15 lines
314 B
GLSL
15 lines
314 B
GLSL
attribute vec2 in_Position;
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uniform float pixelSize;
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uniform float s, c;
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uniform float x0, y0;
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uniform vec3 u, v;
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void main(void)
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{
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float x = in_Position.x * pixelSize;
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float y = in_Position.y * pixelSize;
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vec3 pos = (x * c - y * s + x0) * u + (x * s + y * c + y0) * v;
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set_vp(vec4(pos, 1.0));
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}
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