celestia/shaders/passthrough_vert.glsl

11 lines
184 B
GLSL

attribute vec2 in_Position;
attribute vec2 in_TexCoord0;
varying vec2 texCoord;
void main(void)
{
gl_Position = vec4(in_Position.xy, 0.0, 1.0);
texCoord = in_TexCoord0.st;
}