celestia/shaders/selpointer_vert.glsl

15 lines
314 B
GLSL

attribute vec2 in_Position;
uniform float pixelSize;
uniform float s, c;
uniform float x0, y0;
uniform vec3 u, v;
void main(void)
{
float x = in_Position.x * pixelSize;
float y = in_Position.y * pixelSize;
vec3 pos = (x * c - y * s + x0) * u + (x * s + y * c + y0) * v;
set_vp(vec4(pos, 1.0));
}