celestia/shaders
Chris Laurel ae4d0382dc Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
..
Makefile.am Changed $(datadir) to @datadir@ 2002-11-18 23:12:18 +00:00
bumpdiffuse.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumpdiffuse_arb.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumphaze.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
bumphaze_arb.vp Fixed bump/normal maps. 2003-04-25 09:06:02 +00:00
diffuse.vp Removed line to apply a 2.0 'gamma'; just do ordinary diffuse lighting for now. 2001-10-13 01:00:59 +00:00
diffuse_arb.vp Use an environment parameter for light color instead of the GL light state. 2003-02-18 04:42:58 +00:00
diffuse_texoff.vp Vertex shader for diffuse + texture translation; used for moving cloud layers. 2002-08-28 04:37:34 +00:00
diffuse_texoff_arb.vp ARB versions of vertex programs. 2003-02-18 06:13:11 +00:00
glossmap_arb.vp Gloss map shader for the VP/DOT3 path; computes only the specular term, and outputs result to primary instead of secondary color. 2003-02-21 08:00:35 +00:00
haze.vp Vertex programs for nVidia cards. 2001-09-28 01:38:24 +00:00
haze_arb.vp I'm whigging!!!! Oops. Fixed psychedelic colors. 2003-02-18 07:36:05 +00:00
night.vp Vertex shader for night side lights. 2002-12-23 07:59:26 +00:00
night_arb.vp Use an environment parameter for light color instead of the GL light state. 2003-02-18 04:42:58 +00:00
rings.vp Vertex shader for planetary rings. 2002-09-13 07:36:47 +00:00
rings_arb.vp ARB versions of vertex programs. 2003-02-18 07:37:04 +00:00
ringshadow.vp Changed a few indices around. 2003-02-19 17:47:33 +00:00
ringshadow_arb.vp ARB versions of vertex programs. 2003-02-19 08:04:20 +00:00
shadowtex.vp Changed a few indices around. 2003-02-19 17:47:33 +00:00
shadowtex_arb.vp ARB versions of vertex programs. 2003-02-18 08:24:43 +00:00
simple.vp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
simple_arb.vp ARB versions of vertex programs. 2003-02-18 06:29:28 +00:00
specular.vp Handle different sized base, bump, and specular mask textures correctly. 2002-08-20 09:09:35 +00:00
specular_arb.vp Use an environment parameter for light color instead of the GL light state. 2003-02-18 07:36:32 +00:00