celestia/src/celmath
Chris Laurel 180e4fd9c2 Increased precision of pfmod<double> by switching from integer divide to double precision divide. Fixes problem with cloud textures at times in the very distant future. 2008-05-09 18:30:03 +00:00
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Makefile.am Autoconf distribute extension & bugfixes 2001-12-18 23:00:26 +00:00
aabox.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
capsule.h Added distance and frustum test methods for line segments and capsules 2007-11-08 20:41:31 +00:00
celmath.dsp Project file update. 2002-01-12 02:17:56 +00:00
distance.h Added distance and frustum test methods for line segments and capsules 2007-11-08 20:41:31 +00:00
ellipsoid.h Added point in ellipsoid test to Ellipsoid class. 2008-03-01 00:45:01 +00:00
frustum.cpp Implemented missing method to transform a frustum with a 3x3 matrix; required new multiply overload to transform planes with 3x3 matrices. 2008-02-26 02:52:06 +00:00
frustum.h Implemented missing method to transform a frustum with a 3x3 matrix; required new multiply overload to transform planes with 3x3 matrices. 2008-02-26 02:52:06 +00:00
intersect.h Clarified variable names 2007-01-08 00:59:57 +00:00
math.mak Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
mathlib.h Increased precision of pfmod<double> by switching from integer divide to double precision divide. Fixes problem with cloud textures at times in the very distant future. 2008-05-09 18:30:03 +00:00
perlin.cpp Fixed pow calls for building with free MS C++ compiler 2004-10-26 17:48:59 +00:00
perlin.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
plane.h Implemented missing method to transform a frustum with a 3x3 matrix; required new multiply overload to transform planes with 3x3 matrices. 2008-02-26 02:52:06 +00:00
quaternion.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
ray.h Added point method for calculating a point on the ray. 2002-02-12 03:11:40 +00:00
solve.h Added functions for solving an equation by iteration. 2001-12-05 03:46:28 +00:00
sphere.h Geometry library 2002-02-09 21:39:05 +00:00
vecmath.h Added Point3 and Vector3 contructors that accept a pointer to an array of elements as an argument. 2004-02-17 05:50:06 +00:00