132 lines
3.8 KiB
C++
132 lines
3.8 KiB
C++
// parser.h
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//
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// Copyright (C) 2001-2009, the Celestia Development Team
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// Original version by Chris Laurel <claurel@gmail.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _PARSER_H_
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#define _PARSER_H_
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#include <vector>
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#include <map>
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#include <celmath/vecmath.h>
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#include <celmath/quaternion.h>
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#include <celutil/color.h>
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#include <celutil/basictypes.h>
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#include <celengine/tokenizer.h>
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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class Value;
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typedef map<string, Value*>::const_iterator HashIterator;
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class AssociativeArray
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{
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public:
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AssociativeArray() = default;
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~AssociativeArray();
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Value* getValue(const std::string&) const;
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void addValue(const std::string&, Value&);
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bool getNumber(const std::string&, double&) const;
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bool getNumber(const std::string&, float&) const;
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bool getNumber(const std::string&, int&) const;
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bool getNumber(const std::string&, uint32&) const;
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bool getString(const std::string&, std::string&) const;
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bool getBoolean(const std::string&, bool&) const;
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bool getVector(const std::string&, Eigen::Vector3d&) const;
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bool getVector(const std::string&, Eigen::Vector3f&) const;
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bool getVector(const std::string&, Vec3d&) const;
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bool getVector(const std::string&, Vec3f&) const;
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bool getRotation(const std::string&, Quatf&) const;
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bool getRotation(const std::string&, Eigen::Quaternionf&) const;
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bool getColor(const std::string&, Color&) const;
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bool getAngle(const std::string&, double&, double = 1.0, double = 0.0) const;
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bool getAngle(const std::string&, float&, double = 1.0, double = 0.0) const;
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bool getLength(const std::string&, double&, double = 1.0, double = 0.0) const;
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bool getLength(const std::string&, float&, double = 1.0, double = 0.0) const;
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bool getTime(const std::string&, double&, double = 1.0, double = 0.0) const;
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bool getTime(const std::string&, float&, double = 1.0, double = 0.0) const;
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bool getLengthVector(const std::string&, Eigen::Vector3d&, double = 1.0, double = 0.0) const;
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bool getLengthVector(const std::string&, Eigen::Vector3f&, double = 1.0, double = 0.0) const;
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bool getSphericalTuple(const std::string&, Eigen::Vector3d&) const;
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bool getSphericalTuple(const std::string&, Eigen::Vector3f&) const;
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bool getAngleScale(const std::string&, double&) const;
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bool getAngleScale(const std::string&, float&) const;
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bool getLengthScale(const std::string&, double&) const;
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bool getLengthScale(const std::string&, float&) const;
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bool getTimeScale(const std::string&, double&) const;
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bool getTimeScale(const std::string&, float&) const;
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HashIterator begin();
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HashIterator end();
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private:
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map<string, Value*> assoc;
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};
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typedef vector<Value*> Array;
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typedef vector<Value*> ValueArray;
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typedef AssociativeArray Hash;
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class Value
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{
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public:
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enum ValueType {
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NumberType = 0,
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StringType = 1,
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ArrayType = 2,
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HashType = 3,
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BooleanType = 4
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};
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Value(double);
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Value(const string&);
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Value(ValueArray*);
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Value(Hash*);
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Value(bool);
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~Value();
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ValueType getType() const;
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double getNumber() const;
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string getString() const;
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ValueArray* getArray() const;
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Hash* getHash() const;
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bool getBoolean() const;
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private:
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ValueType type;
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union {
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string* s;
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double d;
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ValueArray* a;
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Hash* h;
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} data;
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};
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class Parser
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{
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public:
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Parser(Tokenizer*);
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Value* readValue();
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private:
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Tokenizer* tokenizer;
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bool readUnits(const std::string&, Hash*);
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ValueArray* readArray();
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Hash* readHash();
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};
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#endif // _PARSER_H_
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