11 lines
184 B
Plaintext
11 lines
184 B
Plaintext
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attribute vec2 in_Position;
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attribute vec2 in_TexCoord0;
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varying vec2 texCoord;
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void main(void)
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{
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gl_Position = vec4(in_Position.xy, 0.0, 1.0);
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texCoord = in_TexCoord0.st;
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}
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