celestia/shaders/star_vert.glsl

12 lines
215 B
GLSL

attribute vec3 in_Position;
attribute vec4 in_Color;
attribute float in_PointSize;
varying vec4 color;
void main(void)
{
gl_PointSize = in_PointSize;
color = in_Color;
set_vp(vec4(in_Position, 1.0));
}