.. |
3dsmesh.cpp
|
Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture.
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2003-07-30 05:34:04 +00:00 |
3dsmesh.h
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Improved mesh support:
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2004-02-17 09:58:52 +00:00 |
CGBuffer.h
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Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base.
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2002-06-14 15:34:22 +00:00 |
Makefile.am
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Update for newer automake
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2019-09-10 23:02:13 +03:00 |
asterism.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
asterism.h
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Integrated Javier Nieto's changes that permit colors and visibility to be assinged to individual constellations in cel scripts.
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2008-02-29 21:43:30 +00:00 |
astro.cpp
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Update leap seconds
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2019-09-10 21:11:34 +03:00 |
astro.h
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Implemented functions to convert between equatorial and galactic coordinate systems.
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2008-05-29 21:26:17 +00:00 |
atmosphere.h
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Added property for atmosphere to control cloud shadow depth; currently any value greater than 0 is treated as 1 (full cloud shadows.)
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2008-09-29 21:07:30 +00:00 |
axisarrow.cpp
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HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added.
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2008-03-25 00:23:16 +00:00 |
axisarrow.h
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Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks.
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2008-03-20 21:36:17 +00:00 |
body.cpp
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Backport some fixes for erros found by PVS
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2019-09-22 22:55:10 +03:00 |
body.h
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Changed behavior of Visible flag slightly. Visible false now means that an object's orbit will not be shown.
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2008-10-01 22:50:38 +00:00 |
boundaries.cpp
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- Switched to using ARB_texture_cube_map instead of obsolete EXT_texture_cube_map
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2007-12-30 20:11:26 +00:00 |
boundaries.h
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Code to read and render constellation boundaries.
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2002-06-04 16:45:23 +00:00 |
catalogxref.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
catalogxref.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
celengine.dsp
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Update to include modules: fragmentprog, jpleph, mesh, model, modelfile, rendcontext. And remove module 3dsmesh.
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2004-03-22 22:36:30 +00:00 |
celestia.h
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Fix compilation with VC++2015
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2019-09-30 00:17:25 +03:00 |
cmdparser.cpp
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Added new scripting command to set the text color:
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2009-11-01 19:17:16 +00:00 |
cmdparser.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
command.cpp
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Fix warnings reported by clang
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2019-09-22 22:55:10 +03:00 |
command.h
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Fix Clang's pragmas
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2019-10-02 01:12:22 +03:00 |
console.cpp
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Fixes to make Celestia build with gcc4.3
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2008-11-16 10:19:38 +00:00 |
console.h
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Feature tracker item 1885951:
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2008-03-19 22:34:05 +00:00 |
constellation.cpp
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Corrected the genitive form of Capricornus (Capricorni not Capricornii)
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2005-12-02 09:28:09 +00:00 |
constellation.h
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constness correstions
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2002-12-13 19:44:05 +00:00 |
customorbit.cpp
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Removing CRLF line endings which somehow existed on some but not all
|
2008-10-30 07:02:31 +00:00 |
customorbit.h
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Added custom orbits for Mimas, Enceladus, Tethys, and Dione.
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2002-02-20 00:39:23 +00:00 |
customrotation.cpp
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- Fixed CustomRotations for retrograde rotating planets.
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2009-01-22 00:32:40 +00:00 |
customrotation.h
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Implemented CustomRotation property for SSC/STC files. Created CustomRotations
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2008-02-07 03:14:20 +00:00 |
dds.cpp
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Added missing headers that some compilers were complaining about.
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2003-09-05 17:00:45 +00:00 |
deepskyobj.cpp
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major upgrade of globular cluster code
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2009-02-03 20:21:36 +00:00 |
deepskyobj.h
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major upgrade of globular cluster code
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2009-02-03 20:21:36 +00:00 |
dispmap.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
dispmap.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
dsodb.cpp
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Fix warnings reported by clang
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2019-09-22 22:55:10 +03:00 |
dsodb.h
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- Extended localization to all DSO and star names.
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2008-10-13 21:10:09 +00:00 |
dsoname.cpp
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Integrated changes from Fridger and Toti's Celestia FT 1.2
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2005-11-18 09:00:39 +00:00 |
dsoname.h
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Integrated changes from Fridger and Toti's Celestia FT 1.2
|
2005-11-18 09:00:39 +00:00 |
dsooctree.cpp
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Fixed problem with disappearing DSOs that was caused by inadequate numerical
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2009-03-02 22:16:23 +00:00 |
dsooctree.h
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Integrated changes from Fridger and Toti's Celestia FT 1.2
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2005-11-18 09:00:39 +00:00 |
engine.mak
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Enabled new sky grid code.
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2008-05-29 21:52:27 +00:00 |
execenv.h
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Removed warnings regarding non defined methods declared inline
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2006-09-12 18:03:11 +00:00 |
execution.cpp
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Fix for problem when opening CEL-scripts on Windows.
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2004-03-13 17:46:06 +00:00 |
execution.h
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Added reset method
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2002-04-02 06:39:42 +00:00 |
fragmentprog.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
fragmentprog.h
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Adding support for i18n with gettext.
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2005-07-19 21:31:04 +00:00 |
frame.cpp
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[win] Fix NOMINMAX definition
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2019-10-04 01:25:51 +03:00 |
frame.h
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- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
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2008-02-21 02:25:48 +00:00 |
frametree.cpp
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Implemented secondary illumination (e.g. planetshine.) Rewrote much of the code that contructs render lists to make it possible to do compute secondary illumination efficiently. This patch fixes two other bugs. The orbit of barycenters is shown when they have children that are planets, moons, or asteroids. And, an incorrect frame release was fixed in solarsys.cpp.
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2008-04-03 17:46:45 +00:00 |
frametree.h
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Include cstddef for NULL definition
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2019-09-10 21:11:34 +03:00 |
galaxy.cpp
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Fix warning generated by g++ with -Wall
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2019-09-10 23:02:13 +03:00 |
galaxy.h
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major upgrade of globular cluster code
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2009-02-03 20:21:36 +00:00 |
gl.h
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Mac Qt patch
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2008-01-18 06:08:18 +00:00 |
glcontext.cpp
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Adding SGI Video Sync support.
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2006-12-12 01:29:27 +00:00 |
glcontext.h
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- Added separate specular texture support to GLSL path
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2004-10-19 17:52:43 +00:00 |
glext.cpp
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fix warnings
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2019-09-21 16:44:54 +08:00 |
glext.h
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Added GL_MULTISAMPLE to list of extensions in glext.h.
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2009-03-24 21:24:16 +00:00 |
globular.cpp
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Fix warnings reported by clang
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2019-09-22 22:55:10 +03:00 |
globular.h
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major upgrade of globular cluster code
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2009-02-03 20:21:36 +00:00 |
glshader.cpp
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Fixed compiler warnings on Mac OS X, mostly related to different type of
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2009-01-29 01:14:16 +00:00 |
glshader.h
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Fixed compiler warnings on Mac OS X, mostly related to different type of
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2009-01-29 01:14:16 +00:00 |
image.cpp
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Backport some fixes for erros found by PVS
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2019-09-22 22:55:10 +03:00 |
image.h
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Fix compilation on mips64 platform
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2019-09-10 12:02:48 +03:00 |
jpleph.cpp
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Made JPL ephemeris loading function endianness independent.
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2006-10-17 10:52:31 +00:00 |
jpleph.h
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Fixed and improved interface to JPL ephemerides:
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2006-10-16 07:50:43 +00:00 |
lightenv.h
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Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path:
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2008-12-30 02:20:33 +00:00 |
location.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
location.h
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Added LabelColor property for locations.
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2008-07-25 23:08:52 +00:00 |
lodspheremesh.cpp
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Removed bad assertion in lodspheremesh.cpp that was causing crashes with virtual texture levels 11 and greater.
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2009-02-10 02:01:22 +00:00 |
lodspheremesh.h
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Increased maximum texture count for GLSL rendering.
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2007-05-15 13:14:34 +00:00 |
marker.cpp
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fix warnings
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2019-09-21 16:44:54 +08:00 |
marker.h
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Improved selection cursor:
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2008-09-25 18:31:48 +00:00 |
mesh.cpp
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Fixes for gcc-4.5, and include -ldl for systems that need it.
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2011-01-18 21:59:00 +00:00 |
mesh.h
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Fixed compiler warnings on Mac OS X, mostly related to different type of
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2009-01-29 01:14:16 +00:00 |
meshmanager.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
meshmanager.h
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Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry.
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2008-09-22 21:03:43 +00:00 |
model.cpp
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Fixes for gcc-4.5, and include -ldl for systems that need it.
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2011-01-18 21:59:00 +00:00 |
model.h
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Fix Clang's pragmas
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2019-10-02 01:12:22 +03:00 |
modelfile.cpp
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Fix warnings reported by clang
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2019-09-22 22:55:10 +03:00 |
modelfile.h
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Added blend type to material definition. Options for blend type are normal and additive.
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2007-04-22 04:52:15 +00:00 |
multitexture.cpp
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Added isValid() method for MultiResTexture class.
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2007-12-08 20:49:30 +00:00 |
multitexture.h
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Added isValid() method for MultiResTexture class.
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2007-12-08 20:49:30 +00:00 |
name.h
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Fixed bug in completion code when using UTF-8 characters
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2006-03-06 10:21:38 +00:00 |
nebula.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
nebula.h
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- Added abstract class Geometry; this will permit geometry other than
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2008-07-23 21:54:53 +00:00 |
nutation.cpp
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Fix warning generated by g++ with -Wall
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2019-09-10 23:02:13 +03:00 |
nutation.h
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Implemented IAU2000B model for nutation.
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2008-02-25 21:15:39 +00:00 |
observer.cpp
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[win] Fix NOMINMAX definition
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2019-10-04 01:25:51 +03:00 |
observer.h
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Committed Julien's patch to fix the animation rate of the selection cursor
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2008-10-10 22:43:02 +00:00 |
octree.h
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Fix Clang's pragmas
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2019-10-02 01:12:22 +03:00 |
opencluster.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
opencluster.h
|
- Added getObjTypeName method to DeepSkyObject class for making celx type return "galaxy", "nebula", or "opencluster" instead of the generic "deepsky"
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2007-04-02 07:55:49 +00:00 |
orbit.cpp
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Fixed orbit bugs:
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2008-06-10 20:49:06 +00:00 |
orbit.h
|
Optimized and cleaned up EllipticalOrbit class.
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2008-03-13 19:16:55 +00:00 |
overlay.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
overlay.h
|
Make program compile and install with current GCC. Remove duplicate install
|
2011-01-12 18:17:13 +00:00 |
parseobject.cpp
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Fix warning generated by g++ with -Wall
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2019-09-10 23:02:13 +03:00 |
parseobject.h
|
SSC parser changes to make it easier to place objects on planet surfaces:
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2008-08-29 23:33:15 +00:00 |
parser.cpp
|
Updated stc parser to handle catalog numbers for OrbitBarycenter
|
2007-12-29 22:57:27 +00:00 |
parser.h
|
Updated stc parser to handle catalog numbers for OrbitBarycenter
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2007-12-29 22:57:27 +00:00 |
particlesystem.cpp
|
Code cleanup:
|
2008-09-17 02:50:46 +00:00 |
particlesystem.h
|
Committing experimental code for particle systems; disabled until after 1.6.0.
|
2008-08-29 21:29:59 +00:00 |
particlesystemfile.cpp
|
Committing experimental code for particle systems; disabled until after 1.6.0.
|
2008-08-29 21:29:59 +00:00 |
particlesystemfile.h
|
Committing experimental code for particle systems; disabled until after 1.6.0.
|
2008-08-29 21:29:59 +00:00 |
planetgrid.cpp
|
[win] Fix NOMINMAX definition
|
2019-10-04 01:25:51 +03:00 |
planetgrid.h
|
Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks.
|
2008-03-20 21:36:17 +00:00 |
precession.cpp
|
Cleaned up precession.cpp--added comments, removed debugging code.
|
2008-03-09 19:45:11 +00:00 |
precession.h
|
Implemented CustomRotation for Earth using the long period extension to the
|
2008-03-07 03:03:12 +00:00 |
referencemark.h
|
Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks.
|
2008-03-20 21:36:17 +00:00 |
regcombine.cpp
|
- Switched to using ARB_texture_cube_map instead of obsolete EXT_texture_cube_map
|
2007-12-30 20:11:26 +00:00 |
regcombine.h
|
Improved specular maps. The renderer can now use a separate textures for the specular mask instead of using the alpha channel of the base texture. Specular maps can also be used together with bump mapping. There's still the restriction that, like a bump map, a separate specular map must be the same size as the base texture if either is large enough to be split. Also, it'd be good to have a version of the renderer that can take advantage of more than two textures per pass.
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2002-07-26 05:41:25 +00:00 |
rendcontext.cpp
|
[win] Fix NOMINMAX definition
|
2019-10-04 01:25:51 +03:00 |
rendcontext.h
|
- Implemented consistent behavior for models with no texture coordinates. Fixes 'flickering' of colors on no-texcoord models used in stc files (and in ssc files with a texture override.)
|
2009-03-09 19:01:53 +00:00 |
render.cpp
|
Fix PVS Studio reported errors (Closes: #425)
|
2019-10-05 00:32:23 +03:00 |
render.h
|
Fix warnings reported by clang
|
2019-09-22 22:55:10 +03:00 |
renderglsl.cpp
|
- Implemented consistent behavior for models with no texture coordinates. Fixes 'flickering' of colors on no-texcoord models used in stc files (and in ssc files with a texture override.)
|
2009-03-09 19:01:53 +00:00 |
renderglsl.h
|
Code cleanup:
|
2008-09-17 02:50:46 +00:00 |
renderinfo.h
|
HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added.
|
2008-03-25 00:23:16 +00:00 |
rotation.cpp
|
Fixed bugs in rotation classes. Added missing isPeriodic method for IAURotations, fixed reversed angular velocity calculation for custom rotations.
|
2008-03-13 19:11:22 +00:00 |
rotation.h
|
Fixed bugs in rotation classes. Added missing isPeriodic method for IAURotations, fixed reversed angular velocity calculation for custom rotations.
|
2008-03-13 19:11:22 +00:00 |
rotationmanager.cpp
|
Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes.
|
2006-10-18 10:23:40 +00:00 |
rotationmanager.h
|
Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes.
|
2006-10-18 10:23:40 +00:00 |
samporbit.cpp
|
Fixed orbit bugs:
|
2008-06-10 20:49:06 +00:00 |
samporbit.h
|
Implemented xyz+velocity sampled trajectories (xyzv files) for better accuracy.
|
2008-04-03 01:26:36 +00:00 |
samporient.cpp
|
Fixed index out of bounds errors in SampledOrbit and SampledRotation code.
|
2007-06-05 17:58:24 +00:00 |
samporient.h
|
Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes.
|
2006-10-18 10:23:40 +00:00 |
scriptobject.cpp
|
Make program compile and install with current GCC. Remove duplicate install
|
2011-01-12 18:17:13 +00:00 |
scriptobject.h
|
Use lua version defined in lua.h
|
2019-09-30 00:15:09 +03:00 |
scriptorbit.cpp
|
Add Lua 5.2 support
|
2019-09-10 12:02:27 +03:00 |
scriptorbit.h
|
Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module.
|
2006-11-20 10:31:30 +00:00 |
scriptrotation.cpp
|
Add Lua 5.2 support
|
2019-09-10 12:02:27 +03:00 |
scriptrotation.h
|
Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module.
|
2006-11-20 10:31:30 +00:00 |
selection.cpp
|
Implemented the visible flag for deep sky objects. The visible attribute may
|
2008-08-07 05:35:29 +00:00 |
selection.h
|
- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
|
2008-02-21 02:25:48 +00:00 |
shadermanager.cpp
|
Add missing semicolon in shader definition (Closes: #203)
|
2019-10-05 00:32:23 +03:00 |
shadermanager.h
|
Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path:
|
2008-12-30 02:20:33 +00:00 |
simulation.cpp
|
Improved selection cursor:
|
2008-09-25 18:31:48 +00:00 |
simulation.h
|
Implement globular clusters
|
2008-09-20 14:17:39 +00:00 |
skygrid.cpp
|
Fixed some compiler warnings when building under gcc 4.3.
|
2009-01-26 20:49:35 +00:00 |
skygrid.h
|
Sky grid fixes:
|
2008-05-30 01:38:12 +00:00 |
solarsys.cpp
|
Fix compilation with VC++2015
|
2019-09-30 00:17:25 +03:00 |
solarsys.h
|
- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
|
2008-02-21 02:25:48 +00:00 |
solarsysxml.cpp
|
Atmosphere member cloudTex renamed to cloudTexture
|
2002-02-20 00:35:22 +00:00 |
solarsysxml.h
|
Loader for solar system XML files.
|
2002-01-31 07:24:56 +00:00 |
spheremesh.cpp
|
Fixed signed to unsigned implicit cast warnings
|
2006-11-27 19:11:55 +00:00 |
spheremesh.h
|
Fix .cms file loading. The cms meshes are now just converted to the standard Celestia model class upon loading.
|
2004-02-18 05:58:56 +00:00 |
spiceinterface.cpp
|
Add guards for SPICE stuff
|
2019-10-04 01:25:51 +03:00 |
spiceinterface.h
|
Improved SPICE interface:
|
2008-02-18 23:07:58 +00:00 |
spiceorbit.cpp
|
Add guards for SPICE stuff
|
2019-10-04 01:25:51 +03:00 |
spiceorbit.h
|
Implemented computeVelocity() method for SPICE orbit.
|
2008-04-16 18:51:58 +00:00 |
spicerotation.cpp
|
Add guards for SPICE stuff
|
2019-10-04 01:25:51 +03:00 |
spicerotation.h
|
Added files for SPICE rotations--any SPICE frame can be used as a Celestia rotation model.
|
2008-04-08 23:56:08 +00:00 |
star.cpp
|
Fix warning generated by g++ with -Wall
|
2019-09-10 23:02:13 +03:00 |
star.h
|
Added support for dispositions (Add, Modify, and Replace) in stc files.
|
2008-08-29 23:26:54 +00:00 |
starbrowser.cpp
|
Eliminated some compiler warnings and errors from g++
|
2003-08-10 22:05:09 +00:00 |
starbrowser.h
|
Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere)
|
2002-08-02 00:18:16 +00:00 |
starcolors.cpp
|
changed ColorTable enum name to avoid conflct in macosx
|
2004-12-18 23:04:58 +00:00 |
starcolors.h
|
changed ColorTable enum name to avoid conflct in macosx
|
2004-12-18 23:04:58 +00:00 |
stardb.cpp
|
Fix warnings reported by clang
|
2019-09-22 22:55:10 +03:00 |
stardb.h
|
- Extended localization to all DSO and star names.
|
2008-10-13 21:10:09 +00:00 |
starname.cpp
|
Fixed bug 1864873, OrbitBarycenter does not resolve catalog references. A previous
|
2008-01-07 02:44:55 +00:00 |
starname.h
|
Integrated changes from Fridger and Toti's Celestia FT 1.2
|
2005-11-18 09:00:39 +00:00 |
staroctree.cpp
|
Fixed bug 1947693: Dim stars in distant orbits aren't drawn. This fix is
|
2008-05-07 18:21:44 +00:00 |
staroctree.h
|
Integrated changes from Fridger and Toti's Celestia FT 1.2
|
2005-11-18 09:00:39 +00:00 |
stellarclass.cpp
|
Removed 'not handled in switch' warnings
|
2006-09-13 15:01:04 +00:00 |
stellarclass.h
|
Fixed a compiler warning
|
2005-07-13 10:14:37 +00:00 |
surface.h
|
HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added.
|
2008-03-25 00:23:16 +00:00 |
texmanager.cpp
|
Fixed some more DXT5nm related issues:
|
2006-10-22 00:13:18 +00:00 |
texmanager.h
|
Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture.
|
2003-07-30 05:34:04 +00:00 |
texture.cpp
|
Fix warnings reported by clang
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2019-09-22 22:55:10 +03:00 |
texture.h
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Fixed some more DXT5nm related issues:
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2006-10-22 00:13:18 +00:00 |
timeline.cpp
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- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
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2008-02-21 02:25:48 +00:00 |
timeline.h
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- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
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2008-02-21 02:25:48 +00:00 |
timelinephase.cpp
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Removing CRLF line endings which somehow existed on some but not all
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2008-10-30 07:02:31 +00:00 |
timelinephase.h
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- Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list.
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2008-02-21 02:25:48 +00:00 |
tokenizer.cpp
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Fixed handling of end-of-file in the middle of a comment line.
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2006-09-26 07:51:00 +00:00 |
tokenizer.h
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Parse Unicode escapes of the form \uxxxx
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2004-01-03 21:30:24 +00:00 |
trajmanager.cpp
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Implemented xyz+velocity sampled trajectories (xyzv files) for better accuracy.
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2008-04-03 01:26:36 +00:00 |
trajmanager.h
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Implemented SampledTrajectory, a new trajectory type similar to SampledOrbit,
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2007-11-21 18:33:13 +00:00 |
univcoord.cpp
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
univcoord.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
universe.cpp
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Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry.
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2008-09-22 21:03:43 +00:00 |
universe.h
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Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry.
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2008-09-22 21:03:43 +00:00 |
vecgl.h
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Fix code taking address of a temporary result.
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2011-01-24 20:05:54 +00:00 |
vertexbuf.h
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Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |
vertexlist.cpp
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Improved mesh support:
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2004-02-17 09:58:52 +00:00 |
vertexlist.h
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Improved mesh support:
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2004-02-17 09:58:52 +00:00 |
vertexprog.cpp
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Add missing includes
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2019-09-10 12:02:48 +03:00 |
vertexprog.h
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Fix Clang's pragmas
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2019-10-02 01:12:22 +03:00 |
virtualtex.cpp
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fix allowing for absolute directory notation in the VT ImageDirectory.
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2008-04-08 20:22:45 +00:00 |
virtualtex.h
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Allow the texture tile prefix to be specified in a .ctx file.
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2003-08-01 06:30:47 +00:00 |
visibleregion.cpp
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[win] Fix NOMINMAX definition
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2019-10-04 01:25:51 +03:00 |
visibleregion.h
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Fixed bug in VisibleRegion class--target selection was a reference but should have been an instance.
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2008-04-09 02:13:50 +00:00 |
vsop87.cpp
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Orbit rendering improvements:
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2007-03-05 00:33:28 +00:00 |
vsop87.h
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Added support for calculation of planet positions from the VSOP87 theory.
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2002-03-01 01:41:14 +00:00 |