.. |
Makefile.am
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Changed $(datadir) to @datadir@
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2002-11-18 23:12:18 +00:00 |
bumpdiffuse.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumpdiffuse_arb.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumphaze.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumphaze_arb.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
diffuse.vp
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Removed line to apply a 2.0 'gamma'; just do ordinary diffuse lighting for now.
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2001-10-13 01:00:59 +00:00 |
diffuse_arb.vp
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 04:42:58 +00:00 |
diffuse_texoff.vp
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Vertex shader for diffuse + texture translation; used for moving cloud layers.
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2002-08-28 04:37:34 +00:00 |
diffuse_texoff_arb.vp
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ARB versions of vertex programs.
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2003-02-18 06:13:11 +00:00 |
glossmap_arb.vp
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Gloss map shader for the VP/DOT3 path; computes only the specular term, and outputs result to primary instead of secondary color.
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2003-02-21 08:00:35 +00:00 |
haze.vp
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Vertex programs for nVidia cards.
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2001-09-28 01:38:24 +00:00 |
haze_arb.vp
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I'm whigging!!!! Oops. Fixed psychedelic colors.
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2003-02-18 07:36:05 +00:00 |
night.vp
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Vertex shader for night side lights.
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2002-12-23 07:59:26 +00:00 |
night_arb.vp
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 04:42:58 +00:00 |
rings.vp
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Vertex shader for planetary rings.
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2002-09-13 07:36:47 +00:00 |
rings_arb.vp
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ARB versions of vertex programs.
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2003-02-18 07:37:04 +00:00 |
ringshadow.vp
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Changed a few indices around.
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2003-02-19 17:47:33 +00:00 |
ringshadow_arb.vp
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ARB versions of vertex programs.
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2003-02-19 08:04:20 +00:00 |
shadowtex.vp
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Changed a few indices around.
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2003-02-19 17:47:33 +00:00 |
shadowtex_arb.vp
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ARB versions of vertex programs.
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2003-02-18 08:24:43 +00:00 |
simple.vp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
simple_arb.vp
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ARB versions of vertex programs.
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2003-02-18 06:29:28 +00:00 |
specular.vp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
specular_arb.vp
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 07:36:32 +00:00 |