celestia/src/celengine/modelgeometry.h

51 lines
1.4 KiB
C++

// modelgeometry.h
//
// Copyright (C) 2010, Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <memory>
#include <Eigen/Geometry>
#include <celmodel/model.h>
#include "geometry.h"
class ModelOpenGLData;
class RenderContext;
class ModelGeometry : public Geometry
{
public:
ModelGeometry(std::unique_ptr<cmod::Model>&& model);
~ModelGeometry() = default;
/*! Find the closest intersection between the ray and the
* model. If the ray intersects the model, return true
* and set distance; otherwise return false and leave
* distance unmodified.
*/
bool pick(const Eigen::ParametrizedLine<double, 3>& r, double& distance) const override;
//! Render the model in the current OpenGL context
void render(RenderContext&, double t = 0.0) override;
bool usesTextureType(cmod::TextureSemantic) const override;
bool isOpaque() const override;
bool isNormalized() const override;
void loadTextures() override;
private:
std::unique_ptr<cmod::Model> m_model;
bool m_vbInitialized{ false };
std::unique_ptr<ModelOpenGLData> m_glData;
};