112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
// texmanager.cpp
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//
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// Copyright (C) 2001 Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <celutil/logger.h>
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#include <celutil/fsutils.h>
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#include <fstream>
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#include <array>
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#include "multitexture.h"
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#include "texmanager.h"
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using namespace std;
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using namespace celestia;
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using celestia::util::GetLogger;
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static TextureManager* textureManager = nullptr;
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static std::array<const char*, 3> directories =
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{
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"lores",
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"medres",
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"hires"
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};
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#ifdef USE_LIBAVIF
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static constexpr size_t nExt = 7;
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#else
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static constexpr size_t nExt = 6;
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#endif
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static std::array<const char*, nExt> extensions =
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{
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#ifdef USE_LIBAVIF
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"avif",
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#endif
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"png",
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"jpg",
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"jpeg",
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"dds",
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"dxt5nm",
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"ctx"
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};
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TextureManager* GetTextureManager()
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{
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if (textureManager == nullptr)
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textureManager = new TextureManager("textures");
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return textureManager;
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}
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fs::path TextureInfo::resolve(const fs::path& baseDir)
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{
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bool wildcard = source.extension() == ".*";
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if (!path.empty())
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{
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fs::path filename = path / "textures" / directories[resolution] / source;
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// cout << "Resolve: testing [" << filename << "]\n";
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if (wildcard)
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{
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filename = util::ResolveWildcard(filename, extensions);
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if (!filename.empty())
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return filename;
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}
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else
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{
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ifstream in(filename);
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if (in.good())
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return filename;
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}
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}
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fs::path filename = baseDir / directories[resolution] / source;
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if (wildcard)
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{
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fs::path matched = util::ResolveWildcard(filename, extensions);
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if (!matched.empty())
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return matched;
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}
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return filename;
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}
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Texture* TextureInfo::load(const fs::path& name)
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{
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Texture::AddressMode addressMode = Texture::EdgeClamp;
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Texture::MipMapMode mipMode = Texture::DefaultMipMaps;
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if (flags & WrapTexture)
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addressMode = Texture::Wrap;
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else if (flags & BorderClamp)
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addressMode = Texture::BorderClamp;
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if (flags & NoMipMaps)
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mipMode = Texture::NoMipMaps;
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if (bumpHeight == 0.0f)
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{
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GetLogger()->debug("Loading texture: {}\n", name);
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return LoadTextureFromFile(name, addressMode, mipMode);
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}
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GetLogger()->debug("Loading bump map: {}\n", name);
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return LoadHeightMapFromFile(name, bumpHeight, addressMode);
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}
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