Andrew Tribick
d7b896c013
Remove pre-C++17 Eigen alignment code
2021-12-28 21:14:29 +01:00
Andrew Tribick
9651e9e265
Use inline constexpr for constants in header files
2021-12-28 21:14:29 +01:00
Andrew Tribick
debcca3a1c
Further celmath cleanup
...
- Tidy up includes and namespace handling
- Replace Ray with Eigen::ParametrizedLine
2021-11-14 19:42:39 +01:00
Hleb Valoshka
e2bbd838a5
Add state tracking for blending
2020-07-08 15:09:18 +03:00
Hleb Valoshka
c588f80824
OpenGL ES 2.0 initial support
2020-06-15 19:27:46 +03:00
pirogronian
1ebc427f41
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
Hleb Valoshka
b6b543438d
Port to filesystem API
2019-08-16 18:11:24 +03:00
Hleb Valoshka
a10da37741
Return correct type from DeepSkyObject::getRenderMask()
...
More correctly is to return Renderer::RenderFlags, but this require big
render.h refactoring.
2019-07-07 12:10:21 +03:00
Hleb Valoshka
b09b48b1ab
Disable GLContext usage as it does nothing now
2019-06-20 13:03:02 +03:00
Hleb Valoshka
f3a73dae71
Move math code into celmath namespace
2019-05-20 10:48:04 +03:00
Hleb Valoshka
ea3988b6f3
Remove unused GLContext
2018-12-11 20:32:13 +03:00
Hleb Valoshka
dbd7090117
Make ShaderManager private property of Renderer
2018-12-11 20:32:13 +03:00
Hleb Valoshka
35ff97a07a
Mark some enums as uint32_t
...
By default enums are int, so 0xffffffff == -1. But those enums are used in
unsigned context so some compilers (Visual C++ at least) throw warnings.
2018-12-08 02:05:52 +03:00
Hleb Valoshka
514a948144
Return reference from getInfoURL() of DeepSkyObject and Location
2018-12-08 02:05:52 +03:00
pirogronian
e6e84d1ce3
User-defined categories. Core + Lua.
2018-12-07 10:17:11 +01:00
Hleb Valoshka
1fda8e35f0
Fix warnings found by PVS
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- 1 copy-paste error
- 1 nullptr dereference
- fixed self-assignment in Mesh::VertexDescription::operator=
- a few missing delete
- all other are checks for nullptr after new
2018-10-28 22:00:27 +03:00
Hleb Valoshka
363abc40f3
Use libfmt instead of C-style & iostream workflow
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TODO: check StarDatabase::getStarName
2018-10-17 22:19:03 +03:00
Hleb Valoshka
73638c116d
Remove basictypes.h and use standard c++11 types
2018-09-22 23:42:03 +03:00
Hleb Valoshka
b082d5f47f
Automatically convert to c++11 using clan-tidy
...
+ manual cleanups
2018-09-22 23:42:02 +03:00
Hleb Valoshka
882e4ecf28
fix whitespaces and indents
...
trailing spaces are removed
tabs are replaced with 4 spaces
# Conflicts:
# src/celengine/cmdparser.cpp
# src/celengine/command.cpp
# src/celestia/celestiacore.cpp
# src/celestia/celestiacore.h
# src/celestia/qt/qtappwin.cpp
# src/celestia/qt/qtglwidget.cpp
# src/celestia/win32/winmain.cpp
2018-09-22 23:41:57 +03:00
Chris Laurel
e36646501b
Eigenized more DSO code.
2009-07-25 00:28:19 +00:00
Chris Laurel
5a31a08df9
Eigenized galaxy rendering and more of the core renderer.
2009-07-21 03:14:29 +00:00
Fridger Schrempp
222ee6b1a5
major upgrade of globular cluster code
2009-02-03 20:21:36 +00:00
Chris Laurel
074df10527
Removed spacecraft.ssc from celestia.cfg; spacecraft are now all in
...
extras-standard.
2008-10-22 23:29:28 +00:00
Fridger Schrempp
c46e6c41fd
Implement globular clusters
2008-09-20 14:17:39 +00:00
Chris Laurel
8dac3c6931
Added the Clickable property for deep sky objects.
2008-09-09 20:48:28 +00:00
Chris Laurel
93acae93e1
Implemented the visible flag for deep sky objects. The visible attribute may
...
be set either in the dsc object definition or in a celx script.
2008-08-07 05:35:29 +00:00
Vincent Giangiulio
e938b9012a
- Added getObjTypeName method to DeepSkyObject class for making celx type return "galaxy", "nebula", or "opencluster" instead of the generic "deepsky"
...
- Remove unnecessary implementation of get/setHubbleType methods and use getType method instead
2007-04-02 07:55:49 +00:00
Vincent Giangiulio
155320d999
- Added catalogNumber, hubbleType and absoluteMagnitude fields to the table returned when getinfo is called on a DSO in a celx script.
...
- Added getdsocount and getdso methods for celestia object.
2007-03-13 21:14:31 +00:00
Toti
f55ed1dd3c
Clarified variable names
2007-01-08 00:03:07 +00:00
Toti
11b26cdf45
Corrected metric for DSO pickingdeepskyobj.cpp
2007-01-05 20:29:32 +00:00
Toti
b667cc4cae
Made several changes to DSO picking code:
...
- picking is now delegated to subclasses
- ray-ellipsoid intersection test used for galaxies
- made picking of overlapping DSOs possible
2006-12-08 19:19:29 +00:00
Chris Laurel
83bab00d30
Added getDescription method to DeepSkyObject class for returning more detailed information about an object than just its type.
2005-11-21 10:22:52 +00:00
Chris Laurel
974213f905
Integrated changes from Fridger and Toti's Celestia FT 1.2
2005-11-18 09:00:39 +00:00
Chris Laurel
3fb7a9c689
- Add context as a parameter when rendering deep sky objects (required in order to use shaders)
...
- Add absolute magnitude for deep sky objects
2005-07-12 17:37:00 +00:00
Chris Laurel
57ff878447
Added separate render and label flags for the various types of deep sky objects. This will break some scripts and cel:// URLs that relied on the 'show galaxies' flag to also show nebulae, but this is the inescapable cost of moving to a more flexible set of render settings.
2005-02-11 06:09:37 +00:00
Chris Laurel
7f0df46561
Support local resource directories for deep sky objects and 3DS meshes.
2003-03-24 08:55:54 +00:00
Chris Laurel
c8771b0168
Added InfoURL field, as for solar system objects.
2003-02-20 08:34:19 +00:00
Chris Laurel
08d472ac7d
Changed ReadDeepSkyCatalog to LoadDeepSkyObjects; the latter reads deep sky objects and adds them to a vector that's passed as an argument.
2003-01-31 23:39:07 +00:00
Chris Laurel
7c3c365a96
Added general support for deep sky objects.
2003-01-27 02:04:46 +00:00