celestia/shaders
Levin Li 668fd219cc Render lines with triangles 2021-01-03 17:21:55 +08:00
..
CMakeLists.txt Install GLSL shaders 2019-06-24 12:12:18 +03:00
comet_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
comet_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
crosshair_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
crosshair_vert.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
depth_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
depth_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
galaxy_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
galaxy_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
globular_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
globular_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
largestar_frag.glsl Restore sun halo 2020-10-27 16:53:59 +08:00
largestar_vert.glsl Always use gl_PointSize in shader to set point size 2020-12-04 19:46:32 +08:00
passthrough_frag.glsl Add view port effect for post processing 2020-10-10 20:18:15 +08:00
passthrough_vert.glsl Add view port effect for post processing 2020-10-10 20:18:15 +08:00
selpointer_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
selpointer_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
star_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
star_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
text_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
text_vert.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
tidal_frag.glsl OpenGL ES 2.0 initial support 2020-06-15 19:27:46 +03:00
tidal_vert.glsl Support fisheye projection, dumb version 2020-11-20 23:52:23 +08:00
warpmesh_frag.glsl Add view port effect for post processing 2020-10-10 20:18:15 +08:00
warpmesh_vert.glsl Add view port effect for post processing 2020-10-10 20:18:15 +08:00