshka
dfd315ecc7
Move renderList culling to own subroutine
2020-04-24 09:54:19 +03:00
Hleb Valoshka
b30e12cb87
Move magnitude correction inside atmosphere to own subroutine
2020-04-24 09:54:19 +03:00
Hleb Valoshka
f8324ecd93
Move near systems lists building to own subroutine
2020-04-24 09:54:19 +03:00
Hleb Valoshka
47b123b183
Optimize annotations rendering using a precomputed projection matrix
2020-04-24 09:54:19 +03:00
Hleb Valoshka
9f371f457b
Refactor annotations rendering
2020-04-24 09:54:19 +03:00
Hleb Valoshka
f32e8af444
Refactor markers and selection cursor rendering
2020-04-24 09:54:19 +03:00
Hleb Valoshka
4b6062838b
Cleanup renderFlags definitions
2020-04-24 09:54:19 +03:00
Hleb Valoshka
7e5965d437
Remove vsync support
...
# X11 only
# Basically useless with double buffering
2020-04-10 12:22:28 +03:00
Hleb Valoshka
e5d54df6bb
Initial implementation of self shadowing
...
Known bugs and limitations:
* Only the 1st light source casts shadows.
* Thin objects have incorrect shadows, see ISS.
2020-04-03 11:31:09 +03:00
Hleb Valoshka
df508a0c59
Make global/static VO class instances again
...
Closes : #659
2020-03-16 19:31:25 +03:00
Hleb Valoshka
f8831d4d2e
Common OpenGL information code
...
Closes : #609
2020-02-18 15:13:06 +03:00
Hleb Valoshka
739f71cd1c
Cleanup includes a little bit
2019-12-21 19:16:39 +03:00
Hleb Valoshka
cb6162f4aa
Move markerVO from Renderer to glmarker.cpp
...
As it's a common static buffer
2019-12-06 10:55:14 +03:00
Hleb Valoshka
3e133ba119
Refactor boundaries rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
Hleb Valoshka
c21934aee3
Refactor asterisms rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
Hleb Valoshka
8778c07ccb
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
Hleb Valoshka
6b954fd7af
Replace gluProject with own implementation
2019-11-21 11:50:13 +03:00
Hleb Valoshka
682aef8422
Initial implementation for TrueType fonts support
2019-11-20 12:16:15 +03:00
Hleb Valoshka
fecd61fcb1
Render crosshair using glsl and common BO
2019-11-09 15:08:03 +03:00
Hleb Valoshka
3f757998f4
Draw ecliptic using glsl and common BO
2019-11-09 15:08:03 +03:00
Hleb Valoshka
0d5e867219
Add Renderer::getAspectRatio() method
2019-11-09 15:08:03 +03:00
Hleb Valoshka
e3baaad767
Big common application code refactoring
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* Allow to parse four element vectors
* Allow colors defined in HTML notation (#rrggbbaa)
in CEL scripts
* Refactor Overlay::Rectangle to an independent class
* Refactor CelestiaCore::OverlayImage to an independent class
* Refactor CelestiaCore::View to an independent class
* Rename Renderer::getScreenSize to getViewport
* Add wrappers for scissors test and MSAA control
2019-10-09 15:55:14 +03:00