celestia/shaders
Da Woon Jung bb39ee50fe Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
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Makefile.am Added fragment programs (*.fp) to distribution. 2004-03-05 01:04:33 +00:00
bumpdiffuse.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumpdiffuse_arb.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumpdiffuse_arb_hdr.vp Fixing executable property on new shaders. 2008-03-26 05:03:26 +00:00
bumpdiffuse_nv.fp Added shaders for per pixel lighting. 2004-03-23 18:23:21 +00:00
bumphaze.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumphaze_arb.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumphaze_arb_hdr.vp Fixing executable property on new shaders. 2008-03-26 05:03:26 +00:00
diffuse.vp Removed line to apply a 2.0 'gamma'; just do ordinary diffuse lighting for now. 2001-10-13 01:00:59 +00:00
diffuse2_arb.vp Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
diffuse_arb.vp Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
diffuse_nv.fp Added shaders for per pixel lighting. 2004-03-23 18:23:21 +00:00
diffuse_texoff.vp Vertex shader for diffuse + texture translation; used for moving cloud layers. 2002-08-28 04:37:34 +00:00
diffuse_texoff2_arb.vp Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
diffuse_texoff_arb.vp Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
eclipse1_nv.fp Added fragment programs for rendering eclipse shadows. 2004-03-12 08:34:22 +00:00
eclipse2_nv.fp Added fragment programs for rendering eclipse shadows. 2004-03-12 08:34:22 +00:00
ell_galaxy_arb.vp Improved elliptical galaxy shader. 2005-08-15 16:37:29 +00:00
glossmap_arb.vp Multiply specular term by diffuse factor to correct specular highlights. 2003-05-23 08:18:15 +00:00
haze.vp Vertex programs for nVidia cards. 2001-09-28 01:38:24 +00:00
haze2_arb.vp Create two light source shaders. 2004-10-05 09:23:36 +00:00
haze_arb.vp I'm whigging!!!! Oops. Fixed psychedelic colors. 2003-02-18 07:36:05 +00:00
multishadow_arb.vp Added fragment programs for rendering eclipse shadows. 2004-03-12 08:34:22 +00:00
night.vp Vertex shader for night side lights. 2002-12-23 07:59:26 +00:00
night2_arb.vp Added two light source night lights vertex shader. 2004-10-10 02:03:32 +00:00
night2_arb_hdr.vp Fixing executable property on new shaders. 2008-03-26 05:03:26 +00:00
night_arb.vp Use an environment parameter for light color instead of the GL light state. 2003-02-18 04:42:58 +00:00
night_arb_hdr.vp Fixing executable property on new shaders. 2008-03-26 05:03:26 +00:00
rings.vp Vertex shader for planetary rings. 2002-09-13 07:36:47 +00:00
rings_arb.vp Fix for #1864979 - ambient light may look incorrect in legacy arb shaders 2008-09-22 14:47:59 +00:00
ringshadow.vp Fixed a bug in the ring shadow shaders that caused the shadows to appear in the wrong place. 2005-12-28 21:55:45 +00:00
ringshadow_arb.vp ARBVP w texcoords initialized properly (report by chrisjr, patch by mczak) 2006-09-23 06:34:32 +00:00
shadow_on_rings_nv.fp Added NVIDIA fragment program for rendering shadows on rings. 2004-03-03 10:22:44 +00:00
shadowtex.vp Changed a few indices around. 2003-02-19 17:47:33 +00:00
shadowtex_arb.vp ARBVP w texcoords initialized properly (report by chrisjr, patch by mczak) 2006-09-23 06:34:32 +00:00
simple.vp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
simple_arb.vp ARB versions of vertex programs. 2003-02-18 06:29:28 +00:00
specular.vp Multiply specular term by diffuse factor to correct specular highlights. 2003-05-23 08:18:15 +00:00
specular2_arb.vp Create two light source shaders. 2004-10-05 09:23:36 +00:00
specular_arb.vp Multiply specular term by diffuse factor to correct specular highlights. 2003-05-23 08:18:15 +00:00
star_arb.vp Fixed syntax error in point stars shader 2005-12-14 07:29:51 +00:00
texphong_alpha_arb.vp Add new shaders for handling combined base and specular maps in the GeForce FX render path. 2004-08-03 08:57:13 +00:00
texphong_alpha_nv.fp Add new shaders for handling combined base and specular maps in the GeForce FX render path. 2004-08-03 08:57:13 +00:00
texphong_arb.vp Added shaders for per pixel lighting. 2004-03-23 18:23:21 +00:00
texphong_nv.fp Added shaders for per pixel lighting. 2004-03-23 18:23:21 +00:00